Exigency: The Old Guard [ EDIT ]
This game has been retired! That means it's no longer being run.
The phase beacon for a moderately-populated world has gone dead. Bad at the best of times, but a mysterious pre-Schism vault has just been discovered beneath the planet Valon's capital city. All the factions based there begin to jostle for power, insisting that whatever lies within the vault is theirs by right. The resident Mercenary League detachments conveniently forget the famous Vursoun Treaty and accept contracts against each other, thrilled by the prospect of unfathomably valuable relics. With off-world travel and communication cut, chaos reigns.
(This will be a playtest of the Exigency system! Expect the unexpected)
(This will be a playtest of the Exigency system! Expect the unexpected)
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For simplicity's sake, consider picking one of the following 25XP attribute/talent arrays:
4, 3, 2, 1, 1, 0 - Talent A +2, Talent B +1
3, 2, 2, 2, 2, 1 - Talent A +2, Talent B +2
3, 3, 2, 1, 1, 1 - Talent A +3, Talent B +1
4, 4, 1, 1, 1, 1 - Talent A +1
5, 2, 2, 1, 0, 0 - Talent A +2
4, 2, 1, 1, 0, 0 - Talent A +4
You will then have 3 aspect abilities (4 if you only have a single talent): choose which attribute each aspect uses. Try and describe what kind of passive/active abilities you'd like and we'll figure something out in the OOC thread!
You also have 5 Resource slots: Resources are very abstract, taking the place of inventory, reputation, background etc. You might opt to have one or two powerful Resources, or multiple minor ones. The more slots you dedicate to the Resource, the more impactful it'll be, but conversely the bigger the downside. Resources can grant stat bonuses and/or additional aspects, but in return boss characters/dangerous events can Compromise them and saddle you with unexpected penalties.
Remember that any talent can be used with any attribute, but note that an aspect can only be used with the attribute it's tied to. If a Resource grants an aspect, that aspect can only be used in conjunction with that Resource (i.e., a sword that grants a critical bonus won't let your kicks and punches benefit).
You can present your character stats however you prefer, but if you'd like a suggestion:
Name: and a title if you like, e.g., Bob Bobson the Berserker
Biography:
VIT:
STR:
AGI:
FOC:
WIL:
KNO:
Hit Points: (VIT+KNO)/2 + 5, potentially boosted by aspects too
Edge Points: 3
Talents: 1 or 2 out of Bio, Insight, Melee, Mobility, Psi, Social, Stealth, Tech. Remember that a talent is a fairly broad field and represents more than just skill!
Aspects: 3 or 4 with catchy names and a vague idea of what you want them to do
Resources: 5 slots in the form of "description [slots taken up]", things like "martial arts [2]" or "sharp knife [1]" or "infamous hitman [2]" or "heavy cybernetic implants [4]" and so on. The greater the number of slots, the higher their impact in both a positive and negative sense. Losing your knife is very different to losing your robotic limbs!
You can also see a more detailed breakdown of character creation in the forum thread.
4, 3, 2, 1, 1, 0 - Talent A +2, Talent B +1
3, 2, 2, 2, 2, 1 - Talent A +2, Talent B +2
3, 3, 2, 1, 1, 1 - Talent A +3, Talent B +1
4, 4, 1, 1, 1, 1 - Talent A +1
5, 2, 2, 1, 0, 0 - Talent A +2
4, 2, 1, 1, 0, 0 - Talent A +4
You will then have 3 aspect abilities (4 if you only have a single talent): choose which attribute each aspect uses. Try and describe what kind of passive/active abilities you'd like and we'll figure something out in the OOC thread!
You also have 5 Resource slots: Resources are very abstract, taking the place of inventory, reputation, background etc. You might opt to have one or two powerful Resources, or multiple minor ones. The more slots you dedicate to the Resource, the more impactful it'll be, but conversely the bigger the downside. Resources can grant stat bonuses and/or additional aspects, but in return boss characters/dangerous events can Compromise them and saddle you with unexpected penalties.
Remember that any talent can be used with any attribute, but note that an aspect can only be used with the attribute it's tied to. If a Resource grants an aspect, that aspect can only be used in conjunction with that Resource (i.e., a sword that grants a critical bonus won't let your kicks and punches benefit).
You can present your character stats however you prefer, but if you'd like a suggestion:
Name: and a title if you like, e.g., Bob Bobson the Berserker
Biography:
VIT:
STR:
AGI:
FOC:
WIL:
KNO:
Hit Points: (VIT+KNO)/2 + 5, potentially boosted by aspects too
Edge Points: 3
Talents: 1 or 2 out of Bio, Insight, Melee, Mobility, Psi, Social, Stealth, Tech. Remember that a talent is a fairly broad field and represents more than just skill!
Aspects: 3 or 4 with catchy names and a vague idea of what you want them to do
Resources: 5 slots in the form of "description [slots taken up]", things like "martial arts [2]" or "sharp knife [1]" or "infamous hitman [2]" or "heavy cybernetic implants [4]" and so on. The greater the number of slots, the higher their impact in both a positive and negative sense. Losing your knife is very different to losing your robotic limbs!
You can also see a more detailed breakdown of character creation in the forum thread.
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