1.1 Madness and Prophecy

Rolls
Mothman - (1d20+9)
(4) + 9 = 13
Brumelurk 1 - (1d20+7)
(7) + 7 = 14
Brumelurk 2 - (1d20+7)
(2) + 7 = 9
Myrneth - (1d20)
(19) = 19
*Randomly determining spell category: 1-2 is attack, 3-4 is defense, 5-6 is iconic.
*Spell category is Attack, so rolling for Warp Effect.
Rolls
Icon roll: Daemon (1 negative) - (1d6)
(1) = 1
Icon roll: Golgath (2 positive) - (1d6, 1d6)
1d6 : (4) = 4
1d6 : (6) = 6
Initiative - (1d20+4, 1d20+4)
1d20+4 : (14) + 4 = 18
1d20+4 : (4) + 4 = 8
Spell category - (1d6)
(2) = 2
Warp Effect - (1d6)
(4) = 4
Rolls
Initiative roll - (1d20+6)
(11) + 6 = 17
Really sorry to hear that news. I will be thinking of you in the coming days.
If there's anything I can do to help you in the meantime then let me know. I can RP your character through this battle if you like so that you don't have to worry about it.
Best regards,
Mark
26 - Xanxus
23 - Domitius
23 - Domitius skeletal minion (Domitius, you can decide whether you or the minion goes first each round. This can vary from round to round.
19 - Myrneth
18 - Blackstar
17 - Elke
14 - Brumelurk 1
13 - Moth thing
13 - Haguk
9 - Brumelurk 2
Xanxus, you are up.
Rolls
Melee Attack - (1d20+2)
(9) + 2 = 11
The flaming skeleton unsheathed a scimitar and it boldly waded into the fray alongside Xanxus.
The skeleton takes 1pt damage due to the nat odd attack roll.
Rolls
Chant of Endings (vs MD) - (1d20+5)
(4) + 5 = 9
Chant of Endings negative energy damage (if hit) - (1d10+4)
(3) + 4 = 7
Skeleton attack (vs AC) - (1d20+6)
(11) + 6 = 17
Skeleton damage (if hit) - (1d8)
(1) = 1
Rolls
Acid Arrow - (1d20+5)
(9) + 5 = 14
Damage if applicable - (4d10)
(41059) = 28
The effort appears to have been too much for Myrneth though as his eyes roll back in his head and he performs a limp pirouette on the spot before collapsing in a heap, breathing but unaware.

*At-will
* Ranged
* Target: 1 random nearby enemy)
Attack: Cha + Level vs. PD
Hit: 1d10 + Cha force damage.
Miss: Damage = Level
Rolls
Attack vs PD - (1d20+5)
(2) + 5 = 7
Damage - (1d10+4)
(8) + 4 = 12
Spell category for next round - (1d6)
(1) = 1
Warp Effect - (1d6)
(3) = 3
Unfortunately, the tentacles appear to be operated by a slightly drunk denizen of another world and do little more than flail at the air, cooling down the overheated Brumelurk.
She lunges towards the Brumelurk, a loud growl emerging from her throat and her arms heavy with rage.
Rolls
Basic Melee Attack - (1d20+2)
(12) + 2 = 14
Damage - (1d6+1)
(3) + 1 = 4
Power Attack - (1d6)
(2) = 2
Brumelurk 1 - Male - nearest the party in the battlemap I posted
Brumelurk 2 - Female - slightly behind the first Brumelurk on the map
Or you can give them pseudonyms if you like. How does Kanye and Kim grab you?