Against the cult: the Forest Ruin (1.5)

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May 4, 2024 9:31 pm
Aanbo nods to Kragga. "That is a very good idea. It alleviates my concern for the priest's safety if he remains in slumber.

"As for the clergy of Pelor back in town,"
he continues, "I don't know how well they'd receive such news, given that this disciple of Pae is like an offshoot from their faith. This temple's own words admit they spread rumors of harm in order to remain isolated, which doesn't strike me as people of the flock."
May 7, 2024 4:14 pm
OOC:
OK, I'm just going to assume that there is general assent to this plan.
Ogbar and Albertus headed upstairs and carefully began to carry the elderly sleeping Herald out of his room and down the curved staircase. While they were doing that, Joseph took his candle and retraced the party's steps through the ruin, gathering up all the other Pae medallions (mostly just from the ritual room on the top floor). The sleeping Herald already wore a medallion, and Ogbar and Albertus were able to move through the doorway into the Scriptorium as if there was no barrier there. There's a bit of slapstick humor then, as they hadn't prepared what to do with the man once they got him there.

They tried to prop him up in a chair, but the man just slumped over and slowly collapsed off of the furniture. As they tried to wedge him into a corner, Aanbo and Theran extolled the virtue of just leaving him laid out, asleep, on the floor...after all, they both have slept like that, and it's worked for them! Xana took charge and directed some of the burlier members of the party not holding the body - she singled out Aanbo and Kragga - to move some desks around to make a platform. She rather liked the idea of putting four desks together in the center of the room "to display him like a sarcophagus," but Kragga thought it'd be better to set up the desks in the corner "in case of an earthquake" or some other event that might cause the Herald to roll off and hurt himself.

In the end, the party got the sleeping Herald situated to their satisfaction. They gathered again in the front room, took stock of everything (Joseph presented the bunch of medallions he'd collected), and decided that there was nothing left for them to do or to take at this time other than to return to Hochoch to see if the concoction will work on the sleeping boy, Devek.
OOC:
If there's something more that any of you want to do at the ruin now, let me know. Otherwise, my next post will assume that the party is heading back to Hochoch.
May 7, 2024 4:34 pm
"A satisfactory compromise," Kragga says as they wrap up the operation. The old man was light and easy to move, and he felt confident that he would be safe while they gathered more information. Hasty was rarely a thing a wizard wanted to be, after all.

" Onward to Hochoch!"
May 7, 2024 5:02 pm
Aanbo quickly retrieves Theran's letter from upstairs and places it near the sleeping man in the protected room.

Once everyone is situated, he nods his agreement to Kragga's suggestion. "I am eager to return and see to Devek's care."
May 8, 2024 1:46 pm
Before they leave, Theran will -- mindful of the remaining traps -- get his letter (both his original and his translated one) and move it into the room with the sleeping priest. He will also add a post script:

P.S. -

Forgive the addendum, good sir, but we moved you for your own safety. Having disabled most of the traps within the temple, we realized we left you defenseless should people with less scruples find your location. To that end, we moved you beyond the protective barrier so no one could reach you. We hope you understand, and we wish you the best.


He will then (with help) translate it to the old tongue, and make some suggestions. "Would the magic preserving the feast hold if the feast was moved? I feel responsible for ensuring he has the necessities upon awakening. Let us provide for him before we leave."

Theran has been through most of the temple with the others... a plate of meat, a bowl of fruits, a loaf of bread, and a pitcher of water. A plate, glasses, utensils. They can set the food up on a desk across from the sleeping man.

Also, Theran will look for a lantern with oil or some torches. A firestarter. A dagger and/or a staff. Theran will also ask about leaving him a second holy symbol just in case. He will also keep an eye open for anything that seems like a good idea that he didn't initially think of.
OOC:
I can't be sure, but I feel like there's probably random stuff in rooms that we didn't talk about too much. It isn't like we got into specifics. No one asked how many pieces of parchment were in the desk in each room and so on, so our DM can narrate just how much of that otherwise unimportant stuff we found that we can leave for the priest.
Last edited May 8, 2024 1:50 pm
May 8, 2024 3:01 pm
Theran writes an addition to his note, and the party tries to equip the sleeping Herald with every convenience and resource they can provide: food, water, supplies, tools, torches, a second medallion. Ogbar solemnly lays down one of his javelins. Joseph provides a dagger. The party goes through and closes each of the interior doors, especially the ones in the basement so that no further creatures seeking a warren will easily make their way up onto the ground floor. Joseph inspects the side door and leaves the arrow trap there alone, but his nimble fingers make sure to grab the second silver candlestick from the dining room.

