KickStarter has become a miniature version of the larger art world, and you're going to have good artists to support and bad ones (substitute "worthy" and "talentless" if you don't like the good/bad dichotomy applied to artists). Kickstarter is a patron model; backers pledge money to support an artist, like the Medicis supporting Renaissance painters. Part of the work a patron has to do is to discriminate between artists who can actually produce something when given patronage and those who can't. They also have to determine whether the artist actually needs patronage. Ideally, the patron supports only those artists who would not be able to produce their art without that patronage.
The correct response to a crowdfunding project from an established company is "Sorry, no" just as that is the correct response when an artist has no credibility in being able to produce the stated art. Unfortunately, there's no good way for Kickstarter to pre-screen artists who genuinely need patronage and those who don't, nor can they screen projects to determine their chances of producing art if funded. So that burden is entirely on the backers.
The presence of rewards at different levels of patronage is essentially marketing; it's a mistake to think that, as a patron, you are buying a product. You are not buying a product; you are investing in an artist. The rewards are a carrot to get patrons to invest in the artist.
So, yes, I think that projects run by established companies that don't really need the money should not be supported.
I also think that projects that produce art only for the patron rewards - that is to say, the entire goal is to produce art for the backers and no one else - should not be supported. That's not patronage of an artist; that's commission for a product.
Both of those are allowed models in Kickstarter - no good way to prevent them - but they absolutely should NOT be supported, by anyone.
In that sense, I disagree about Monte Cook games. It is an established company; nobody needs to back its projects anymore, because it has many ways of producing its material and collecting revenue, not least of which is its own e-shop. It's not a starving artist; it doesn't rely on your patronage as its sole income. Sure, it would
like to have your patronage, because writing novels is scary, and it might not take the risk to produce novels if not for getting advance money, and if there was a project just to back the novels, that might be more palatable. But it doesn't need to be backed for its games.
All that was different with the project that created
Numenera: Monty Cook was not a company then; he was an artist who was trying to strike out on his own after decades of working for other companies. It was a huge risk, and a game that he couldn't afford to produce on his own. Monty Cook Games - the company - was formed because he received so much patronage. That's a great success story! I love the company's games, but being on Kickstarter is really not the right venue anymore.
Patrons should answer two questions when considering a project on Kickstarter:
1. Do I want to support this artist?
and
2. Does this artist need my support?
All that said, anyone is free to disagree with me, and thousands will back each of these projects. Patrons can do what they like with their resources.
Last edited September 23, 2015 11:10 pm