Character creation, rolling and downtime

Jul 5, 2015 6:42 pm
Please follow this process for character creation:
1. Choose your race
2. Roll each of your stats using the forum generator: 4d6 (drop lowest), with no swapping, and apply your racial ability modifiers (new post > advanced > add new roll (basic) ×6 of 4d6)
(2a) If the sum of your ability modifiers is less than +1, you gain the Lucky feat
(2b) If you have no score above 13, you gain the Skilled feat
3. Choose your class, background and all other options (you can use the gods of Greyhawk and nonhuman deities in the PHB. There are also a bunch of human languages in the Greyhawk Players Guide along with background information if you want to check it out online.)
(3a) you may also roll for wealth, do anything by the book. All ToEE races/spells revealed in the 5e supplement are available
4. Spend up to 30 days downtime if it suits you

Thanks - I hope this creates some very 'Interesting' characters
Jul 5, 2015 8:57 pm
Example: Half Elf

Rolls

Strength - (4d6)

(4513) = 13

Dexterity - (4d6)

(6111) = 9

Constitution - (4d6)

(4146) = 15

Intelligence - (4d6)

(5444) = 17

Wisdom - (4d6)

(5521) = 13

Charisma - (4d6)

(1341) = 9

Jul 5, 2015 9:01 pm
Half Elf stats:
STR 13 (+1) DEX 8 CON 14 INT 14 (+1) WIS 12 CHA 10 (+2)
Class: Fighter (Eldritch Knight with INT 14!) Guild Artisan
HP: 12
Downtime: run business (Smithy)

Rolls

Downtime: run business (Smithy) 5 days - (1d100+5)

(17) + 5 = 22

Jul 5, 2015 11:42 pm
Race High Elf

Rolls

str - (4d6)

(4211) = 8

dex - (4d6)

(1636) = 16

con - (4d6)

(4443) = 15

int - (4d6)

(3433) = 13

wis - (4d6)

(5544) = 18

cha - (4d6)

(3524) = 14

Jul 5, 2015 11:49 pm
Final adjusted scores.
Str. 7
Dex. 17
Con. 12
Int. 11
Wis. 14
Cha. 12
Contemplating my options. Will post class, background etc. Shortly.
Jul 5, 2015 11:59 pm
Settled on Monk class, Knight Background (taking the Retainer Background feature). She will be a special order of monk that must adventure in the world then return to defend their home when they feel they have learned something that significantly adds to the knowledge of the Order. There will be more info on the character sheet to come.
Jul 6, 2015 12:02 am
Human (Variant)

Rolls

Str - (4d6)

(3223) = 10

Dex - (4d6)

(5662) = 19

Con - (4d6)

(4124) = 11

Int - (4d6)

(5132) = 11

Wis - (4d6)

(2663) = 17

Cha - (4d6)

(2414) = 11

Jul 6, 2015 12:06 am
They don't fit any of the ideas I had, but I can think of a couple of cools things. I will give it some thought and get back to you
Jul 6, 2015 12:14 am
Makes a pretty good monk!
Jul 6, 2015 12:16 am
All-monk team would be great??
Jul 6, 2015 12:23 am
I know right, I was just thinking the same thing ;-)
Jul 6, 2015 12:38 am
From previous thread I had made

1. Human

2. Ability Scores
Strength: 18
Dexterity: 15
Constitution: 17
Intelligence: 14
Wisdom: 16
Charisma: 10
Jul 6, 2015 12:42 am
I have the makings of a pretty good Fighter. I could also make a decent Monk or Cleric too. I'll listen to anybody's insights or ideas too and come up with something soon :)
Jul 6, 2015 12:47 am
Hi naatkinson, please re-roll in this thread now that I have blocked post deletion. Not that I am against anyone rolling crazy high stats (or saying you re-rolled bad stats/cheated) - i want everything done on the books to keep it fair
Jul 6, 2015 12:50 am
Ability Scores

