Episode 1

load previous

DMJ

May 13, 2017 3:58 am
OOC:
Alright. Here's a couple of things; let's work through and meld it all together:

Prone condition in 5e says the only move you can make is crawl, or stand up thus ending the condition.

Thorn got his Action with the run up and throw, so now we are in Fingol's time (in turns). He is giving it everything he has to get away, including Action Surge:
1) Action 1: Try to Blind (failed that)
2) Action 2: Try to push over and get just a bit of time to move (successful)
3) Move and Bonus Action: Haul ass to the boat, jump in and give a big enough heave to get away far enough into the water for real separation. Using the Cunning Action to take a Dash as a Bonus Action.

So I dig your series of Actions, sounds good and we should use them if you want to. It's just that we need to adjust that Thorn has to take some time to get off of his back after getting shoved over. It's not half movement, it's a loss of Movement pretty much as he gets back on his feet.

But then he could spring into action, make an aggressive movement, and then deliver all of the attack series that you laid out above.

I say, for theatrics and for an effort to be fair on the rules (because really Fingol should get further away with the Move and Dash while Thorn is just getting up), Thorn does it all if he can and wants to do one more thing:

Huge Jump, off the pier, crash into the boat with a mid-air Feint attack coming straight at Witchboy's belly. He's hurt and bleeding, it could be the endgame.

That, or run out to the pier, and do something else (stop, throw, etc.)

A big jump I think could be STR or DEX. You pick.
Thorn assesses the difficulty. It's heroic, athletic, but not impossible. DC 13.
And like Ez said in Admin, you guys are actively pursuing a Motivating Contract.

Your call.

NOTE UNLOCKED.
May 13, 2017 7:43 am
The Goat brings his spear up in a great arc with both hands, attempting to bring it down into Qiu's head. Stepping inside the swing, the Goat's arms catch on Qiu's shoulders, completely dissipating the energy of the strike. This close, Qiu realizes that this is just a costume, a man in sheep's skin and goat mask. Clever.

For a moment Qiu pictures himself wearing a goat skull while performing his fire breathing act. That'd be pretty nice, he decides. A second strike arcs behind Qiu and past his hip, Qiu's well practiced infighting acting instinctually and shifting his opponent's weight to throw the strike well outside. Pausing just long enough for the goat masked man to shift his weight back to counter the move Qiu just did, Qiu then lurches hard, throwing the man down. As the man falls, Qiu attempts to rip the mask off his face. "This is my show now." he says, almost under his breath.

Then, dragging the flailing man behind him, Qiu moves up to the Bear costumed man and shoves him back away from Talius, striking him in the axe wielding arm as he does so. He then steps between the bear and Talius, still dragging the goat. To the Bear, "You silent fucks deal with me."
OOC:
Writing the narration a little optimistically. Goat man needs beat 24 to resist the Slam. If slam succeeds, Save Strength DC 14 or be disarmed of his mask... Not exactly by the book, but I figure it sounds right. Let me know if you want to handle that differently.
Bear needs to beat a 16 to resist shove backwards. If shove succeeds, then Save Strength DC 14 or e disarmed of his axe. I'm not sure if shove counts as an attack for disarm. Rolling it anyways. Let me know.

If all goes as planned, I am picturing the bull facing off against Kray and Talius, with Qiu standing between the Bear and the others. The Bear will have to go through Qiu to attack Talius or Kray. The goat is on the ground back and to the side of Qiu, out of range of anyone else unless Talius or Kray step back 5 ft.
[ +- ] Qiu Hua Drop Down Character Sheet
Last edited May 13, 2017 8:14 am

Rolls

Slam Str(Athletics) attack vs Str(Athletics) or Dex(Acrobatics) - (1d20+8, 1d4+4)

1d20+8 : (16) + 8 = 24

1d4+4 : (1) + 4 = 5

Disarm on the slam to remove Goat's mask. Additional damage - (1d8)

(8) = 8

Shove bear Str(Athletics) - (1d20+8)

(4) + 8 = 12

Shove bear Str(Athletics) CTC Adv - (1d20+8)

(8) + 8 = 16

Bear disarm attempt. DC 14. Damage added to shove. - (1d8)

(8) = 8

May 13, 2017 8:05 am
OOC:
Okay, I get it. I didn't realize how many of your posts were on Fingol's same turn. I appreciate the Heroic Jump option, though, because it sounds awesome. However, just so I'm not taking too much advantage here, and because I can't see it working as well with a jump physics-wise, I'm opting not to use a Feint here, so this will just be a straight attack. You said STR or DEX, and I'm choosing STR; but just in case an Athletics check is okay with you, it would be another +2 to whatever I roll below for proficiency. I crossed out my last entry above.
Thorn, shielding his face, is suddenly hit by a body. Remembering his training from Urdav, he lets himself be flung back and rolls a backwards somersault to a standing position, immediately charging after the fleeing Dannein, who has now put some space between them. He sees Fingol rocket down the pier and into the boat, shoving off into the water. The vessel begins to drift away.

