"They don't look like raiders. What think you? Spare or slaughter them?"
The Daimyo's Gambit - Game Thread
"They don't look like raiders. What think you? Spare or slaughter them?"
ooc Sorry I missed a post before posting there. Hope my edit makes things make sense.
Rolls
Persuasion - (1d20+1)
(18) + 1 = 19
Rolls
Perception check to look for another ambush - (1d20+1)
(2) + 1 = 3
As a bonus action, the young goblins use Nimble Escape to use the Disengage action to prevent opportunity attacks on them as the scamper around your area. All three use the Attack action using improvised weapons at a +4 to hit and 1d4+2 damage. They have leather armor and shields giving them AC 15 if you should choose to retaliate.
While the instigator misses, the other two that follow strike true against their targets, one grazing Cassandra and the other connecting solidly with the large mass that is Ai Shan.
Rolls
Gob 1 against Cassandra - (1d20+4)
(8) + 4 = 12
Gob 1 Damage - (1d4+2)
(1) + 2 = 3
Gob 2 against Cassandra - (1d20+4)
(14) + 4 = 18
Gob 2 Damage - (1d4+2)
(1) + 2 = 3
Gob 3 against Ai Shan - (1d20+4)
(17) + 4 = 21
Gob 3 Damage - (1d4+2)
(4) + 2 = 6
He drops his javelin, his hand effortlessly gripping his giant 2 handed sabre.
He bellows a wordless battlecry and attacks his 2 nearest attackers, one attack each, as his face breaks into a terrifying, mad grin.
Rolls
Attack #1, Greatsword - (1d20+6)
(9) + 6 = 15
Attack #1 damage - (2d6+3)
(34) + 3 = 10
Attack #2, Greatsword - (1d20+6)
(17) + 6 = 23
Attack #2 damage - (2d6+3)
(46) + 3 = 13
You reduce both to zero. Do you choose to do lethal damage?
If I am hidden I have advantage and I get an extra die roll.
Rolls
Crossbow (advantage) - (1d20+6, 1d20+6)
1d20+6 : (3) + 6 = 9
1d20+6 : (14) + 6 = 20
Damage - (1d8+3)
(4) + 3 = 7
Extra damage - (1d6)
(6) = 6
Casting Shilleleagh as bonus action, then attacking. Non-lethal damage if this pushes goblin to 0 HP.
Rolls
Attack - (1d20+7)
(15) + 7 = 22
Damage - (1d8+4)
(8) + 4 = 12
"Settle down ya'wee beasties. Put your weapons, DOWN! Let's not go killin' folk tha'don't need it!"
Kildrak is using the Readied Action. The Trigger is "Any Goblin approaches Cassandra or Ai Shan with a weapon" He has cast Eldritch Blast and is holding it. (Ready Action pg. 193, concentration pg. 203 in the PHN for reference)This is of assuming the three goblins have been dispatched and there are no more obvious attackers. I'll roll for attack and damage, just in case it is needed.
Rolls
Attack with Eldritch Blast (if needed) - (1d20+6)
(1) + 6 = 7
Eldritch Blast Damage (Agonizing Blast Invocation) - (1d10+3)
(7) + 3 = 10
His softening eyes go from Cassandra to the bolt in his gut. Those of you who have fought goblins before have seen their leaders carelessly sacrifice goblin minions to attacks meant to hit them. This one just stares at the bolt for a long second before looking back up to the party. You can see betrayal in his eyes then which flashes to anger as he spots Urki behind a tree holding a crossbow. He shouts, "Gren yark! GNARK!!!" He turns to the goblins behind him and points off in the distance adding, "Daganee!" All at once, the goblins start moving. The most of the right flank collapses on Urki along with the boss. Two elderly goblins break off to engage Cassandra and Ai Shan as an Eldritch Blast flies over their heads. The seven goblins that stood in the back ranks begin to run into the forest, heading north, away from the road. Fēng flies overhead, ready to cut off their retreat.
