Jan 16, 2024 6:21 pm
Hi all,
I've been really inspired to write a homebrew system for a game based on managing a settlement - this might be incredibly esoteric so I'd like to gauge interest.
The main inspiration for the system is an old PC game called King of Dragon Pass, so if you've ever played that you know what sort of game I'm going for. The basic idea is: the players would be members of a council, working to govern a settlement, make decisions and guide its people. Parts of the game would be quite 'board game-like', with resource points and a specific turn order, but this would be driven by TTRPG mechanics including skill checks and good ol' fashioned roleplaying, plus plenty of imagination and creativity!
This wouldn't be a combat-heavy number-crunching game but a resource management politicking sort of game. Though there are mechanics in place to govern how gameplay functions, I like to think its flexible enough for it to be moulded and shaped as it's played, to create a world and game that's made by both the GM and the players.
Basically I was looking to combine my love of city building games with my love of storytelling! I was thinking maybe around 5-6 players but not sure of exact numbers - if anyone is interested, let me know!
I've been really inspired to write a homebrew system for a game based on managing a settlement - this might be incredibly esoteric so I'd like to gauge interest.
The main inspiration for the system is an old PC game called King of Dragon Pass, so if you've ever played that you know what sort of game I'm going for. The basic idea is: the players would be members of a council, working to govern a settlement, make decisions and guide its people. Parts of the game would be quite 'board game-like', with resource points and a specific turn order, but this would be driven by TTRPG mechanics including skill checks and good ol' fashioned roleplaying, plus plenty of imagination and creativity!
This wouldn't be a combat-heavy number-crunching game but a resource management politicking sort of game. Though there are mechanics in place to govern how gameplay functions, I like to think its flexible enough for it to be moulded and shaped as it's played, to create a world and game that's made by both the GM and the players.
Basically I was looking to combine my love of city building games with my love of storytelling! I was thinking maybe around 5-6 players but not sure of exact numbers - if anyone is interested, let me know!