Chapter 2: Killing Some Stinky Trogs
• Action Surge
• Sharpshooter: Take -5 to attack, deal +10 damage.
• Precision Attack: Roll superiority die, add to attack roll.
Rolls
Readied Attack, advantage from being hidden, Superiority die - (1d20+4, 1d20+4, 1d8)
1d20+4 : (14) + 4 = 18
1d20+4 : (11) + 4 = 15
1d8 : (7) = 7
Sharpshooter damage, Sneak attack - (1d8+14, 1d6)
1d8+14 : (6) + 14 = 20
1d6 : (1) = 1
Action Surge?, still advantage? - (1d20+4, 1d20+4)
1d20+4 : (12) + 4 = 16
1d20+4 : (11) + 4 = 15
Sharpshooter damage, Sneak attack? - (1d8+14, 1d6)
1d8+14 : (6) + 14 = 20
1d6 : (1) = 1
Rolls
Stealth (Advantage) - (1d20+10, 1d20+10)
1d20+10 : (11) + 10 = 21
1d20+10 : (4) + 10 = 14
Rolls
Stealth (Advantage) - (1d20+2, 1d20+2)
1d20+2 : (19) + 2 = 21
1d20+2 : (17) + 2 = 19
Rolls
Investigation, Inspiration - (1d20-1, 1d20-1)
1d20-1 : (5) - 1 = 4
1d20-1 : (2) - 1 = 1
Meanwhile, Elspa gets lost in the beautiful sparkly metal that is catching the last rays of sunlight.
Crash!
As the watch trog swings from the cord, it continues to yank on the cord, ringing the alarms repeatedly. In response, howls erupt from the cave, unmistakably trogs. Dozens of trogs.
Rolls
Int Check x3! - (1d20, 1d20, 1d20)
1d20 : (18) = 18
1d20 : (2) = 2
1d20 : (1) = 1
When the barel blows, you feel the ground below your feet lurch. A flash of orange light explodes from the cave, followed by a cloud of dirt, debris, and a stench so strong it nearly knocks you off your feet. The whole jungle goes so quiet that you have to test your ears to make sure they didn't rupture in the deafening blast.
The silence is soon pierced by the wails of troglodytes below. It sounds like the cries of the dying in the aftermath of a particularly brutal battlefield.
The orange light continues to flicker from beneath the earth.