Allies won't be hit by the attack :)
Chapter 8: The Wormwrithings
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Rolls
Attack action: Sinag 1 - (1d20+11, 1d8+9)
1d20+11 : (5) + 11 = 16
1d8+9 : (5) + 9 = 14
Attack action: Sinag 2 - (1d20+11, 1d8+9)
1d20+11 : (6) + 11 = 17
1d8+9 : (1) + 9 = 10
Bonus action: kris+1 - (1d20+10, 1d6+8)
1d20+10 : (10) + 10 = 20
1d6+8 : (2) + 8 = 10
Action Surge: Sinag 3 - (1d20+11, 1d8+9)
1d20+11 : (3) + 11 = 14
1d8+9 : (8) + 9 = 17
Action Surge: Sinag 4 - (1d20+11, 1d8+9)
1d20+11 : (15) + 11 = 26
1d8+9 : (6) + 9 = 15
A swarm of insects appears in the air, biting and stinging the worm.
Mai'ngor's blades find their mark a few times, but the creature's thick skin repels the majority of the attacks.
Purple Worm: 65/247, AC 18
Sarith: 10/71, AC 17
Sarith: 10/71, AC 17
Rolls
DEX save DC19 (Advantage from War Dance) - (1d20+5, 1d20+5)
1d20+5 : (15) + 5 = 20
1d20+5 : (6) + 5 = 11
Your turn!
Hit Points 49/62 (10d6+20)
Speed 30 ft.
STR 10 (+0); DEX 10 (+0); CON 14 (+2); INT 12 (+1); WIS 12 (+1); CHA 20 (+5)
Saving Throws Con +6, Cha +9
Skills Arcana +5, Deception +9, History +5, Intimidation +9, Perception +5, Persuasion +9
Armor Proficiencies None
Weapon Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows
Tool Proficiencies None
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Dwarvish, Elvish, Goblin, Orc
Fey Ancestry Advantage on saving throws against being charmed, and magic cannot put Hunter to sleep.
Daemonic Research Advantage on Intelligence (Arcana) checks regarding demons.
Tides of Chaos 0/1 long rest
Sorcery Points 3/10 long rest
Distant Spell 1 sorcery point to double range of spells, or extend touch spells to 30 ft.
Empowered Spell 1 sorcery point to reroll up to 5 damage dice for spells; can combine with other Metamagic.
Extended Spell 1 sorcery point to double duration of spells that are 1 minute or longer, up to 24 hours.
Spellcasting. Hunter is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 17, +9 to hit with spell attacks). She knows the following sorcerer spells:
-- Cantrips (at will) Chill Touch, Mage Hand, Message, Mold Earth, Prestidigitation, Shocking Grasp
-- 1st level (3/4 slots) Catapult, Magic Missile, Shield
-- 2nd level (2/3 slots) Alter Self, Maximilian's Earthen Grasp
-- 3rd level (1/3 slots) Counterspell, Dispel Magic, Erupting Earth
-- 4th level (1/3 slots) Banishment
-- 5th level (1/2 slots) Synaptic Static, Wall of Stone
Actions:
-- Light Crossbow Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 1d8 piercing damage
-- Dagger (2) Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4 piercing damage.
-- Quarterstaff Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage, or 1d8 bludgeoning damage if used with two hands to make a melee attack.
Bonus Actions:
-- Creating Spell Slots Convert sorcery points into one spell slot (see chart)
-- Converting a Spell Slot to Sorcery Points Expend one spell slot to gain sorcery points equal to slot's level.
Reactions:
-- Bend Luck 2 sorcery points to roll 1d4 and apply as a bonus or penalty to any creature's attack roll, ability check, or saving throw.
Conditions None
Rolls
4th-level Magic Missile, six darts - (1d4+1)
(3) + 1 = 4
Rolls
Attack action: Sinag 1 - (1d20+11, 1d8+9)
1d20+11 : (14) + 11 = 25
1d8+9 : (8) + 9 = 17
Attack action: Sinag 2 - (1d20+11, 1d8+9)
1d20+11 : (20) + 11 = 31
1d8+9 : (8) + 9 = 17
Crit damage - (1d8)
(1) = 1
Bonus action: kris+1 - (1d20+10, 1d6+8)
1d20+10 : (20) + 10 = 30
1d6+8 : (3) + 8 = 11
Crit damage - (1d6)
(5) = 5
Mai'ngor continues his furious attacks, ending by plunging Sinag into the belly of the creature and slicing it clean open. It shudders and dies, leaving a gaping hole in the wall behind it.
Rolls
Potion of Greater Healing - (4d4+4)
(2311) + 4 = 11
Elayna walks over to Sarith, "I thought you were dead," she says, shaking slightly.
Sarith looks at her for a moment and averts his eyes slightly, "I'm not going to be killed by a worm, no matter how big." he says before turning and stumbling away toward the tunnel the worm left.
She steps away from the corpse and joins Sarith to inspect the chamber beyond.
AC: 18
Conditions: None
War Dance slots: 0/2
Action Surge: 0/1
Second Wind: 1/1
Minor Illusion: 1/1
Longstrider: 1/1
Misty Step: 0/1
Luck points: 1/3
Indomitable: 1/1