Anyone need help with source material?

Sep 26, 2015 3:45 pm
It's not a requirement to own/buy Force and Destiny if you're not interest. I'm happy to help work with someone through character creation (or perhaps a player who has the material would be willing to help out as well). There are four templates in the beginner's game that I can make available if people are so-inclined.
Sep 26, 2015 6:03 pm
Probably take me a day or three to get a character made up. Have never played but I'll start poking through the book this afternoon.
Sep 26, 2015 6:24 pm
I'm looking at a Mirialan background ex-military that spent a lot of his time in the wilderness versus civil environment, careerwise leaning towards Seeker/Ataru Striker. Curious what everyone is picking for a force power if they're going that route or powers. Wanted to know in advance so we don't all pick the same powers. XD So kinda done, just have to build on the site and make last minute tweaks.
Last edited September 26, 2015 6:26 pm
Sep 27, 2015 2:02 am
Thinking of playing a Human Consular with a Healer specialization. More details as I figure them out in the next day or two.
Sep 27, 2015 5:29 am
Like Szemely, this'll be my first FaD character. I'll post any questions in this thread.
Sep 27, 2015 12:53 pm
I did find a character builder program although you need the books for all the juicy bits still which is good for FFG.
Sep 27, 2015 2:03 pm
Remnant says:
I'm looking at a Mirialan background ex-military that spent a lot of his time in the wilderness versus civil environment, careerwise leaning towards Seeker/Ataru Striker. Curious what everyone is picking for a force power if they're going that route or powers. Wanted to know in advance so we don't all pick the same powers. XD So kinda done, just have to build on the site and make last minute tweaks.
Remnant, since you weren't certain about Force power(s) I haven't accepted the character yet (as I don't know if that'll lock your ability to make changes). If there's no harm in accepting the character, let me know and I will.

I also notice that you had character sheet problems -- is this something we should report on the bug forums?
Sep 27, 2015 2:56 pm
Characters can still be edited after they are accepted. As GM, you still have the option to "remove character" if there are changes that aren't satisfactory (or, more likely, when a player drops out for whatever reason). But the player usually needs to be able to edit the character, for documenting additional skills, noting wounds, or just making a journal.
Sep 27, 2015 4:23 pm
I have but have not played the Beginner's Game. I'm thinking that I might just play Kaveri, if that's OK with you. I think her background appeals, and of course how could I resist a Seeker?
Sep 27, 2015 9:29 pm
@Falyryx, I picked Influence for the power since going with the background I thought it made sense, I figure if someone else wanted it though I'd pick something else. For my issue if you add more than one skill (the default) to the character sheet it wipes everything (at least at creation), I reported it under bugs haven't checked to see what K said for an update yet though. I also added in Morality under the Duty/Oblig sections since there's no place to input it on the sheet.
Sep 27, 2015 10:56 pm
Remnant says:
@Falyryx, I picked Influence for the power since going with the background I thought it made sense, I figure if someone else wanted it though I'd pick something else. For my issue if you add more than one skill (the default) to the character sheet it wipes everything (at least at creation), I reported it under bugs haven't checked to see what K said for an update yet though. I also added in Morality under the Duty/Oblig sections since there's no place to input it on the sheet.
Sounds good!
Sep 27, 2015 10:58 pm
spaceseeker19 says:
I have but have not played the Beginner's Game. I'm thinking that I might just play Kaveri, if that's OK with you. I think her background appeals, and of course how could I resist a Seeker?
No concerns here. Obviously unless someone picks Dao, that part of your background may not work (or might work if another player would like to fill the role of Force sensitive stow-away).
Sep 28, 2015 2:51 pm
fyi K fixed my issue. XD
Sep 28, 2015 5:07 pm
Oh since I won't be starting with a light saber maybe I'm the stow away if need be.
Sep 28, 2015 7:26 pm
I'm almost done making my character from the Force and Destiny Corebook. It will be a Twi'lek Sentinel (Shadow) with a motivation for Revenge.
Sep 28, 2015 8:06 pm
We could stick with the stowaway angle, but in my mind, it's not really necessary. The core of the relationship (as I see it) is that Kaveri has found someone who is more knowledgeable in the ways of the Force from whom she can learn. So that could work, too.
Sep 28, 2015 9:36 pm
I hope to have a character submitted tonight. Not knowing jack about Star Wars is making the whole background thing a little tough so it'll most likely be pretty generic.
Sep 28, 2015 10:17 pm
szemely says:
I hope to have a character submitted tonight. Not knowing jack about Star Wars is making the whole background thing a little tough so it'll most likely be pretty generic.
If you've not seen the movies and don't mind spoilers, there's a reasonable summary at sparknotes. I only skimmed it, but it seemed to have a good combination of detail and overview. The timeline for this campaign is somewhere between Episode IV (the original Star Wars movie) and Episode V -- or it could be considered to overlap with Episode V depending on the dates involved (there's a 2-3 year gap between the destruction of the Death Star and the subsequent Battle of Hoth).

