Once he relaxes enough to stop looking over his shoulder,
Yongap falls easily back into the routine of Sailing. His ease with the work makes quick friends with Renno and some of the other rough-around-the-edges crew, though Wen Lonson never seems satisfied with anyone. Wen doesn't like the crew mingling with the passengers, but Yongap is able to leverage his camaraderie into some games of Whellak, a gambling game he learned from some salu years before and which few of these Jaspians know.
OOC:
CancerMan: You succeed at Gambling. Still, roll a check on your Gambling skill, not to succeed - your skill is high enough for "success" so you can count that as a success for your focus - but to compare your result to Renno's roll to determine whether you succeed in gaining his trust by winning or losing some cash. But for the Underground Info, do a straight check on that to see what information you can glean from your interactions with the crew while playing Whellak. You can also come up with the details of the game Whellak, if you like. It probably involves shells and some push your luck mechanic, but it's up to you.
Miniri tries to appeal to Wen Lonson's better nature, wheedling for softer work. This does not curry favor with the other crew members, needless to say. So they are skeptical if not downright rude when the genteel crugar offers to tell them a story. But her unexpected charm and deft skill with a tale leave an impression on the crew. Aside from the ever-suspicious and disapproving Wen Lonson, none of the crew have any particular interest in her background, and so she doesn't need to do more than she has done to distract them from asking about her motives for joining the crew.
OOC:
Qralloq: Does Miniri learn by success or by failure? I'm sure you've said, but I couldn't see it; would you mark it on Miniri's character sheet?
Wen is a harsh taskmaster, so I'm going to have you roll for the Bargain skill check to convince him. Your storytelling is a success. Feel free to post some storytelling in character, if you'd like to build that lore. If you do, I might grant you some attainment points in the skill, even though it is not a focus for Miniri at the moment.
Marik spends his time literally learning the ropes from the rest of the crew. Even though they are pretty different, the rest of the crew sort of lumps Marik and Yongap together as "those little guys." Marik's eagerness to learn coupled with Yongap's camaraderie with the more gruff and grizzled crew results in Marik's being accepted by some of the crew, too. Renno introduces the muadra caji to many of the crew; Marik takes mental notes as to who might have useful skills or information he could learn in future. While on duty, Marik spends time (when he can avoid the fish-eye of Wen Lonson) watching the Gauss Valley roll past underneath the ship, exhilarating at seeing familiar geography from this unusual perspective. He's flown on occasion, but always before it's been on talmaron, and the view there is obstructed by wings and constant flapping motion. By contrast, the view from the rigging is serene and Marik can appreciate the scenery.
OOC:
Naatkinson: Roll a d4 and come up with sketches of that many other sailors; these are your nascent contacts you're developing on the crew. For the skill check, however, I want you to roll: that is to determine if an existing contact happens to be on board. Traveler is an automatic success.
Gythaar climbs even more nimbly through the rigging, his eyes taking in as much of land and sky as he can while being worked hard by the brutal Wen Lonson. He can see clouds form and dissipate, and gets an inkling of how the moons interact with the isho, which influences the physical weather as well as the isho weather. Unfortunately, Gythaar doesn't have the social graces exhibited by Miniri, and many of the Jaspian crew barely contain their anti-crugar prejudice.
OOC:
: Jabes.plays.RPG: I'm going to have you roll three Climbing checks, just to get a sense of how well you perform your duties aloft. Both weather and traveler are successes, as you have plenty of time in the shrouds to observe both. I'm also going to have you roll for your Contacts, to see if Gythaar recognizes or is recognized by someone.
As night falls and their shifts end,
Barragar prepares to lead the others on a little excursion...