Thank you for accepting my application! I'm excited to play. I'm using my random character generation table to determine the rest of the character named Danj; I may have questions about options...depending on the rolls.
First roll is race; got a 15, so Danj is human. I generally prefer the stat bonus option to using feats for humans in D&D5, but please let me know if you'd rather I left the attributes alone and chose feats instead.
Now for the attributes.
STR: 11
INT: 12
WIS: 14
DEX: 12
CON: 15
CHR: 11
Next I'll roll a d12 for class. A 12, so Danj is a wizard. My two proficiencies are random; I'll roll those now. OK, Arcana and Investigation.
Next is the random variety of spells that my master deigned to grant me to write in my spell book. I'm going to roll those randomly, too. There are 16 cantrips, so a 3d6 roll will get me a range of 16 numbers (hopefully I won't have to reroll), 3-18 (so you subtract two from the result to get which cantrip you've rolled). Dancing Lights, Light, and Mending. Now for 1st level spells; I get six. There are 30 1st level wizard spells, which is a simple d30 roll six times. Awesome - no repeats! Tasha's Hideous Laughter, Thunderwave, Identify, Magic Missile, Feather Fall, Shield - an unusually lucky set of rolls for a combat-ready character!
Let's see what the really interesting stuff is - the background! There's 13 backgrounds in the PHB, so that's a 4d4 roll. A 10 - I was a hermit! Wonderful! Trait, Ideal, Bond, and Flaw all come next. Searching for spiritual enlightenment, I had an epiphany of a grand struggle between good and evil, and know that the forces of good have plans for me to thwart a tremendous evil. In my solitude, I was lonely, however, and while I have great empathy for others, my struggle is to not always seek companionship with others, and it's easy for me to be led astray by the whims of others. I remain tremendously curious about everything, and investigation is the only way to
know and
learn. I have an item that I carry with me (trinket), a set of pan pipes that I crafted from the thigh bones of various animals that I trapped and ate in my years of long solitude. I used these pipes to entertain myself, tootling happily away between bouts of scribbling notes about the natural world and the nature of the universe. No one else would recognize it as music, but it was soothing for him. He's accustomed to a wretched lifestyle. While wandering in the wilds, seeking spiritual enlightenment, he would occasionally meet other people: nomadic tribes, rangers, wanderers, vagabonds. But for a long time he was alone, and out of the habit of talking ... so out of practice, that the Hadaras tribe came to refer to his as "Grumble" because of Danj's habit of muttering to himself. One other person he met in the last few years was the prophet Tassergon, a mage with a gift for prophecy who'd been kicked out of magical society for his unpopular dark predictions. Danj took to visiting Tassergon on his rounds of the wild, as Tassergon had insights into Danj's spiritual journey. He ended up doing odd jobs for Tassergon, and his curiosity and helpfulness led Tassergon to try to teach him some small part of his craft. But now that time of his life is ended; Tassergon has helped him interpret his findings, which has convinced Danj to go forth and seek his destiny as a foe to evil back in society.
I won't put passive perception, initiative modifier, or AC yet, because there's the question of whether I will boost the attributes or use feats.
Last edited September 7, 2015 4:15 pm