Act II: Ill Fortunes

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Mar 1, 2017 8:19 pm
Nope. You have a small 10-foot radius storage above, that is all.
Mar 2, 2017 7:23 am
OOC:
Ah, quite right. Still have 3 STR damage then. I have to stop using d20pfsrd, and start using paizos prd. This is confusing, while This is readable
Mar 3, 2017 2:05 pm
"Well should we just go engage them and get this over with? I need to rest but I won't do it with them out there."
Mar 3, 2017 7:36 pm
"Fair point, brother. Let's do this then." Durgrim walks calmly to the front door and makes ready to throw open the doors.
OOC:
Once everyone is ready, Durgrim will cast divine favour on himself, throw up the doors, and charge the nearest wolf.
Mar 3, 2017 9:04 pm
Some gut instinct gnaws at Ujjaya, a feeling that the wolves are a lure to get them to open the door for some greater evil lying in wait.

He shakes away the thought and nocks an arrow.
Last edited March 3, 2017 9:07 pm

Rolls

Initiative - (1d20+6)

(1) + 6 = 7

Mar 3, 2017 9:08 pm
Weiryn sighs and moves in behind Durgrim, muttering arcane words as magical energy arcs between his fingertips.
OOC:
Holding the charge of a Burning Hands spell, to discharge once I get a group of wolves together.

Rolls

Initiative? - (1d20+1)

(5) + 1 = 6

Mar 3, 2017 9:09 pm
Darren moves up by the door, "Ready when you are, brother Durgrim." he says.
Mar 3, 2017 11:58 pm
Seems like there's going to be combat...

Roll your initiatives then.

Edit: Oh, I almost forgot. Durgrim will not have detected any undead presence, at least, not within his allowed 60 feet...

Edit: Damn, so far everyone is rolling shit initiative...

Rolls

Dire Wolves' initiative

Mar 5, 2017 7:26 pm
"By Moradin, let us vanquish these foes, brothers!"

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Mar 5, 2017 9:10 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(10) + 6 = 16

Mar 6, 2017 8:07 pm
Roland aims at the large doors in case of incursion when they are opened.

Rolls

Initiative - (1d20+6)

(12) + 6 = 18

Mar 6, 2017 8:29 pm
Veroth plans on flying and firing for above, unless the wolves rush in...

Rolls

Initiative - (1d20+8)

(18) + 8 = 26

Mar 6, 2017 9:10 pm
First round of combat.

Combat Map (place your characters if you haven't done so already.

Initiative
26 Veroth
18 Roland
18 Durgrim
16 Darren
7 Ujjaya
6 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and (someone else?) is sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 7, 2017 2:02 am
OOC:
Wait, we're not letting the wolves inside, are we?! I imagine Durgrim and Darren will hold the line while we shoot through melee. That's how Ujjaya operates, anyway.
Last edited March 7, 2017 2:03 am
Mar 7, 2017 2:38 am
I assumed you had a plan... well, if you don't, too bad for you... :P
Mar 7, 2017 2:43 am
As the doors open, Veroth leaps into the air with strong flaps of his wings. He gets 20' in the air and fires his both at the wolf to the left of the door.

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (12) + 11 = 23

1d6+3 : (1) + 3 = 4

Mar 7, 2017 2:56 am
Are the doors actually opened? I thought Durgrim and Darren were going to open them at their initiative...

Edit: Speaking of Darren, was it also Darren who was sickened? And I believe Weiryn too?
Mar 7, 2017 3:01 am
OOC:
Yep, Darren is sickened
Mar 7, 2017 3:25 am
OOC:
Then Veroth readies an action as per the above.
Mar 7, 2017 4:02 am
kalajel says:
Are the doors actually opened? I thought Durgrim and Darren were going to open them at their initiative...

Edit: Speaking of Darren, was it also Darren who was sickened? And I believe Weiryn too?
OOC:
Roland was sickened... I don't think Weiryn has been sickened again since Durgrim used Lay on Hands, but I'll roll with it.
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