Satisfied that the sleeping Herald is well-provisioned and that the other entrances/exits are secure, the party exits the Forest Ruin and closes the front door solidly behind them. They then set out through the woods in the direction of Hochoch to see if they can awaken Devek and to check in with the rest of the Dungeon Busters.
May 8, 2024 4:59 pm
Aanbo catalogs the various plants and herbs he recovered from the conservatory, and keeps his eye out for more as the group journeys to Hochoch.
May 9, 2024 3:20 am
It is mid-afternoon as the party leaves the Forest Ruin. On the way back, the party discusses whether they should go straight to Hochoch and Devek, or whether to stop by the Jarl farm first, to let the family know that there's been some progress. The obvious point is that the path the party took originally was from the Jarl farm, so some members reason that they should notify the family. "We'll be passing by the farm anyway; it'd be weird not to say hello and let them know how it went." But when asked, Theran and Ogbar each agree that they're confident that they can lead the party back to the road rather than going back to the stream and following it up to the Jarls' place. "Even if there isn't a track, if we head south, we're sure to hit Cecily's Road eventually!" So the party doesn't have to go back the way they came. Nevertheless, some say that the family has a right to know; wouldn't you want to know if there was a chance? But Joseph observes how terrible it would be if the Dungeon Busters get the Jarl family's hopes up, all of them - the parents and all the little kids - accompany the group back to Hochoch, and then something goes wrong or the potion doesn't work. How terrible would that be? How badly would that reflect on the party and, by extension, all of Cecily Raptor's organization? On reflection, the party reluctantly agrees that it's best to have actual good news to report before returning to the Jarl farm.

https://i.imgur.com/HCYC5nH.png

The way south through the woods is thick with underbrush, but between them Theran and Ogbar find a series of game trails that lead through most of the obstacles. After they cross the stream, the ground noticeably begins to drop, sloping steadily down toward the Rushmoors to the south. There are a few points where they have to scramble down a steep, slippery slope, but working together the party manages to overcome all the more difficult terrain. In the end, they arrive at Cecily's Road in the late afternoon and turn right...heading west back to Hochoch. Within half an hour, they pass by the wagon they borrowed from Rufus, still sitting forlorn by the side of the road. At some point, they'll find the oxen or return with a fresh team to haul the wagon back to the wainwright. Some of the party looks with apprehension into the forest, but none of the Jarl family are there looking for them, and they pass by the turnoff to the farm unnoticed. The party gets a bit glum as twilight falls; some are definitely thinking fondly of the hot meals that Elista has prepared for them previously.

The party trudges on in silence. Ogbar tries to lighten the mood with another account of Olga's beauty, but by the time he's trying to force another simile comparing her hair to the down of yet another bird, Xana interrupts: "Shhh! Did you hear that? I think I heard that owlbear coming back - we'd better be really, really quiet from now on!"

https://i.imgur.com/6wNRNOV.png

It is two hours after nightfall when the party arrives back across the bridge into Hochoch. Some of the party are tired and want to go straight to the Inn of Eternal Rest, but Albertus, Kragga, and Aanbo all convince the others to go to the Temple of Rao to try the concoction on Devek. Diana is delighted to see the party so soon - it's only been two days since they left - and very pleased at what they found. "A magic sleep that lasts centuries?? Wondrous! I wouldn't know how to approach that, except through prayer to Rao. I'm glad that you've found this recipe. It perhaps seems simple to you? Overly simple?" Kragga cocks his head, narrowing his eyes. "Ah, I see this one has some knowledge of potions and the way spells often work. Complexity is rarely the key, but rather the specific ingredients and the meaning they have for the caster. These simple herbs may have had a special significance for this order, or even just for the believer who crafted the potion in the first place." She catches herself before she continues into a long discourse about the intersections of alchemy, magic, and potioncraft. "But I digress! I've checked this material, and it is not poisonous. Let us pray and then use it on the boy. A little bit at first, just to be sure it's safe, then a bit more...whatever you think is a full dose."