Thorn puts every last ounce of energy he has into reaching the boat, from a good 15 feet away. As he charges and leaps, he roars in Dannein, "It's your day to die, Fingol!" He leaps through the air, sword in both hands, pointed at the belly of his prey. He crashes into the boat.


NOTE UNLOCKED.

Rolls

Secret Roll

Secret Roll

DMJ

May 13, 2017 10:32 am
Qiu
BR3
OOC:
Right on, CB. Great picture painting. Digging the abstractions and creativity on actions, and we can work through the meld to mechanics. Throwing dice...
Thrashing violently to resist being pulled over and picked up, the skull-masked man with the sheep cape heaves against Qiu's weight-shifting pull.

Slam success.

Qiu's technique is sound though. The Alijanian hooks the costumed man, gaining a grip under the skull and sheep cape mask as he does. The goat is swung with such force that his legs fly high into the air as Qiu pivots him over and drives him into the root-covered ground.

Goat hits the ground shoulder first, and hard. There is a cracking sound as a couple of the roots beneath snap. Mud and shollow water splatter out in every direction, spraying onto Qiu's legs and soaking an entire side of the goat man's body wraps.

Unmask Disarm success.

Jerking backwards with a great effort just as the slam completes, Qiu tears the draping sheep skin cape and skull mask completely off of the masked man's shoulders and head. The heavy dirty cloak disguise is flung backwards, sailing out of Qiu's hand, and lands behind the Alijanian in a shallow puddle as a soggy heap of fur.

Glancing down, Qiu finally gets a glimpse of the face of one of the attackers. The vision is shocking.

Qiu sees the face of a Dannein man. His hair and beard are black and dirty. His eyes are partially rolled back in his head, and some of the vessels of his eyes are blown, red and brown coloring in the whites. His lips are curled up and twitching, exposing dirty yellowed teeth. The man's jaw is quivering up and down. His teeth are lightly chattering together, ceaselessly. The man's entire face is tense and contorted, a picture of inner agony.

Qiu tears his eyes away from the horror, pivoting and launching himself in a headlong charge into the bear costumed man who is matched in combat with Talius. With a full head of steam, Qiu smashes into the covered warrior, catching the bear man unaware, and driving him with great force back away from Talius. and violently drags the unmasked Dannein back towards the other fighters several steps away. Leaning in with a momentarily free hand, Qiu shoves heavily against the bear-costumed man currently battling Talius.
Success on Shove. But noteworthy: only successful after Advantageous CTC roll.
Qiu forcibly re-positions opponent away from Talius and positions himself in between the bear and Qiu's own allies.


As he shoves the bear forward, Qiu hacks downward against the bear costumed man's arm, seeking to separate the deadly axe from his grasp.
OOC:
This one is a stretch on the rules. Too far, really. We can't get into a habit of using Shove as an attack and tossing on bonus 1d8 damage on a Athletics check. Not going to be a new trend.
BUT...I'm calling audible DM fiat on the whole scenario this time.
Qiu just spent 2 Battle Maneuvers and a Commitment to Contract re-roll. I respect that burn on resources, and an exploitation of the spirit of the perseverance of mercenary culture.
Plus I have to give a head-nod to the writing. Qiu is clearly striving with everything he can to get a breakthrough in the scene, trying to figure these villains out, show that they are human, trying to give his comrades some help, and giving it all he's got to change the momentum in this increasingly dangerous situation.
So, in a cognizant departure from the norm...Battle Maneuver extra damage will be accepted as an exception.
Disarm attempt also accepted under same exception as a possibility, but unfortunately..
.
Qiu resets his stance and squares off again to continue the battle, with the unmasked goat still held beneath him on the ground.

The bear man squares off for more combat as well, though now against Qiu instead of Talius.

