The Daimyo's Gambit - Game Thread
You can see two large crows, each with saddle and rider, landing in the courtyard to the north. The riders are Dwarves and they wear plate mail. The two crow riders could not be more different. Both wear plate armor but one is clearly a wizard. He holds a crystal ball in one hand and an old worn pick-ax in the other. He seems lost in thought and his eyes glow with arcane magicks. The other bears the insignia of Grigori's knights on their full helm, usually sent with the wizards as an added layer of safety. Grigori was known for protecting his investments.
They dismount and the knight looks toward you, drawing a two handed war pick from a leather thong but not advancing as you can see through the eye slit of their helm, a puzzled look. The knight stands defensively and ready to engage should you move toward them.
As you cough and sputter in the night breeze, the wizard speaks in a deep voice, enhanced by magicks, "We seek the one known as -"
Before he has a chance to finish though, he is interrupted by a fearsome bellow. Everyone is startled from the moment and look to the West where, jumping down from the wraparound patio, a hobgoblin woman with red glowing eyes and a flaming sword lands. Wearing only a pair of hakama, her upper body tightly wrapped in cloth, the Widow pauses in her vengeance. She looks to the dwarves with her eyes ablaze.
Rolls
Stealth - (1d20+7)
(8) + 7 = 15
Stealth Advantage - (1d20+7)
(15) + 7 = 22
Rolls
Insight (disadvantage from Exhaustion 2) - (1d20+3, 1d20+3)
1d20+3 : (7) + 3 = 10
1d20+3 : (15) + 3 = 18
Rolls
Assassinate attack, advantage - (1d20+7, 1d20+7)
1d20+7 : (12) + 7 = 19
1d20+7 : (17) + 7 = 24
Damage, Critical, Sneak Attack - (1d6+4, 1d6, 3d6)
1d6+4 : (1) + 4 = 5
1d6 : (3) = 3
3d6 : (413) = 8
Sneak Attack Critical - (3d6)
(614) = 11
Rolls
Insight? (disadvantage from Exhaustion 2) - (1d20+3, 1d20+3)
1d20+3 : (9) + 3 = 12
1d20+3 : (17) + 3 = 20
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Whichever attack hits will apply the Superiority Die, dealing 1d8 extra damage and forcing her to make a Strength Save or be knocked prone (DC 15). If I knock her prone on the first one, I will have advantage on the second attack
Rolls
Superiority Die - (1d8)
(4) = 4
Attack 2 (possible advantage) - (1d20+7, 1d10+4)
1d20+7 : (17) + 7 = 24
1d10+4 : (8) + 4 = 12
Attack 1 - (1d20+7, 1d10+4)
1d20+7 : (5) + 7 = 12
1d10+4 : (4) + 4 = 8
Advantage on 2nd attack *doubt it* - (1d20+7)
(12) + 7 = 19
Fēng looks at the tree and then back to the fire. Visualizing the smoking ruins he thinks back to the basics of his training, "Swift as the wind. Quiet as the forest. Conquer like the fire. Steady as the mountain." his Master's voice rings in his ears. He closes his eyes and flys by his intuition into the fire,. He sees the fallen timbers and can hear the crackling blaze, using the heat to save wing strokes. Curving around hallways and alighting over burning brand, he gets to the sword, holding his breath against the smoke. He looks down and can see the sword with a beam atop it. You can feel your weariness flow through you knowing what strength it would take to pry it out before it got too hot.
Utamuro dashes forward in a low aggressive stance. His blade counter swings high before coming crashing down on the Widow's unprotected knees. Though it catches her squarely in the joint, she squarely catches the blade in her joints, leaning into the strike to avoid falling over. As she is wearing no armor, Utamuro finds no difficulty twisting the blade from the knee, further opening the wound as he steps into the lunge to add leverage.
Tonton's strike does 27 damage. Utamuro's combine for 24 damage. The Widow is slowed until she can heal herself.
Rolls
Strength Saving Throw - (1d20+7)
(9) + 7 = 16