Round Two: Gongar and Shalelu
Gongar lashes out at the bugbear, but his attacks are easily swept aside by the horrific opponent.
The bugbear's triumphant laugh is cut short at two arrows slam into his chest. He staggers back a step, but doesn't give up his advantageous position.
Enemy
AC is Normal/Touch/Flat-footed
Bruthazmus: 27/53, AC 16/13/13
Effects
Bardic Performance: +1 to allies attack/damage, +1 to saves vs charm and fear
OOC:
Remaining:
Xandak
Shadow
Ryco
Urthask: Make sure you roll to stabilize and then lose one HP if you fail the check!
[ +- ] Stabilizing
On the character’s next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.
Characters taking continuous damage, such as from an acid arrow or a bleed effect, automatically fail all Constitution checks made to stabilize. Such characters lose 1 hit point per round in addition to the continuous damage.
You can keep a dying character from losing any more hit points and make him stable with a DC 15 Heal check.
If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.
Healing that raises the dying character’s hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.
A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers hit points naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.