Rolls

Goat Resist Slam attempt STR Athletics

Goat Resist Slam Attempt STR Athletics Advantage

Goat Save Disarm (unmask, Advantage denied by circumstance, negatively adjusted Mod)

Bear Shove Resist STR Athletics

Bear Shove Resist STR Athletics Advantage

Bear STR Save Resist Disarm

Bear STR Save Resist Disarm Advantage

DMJ

May 13, 2017 12:14 pm
"You...cannot ...stop it," Fingol says, heaving his breath with great difficulty to sound every word. "They... will be ...your GODS..."

Blood spurts out of the witch man's mouth on the last phrase. One last breath escapes in a shudder. The light of life in his eyes, meeting Thorn with a stern gaze up until the last moment, fades away and then is gone. Blood pours out of the low corner of his mouth, as his head tilts slowly backwards and to the side to a final stop.

Thorn is kneeling down, close over Fingol's body. The big Dannein is draped backwards over the center bench seat. One of Thorn's hands is still on the hilt of the sword. The other hand grips the low side rail of the boat. He had grabbed it to steady after the heavy landing.

The blade of Urdav's sword is jammed under the base of the center bench, wedged a few inches deep in the wood. Blood pours out of the exit wound on Fingol's back, down the blade, and begins to soak into the old weather-worn deck. Fingol's metal bird skull necklace rests against the blade on the other side, next to the entrance wound in the witch man's chest.

Thorn looks down and sees the antler handled seax blade still in the sheath on Fingol's belt.

The boat is careening back and forth steadily in the water. The vessel is slowly turning around, with the aft end floating around in a slow pivot. One of the oars is floating calmly out away from the boat.

Thorn hears the chirps of distant birds, and sees a tall white egret land in the shallow water nearby. The lanky bird looks briefly at Thorn and the boat, and then turns attention back to the water, hunting for the minnows that teem about in the tall water grass near the bank.

NOTE UNLOCKED.
May 13, 2017 12:52 pm
"Fuck me, I shouldn't have done that."

Thorn stares into the dead man's eyes. He looks briefly over at the egret, wondering if it agrees.

He returns to the present. He sets the sword down, grabs an oar, and guides the boat back to the shore, where he leaps out and hauls it ashore. Getting back in the boat, Thorn relieves the Dannein of Urdav's knife, Fingol's other knife, the bird skull necklace, various charms and talismans, and anything else that appears like it might offer clues to the current predicament. He unsheathes his old guardian's knife, and inspects it briefly before putting it back and strapping it to his belt.
OOC:
If there is a sack of some sort already in the boat, Thorn looks through that, too, tosses out anything useless, and uses the sack to carry Fingol's belongings back to the cabin. Otherwise, he'll take what he can easily fit in his hands, starting with what looks the most valuable to their mission.
Thorn closes Fingol's eyes.

"Go in peace, brother."

Glancing once more at the egret, Thorn shrugs, as if hoping the bird will understand that what we want to happen and what actually happens are rarely the same thing. He hops out of the boat and lopes back up the hill to where he threw his axe.

NOTE UNLOCKED.

Rolls

Secret Roll

Secret Roll

DMJ

May 13, 2017 5:41 pm
Bull
Top of Round 4


Now with some blood starting to bleed through and stain the thick layers of covering on his torso, the Bull lashes out again in a fury of strikes at Kray. Faster and more relentless than any man Kray has ever fought (save likely his uncle Rison who used to spar him at The Eldenmarke), the Bull charges through after his axes swings, trying to barrel Kray over and put him on the ground for good.
Result:
Axe 1: Hit 18 Damage 11
Axe 2: Hit 18 Damage 8
Bull Charge Shove Attempt: 24. Must contest this on STR Athletics to avoid falling to Prone condition.

Rolls

Axe hit attempt 1

damage axe if successful

Axe hit attempt 2

damage axe 2 if successful

Bull Shove Charge STR Athletics

Bull Shove Charge STR Athletics Advantage

DMJ

May 13, 2017 5:54 pm
Goat
TR4


Now unmasked, a wild haired battered man with eyes rolled back in his head and teeth chattering in a grotesque snarl of pain, the Dannein who wore the goat mask stands up without delay after being crashed into the ground. As if he sensed a nearby foe without even seeing him, the big man turns towards Kray and throws his spear, his head hardly even looking over to aim.
He then pulls a small hooking sickle from a sheath on his belt.



Movement to stand. End Prone condition.
Throw Spear attack
.


Results:
Spear Hit: 13 Damage 13
OOC:
At this point, I don't know if Kray is Prone or not from the Shove attempt by Bull. If that ends up being the case, I will roll another Disadvantage roll for ex-Goat (isn't that a strange turn. Kray's luck continues even with no Feat spend), but I think that is already a miss anyway.

