Details on this fight:
Dwalia and Thorin will still be asleep when the battle begins, and will be treated as 'surprised' for the first round of combat (cannot take actions). Torden is going to reappear in
a random room Prust's room and because he did so well on a constitution saving throw, he will be able to act right out of the gates on the first turn.
Rooms:
Each room has a bed, writing desk, and chair as furnishings, and a framed painting or tapestry hanging on a particularly bare wall. There is a iron-barred window that will be very difficult to go in or out of. There is also a closet space that is mostly empty.
The doors and walls are flimsy: AC 10 and 10 hp. Given that the battering rams do 2d6 damage, you don't have much time.
Enemies
Each flight consists of two men on the battering ram (with short swords at their hips) and a crossbowman behind them. The crossbowmen have readied an attack action before the first round.
Each door has a flight assigned to it. Their silly names match the room's occupant's name that they are outside of (Thorin vs. Tango, Aldrik vs. Alpha), hopefully that helps you keep it straight who you're fighting at first! Each flight will have a single initiative for all the members.
If you don't specify who you're attacking in the flight, I'll just stack the damage to maximize kills, so feel free to just say "I'll swing at the flight in front of me."
Are You Wearing Armour Right Now?
You decide.
Battlemap Initiative
1. Papa Flight
2. Thorin (surprised)
3. Finn
4. Delta Flight
5. Foxtrot Flight
6. Tango Flight
7. Dwalia (surprised)
8. Torden
9. Alpha Flight
10. Aldrik
11. Prust