Naatkinson's character
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Race: Muadra
Occupation: Caji
Money: 6 yules
Equipment:
Staff
Durlig
Backpack
Tauther Clothing
Torch
Characteristics:
Group One:
Constitution: 11
Social: 12
Color: 15
Isho: 17
Group Two:
Strength: 2
Education: 15
Learn: 16
Agility: 8
Group Three:
Speed: 8
Aim: 11
Spot: 17
Listen: 11
Derived Statistics:
Stamina: 11
Social: 12
Color Points: 38
Maximum Isho Points: 48
Strength: -1 Advantage, -1 Hit, -1 Injury Bonus
Max Lift: 20 lbs
Size: -1
Speed: 8
Friends: 2
Foci: 5
Common: 45
Agility: 2
Aim Bonus: 3
Skills:
Practical Knowledge Skills
Arithmetic: 12/Experienced
Current Events: 8/Familiar
Fauna Recognition: 12/Experienced
Flora Recognition: 12/Experiences
Geography: 12/Experiences
Geology: 8/Familiar
History: 12/Experienced
Lore: 7/Familiar
Traveler: 6/Familiar
Weather: 6/Familiar
Common Skills
Bureaucracy - 6/Familiar
Contacts: 6/Familiar
First Aid: 12/Experienced
Gaming: 6/Familiar
Getting Around: 6/Familiar
Hide in City: 12/Experienced
Information Search: 12/Experienced
Search: 12/Experienced
Silent Movement: 12/Experienced
Teach: 12/Experienced
Agility Skills
Jump: 4
Climb: 5
Swim: 5
Moon Skills
Desti: 10/Experienced
Du: 8/Experienced
Ebba: 10/Experienced
Gobey: 9/Experienced
Launtra: 10/Experienced
Shal: 8/Experienced
Tra: 8/Experienced
Dyshas
Deflector: 12/Experienced (redirect incoming orbs and bolts around you)
Shield: 12/Experienced (create force that reduces damage of a physical attack that would hit you)
Lightning Blast: 6/Familiar (blast a target with a bolt of plasma)
Light Orb: 6/Familiar (Form a ball of light)
Power Hold: 5/Familiar (bind a creature in place with fat bands of isho)
Healer: 5/Familiar (eliminates superficial wounds and restores stamina)
Faint: 6/Familiar (cause a creature to pass out)
Tumble: 6/Familiar (reduce damage taken from a fall)
Blinding: 5/Familiar (temporarily blind creatures with eyes)
Frost Bolt: 5/Familiar (blast a target with intense cold)
Melee Skills:
Staff: 10/Familiar
Withdraw: 10/Familiar
Defend Without Weapon: 10/Familiar
Ranged Skills:
Dysha: 10/Experienced
Crossbow: 5/Experienced
Occupation Skills:
Caji etiquette - 8/Experienced
Caji Entropy: 6/Familiar
Estimate Isho: 5/Familiar
Tra-Sense: 4/Familiar
Warp Stabilization: 4/Familiar
Writing: 4/Familiar
Iscin - Astronomy: 3/Familiar
Iscin - Physics: 3/Familiar
Iscin - Isho Weather: 4/Familiar
Background
I grew up in the city, where we moved around a lot to be closer to the doctors who cared for me. I contracted a nasty sickness early on in life which slowed the growth of my muscles. As a result I learned to run and hide from bullies, and spent most of my time practicing my Isho and reading/learning.
Upbringing: Did you know your parents? What were your parents' occupations? You get two additional skill points for skills that would have applied to a parent or adults who raised you. These could be applied to a new skill, or could increase existing skills that you have - it's what you picked up from them as a child.
Why did you leave home, or why did you stay? You can come up with an answer for this yourself, or you can roll randomly (1d100, and I'll tell you the results).
Siblings:
None
Friends:
1. Varyck
Varyck was a close friend of mine growing up, a Bronth of exceeding strength and loyalty. He watched over me when I could not because of my slow development. Not exceedingly intelligent he counted on Elvar and I to handle any intellectual problems that came his way. When Elvar and I began fighting he stopped speaking to either one of us until we can make up.
2. Elvar
Elvar was my closest friend growing up, a Muadra of similar intelligence and drive. We have always had a sort of friendly rivalry between us. Due to my physical limitations I spent more time honing my skills with Isho and eventually surpassed his skills. We have both been attempting to gain citizenship and our relationship has turned sour, as I tend to get better jobs than he. He is severely jealous of my success and, tired of his jealousy, I have begun specifically trying to gain citizenship before he does.