Rolls

4d6

(6544) = 19

4d6

(5435) = 17

4d6

(1521) = 9

4d6

(4232) = 11

4d6

(3414) = 12

4d6

(4663) = 19

Jul 6, 2015 1:02 am
Strength 16
Dexterity 15
Constitution 9
Intelligence 10
Wisdom 12
Charisma 17
Jul 6, 2015 1:03 am
I will see what everyone else wants to play but at the moment I am thinking about a Light Cleric that dips Rogue at 1st level for skills and trap capability. I will look at the mechanics and see if I can make it work
Jul 6, 2015 1:03 am
Thinking Bard maybe at this point
Jul 6, 2015 1:06 am
Stats after adjustment will be
STR - 8
DEX - 18
CON - 10
INT - 10
WIS - 16
CHA - 10
Jul 6, 2015 2:03 am
If we don't have a caster yet, I could also be a Warlock or Sorcerer
Jul 6, 2015 6:51 am
Anrin Goodbody

1. Halfling (Lightfoot ie Hairfoot in Greyhawk)

Str 15
Dex 15
Con 10
Int 10
Wis 12
Cha 18

Class: Paladin (aiming towards Oath of the Ancients) trained in the Kingdom of Celene.
Background: Folk Hero
Deity: Ehlonna
Alignment:CG
Coat of Arms: Vert with unicorn rampant argent langued gules. (My avatar)

Personality traits

1. If someone is in trouble, I'm always ready to lend help.
2. I'm confident in my own abilities, and do what I can to inspire confidence in others.

Ideal: Nothing and no one can steer me away from my higher calling.

Bond: My tools are the symbol of my past life, and I carry them with me so I will never forget my roots.

Flaw: The people who knew me when I was young know my shameful secret, so I can never go home again.

Anrin always idolized elves. When he heard that the mysterious fey Kingdom of Celene was recruiting mercenaries to protect their forests from the goblins and orcs of Pomarj, he didn't hesitate. Physically fit and charming, he was not only effective in battle but also very popular with troops and the common folk alike. Soon the bards of the forest all sung the praises of the brave and handsome half man. So it was impossible for the esteemed Brotherhood of the Unicorn (an otherwise elven-only group of Green Knights based in Celene) to turn down his petition to join their ranks. That is not to say that all in the Brotherhood welcome Anrin's membership. Apart from racial prejudice, many see it as highly inadvisable to have someone with such a popular following being part of such a noble organisation. So Anrin's first mission as a newly-sworn Gallant* - to investigate and if possible deal with the purported dangers around the village of Hommlet, not far from the northern borders of Celene - is one from which many in the Brotherhood hope Anrin never returns...

*AD&D nomenclature!
Last edited July 8, 2015 4:39 pm

Rolls

Strength - (4d6)

(4653) = 18

Dexterity - (4d6)

(4415) = 14

Constitution - (4d6)

(1325) = 11

Intelligence - (4d6)

(2226) = 12

Wisdom - (4d6)

(6124) = 13

Charisma - (4d6)

(6356) = 20

Jul 6, 2015 4:54 pm
Naatkinson says:
If we don't have a caster yet, I could also be a Warlock or Sorcerer
Play what you want of course, we also dont have a healer yet. But if harlandski goes paladin, having a bard gives us a pretty good safety net.
Jul 6, 2015 7:47 pm
Ouch! Nice rolls from everyone. Once you have your character done, find me an image for use in visuals please
Jul 7, 2015 10:56 am
Rolling, keeping in order:
STR ( 5, 1, 1, 5 ) = 12
DEX ( 1, 2, 4, 2 ) = 9
CON ( 1, 3, 6, 1 ) = 11
INT ( 6, 5, 2, 3 ) = 16
WIS ( 6, 6, 6, 5 ) = 23
CHA ( 5, 6, 6, 5 ) = 22
Human (variant)
STR 11
DEX 9
CON 10
INT 15
WIS 18
CHA 17
I guess I'll go cleric!
Jul 7, 2015 11:28 am
commandercrud says:
Rolling, keeping in order:
STR ( 5, 1, 1, 5 ) = 12
DEX ( 1, 2, 4, 2 ) = 9
CON ( 1, 3, 6, 1 ) = 11
INT ( 6, 5, 2, 3 ) = 16
WIS ( 6, 6, 6, 5 ) = 23
CHA ( 5, 6, 6, 5 ) = 22
Human (variant)
STR 11
DEX 9
CON 10
INT 15
WIS 18
CHA 17
I guess I'll go cleric!
Use the forum roller please! Advanced > add new roll > basic
Jul 7, 2015 11:33 am
Aha, I see. I used the dice roller from the menu before. Here goes...

