Stray Dogs Episode 2 - Going Knowhere

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Dec 14, 2015 3:15 pm
"Great! Jorbo is going to be so happy to see us!" Chuck will pull out the genie once they are away from the docking agent and speak to it: "so Mr. Specimen, is Jorbo going to be happy to see us?"
Dec 14, 2015 3:41 pm
"Outlook Not So Good" The face replies.
Dec 14, 2015 3:43 pm
"huh... Well, not that I've much of a reason to trust this thing, but we may want to keep our with about us in case Jorbo isn't too excited."
Dec 14, 2015 3:50 pm
You make your way to the Lucky Star, it's a massive structure that lines one of the walls of the inner skull. Hotel, combat arena and casino. Outside the casino con men, hustlers, pimps and food fenders vie for your credits before you enter Jorbo's domain.

The crowd is pretty thick and you occasionally bump into others.

Please make perception checks, you may add alertness or thievery if you have them.

Rolls

Secret Roll

Pick Pocket Attempt 2 CTN 12 - (1d20)

(17) = 17

Dec 14, 2015 3:52 pm
Chuck takes a deep breath, breathing in all the scum and villainy while taking a measure of the establishment.

Rolls

MND+IN=9 - (1d20)

(12) = 12

Dec 14, 2015 4:15 pm
Perception check

Rolls

Perception 4 - (1d20)

(18) = 18

Dec 14, 2015 5:30 pm
S'skaar's Perception check.

Rolls

S'skaar's Perception check (MDN+IN, CTN 12) - (1d20)

(11) = 11

Dec 14, 2015 6:13 pm
S'skaar notices a furry looking alien attempt (and fail) to pick Chuck's pocket. It looks like the alien is planning on blending back in with the crowd after his blown attempt.
Dec 14, 2015 7:45 pm
"Saru, the ball of fur, next to Chuck, grab him!"
S'skaar will be pointing at him as well.
Last edited December 14, 2015 7:45 pm
Dec 14, 2015 9:42 pm
Saru tries to catch the guy (combat roll without the claw bonus?)

Rolls

try to grab the bastard 15 - (1d20)

(16) = 16

Dec 15, 2015 1:24 am
The cat faced..girl?...is rather nimble and tumbles away from you into the crowd.

Rolls

Hide CTN 14 - (1d20)

(2) = 2

Dec 15, 2015 1:25 am
Saru can try a perception check if he wishes.... You must succeed with greater than a 2
Dec 15, 2015 8:18 am
Wow that girl? is a fricking shadow... I lost her...
Last edited December 15, 2015 8:18 am

Rolls

Perception 4 - (1d20)

(8) = 8

Dec 15, 2015 12:33 pm
Hotwire catches up to the group. "The Ronin's latrine door is sticking again. Really should do something about that. What did I miss? We get paid yet?"
Last edited December 15, 2015 2:31 pm
Dec 15, 2015 2:22 pm
You make your way inside where it is much more peaceful. You are buffeted by music, the smell of exotic foods and womens' perfume, and chatter of gamblers at various game tables. A protocol droid approaches, offering to take your coats, a chrome plated combat droid next to him offers (demands?) to take your weapons.
Dec 15, 2015 3:27 pm
Chuck hands over his assault rifle.

Ooc: I'd like to try to smuggle in my holdout laser, what roll would that need?
Dec 15, 2015 7:05 pm
Kalerik been following quietly behind the group. He hands his weapon to the droid, but doesn't say a word. He hasn't had that good of a weak. First he had to do fieldwork. And he hates fieldwork. After that it was his failure at the controls. Kalerik mutters a nasty word to the droid.
Dec 15, 2015 7:13 pm
Chuck will need to make a contested MND + DX + thievery vs the droid's MND + IN + Alertness (Assuming it doesn't have some sort of weapon detection function).
Dec 15, 2015 7:14 pm
THANK YOU, SIR....THANK YOU, SIR.... the combat droid says as it collects your weapons.

The protocol droid goes on and on about the games, food and activities offered by the Lucky Star.
Dec 15, 2015 8:20 pm
Hotwire shrugs and surrenders his rifle and pistols to the droids.
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