S2: White Plume Mountain [ EDIT ]
This game has been retired! That means it's no longer being run.
Several weeks ago three highly-valued magical weapons with the cryptic names of Wave, Whelm, and Blackrazor disappeared from the vaults of their owners in the midst of the city of Greyhawk. Rewards were posted, servants were hanged, and even the sanctuary of the Thieves' Guild was violated in the frantic search for the priceless arms. Despite this, not even a single clue was turned up until the weapons' former owners, all wealthy collectors, each received a taunting note, signed with a symbol that research has found to be that of the wizard Keraptis, thought to be dead for over 1000 years....
Search ye far and search ye near
You'll find no trace of the three
Unless you follow instructions clear,
For the weapons abide with me.
North, past forest, farm, and furrow,
You must go to the feathered mound.
Then down away from the sun you'll burrow:
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble.
'Cross cavern vast, where chain-links rattle
Lies Whelm; past waterspouts double.
Blackrazor then remains to be won
Underneath inverted ziggurat.
That garnered, think not that you're done,
For now you'll find you are caught.
I care not, former owners brave,
What heroes you seek to hire.
Though mighty, I'll make each one my slave
Or send him into the fire.
-- We will begin the adventure as the party, assembled by the promises of riches from the coalition of the original owners of the three lost items, departing Greyhawk for White Plume Mountain.
Search ye far and search ye near
You'll find no trace of the three
Unless you follow instructions clear,
For the weapons abide with me.
North, past forest, farm, and furrow,
You must go to the feathered mound.
Then down away from the sun you'll burrow:
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble.
'Cross cavern vast, where chain-links rattle
Lies Whelm; past waterspouts double.
Blackrazor then remains to be won
Underneath inverted ziggurat.
That garnered, think not that you're done,
For now you'll find you are caught.
I care not, former owners brave,
What heroes you seek to hire.
Though mighty, I'll make each one my slave
Or send him into the fire.
-- We will begin the adventure as the party, assembled by the promises of riches from the coalition of the original owners of the three lost items, departing Greyhawk for White Plume Mountain.
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This will be an adventure for 4-6 brave (and probably foolish) adventurers, at level 3.
Core PHB and Unearthed Arcana will be permitted sources of race/class/feats/spells, and for stats we're going to do it classic-style (roll 4d6, drop lowest).
For a free bonus feat, you can roll your attributes in place (that is, your first roll is assigned as Str, second Dex, etc...). You don't have to pick race/class until after you roll (that would be beyond mean).
Core PHB and Unearthed Arcana will be permitted sources of race/class/feats/spells, and for stats we're going to do it classic-style (roll 4d6, drop lowest).
For a free bonus feat, you can roll your attributes in place (that is, your first roll is assigned as Str, second Dex, etc...). You don't have to pick race/class until after you roll (that would be beyond mean).
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