Rolls

chargen - (4d6)

(5266) = 19

4d6

(3262) = 13

4d6

(6535) = 19

4d6

(4522) = 13

4d6

(2122) = 7

4d6

(2253) = 12

4d6

(6633) = 18

Jul 7, 2015 11:34 am
You can edit your post to add more rolls (as many as you want)
Jul 7, 2015 11:37 am
Use your last 6 there, or roll again with labels if you prefer (as you rolled 7 by accident)
Jul 7, 2015 11:38 am
Oops, one too many rolls, dropping the last one. Arranged stats to match as close to my first set of rolls.
( 5, 2, 6, 6 ) = 19 = 17 WIS
( 3, 2, 6, 2 ) = 13 = 11 CON
( 6, 5, 3, 5 ) = 19 = 16 CHA
( 4, 5, 2, 2 ) = 13 = 11 +1 INT
( 2, 1, 2, 2 ) = 7 = 6 + 1 DEX
( 2, 2, 5, 3 ) = 12 = 10 STR
Jul 7, 2015 11:39 am
Can you tell this is my first time on gamersplane?
Jul 7, 2015 11:43 am
Haha...no problem, it's great once you get used to it. We are not arranging stats - take them in order (str dex con int wis cha) like in 1e, for this game
Jul 7, 2015 11:45 am
Ah, okay, rolling again then...

Rolls

STR - (4d6)

(2326) = 13

DEX - (4d6)

(4444) = 16

CON - (4d6)

(3335) = 14

INT - (4d6)

(5512) = 13

WIS - (4d6)

(1133) = 8

CHA - (4d6)

(1644) = 15

Jul 7, 2015 11:49 am
Dang, that's a crappy WIS for a cleric. I was mostly done with my character, so I'm sticking with it!
Final stats:
STR 11
DEX 12
CON 11
INT 13
WIS 8
CHA 14
Jul 7, 2015 11:55 am
Nice, remember it's only L1 so you could always reskin a Paladin. But I'm all for playing hilariously bad stats when that's how the dice roll
Jul 7, 2015 11:56 am
Me too. This will be interesting. Went with Knowledge domain, background sage. So he's a smart, crappy cleric.
Jul 7, 2015 12:06 pm
Haha, love it. That's the third knowledge cleric in a row in my games! Don't forget personality trait x2/ideal/bond/flaw if you want the opportunity for inspiration (i can also link story hooks related to your character)
Jul 7, 2015 12:50 pm
I was looking at playing a cleric. I was going to take Rogue 1st level for strong Trap capability then the rest as a light cleric, for healing and damage spells

I can look at something else if your keen to play a cleric though. I have high Dex and Wis, average everything else, so Monk, Rogue, Ranger, Ranged Fighter are all possibilities.
Jul 7, 2015 1:40 pm
Go for a cleric if you want. It could be funny, showing me up. Get out of the way, this is how it's done! Then maybe I'll multi class into something else too.
Jul 7, 2015 2:09 pm
Can anything be more survivable than an all-cleric team? (Yo - don't forget to pick a deity)
Jul 7, 2015 3:50 pm
I've still got some crunch to work out, but I'm pretty settled on my Halfling Paladin Folk Hero concept above. I've edited things into my older post, as that's where the rolls are.
Jul 9, 2015 2:40 am
More to follow, but here is what I have so far

Johnny "Locks" Locke

1. Human Variant
Age 16

Str 8
Dex 18
Con 10
Int 10
Wis 16
Cha 10

Class: Multi - Rogue 1/Cleric (Light) the rest
Background: Urchin
Deity: Saint Cuthbert * coming up with a story for light domain instead of knowledge
Alignment:LG

Language - Common, Orc, Thieve's Cant
Feat - Dungeon Delver
Skills - Arcana, Athletics, Insight, Investigation, Perception *, Sleight of Hand, Stealth
Tools - Thieve's Tools *, Disguise Kit, Locksmith's Tools
* Expertise

Personality traits
1. I bluntly say what other people are hinting at or hiding.
2. I tend to mouth off when I am nervous.

Ideal: We have to take care of each other,
because no one else is going to do it.

Bond: I sponsor an orphanage to keep others from enduring
what I was forced to endure.

Flaw: I will never fully trust anyone other than myself.

