May 14, 2015 11:23 pm
The following is not an official document endorsed by Monte Cook Games, but a brief synopsis of the writer's understanding of the material. The Strange or The Strange Player's Guide by Monte Cook Games should be reviewed for the complete details.
In The Strange, a characters main attributes by three terms, called Descriptor, Type and Focus. These are expressed as the phrase: I am a D T who F’s. For example, you might be Lucky Spinner who Solves Mysteries.
Characters will start at Tier 1.
Choose your Descriptor, Type and Focus. Note that only specific Foci will be available during character creation as decided by your game master, but don’t worry, you’ll have opportunities to try other Foci.
1. Choose one Descriptor: Appealing, Brash, Clever, Fast, Graceful, Intelligent, Lucky, Sharp-Eyed, Skeptical, Stealthy, Strange, Strong, Tough. Other descriptors from Numenera may be available on a case by case basis
2. Choose one Type: Vector, Paradox, or Spinner
3. Choose one Focus (the following are available for The Strange West):
From the core rulebook: Adapts to Any Environment, Entertains, Is Licensed to Carry, Leads, Looks for Trouble, Operates Undercover, Solves Mysteries, Translates, Wields Two Weapons at Once
From The Translation Codex, by Ryan Chaddock Games): Carries a Badge, Draws Faster, Fights Dirty, Knows These Parts, Rides into the Sunset, Adopts Animal Qualities, Conducts Dangerous Experiments, Employs Fantastic Gadgets, Mixes Unstable Concoctions, Pursues Physical Perfection
4. Fill in your stat pools, as determined by Type
5. Fill in your Edge stats, as determined by Type
6. Additional Stats and Abilities, as determined by Type
7. Write in additional stats and abilities as determined by your Descriptor and Focus
8. Choose your possessions as determined by your Focus
9. List your attacks
10. Add your starting cyphers (none for The Strange West)
11. Add a brief background to the Notes
In The Strange, a characters main attributes by three terms, called Descriptor, Type and Focus. These are expressed as the phrase: I am a D T who F’s. For example, you might be Lucky Spinner who Solves Mysteries.
Characters will start at Tier 1.
Choose your Descriptor, Type and Focus. Note that only specific Foci will be available during character creation as decided by your game master, but don’t worry, you’ll have opportunities to try other Foci.
1. Choose one Descriptor: Appealing, Brash, Clever, Fast, Graceful, Intelligent, Lucky, Sharp-Eyed, Skeptical, Stealthy, Strange, Strong, Tough. Other descriptors from Numenera may be available on a case by case basis
2. Choose one Type: Vector, Paradox, or Spinner
3. Choose one Focus (the following are available for The Strange West):
From the core rulebook: Adapts to Any Environment, Entertains, Is Licensed to Carry, Leads, Looks for Trouble, Operates Undercover, Solves Mysteries, Translates, Wields Two Weapons at Once
From The Translation Codex, by Ryan Chaddock Games): Carries a Badge, Draws Faster, Fights Dirty, Knows These Parts, Rides into the Sunset, Adopts Animal Qualities, Conducts Dangerous Experiments, Employs Fantastic Gadgets, Mixes Unstable Concoctions, Pursues Physical Perfection
4. Fill in your stat pools, as determined by Type
5. Fill in your Edge stats, as determined by Type
6. Additional Stats and Abilities, as determined by Type
7. Write in additional stats and abilities as determined by your Descriptor and Focus
8. Choose your possessions as determined by your Focus
9. List your attacks
10. Add your starting cyphers (none for The Strange West)
11. Add a brief background to the Notes