3. Dad
My mother died when I was very young, leaving my father to take care of me on his own. He was often gone, working long hours to provide for me. I was always close to him, enjoying our time together when he was home. He was always very protective due to my condition. When I told him that I was going to apply for citizenship it nearly broke him, he fought with me for a long time, saying that it was too dangerous with my condition to leave home. We haven't spoken very often since. I fully intend to take good care of him once I achieve my goals.
Fascination: There's something that draws you to adventure, an interest, passion, or motivation that fuels your willingness to brave danger and explore the unknown. What is it? Here's some ideas:
Learning, Power, and Isho/Dyshas are my passions
Adventures:
Racial Attitudes:
Though slow to trust, I am very open to other races and seek to understand each person based on their own merit.
Knowing each other: You know and get along well with at least one other PC. Describe how you met and what your attitudes are about that player character.
Rolls
Group 1 - (4d6, 4d6, 4d6, 4d6)
4d6 : (6652) = 19
4d6 : (5534) = 17
4d6 : (6542) = 17
4d6 : (6141) = 12
Group 2 - (4d6, 4d6, 4d6, 4d6)
4d6 : (1323) = 9
4d6 : (6436) = 19
4d6 : (4346) = 17
4d6 : (2111) = 5
Group 3 - (4d6, 4d6, 4d6, 4d6)
4d6 : (1416) = 12
4d6 : (6141) = 12
4d6 : (3566) = 20
4d6 : (3322) = 10
Max Isho - (3d6)
(464) = 14
Color Points - (2d6)
(62) = 8
Isho Weather - (1d6)
(6) = 6
Bureaucracy - (1d6)
(1) = 1
Money! - (3d6)
(231) = 6
Cost: 7
Prerequisites: Minimum COLOR and ISHO: 14, minimum AIM and LEARN: 10
Bonuses: +1 characteristic point
Skills:
- 2 Moon Skills (your choice) at 8/Experienced
- 2 Moon Skills (your choice) at 4/Familiar
- 2 dyshas at Experienced (ranks vary)
- 4 dyshas at Familiar (ranks vary)
- +1 to AIM bonus
- +3d6 max isho
- +2d6 color points
- Caji etiquette - 8/Experienced
Choose one of the following, then roll 1d6. If it's a 6, choose another:
- Isho Weather - 4/Familiar
- Bureaucracy - 6/Familiar
- Astronomy - 3/Familiar
- 1 weapon at Familiar
Rolling for leaving/staying at home!
Rolling for friends
Rolling for mom/dad
Rolls
Siblings - (1d6-2)
(2) - 2 = 0
Leave/Stay home - (1d100)
(23) = 23
Closeness with Friend 1 - (1d100)
(89) = 89
Terms Friend 1 - (1d100)
(21) = 21
Closeness Friend 2 - (1d100)
(91) = 91
Terms Friend 2 - (1d100)
(1) = 1
Mom - (1d100, 1d100)
1d100 : (12) = 12
1d100 : (28) = 28
Dad - (1d100, 1d100)
1d100 : (72) = 72
1d100 : (11) = 11
All that really remains for you to be game complete is to describe how you know the others in the introductions thread, and to choose your initial foci.
Will also learn by success....
One other question. How do I learn a new Dysha? Do I just attempt to use it and put a focus in it? Or is there a process?
Dysha
Desti
Flora Recognition
Fauna Recognition
Healer
Don't take these are guaranteed, may change before gameplay starts :)
To learn a new dysha, you must meet prerequisites, spend isho points to roll against COLOR, and then spend color points to roll against the Moon skills. If you accomplish all this, you gain the dysha at Familiar.
These are the prerequisites:
* - the PC must have the requisite Moon skill ranks
and
* - the PC must be taught by someone else with that dysha skill (or a "hishtin" (a boccord specialist in training muadra caji)
An exception to this is with dyshas that are "easy" difficulty. Those you can teach yourself, as long as you've observed the dysha in action.
Having met the prerequisites, you spend the isho you'd use to cast the dysha for a roll against your COLOR. There are situational modifiers to this roll: bonuses for teaching, penalties for dysha difficulty/complexity. Succeeding here means that you've understood the dysha well enough to try casting it.
Then you spend color points (remember those, from your derived statistics?) and more isho points to roll a check against each Moon skill that is required for the dysha. Here again you get situational modifiers to the rolls (it's easier with instruction). If you are able to succeed in all the required checks, you gain the dysha at Familiar (with possibly some bonus ranks, depending on how easy/hard it was to learn).
Which appeals to you more...an alien relic, or crystals?
It says that if we take the option to roll stats we should roll a d3 for each group of stats to distribute as we please (Page 50, under "Generating Characteristics by Rolling"). Should we also do this, or just skip it?