Backstory - To follow
Jul 9, 2015 6:47 am
Mr Goodbody the handsome paladin and Mr Locks the thief - gotta love the punning surnames! :-)
Jul 9, 2015 12:31 pm
Excellent, we'll be set to begin when submitted. Ill make the first post anyway
Jul 9, 2015 1:16 pm
If you could each post me an avatar of your character, I'll load you up on the map. Thanks
Jul 9, 2015 1:29 pm
Matthias Keetings - Draconic Bloodline Sorcerer

Height: 6'1", Weight: 178 lbs, Age: 19
Skin: Tan, Eyes: Gold, Hair: Black

https://s-media-cache-ak0.pinimg.com/236x/19/c3/40/19c3401a686348a94df5ef2159e3d2f5.jpg
Last edited July 9, 2015 1:49 pm
Jul 9, 2015 9:19 pm
Mine will be available tomorrow. I got busy this week and haven't picked/drawn one.
Jul 10, 2015 4:07 pm
Cool avatars!

Any chance people could add them to their character sheets and then use them when they post in the game thread? I find it helps with atmosphere and immersion.
Jul 10, 2015 5:38 pm
I have some lovely maps to put them on for certain locations. Stay tuned
Jul 11, 2015 6:13 am
http://pre06.deviantart.net/f278/th/pre/i/2015/191/f/2/sanora__high_elf_monk_by_foolsmask-d90tb74.jpg
Last edited July 11, 2015 6:16 am
Jul 14, 2015 10:01 am
4d6, 4d6, 4d6, 4d6, 4d6, 4d6
4d6 - ( 3, 6, 5, 2 ) = 16
4d6 - ( 3, 1, 1, 6 ) = 11
4d6 - ( 5, 6, 6, 2 ) = 19
4d6 - ( 1, 1, 6, 4 ) = 12
4d6 - ( 4, 3, 6, 4 ) = 17
4d6 - ( 3, 6, 2, 6 ) = 17
Jul 14, 2015 10:15 am
19-strength
15-constitution
14- dexterity
10-int.
11-wis.
14-cha.
Jul 14, 2015 10:19 am
I jusy realized i did that wrong but on god that was my first roll up
Jul 14, 2015 11:41 am
Burnttoazt says:
Should i reroll?
Yes, re-roll. Don't forget to pick your race first. Do you know how to use the forum roller? Add 6 rolls and label them STR DEX CON INT WIS CHA, 4d6 and then remove the lowest number afterwards. Example:

After: STR 13

Also don't forget that you don't get to re-arrange stats, just like AD&D. (But of course there are no class restrictions)

Rolls

E.g. STR - (4d6)

(3416) = 14

Jul 14, 2015 8:02 pm
mountain dwarf

Rolls

Strength - (4d6+2)

(3153) + 2 = 14

Dexterity - (4d6)

(6564) = 21

Constitution - (4d6)

(4411) = 10

Inteligence - (4d6)

(2635) = 16

Wisdom - (4d6)

(1125) = 9

Charisma - (4d6)

(5635) = 19

Jul 14, 2015 8:27 pm
strength - 11
dexterity-17
constitution-11
intelligence-14
wisdom-8
charisma- 16

rogue
Jul 14, 2015 10:43 pm
Great - now go to 'characters' on the site to build with equipment, personality traits etc. so that you can submit to the game. Check mtn dwarf, I think your strength can go up a point
Jul 14, 2015 11:55 pm
You ended up with some nice stats there, but you ended up with the anti dwarf there almost ;-). Strength should be 13 should it?

Strength - (4d6+2)
( 3, 1, 5, 3 ) + 2 = 14

3 + 5 + 3 = 11 + 2 = 13
Jul 15, 2015 5:09 am
I fixed it all when i did the character sheet and i dont care about the stats matching race, being a rogue dwarf will be situationally hilarious
Jul 15, 2015 5:10 am
When I was young, I became a refugee among the ruins of the ancient dwarvish city . My parents were part of a small clan that fled one set of war-torn mountains for what little remained in the next. barely being able to suffice untill one day we stumbled across an abandond mountain with enough supplies to allow us to settle there. The clan scraped out a living among the ruins, restoring some of the mines to operation, and trading with the human village a short ways down the river.

