After the final conversation with Rutcranna and her daughter, Thorn and Kray walk back the door and ready themselves for the slaughter.
Thorn, uncharacteristically, finds himself not paying attention to the booming on the other side of the door, but instead pondering Rutcranna and her daughter, and the mark of the Capcaun on her flesh. Up until this point he has pushed away thoughts of doubt that have crept into his mind about the job he has undertaken. Up until this point, Rhone has been object of the undertaking and no more. Up until this point he has refused to think long about the words of Rutcranna—the insistance in his mind has ever been
when they deliver the girl to Zaituc, never
if. Up until this point.
The door begins to splinter.
Thorn is thinking of a small lord on the other side of the wall. Another object of undertaking. The only other time in his life he has ever felt this wavering of will.
Fuck these complications!
A masked creature is clawing its way through the door, and Thorn is forced back to the moment.
"Fuck these complications," he says to Kray.
Thorn pulls out the Tcho-tcho spear and throws it at the wildman, followed by one of his handaxes.
Don't expect I'll see either of those again.[ +- ] Thorn Character Sheet
Thorn
Red text indicates recent changes
Vitals
Combat Proficiency Setting (+3 available): Attack Bonus +3 / AC +0
AC: 15
HP: 51/51 + 7 Temp HP: 58/58
Status Effects: None
Death Saves: +0/-0
Hit Dice: 3/5d10 (Fighter)
Loadout
Equipped
Armor: Chain Shirt
Weapons:
* Great Sword / Attack Bonus: 7 (Str 4 + 3 Prof. Bonus) / Damage: 2d6+4
*
One Handaxe / Attack Bonus: 7 (Str 4 + 3 Prof. Bonus) / Damage: 1d6+4
* Urdav’s Seax / Attack Bonus: 7 (Str 4 + 3 Prof. Bonus) / Damage: 1d4+4
Tactics
Refresh rest times noted in parentheses
Maneuvers: 3/5 (short rest)
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Saving Throws
Blue text indicates proficiency
Strength: +7
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +7
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Languages
Yuoric - Native
Dannein - Fluent
Carried Gear
*
1 Spear Slinger
* Backpack containing: tinderbox, 1 torch, 1 day rations, waterskin, rope
* Coinpouch
* Large pile of sky-blue gemstones
* Large necklace & pendant stone with swirls and colors that make an almost perfect copy of the Alornic Sea
* From Rhone: 2 flasks, 2 small bags, 2 leaf wraps tied with twine
Estimated 25 lbs armor & weapons, 26 lbs other equipment