Note also that if you haven't seen the movies and are interested in doing so, I highly recommend the Machete Order.
Sep 29, 2015 5:11 am
Submitted my Twi'lek Shadow. I hope I got everything alright. For saying that this was a very "easy" setup in the corebook, it really wasn't. Maybe in comparison to Shadowrun it was. In comparison to D&D it was quite a bit more complex.

I wasn't sure where to put my background stuff. I also had no idea what "Obligations" was for, it didn't mention that term in the Force and Destiny corebook.

My motivation is revenge against a sith lord that I was a slave under in the past. After escaping I vowed revenge against him and his kind. That drove me to the Shadow role. I spent all my starting money on a Vibrodagger, a concealable blaster, and some robes. Probably should have taken extra money, but I took 10 extra XP so I could some extra numbers bumps. I really boosted up my Cunning and Agility. I'm hoping to be pretty sneaky.
Sep 29, 2015 12:37 pm
@szemely Just look through the corebook or beta for Human to see starting stats and XP (110? Don't have the book one me) plus any bonus skills you start with, check out the Consular and the free skill points you get from your list, pick your specialization (didn't know if you meant a Consular with the Healer Specialization or the force power). Figure out what kind of person you wanted to be and pick skills that seem to fit. Then spend your XPs where you like, from my reading I believe your stats aren't really boostable past character creation without a lot of stock piling (new stat boost is the new amount times ten). Hope that helps. Also the character creator program helps also.

@ PhantomNimbus, the character sheet on Gamer's Plane is for Edge of the Empire so Obligations are something a smuggler,bounter hunter, pirate? might have. AoR has Duty we have Morality. I don't think anyone ever requested a different sheet. I actually forgot to put in my Plus and Minus motivations until you mentioned it and the background areas from character creation as well. Guess I'll put mine in the Notes area. I guess since you'd going sneaky you're looking at Coordination and Stealth right? I also took the extra XP option characteristics ain't cheap. D=

Am I the only one who thought Lightsabers are kinda pricey and probably hard to come by.
Sep 29, 2015 11:22 pm
Thanks, Remnant. This is giving me a harder time than it really should. :-)
Sep 30, 2015 2:31 am
Thanks @Remnant for helping the others out!

I asked K about the character sheet and it's on his list, but it's reasonably far down on his list to make it generic for any of the FFG Star Wars stuff -- so go ahead and just throw it into the Obligation/Notes section as you feel like.

@Phantom - I'll double check and review the character to make sure it looks hunky dory. Given this is my first time, it'll be a pretty cursory review. Given the time frame, the only two Sith Lords (due to the Rule of Two) are the Emperor and Darth Vader you could have been a plaything of the Emperor or Darth Vader, that's cool too -- feel free to weave that into your story line, if so. Otherwise, if you'd like it to be some nameless or other Dark Side user, definitely feel free to let me know.