I was enamored with the twisting passages, secret tunnels, and mechanical traps--some of which still worked. I spent my childhood seeking out the secret hiding places that held the previous dwarf-lords' treasures--and I found a few, which were promptly adopted as omens of good fortune for the re-born settlement among the ruins. For years upon years we thrived but the wealth and surplus was not all the mountain brought us for the evils of the world hunger for others success.

One day a dark terror,thursting for our gold, awoke beneath the mountain, laying waste to the bountiful city slaughtering everything in its path. Only three of us escaped ,though i am the only one who kept his sanity. The other two, gromble the transmuter and my close friend plopper, live tougether in a peaceful shire unburdened by the melevolent energy the world holds. No one knows what became of the mountain and no one dares to find out.

The time i spent as a child playing with the forgotten traps and weaving quietly around the lost dungeon helped forge me into who i am now. When the dark force took my home i swore vengance against any and all evil that threatened peace. I trained for years and now i am ready to reek havoc upon the twisted.
Jul 15, 2015 5:13 pm
Nice backstory! Come on in and join the game. I suppose you're walking into town, and you might just notice a halfling paladin with a big neon sign saying "STEALTH!" flashing above his head!
Jul 18, 2015 12:13 am
Is Darf part of the party or is he new in town? Did we already know him?

Edit: nevermind, found my answer
Last edited July 18, 2015 12:14 am
Aug 18, 2015 8:29 pm
Race: human (variant)

Rolls

STR - (4d6)

(6256) = 19

DEX - (4d6)

(1261) = 10

CON - (4d6)

(6145) = 16

INT - (4d6)

(2535) = 15

WIS - (4d6)

(6253) = 16

CHA - (4d6)

(1445) = 14

Aug 18, 2015 8:31 pm
Hmm...not bad. What class does the party need?
Aug 18, 2015 8:32 pm
We have a rogue, sorcerer, paladin, monk at the moment.
We're pretty well covered, so go wild, make something crazy!

Also, those are some seriously awesome stats. Nice rolls
Last edited August 18, 2015 8:33 pm
Aug 20, 2015 2:35 pm
My character is complete. Pending DM's approval. Can't wait to join the adventure!

https://s-media-cache-ak0.pinimg.com/736x/cc/c3/fc/ccc3fc341d06ec4ba914e3db21e5f914.jpg

Kaxaon, the Unchained

Level 1 Human (variant), Barbarian, Folk Hero background.

"I led an uprising of slaves. We broke our chains, hanged and burned our overlords, drew our names among their ashes, and sat our children on their thrones."

Trait: I judge people by their actions, not their words.
Trait: Thinking is for other people. I prefer action.
Ideal: Freedom. Tyrants must not be allowed to oppress the people.
Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
Flaw: I have a weakness for the vices of the city, especially hard drink.
Last edited August 20, 2015 2:55 pm
Aug 20, 2015 2:39 pm
Awesome, looking forward to having a meat shield to hide behind :)
Aug 20, 2015 3:17 pm
Cool character! I sense some synergy and friction coming up with Anrin! :-)
Aug 22, 2015 4:22 am
Thanks, guys! Looking forward to joining the adventure! It's happening anytime now, I think :-)
Aug 22, 2015 12:28 pm
Just waiting til they finish their short rest :)
Sep 7, 2015 3:16 pm
Thank you for accepting my application! I'm excited to play. I'm using my random character generation table to determine the rest of the character named Danj; I may have questions about options...depending on the rolls.

First roll is race; got a 15, so Danj is human. I generally prefer the stat bonus option to using feats for humans in D&D5, but please let me know if you'd rather I left the attributes alone and chose feats instead.

Now for the attributes.

STR: 11
INT: 12
WIS: 14
DEX: 12
CON: 15
CHR: 11

Next I'll roll a d12 for class. A 12, so Danj is a wizard. My two proficiencies are random; I'll roll those now. OK, Arcana and Investigation.

Next is the random variety of spells that my master deigned to grant me to write in my spell book. I'm going to roll those randomly, too. There are 16 cantrips, so a 3d6 roll will get me a range of 16 numbers (hopefully I won't have to reroll), 3-18 (so you subtract two from the result to get which cantrip you've rolled). Dancing Lights, Light, and Mending. Now for 1st level spells; I get six. There are 30 1st level wizard spells, which is a simple d30 roll six times. Awesome - no repeats! Tasha's Hideous Laughter, Thunderwave, Identify, Magic Missile, Feather Fall, Shield - an unusually lucky set of rolls for a combat-ready character!

