OOC:
I know Ox may be able to deliver most if not all of this, but I wanted to send it out directly to make sure nothing is lost in translation, and because some details may be integral parts of strat planning and decision-making as we dive into Ep 2. So here comes some DM soap-box to the Players' Club, but for the characers this info is being sourced in vast majority from Bryn's recent dive into becoming an avid reader and treasure-hunt researcher. The details would be a mix of Bryn's dissertation, Q&A with the other characters, and an overall conversation among all of the characters, including some info gathered along the way after moving into Heshba at the port of Jabez.
Thanks for the leeway, Ox especially but everyone overall, for enduring a bit of a proclamation that I hope will set the stage for a good launch into active play.
Without further delay...
What is the real lure of going to Heshba, and specifically the city of Gelshemish?
Gelshemish is a very very old city, hidden deep in
a mysterious forest called Jara Hili. In ages past, it was a city of even greater fame at the edge of what the Yuor-centric world views as "The East." Gelshemish was once called
"The City at the Center of the World" because it was located at a generally centralized location between the great empires of the past, including Archalasia (current Esosan, Plyos, Kortella) and Zutaran (current Sarcera, Jbail, and parts of Bishtaan).
Gelshemish is
the capital of Heshba, at least in the sense that it is the most important, most influential city, and the seat of the highest ruler, called the Sar. It is also an important place for the religion of the Heshbaans, so there are also many influential religious leaders there.
Because of all this, the treasure vaults, strongholds, and noble palaces of Gelshemish are said to be packed with wealth and treasure, in the form of very old jewels, jewelry, art objects, bulk gold and coined metals, as well as exotic artifacts from past ages. Aside from material loot, there is also a noteworthy truth that writings and other ancient artifacts hold a lot of knowledge and secrets that might be captured as well.
On that note, Bryn has had his interest piqued mostly by stories of a fortress in Gelshimesh called
the Red Bastion of Midrad. The vault fortress is said to be a storage point to countless ancient treasures and secrets. Most dramatic in all of this is the claim that it is a fortress that serves as some sort of defensive structure guarding against an opening to Hel! It is true that several Heshbaan writings refer to the Red Bastion as the "lock over the door to a land of devils" or a "stay over darkness and limitless horror."
The actual truth of that claim has of course not been determined first hand. In all likelihood, a vast majority of non-Heshbaans would likely dismiss such a claim as a cultural legend of Heshba. But what is clear is that the majority of the Heshbaan people do believe that the Red Bastion is a scary place, very important and a very real requirement of some sort of currently active threat.
In a broad sense then, Gelshemish is a destination rich with mystery and rumor of treasure overall. It will likely be an adventure in itself just to go there. But as you might guess this is not meant to be strictly a sight-seeing tour, so we will move on to more on the specifics mission-related ideas below.