Chapter Five: Bapdis Orjo's Gift of Reconciliation

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Apr 4, 2017 4:13 pm
Felor calls on Fjorgyn, hoping that she is more willing to smite this elemental foe.

Cast Sacred Flame on jinn.
The target must succeed on a Dexterity saving throw or take 2d8 radiant damage. The target gains no benefit from cover for this saving throw.
Spell save DC: 15

Sorry, dice roll is for Sacred Flame damage.
Last edited April 4, 2017 4:13 pm

Rolls

Sac - (2d8)

(77) = 14

Apr 4, 2017 4:24 pm
Zangua sighs as the Felor intones his summoning of Fjorgyn's flames, and rushes forward to engage the towering water-thing. Once again he attacks for the legs, thinking to hamper his opponent's mobility.

Rolls

Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (2) + 7 = 9

1d10+4 : (6) + 4 = 10

Extra Attack Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (2) + 7 = 9

1d10+4 : (8) + 4 = 12

Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (15) + 7 = 22

1d4+4 : (2) + 4 = 6

Apr 4, 2017 4:33 pm
I assume Mordred gets his Readied Fire Bolt off as his attack this round, yes?
Apr 4, 2017 8:08 pm
Domarc falls unconscious to the floor.

1 success!
Last edited April 4, 2017 8:08 pm

Rolls

Death save - (1d20)

(15) = 15

Apr 4, 2017 8:38 pm
Steam hisses off the jinn's shoulder where Mordred's Fire Bolt lands. Zangua smashes the butt of his glaive against her knee.

Edit: Felor's Sacred Flame fails to find purchase.

Leth, Vhezyen, you're up.

Rolls

DEX save - (1d20+5)

(20) + 5 = 25

Apr 5, 2017 12:43 am
Vhezyen attacks with his short sword.

Rolls

Attack - (1d20+5)

(20) + 5 = 25

Apr 5, 2017 12:44 am
Damage.

Rolls

Short Sword damage - (1d6+2)

(6) + 2 = 8

Critical - (1d6)

(3) = 3

Apr 5, 2017 7:37 pm
"Here we go again..." Leth says to himself as he shuffles away from the new threat and grabs two arrows from his quiver, releasing them both in rapid succession at the jinn.

Once both arrows have left his bowstring, he glances around at the party and sees Domarc hit the floor.

"Felor! Man down!" He says, concern on his face.

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (3) + 8 = 11

1d8+4 : (1) + 4 = 5

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (9) + 8 = 17

1d8+4 : (1) + 4 = 5

possible Colossus Slayer damage - (1d8)

(4) = 4

Apr 6, 2017 5:48 pm
Vhezyen's sword snick-snacks against the jinn's thigh while Leth sends arrows at her. One goes astray, the other lodges in her abdomen.
[ +- ] Jinn-speak:
The jinn clenches her right fist, and foam starts to surge out of it. In the blink of an eye a rough, coralline spear appears in her hand, which she swings down hard at the sword-wielding mage standing before her.

Edit: Two sudden, forceful blows leave Vhezyen grievously wounded. Party, you can take your actions now.

Rolls

Jinn attack vs Vhezyen (x2) - (1d20+10, 1d20+10)

1d20+10 : (10) + 10 = 20

1d20+10 : (12) + 10 = 22

Damage, if applicable - (2d6+6, 2d6+6)

2d6+6 : (66) + 6 = 18

2d6+6 : (36) + 6 = 15

Apr 6, 2017 6:01 pm
Zangua slips around and between the jinn's legs, trying to hack it down to size. His glaive spins around and around.

Rolls

Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (1) + 4 = 5

Extra Attack Glaive vs Jinn, Slashing Damage - (1d20+7, 1d10+4)

1d20+7 : (16) + 7 = 23

1d10+4 : (2) + 4 = 6

Bonus Attack vs Jinn, Bludgeoning Damage - (1d20+7, 1d4+4)

1d20+7 : (8) + 7 = 15

1d4+4 : (4) + 4 = 8

Apr 6, 2017 6:30 pm
Mordred unleashes the last of his magical energies in a cone of flame directed at the jinn, as soon as he can find a gap between the fighters.

"Maybe someone should grab Domarc so we can get out of here? I'm not sure we are up to this fight."
Quote:
Burning Hands

Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
Apr 6, 2017 6:39 pm
OOC:
In case BullOctorok requires a Dex save...

Rolls

Dexterity Save - (1d20+2)

(9) + 2 = 11

Apr 6, 2017 6:42 pm
Felor quickly moves over to where Domarc's motionless body lies and, grabbing him under the arms, drags him as far away from the melee as he can manage, then quickly kneels and places his hand on the man's forehead.
Merciful Fjorgyn, return this man's soul to his body, for he is a faithful servant and this is not his time."

Cast Spare The Dying on Domarc.
Last edited April 6, 2017 6:43 pm
Apr 6, 2017 9:01 pm
Leth backs up with Felor and Domarc, imposing himself between them and the Jinn to give them a bit of cover, and fires off two more shots at her.
OOC:
Edit: four attacks in the last two rounds, and my highest roll was a 9... yeesh.
Last edited April 6, 2017 9:02 pm

Rolls

Attack 1 - (1d20+8, 1d8+4)

1d20+8 : (6) + 8 = 14

1d8+4 : (4) + 4 = 8

Attack 2 - (1d20+8, 1d8+4)

1d20+8 : (8) + 8 = 16

1d8+4 : (8) + 4 = 12

Colossus Slayer - (1d8)

(7) = 7

Apr 7, 2017 6:57 pm
I misread the character sheet, Vhezyen is below 0 HP! Vhezyen, please make a Death saving throw.
Apr 7, 2017 7:03 pm
OOC:
Felor cast Spare the Dying
Apr 7, 2017 7:29 pm
With speed that belies her size, the jinn dances around Zangua's whirling glaive and Leth's arrows, taking only a nick in the calf from the polearm's blade, and a glancing buffet from the flames spewing from Mordred's hands.

Since Domarc isn't dying, Felor still has an action to take this turn.

Rolls

Jinn DEX saving throw - (1d20+5)

(14) + 5 = 19

Burning Hands damage (halved) - (3d6)

(543) = 12

Apr 8, 2017 8:07 am
BullOctorok says:
Since Domarc isn't dying, Felor still has an action to take this turn.
I don't think he does. Domarc isn't dying/making death saving throws anymore because Felor just cast Spare the Dying on Domarc. Unless I'm missing something, Spare the Dying stabilizes characters at zero or less hp, which is what Felor did for Domarc. The sequence of turns/posts noted below for everyone's convenience.


(1)
nubs says:
Domarc falls unconscious to the floor.
Domarc starts making death saving throws.

(2)
notinventedhere says:
Cast Spare The Dying on Domarc.
[ +- ] Spare the Dying
So, Domarc stops making death saving throws.

(3)
nubs says:
Not dead yet
Domarc's 'turn.' He's stable and 'not dead yet' because of Spare the Dying.

(4)
CancerMan says:
OOC:
Felor cast Spare the Dying
...on Domarc, which is why he doesn't have an action left this round.
BullOctorok says:
I misread the character sheet, Vhezyen is below 0 HP! Vhezyen, please make a Death saving throw.
Sure.
Last edited April 8, 2017 8:21 am

Rolls

Death Save - (1d20)

(11) = 11

Apr 9, 2017 4:51 pm
Ez is right. Domarc wasn't stable yet at 1 successful save. Round 3 begins tomorrow.
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