Let's see what the really interesting stuff is - the background! There's 13 backgrounds in the PHB, so that's a 4d4 roll. A 10 - I was a hermit! Wonderful! Trait, Ideal, Bond, and Flaw all come next. Searching for spiritual enlightenment, I had an epiphany of a grand struggle between good and evil, and know that the forces of good have plans for me to thwart a tremendous evil. In my solitude, I was lonely, however, and while I have great empathy for others, my struggle is to not always seek companionship with others, and it's easy for me to be led astray by the whims of others. I remain tremendously curious about everything, and investigation is the only way to know and learn. I have an item that I carry with me (trinket), a set of pan pipes that I crafted from the thigh bones of various animals that I trapped and ate in my years of long solitude. I used these pipes to entertain myself, tootling happily away between bouts of scribbling notes about the natural world and the nature of the universe. No one else would recognize it as music, but it was soothing for him. He's accustomed to a wretched lifestyle. While wandering in the wilds, seeking spiritual enlightenment, he would occasionally meet other people: nomadic tribes, rangers, wanderers, vagabonds. But for a long time he was alone, and out of the habit of talking ... so out of practice, that the Hadaras tribe came to refer to his as "Grumble" because of Danj's habit of muttering to himself. One other person he met in the last few years was the prophet Tassergon, a mage with a gift for prophecy who'd been kicked out of magical society for his unpopular dark predictions. Danj took to visiting Tassergon on his rounds of the wild, as Tassergon had insights into Danj's spiritual journey. He ended up doing odd jobs for Tassergon, and his curiosity and helpfulness led Tassergon to try to teach him some small part of his craft. But now that time of his life is ended; Tassergon has helped him interpret his findings, which has convinced Danj to go forth and seek his destiny as a foe to evil back in society.

I won't put passive perception, initiative modifier, or AC yet, because there's the question of whether I will boost the attributes or use feats.
Last edited September 7, 2015 4:15 pm

Rolls

Race - (1d100)

(15) = 15

Strength - (4d6)

(3352) = 13

Intelligence - (4d6)

(1165) = 13

Wisdom - (4d6)

(3165) = 15

Dexterity - (4d6)

(3361) = 13

Constitution - (4d6)

(6623) = 17

Charisma - (4d6)

(1524) = 12

Class - (1d12)

(12) = 12

Proficiencies - (2d6)

(41) = 5

First Cantrip - (3d6)

(351) = 9

Second Cantrip - (3d6)

(114) = 6

Third Cantrip - (3d6)

(434) = 11

1st level 1 spell - (1d30)

(26) = 26

2nd level 1 spell - (1d30)

(28) = 28

3rd level 1 spell - (1d30)

(15) = 15

4th level 1 spell - (1d30)

(20) = 20

5th level 1 spell - (1d30)

(11) = 11

6th level 1 spell - (1d30)

(23) = 23

Background - (4d4)

(2134) = 10

Life of Seclusion - (1d8)

(1) = 1

Personality Traits - (2d8)

(46) = 10

Ideal - (1d6)

(3) = 3

Bond - (1d6)

(6) = 6

Flaw - (1d6)

(1) = 1

Trinket - (1d100)

(75) = 75

Sep 7, 2015 4:05 pm
Rolls involving multiple dice will put you on a bell curve, meaning it favours results in the middle. A 4d4 will come out 10 much more often than it comes out 4

On this forum, you can still roll 1d24 or 1d18 or whatever as you are not limited to real dice. Also be aware that you can separate with brackets on this forum, such as 1d30, 1d30, 1d30, 4d4.

Nice rolls, it could have come out disastrously!
Sep 7, 2015 4:17 pm
I'm accustomed to rolling actual dice, but I appreciate the suggestion. Thank you! Any preference, for human stat bonuses vs. feats?
Sep 7, 2015 5:58 pm
You can of course do either!
Dec 6, 2015 10:42 pm
I have made an edit to the character creation notes, allowing you to build characters with other methods but restricting you to human to compensate (non-variant).

Hopefully we will hear from our new players soon?

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