All attacking goblins start by using a bonus action Nimble Escape to get into position without provoking attacks of opportunity. Three with improvised weapons and one with the wakizashi use the Attack action against Urki, one against Cassandra, one against Ai Shan. The seven other goblins Dash away from the battle.
The Goblins take positions around Urki to pin him to the tree. Two hit (for a total of 10 damage).
Cassandra is hit hard by the improvised weapon in the hand of the elderly goblin before her.
Rolls
Gob Boss against Urki - (1d20+5)
(2) + 5 = 7
Gob Boss Damage - (1d6+2)
(2) + 2 = 4
Gob 1 Against Urki - (1d20+4)
(14) + 4 = 18
Gob 1 Damage - (1d4+2)
(4) + 2 = 6
Gob 2 against Urki - (1d20+4)
(9) + 4 = 13
Gob 2 Damage - (1d4+2)
(3) + 2 = 5
Gob 3 against Urki - (1d20+4)
(14) + 4 = 18
Gob 3 Damage - (1d4+2)
(2) + 2 = 4
Gob 4 against Cassandra - (1d20+4)
(15) + 4 = 19
Gob 4 Damage - (1d4+2)
(4) + 2 = 6
Gob 5 against Ai Shan - (1d20+4)
(3) + 4 = 7
Gob 5 Damage - (1d4+2)
(1) + 2 = 3
Rolls
Attack - (1d20+7)
(4) + 7 = 11
Damage - (1d8+4)
(1) + 4 = 5
Master Qin's words echo in Fēng's mind: "Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt."
He tucks his wings and goes into a spiraling dive: Star Falls From Heaven. He aims a spear thrust at a nerve point in the lead goblin's neck where a perfectly aimed blow will stun him, and follows up with a swipe with the spear-butt to the back of the knees. He then plants the spear butt in the ground and, his legs fanning wide with the spear as his pivot, delivers one taloned kick each to the two adjacent goblins.
Two weapon attacks versus the leader: spending one ki for a Stunning Strike, and another one if he makes his CON save (DC 14) against the first.
Another ki for Flurry of Blows: one unarmed strike each against two adjacent goblins. Both stunning. So yes, I will burn 4 or 5 ki here, depending on the lead goblin's first saving throw. If either of my kicks land, target must save (STR, DC 14) or go flying 15ft (Open Talon Technique)
EDIT: Forgot to include damage rolls.
Rolls
Spear strike 1 vs lead goblin - (1d20+7)
(20) + 7 = 27
Spear strike 2 vs lead goblin - (1d20+7)
(10) + 7 = 17
Kick vs goblin 1 - (1d20+7)
(5) + 7 = 12
Kick vs goblin 1 - (1d20+7)
(7) + 7 = 14
Damage vs. lead goblin - (1d8)
(1) = 1
Damage vs. lead goblin - (1d8)
(3) = 3
Damage vs. goblin 1 - (1d6)
(5) = 5
Damage vs. goblin 2 - (1d6)
(1) = 1
Goblin Boss is stunned. Attacks against him have advantage.
Rolls
Goblin Boss Con Save - (1d20)
(7) = 7
Goblin Boss is stunned. Attacks against him have advantage.
Rolls
Advantage reroll - (1d20+7)
(6) + 7 = 13
I attack the two nearest goblins, one attack each and then use my movement action to advance to Urki's position and engage the goblins surrounding him.
Rolls
attk 1 - (1d20+3)
(15) + 3 = 18
dmg 1 - (2d6+3)
(61) + 3 = 10
attk 2 - (1d20+3)
(14) + 3 = 17
dmg 2 - (2d6+3)
(63) + 3 = 12
I don't move and pull my trusty mace out. I look at the closest goblin and I swing hoping to finish him in one blow.
"Bring it you god forsaken creatures!" I mutter out loud.
Rolls
Mace attack - (1d20+5)
(5) + 5 = 10
Mace damage - (1d6+1)
(6) + 1 = 7
Rolls
Eldritch Blast vs Gob Boss - (1d20+6)
(11) + 6 = 17
Agonizing Eldritch Blast damage - (2d10+3)
(32) + 3 = 8