Energized by the prospect of reviving the boy at last, the party crowds into the room where Devek was being watched.
May 9, 2024 5:04 am
Aanbo takes the bottle of purple paste back from Diana and dribbles a bit of it on Devek's lips. The party waits expectantly, but nothing seems to happen for a minute or more.
May 9, 2024 5:18 am
Theran is the first to notice that Devek is breathing slightly faster: the rising and falling of the chest is still very slow, but it is barely perceptible now. He locks eyes with Xana, who nods with a smile: she's noticed it, too! "Give him some more - I think it's working!" the druid urges him, and Aanbo upends the bottle so that the purple paste slowly glorps out into Devek's mouth. Over the course of a minute, the boy's color improves, and his breathing quickens until he appears to be simply asleep. He mumbles to himself and rolls over without waking up. Diana beams. "Praise Rao, it worked! I think it worked!" She squeezes Aanbo's shoulder affectionately. "Well done! Well done, all of you!" Then she turns a bit more serious. "Would you all step back for a moment? I'd like to wake him to make sure, but I'd rather he not wake up with so many strangers looking down at him. You don't have to leave, just give him a bit more space." The Priestess of Rao kneels down by the bed as everyone steps back a couple of paces. "Devek?" she calls gently, "Devek, it's time to wake up..."

Devek Jarl's eyes open and he blinks sleepily. "Wha...Diana? Where am I...?" He sits up in alarm. "Oh no! Am I sick??" Diana laughs and hugs him. "No, no, you're fine...and it's all thanks to these kind people. The Dungeon Busters!" The boy goggles at the heroes.

Congratulations! The party has rescued Devek! Each PC gains another 100 XP.
Devek will stay at the temple for another night. Tomorrow you can decide to take Devek back to his family or to follow up with your trainers to advance to level 2.
May 9, 2024 4:04 pm
Aanbo smiles, happy to see the young lad awaken. "I am glad we saw this through," he says. "We all need some rest after this adventure, but we should also check in with our people; we have much to report."

The monk will gladly share the beautiful waking potion recipe with Diana or the Dungeon Busters organization, as the knowledge should benefit anyone else that comes across the forest traps. Of course, when there's an opportunity, he would consult with Lady Diana about reverse-engineering the residue on the poisoned needle.

"I will return in the morning to escort Devek, should he wish my company on his way home," says Aanbo.
OOC:
Depending on available time, Aanbo's first priority is to bring Devek back to his family, then he would like to visit Tuan Vo for training (or at least to find out how much it would cost). Third priority would be figuring out that sleeping poison.
May 9, 2024 6:33 pm
Kragga stays out of the way, allowing the members of the team who were personally involved with the family from the beginning to have more room to interact. He spends his time examining the scrolls that they found in the temple of Pae, both the historical ones and the spell scrolls.
May 10, 2024 7:03 am
Heading back to the Inn of Eternal Rest, the party is greeted warmly by the other members of the Dungeon Busters: Thacogygax, Sara, Morgran, Klak, and Durren (there is still no sign of Quest, and the others confirm that he has not reappeared in the last two days, either). Olpert (the regional manager of Dungeon Busters) is pleased to hear of the heroes' success with awakening Devek.

He looks over the loot that the party has brought back. For the bundle of treasure (4 non-magical scrolls, 2 candlesticks, 7 golden baubles from the chandelier, the silver bowl, and the twelve medallions), Olpert offers the party 300 GP total.

Kragga rests and studies the three magical scrolls that he recovered from the scriptorium: they are two scrolls of Bless, and one scroll of Lesser Restoration. With some study, Albertus realizes that the mace is a +1 mace with the gleaming property.

If the party wishes, they can turn in the loot to Olpert, or they can try to sell the items individually in town to get a better price. Additionally, they can try to sell the magical scrolls and/or the magical mace for more cash or decide to keep and use them.

Once the loot is converted to cash, the party will receive the money and some additional XP, which should get all seven characters enough to be ready to train to level 2.

Training involves working with a trainer and costs 15GPx(target level) and a number of days equal to the target level. So training to level 2 will cost a character 30 gold and two days.

As some of you may recall, Durren's assignment while you were gone was to find and identify the various experts (ie, class trainers) to be found in Hochoch who are available to train the Dungeon Busters. He reports that they are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed
May 10, 2024 4:02 pm
Aanbo would like to keep the silver bowl, not for its monetary value, but for the recipe to create more potions of awakening. At least, until he can find another silver bowl elsewhere. "Sorry about cutting into the group's funds," he says, bowing his head. "I feel the practicality of this bowl outweighs the profit."

As for the mace, Aanbo says, "The same goes for the shiny weapon. Perhaps Xana or Theran might enjoy its use?"