@szemely - if you want any more realtime assistance, I can happily stumble through things with you. :)

@spaceseeker - can you add the relevant details from the pre-made character you're using into your character sheet?
Sep 30, 2015 3:45 am
Alright, I saw the PM you sent. I sent one back but I'll repost the jist here. I re-added everything and found out my error was adding two too many skills from my Shadow specialization. I thought it said I got a free rank in all specialization skills, when it is only two of them. I adjusted my character, and also tweaked my revenge hook to tie back to Vader. Since this is a one-shot I'm not too concerned with the long game. If we do another game after I may just make a new character from the total book set of the Star Wars RPG games.

Thanks again for adding up the XP and catching the error. This is one of the more complex character creations I've done. D&D 5e has nothing on this.
Sep 30, 2015 4:02 am
Agreed -- I think the concept is straightforward (spend XP) but you can spend it on So Many Things. And they kind of hide the whole "free rank" thing in the long descriptions of the classes. They could use a good summarization 1-sheet or callout that says "do X. get 3 free skill ranks from Y. get 2 from Z. don't forget to buy Force Powers if you want them since they appear WAY LATER IN THE BOOK" etc.
Sep 30, 2015 12:22 pm
Oggdude on the FFG forums has a creation tool for the PCs that was very helpful I thought which is what I used to build my character, I'll put the break out in the XP expenditure thread later tonight... and update my character's fluff.
Last edited September 30, 2015 12:22 pm
Sep 30, 2015 3:03 pm
At the moment, I can't submit a character to games. I have the character, but can't submit it.
There are clearly a few things that the introductory character folio for Kaveri doesn't have, though, and I'm not sure if these are things from EotE that don't apply, or if they're just things that were left off the simplified starting characters.

Morality I assume is a measure of light side/dark side, and starts for everyone in the middle at 50. Is that right?
Kaveri has a career of Seeker, but no specialization.
Motivations and Obligations are unclear to me; are these specific mechanically, or are they details from a character's background?

Kaveri has the following skills (all at 1): Coordination, Perception, Stealth, Survival, Vigilance, Ranged (heavy).
Sep 30, 2015 3:26 pm
It might take K a bit to do figure it out, I tried making a character for Shadowrun 5E when it was made available for S&Gs but it never was added, a few days later I had created 8-13 copies of the character (blank sheet though) so if you're reported it, the glitch should get worked out evnetually.

Morality is a FaD thing for Force users (Jedi). Starting is 50 and you can take an XP, money, XP-Money, +Morality, -Morality which further tailors how your PC as a Jedi is different, High and Low Morality I think does mechanical stuff also.

Kaveri is a Pathfinder for specialization although they didn't state as such (Pathfinder is the only one with the ability to have the talent advancement Grit out of the three trees).

Motivations is background fluff on all characters which since it's storybased is needed I'm guessing, Obligations and/or Duty is like Morality but for EotE and AoR. Technically they could be both fluff and mechanical state but I figure the GM wanted to go with Morality for all of us (Unless you're playing a straight up character from the EotE or AoR settings and not a force user from FaD (I'm assuming)).

As for the skills I'd have to look through the book but I figure those are the 'free picks'. Looking through the list you mentioned it doesn't make a lot of sense to me though, maybe I have to look at the races and they're different (I have two from race myself, 3 career, and two off specialization for free).
Sep 30, 2015 4:41 pm
Thank you; I clearly have more work on finishing the character than I'd thought.