Rolls

Spear throw at Kray

Spear damage if successful

May 13, 2017 6:48 pm
goat is still grappeled, cant stand

DMJ

May 13, 2017 6:58 pm
No. Qiu slammed Goat then moved away to Bear. He's free.
To keep Grapple after Slam, another Grapple attempt required.
I can tell there is some misunderstanding. I apologize. I hope we don't have to argue this.
I'm willing to adjust to a degree and edit the past if you want to keep Grapple on Goat but not with all of the allowances from previous posts intact.
I'll hear it out from you.
May 13, 2017 7:16 pm
Slam was just combining a shove prone with some damage. I am willing to change the Slam rule to make it lose the grapple, it is reasonable since the action economy needs to maintain a balance.

In any case, Qiu's goal is to tie up Bear and Goat, so we can change the Slam to a bonus action Shove. No damage, but I still want to have the Goat's mask pulled off and will happily still burn the disarm maneuver. (Qiu is going to be keeping that trophy.) Shove against Bear wouldn't need to change.
May 13, 2017 7:21 pm
Also, since spear is a melee weapon, but throw is a ranged attack, does the goat get disadvantage for the ranged attack (next to Qiu), or since it is a melee weapon that doesnt apply? I am thinking similar to how thrown weapons dont count as ranged weapons, they are still melee weapons with a range, and thus don't count for sneak attack. (Unless they have the finess tag.)

DMJ

May 13, 2017 8:17 pm
OK. I'll adjust. Because I was definitely responsible for some of the misconception, and I also misinterpreted what I thought you were describing.

We are going to cut to the chase and say that everything happened pretty much the same, but minus the granted Damage and Disarm Attack against Bear. Keep that Disarm against Bear, that was not spent, but burn the other one on Goat to get the mask trophy. That was cool btw.

I'll change my vision of what happened, and the writing accordingly too.
Qiu Slams Goat, Un-masks him during the slam, picks his freaky ass back up off the ground, drags him 20 feet back to the other fight locale, STILL PRONE, and does a huge bully shove on Crazy Bear and takes away his fighting position.
That's freaking dope 6 second economy if you ask me.

But with that, I'm retroactively adjusting Ex-Goat's TR4 Actions. He sure as heck would not be pitching a spear at Kray if he was still getting choke-hold dragged around by Qiu.

Bro, gotta be blunt to say that I'm really not following your objection to the spear throw. People throw spears all the fucking time. It has the "Thrown" descriptive quality. A published range. That throw was within range. The only Disadvantage that I was considering was if Kray ended up being Prone. Some other Disadvantage you are suggesting ?-- you're losing me there. Moot point I guess since there is going to be no spear throw now.

And alright...
Constablebrew says:
I am willing to change the Slam rule to make it lose the grapple...
Get out of here with that shit, tough guy. Even if you were UNWILLING I wouldn't be thinking about that too much anyway when I say that Slam House Rule was not intended to be used and then still maintain a Grapple condition along with it. I probably did allow something like that by mistake in the past, so I can gladly concede on this one. But to me this isn't a change that you are letting me do, it's me clarifying if there was any confusion. No more maintaining Grapple condition on an opponent after a Slam unless you make another successful Grapple after the fact.

Here's a smiley face in case you need it to show that I'm not mad :)
Here's a winky face too with hopes that you don't feel like you need to keep arguing ;)

Peace, Love,
J

DMJ

May 13, 2017 8:29 pm
Ex-Goat
TR4 Revised
OOC:
Will leave the post above, but disregard and this is the actual Action set.
After being slammed down on the ground and then dragged along the rough roots by Qiu, the unmasked Dannein grips tight on his spear, draws out a small sickle from a belt sheath, and begins to stab and slash upward violently, trying to kill the man who has such a vicious hold on him.

Results:
Miss on both Spear stabs.
Sickle Hit 15. Not sure on that. Damage 4 if hit.

Rolls

Spear Stab 1

Spear Stab 1 Disadvantage Prone

Damage Spear 1 if success

Spear Stab 2

Spear Stab 2 Disadvantage Prone

Damage Spear 2 if success

Off hand sickle slash

Off hand sickle slash Disadvantage Prone

Sickle Damage if success

DMJ

May 14, 2017 11:20 am
Phantom
TR4


Still partially captured in the damaged net, the robed masked man is forced to take effort and time to free himself.