Aanbo is content to have Olpert trade in the rest of the loot, reasoning that he has no idea how to find another merchant to haggle a better price. Of course, should anyone have a better plan, he gratefully defers to their expertise.
May 10, 2024 4:33 pm
Kragga finds Aanbo and hands him back his staff. "A strong shaft; it served me well. Thank you, Aanbo."

To Xana, he gives the three spell scrolls: 2 scrolls of Bless and one scroll of Lesser Restoration. "I'm sure you'll put these to good use."

He offers a hearty handshake to his other allies: Theran and Albertus especially.

And at that, he explains he is off to return to his monastery. "It was good to walk for awhile in the real world, to feel the lust of battle in my blood and the musty smell of forgotten places rediscovered. But, I must return to my training. This glowing orb is of a kind of magic that we have not seen for an age, and it's patterns have inspired me."

He also refuses his share of the treasure. "The monastery provides for me everything that I need. I am sure the Dungeon Busters can put this to good use."

"Farewell, friends!"
OOC:
Kragga is happy to offer the orb to anyone who wants it, although it might be a little impractical as a light source due to its size and weight if you don't have a big strength score like Kragga.

Thanks for a great game everyone!
May 10, 2024 10:37 pm
Xana nods at Kragga, happy to receive the gifts and wishing him a fond farewell. "Make sure to keep spreading the word of our good deeds!"
May 12, 2024 2:18 am
EXPERIENCE POINTS

Olpert takes the following treasure from the party:
12 Pae medallions
7 golden baubles
2 silver candlesticks
4 beautifully illustrated scrolls
...and pays the party 155 GP.
Combined with the coins that the party retrieved from the ruin, that makes for a total of 265 eagles, 190 seals, and 2100 cubs.

Each PC gains 44 additional XP for treasure.
LOOT
The party divides the money equally, but then Kragga defers his share, and the group recalculates, dividing it into six shares.

Each character gets 44 eagles, 33 seals, and 353 cubs as their share. The two remaining cubs are given to Kragga to pay for a drink for the road.

Theran takes the +1 mace with the gleaming property.

Xana takes the two scrolls of Bless, the scroll of Lesser Restoration, and the Orb of Continual Light.
OOC:
Note: since Albertus is leaving, no one currently in the party can use the Bless scrolls. You can hold on to them in case a character joins who can, you can give them to Diana or someone else who can use them, you can keep them as trophies, or you can try to sell them.
Note 2: Theran is the only character currently in the party that can use the Lesser Restoration scroll.

TRAINING
Next, the characters can train. Let me know which NPC you are seeking to work with to gain your second level. Since multiclassing is an option, the PCs have the following options for class:
Aanbo can train as a Barbarian, Cleric, Druid, Fighter, Monk, Ranger, Rogue, or Wizard.
Theran can train as a Cleric or Druid.
Xana can train as a Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, or Warlock.

The NPC trainers in Hochoch are:
Barbarian: Gorbar the Sword
Bard: Sahivan "Silk" Singer
Cleric: Diana
Druid: Gwydn
Fighter: Cormac
Monk: Tuan Vo
Mystic: Mironund
Paladin: Njall Magnusson
Ranger: Green Allen
Rogue: Gwendolyn
Sorcerer: Meritocratus
Warlock: Dirk Gerald
Wizard: Larissa the Shadowed

Each character training to level 2 will pay 30 eagles and 2 days of downtime.
May 12, 2024 3:57 pm
After he has escorted Devek back to the Jarl farm, Aanbo inquires for directions to Tuan Vo's monastery. He excuses himself to spend a couple of days learning from the more-experienced monks.
May 12, 2024 5:29 pm
Theran will accompany Aanbo and the boy to ensure he makes it home safely. Afterwards, Theran is unsure what to do with the mace, passing it to Xana. "I prefer my staff," he shrugs. He will seek out Gwydn, the Druid in town, to learn more about spores molds and fungus.

He will also look for a merchant willing to exchange coins so he can consolidate a bit and carry less.
OOC:
Shillelagh doesn't work on a mace. I have to use Shillelagh for melee or I'm screwed. STR has a -1 modifier, DEX has a 0. My only stat higher than a 12 (CHA) is WIS with a 16.

Anywho... assuming Eagles are gold, Seals are silver, and Cubs are copper? Druid level 2, Circle of Spores.
Last edited May 12, 2024 5:32 pm
May 12, 2024 5:58 pm
MaJunior says:
OOC:
Anywho... assuming Eagles are gold, Seals are silver, and Cubs are copper? Druid level 2, Circle of Spores.
OOC:
Yes, the currency is explained in this post.

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