I've noticed that others have a number for Morality, while Obligations in the games I've seen of EotE have been character hooks from their backgrounds that get "invoked" or activated for each session. That is to say, at the start of an EotE session, the GM rolls to see which character's obligation activates for that session, as in "Ah, Delfon, I see that your obligation 'hated rivalry with your brother' is going to come into play somehow this session," which adds a little direction for the chaotic events to come. Is that analogous to how morality is used in FaD? Do we as players have descriptors of our characters' specific moral attitudes that can then be invoked/played upon in a session, or is the description of one's morality just up to the GM to dictate based off of the number?
Last edited September 30, 2015 4:42 pm
Sep 30, 2015 5:12 pm
Obligations for a PC are things that shackle you to situation you have to deal with if you think about it, a high enough obligation means you're not able to do anything but deal with your obligation drama (every time you get out they pull you back in). With the game being story based it's a good thing I think meaning each adventure would be different depending on the group of PCs and what they're levels were at. Unless we have someone with a PC from the EotE we don't have to deal with the mechanics.

Morality affects your force powers and high morality gives you bonuses (I think there's a 80+ and 90+ range), low morality if you are not attempting to be a dark sided force wielding Jedi hurts you. So doing good deeds promotes better morality I figure which helps you in the long run with light aligned force powers (most of them are light side). After each session your morality can go up or down depending on what you did. I figure our motivations are toggle switches to our morality though. We picked a virtue and a vice for the most part so probably need a bit of clarification if it's in general or just us specifically the motivation deals with (standing by your virtue or promoting your virtue in others). I'd have to read the section again myself to give you a crunch answer on how it works but I don't have the book on me.

Oh yeah don't know if we're allowed to do this kind of thing but: https://www.youtube.com/watch?v=2KsusMbEdXk
Last edited September 30, 2015 5:54 pm
Oct 2, 2015 3:37 am
spaceseeker19 says:
At the moment, I can't submit a character to games. I have the character, but can't submit it.
There are clearly a few things that the introductory character folio for Kaveri doesn't have, though, and I'm not sure if these are things from EotE that don't apply, or if they're just things that were left off the simplified starting characters.

Morality I assume is a measure of light side/dark side, and starts for everyone in the middle at 50. Is that right?
Kaveri has a career of Seeker, but no specialization.
Motivations and Obligations are unclear to me; are these specific mechanically, or are they details from a character's background?

Kaveri has the following skills (all at 1): Coordination, Perception, Stealth, Survival, Vigilance, Ranged (heavy).
Looking at the skills for Kaveri -- I think she's a Seeker : Hunter (Stealth, Coordination are specialization skills) -- but Remnant's right about the talent (Grit) being a Pathfinder talent. I'm kinda confused -- I think you can go either route, and we'll call the skills "good" regardless.

Looking over the character sheet - it looks like Morality is ignored in this context. So I think you could choose to spend another 10 XP if you opted for a 50 Morality, or you could go for some of the other options (more credits, more morality).
Oct 2, 2015 12:37 pm
Had a minute to look at it since I remembered to bring my book for lunch and I'm eating breakfast. Premades don't follow standard char build but a custom build probably around background story (they have limited tree expansion plus they have skills from multiple specializations... unless this is how it actually works in which case D=)

Starting Race is 1/2/2/3/2/2 100XP
Free Perception Rank 1 & Pack Hunter (Assist Manuevuer gives 2 BD vs 1 Boost Die (BD or the baby blue die)

Seeker Career: Free Xenology, Pilot Planet, Pilot Space, Ranged Heavy, Survival, Vigilance (pick 3, the last three)
Specialization: Coordination/Ranged Heavy/Stealth/Vigilance or Medicine/Ranged Light/Survival
Brawn 20xp
Agility 30XP 40XP
It is possible to grab both for left over XP if there's a morality 50 to start.

Her Seeker Career Tree lists just Coordination, knowledge, piloting, ranged Heavy, Stealth, Survival, & Vigilance so maybe since the box set came out first they simplified things for the box set so the intros aren't as clunky? Or a further breakout was pushed for the baselined version for the corebook after play testing lessons learned and feedback on customization?
Last edited October 2, 2015 12:53 pm

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