Attempt to free from net.
Circumstance adjustment: Disadvantage DEX saves for Restrained. Advantage because net is damaged and previous capture was incomplete (opponent had partial control of net). Cancel out dice adjustment for normal roll DEX save.


Result: opponent success. Restrained condition ends.

In fluid motion, the phantom twirls the net off of his shoulders and head and then tucks the net under his arm for carry. With that he steps slightly away from Ivor, seeking to avoid the reach of the dangerous trident, and then launches in a gliding leap upward towards the roof of the house.
OOC:
Slippery Phantom trying to use a boost and Disengage for a Crouching Tiger Hidden Dragon glide-jump up to the roof, with Ivor's net.
But maybe Ivor just can't be faded like that....
Opponent Action triggers PC Reaction opportunity via Sentinel Feat.
OOC:
Jabes, let us know if Ivor can skewer Phantom just at the end of that reach and pin him back down on the deck for a Zero Movement Reduction Sentinel Special.

Rolls

DEX save to escape net

DMJ

May 14, 2017 11:43 am
Bird
TR4


Throwing his long arms wide, the tall bird masked man leaps towards Ivor and tries to wrap him, hoping to manhandle the ex-gladiator and tear at him with his sharp-clawed gloves at close range.

Grapple Attempt.
Claw Slash.


Results:
Grapple 15. Ivor must win check comparison or begin Grappled condition.
Claw Hit: 16. Damage if hit: 10.
OOC:
Grapple resist check result needed.

Rolls

STR Athletics for Grapple Attempt

STR Athletics for Grapple Attempt Advantage

Claw slash attempt

Claw damage if success

DMJ

May 14, 2017 1:00 pm
Bear
TR4


Shifting attention from Talius to Qiu after being forcibly shoved backwards, the bear-costumed warrior launches at Qiu, his heavy wrapped arms flung wide. Still holding his big one-sided axe, the bear seeks to grapple Qiu.

Result: 21. Qiu needs comparison to equal/beat that or become Grappled.
OOC:
Remaining actions delayed pending result of Grapple attempt.

Rolls

Grapple Attempt, STR Athletics

Grapple Attempt, STR Athletics Advantage

DMJ

May 14, 2017 1:23 pm
[note="Xorthan"]Fingol has a good sized shoulder bag and a smaller (but still sizeable) belt pouch. Everything you want could be tossed in there to loot this guy. Hey just to mention it now before I forget, it includes all of the supplies needed to complete a Ritualist Pack.

Thorn finds his axe near the shoreline after a search. It was covered in some brush, a little hard to spot, but he's recovered it.

Hey, man. Sorry to have to ask again for your patience, but I really have to let the other guys catch up. Thorn is heading back to the witch hut, but in the timing of it all, the next bit of story for them will have occurred slightly before Thorn's development out here at the small pier.
Hang in there, bro. I feel bad about it, but I guess it is tough sometimes being the side-story-arc hero who kills the level boss single-handedly while others are bogged down on the soldiers. Right? (It's not exactly like that really, but kind of turned out that way in the mix.)
May 14, 2017 1:33 pm
[note="DMJ"]Hey J, it's no problem at all; I would personally not be able to bear having a story where 20 seconds passed for one group while the other guy fit 2 minutes worth into the same time period. Major plot hole!

Just a few questions while I wait:

Am I right in assuming that Fingol's second knife is a ritual dagger?

Dude have any cash on him?

And just because it feels better to have a ticket with a number on it when you're at a government office to tell when it's almost your turn:
if everyone else is at the top of round 4, what round would you say Thorn just completed in finding his handaxe?

Rolls

Secret Roll

DMJ

May 14, 2017 1:45 pm
[note="Xorthan"]Bad news up front: honestly, and I'm ballparking here, Thorn is probably around Round 12 looking at it that way. Time flies you know when you are counting by 6-12 seconds.
Don't despair and rip up that high ticket number though. Things might be changing fast for the bulk group. As you might guess (spoiler for you, but you and I need to not spoil it for the others), your girl Rutcranna is about to emerge on the upper deck and change the ballgame. I think at least. But what do I know? This scene did not go in any manner how I predicted.

Fingol has 12 sp and 10 gp and 2 pp. A mix of mostly Jeresian coin, but also some old Mathian mints.

Yes. Small ritual knife is available for capture if Thorn wants to toss that in the bag.

Haha. Not sure if you made your Patience check. I hope so, but DC determined by PC in this case.
load next

Thread locked