I6: Ravenloft [ EDIT ]
This game has been retired! That means it's no longer being run.
Deadly, mysterious and ingenious, this campaign is built just like your enemy. An all-time favourite AD&D campaign converted to 5th.
Once I have added you in, head over to the forum and go to the Ravenloft thread to begin character creation (for those of you who haven't played on GP yet)
Setting: Greyhawk
Optional rules being used:
- grid map (when it's working)
- diagonal movement (every second diagonal costs 10ft)
- massive damage, DMG p273 - when you receive damage from a single source that equals half your hit point maximum, make a CON save...
- any actions in DMG. 'Overrun' and 'tumble' are a bonus action - very useful, so take note
Once I have added you in, head over to the forum and go to the Ravenloft thread to begin character creation (for those of you who haven't played on GP yet)
Setting: Greyhawk
Optional rules being used:
- grid map (when it's working)
- diagonal movement (every second diagonal costs 10ft)
- massive damage, DMG p273 - when you receive damage from a single source that equals half your hit point maximum, make a CON save...
- any actions in DMG. 'Overrun' and 'tumble' are a bonus action - very useful, so take note
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
Current starting level: 5 (6500 exp)
Starting GP: add 750
3 options for stat generation:
1. point buy/standard array (PHB)
2. roll stats, arranged (PHB). No re-rolling or low score safety net. Roll 4d6, 4d6, 4d6, 4d6, 4d6, 4d6 and drop the lowest when you arrange them
3. roll stats down the line, no swapping, to gain a bonus feat. At 1st level, you also gain the Lucky feat if your modifiers add up to less than +1, and the Skilled feat if you have no score above 13. Players using this method may trade ability score sets with each other. Roll 4d6 in seperate rolls, labelling each roll as Str, dex, con, int, wis, cha, and drop lowest of each 4 rolls. You must choose your race before rolling.
In all cases, use the character creation thread to roll for your character.
Rolling/standard increase allowed for HP (choose at each level, or stick with one if you prefer)
Please track your EXP, ammo, spell slots, expendable points (ki/sorcery etc.) and current HP on your character 'notes' section.
Add personality traits (1 positive, 1 negative, ideal, bond, flaw) to notes and you will be able to receive inspiration from the DM
Starting GP: add 750
3 options for stat generation:
1. point buy/standard array (PHB)
2. roll stats, arranged (PHB). No re-rolling or low score safety net. Roll 4d6, 4d6, 4d6, 4d6, 4d6, 4d6 and drop the lowest when you arrange them
3. roll stats down the line, no swapping, to gain a bonus feat. At 1st level, you also gain the Lucky feat if your modifiers add up to less than +1, and the Skilled feat if you have no score above 13. Players using this method may trade ability score sets with each other. Roll 4d6 in seperate rolls, labelling each roll as Str, dex, con, int, wis, cha, and drop lowest of each 4 rolls. You must choose your race before rolling.
In all cases, use the character creation thread to roll for your character.
Rolling/standard increase allowed for HP (choose at each level, or stick with one if you prefer)
Please track your EXP, ammo, spell slots, expendable points (ki/sorcery etc.) and current HP on your character 'notes' section.
Add personality traits (1 positive, 1 negative, ideal, bond, flaw) to notes and you will be able to receive inspiration from the DM
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