Jan 18, 2019 10:47 am
So, a little back story. I may just possibly be the biggest Mortal Kombat fan out there.
I'm not necessarily very used to most RPGs. Most of my knowledge is more so reading than playing. So in other words, I have a lot of RPG books that I've bought and read over and over, but just recently started playing since I never really had people to play games with.
However, back to the topic at hand now, I've been working on a very in depth Mortal Kombat RPG for awhile now, and a lot of my free time goes into making this happen.
"Kritical Kombat RPG" is the name of the project.
I was going to keep it a secret until I was actually more polished up with the idea, but with the MK 11 reveal that happened earlier, I could not be more hyped for anything Mortal Kombat.
Here's where the RPG information starts.
Main focuses: Plans to include:So, after all of that, if you managed to read it all, I applaud you for taking the time, and I thank you. Feel free to give thoughts and such on the project. I know most details are kind of held back, but as far as the ideas, there is quite a bit involved. I'd always be up for some thoughts, ideas, help, criticism, or anything for that matter.
I'm not necessarily very used to most RPGs. Most of my knowledge is more so reading than playing. So in other words, I have a lot of RPG books that I've bought and read over and over, but just recently started playing since I never really had people to play games with.
However, back to the topic at hand now, I've been working on a very in depth Mortal Kombat RPG for awhile now, and a lot of my free time goes into making this happen.
"Kritical Kombat RPG" is the name of the project.
I was going to keep it a secret until I was actually more polished up with the idea, but with the MK 11 reveal that happened earlier, I could not be more hyped for anything Mortal Kombat.
Here's where the RPG information starts.
Main focuses:
[ +- ] Both Story and Fighting Focuses
I wanted a system that focuses heavily on both the Story, and the fighting aspect. Most of the RPGs I've read, have let one or the other slide by. Not to say they're bad, but just not what I would call a "fighting RPG."
[ +- ] Customization
Customization is a huge deal. In a world like Mortal Kombat where there are so many different kinds of characters made by the creators of the games, it's important to have enough content to make this possible for players of this as well. At the same point, most games that I've seen that have crazy customization, well they also can be confusing. Mutants and Masterminds for example is pretty complicated for someone that doesn't know what they're doing.
[ +- ] Easy to Use
Most importantly, most people I've tried playing RPGs with won't due to the fact that they're simply just not understanding how it works. A huge goal of mine is to take the complications out of it, and make it easy to use for people of any experience.
[ +- ] Finishers
I'll start with the obvious ones here. We're talking about Mortal Kombat, and it wouldn't be Mortal Kombat without Fatalities. So, yes, they'll be a part of it, but don't worry I have a way to make it so this can happen, but also not just have everybody be dead if you don't want to. As kind of an addition, I'll have a lot of the other finishers. This includes Animalities, Brutalities, Babalities, Friendships, Hara-Kiris, and even Multalities.
[ +- ] Combat System
I would go in depth here with how it's going to work, but I haven't worked out some kinks, and I don't want to say something that may change later on. I will say that Special Moves, and hand to hand combat, throws, Super Moves/X-Rays (which will now be called Fatal Blows after the reveal of MK11) are going to all be present. There will also be Enhanced moves, blocking, dashing, and more. And to put it simply, I'm working on what to my knowledge are more unique combat system mechanics.
[ +- ] Factions/Alliances
A huge part of Mortal Kombat is the relationships of characters. Mortal Kombat wouldn't be the same without the Lin Kuei, Shirai Ryu, Special Forces, Black Dragon Clan, etc. So these will be included.
[ +- ] Species (Races)
Working similarly to D&d styled Races, Species are in this as well. It'd be hard not to include this with the wide variety of species included in Mortal Kombat lore. From the Saurians, to the Wraiths, to the Humans, to the Shokans, you will be able to be anything you want.
[ +- ] Kombatants
And of course, the holy grail of it all. Mortal Kombat would not be the same without the likes of Sub-Zero and Scorpion. Or even better yet, an expansive roster of Kharacter sheets will be included.
From Mokap and Meat, to Shao Kahn and Liu Kang, I am going to do my best to make sure they all have their place.
Oh, and in case you're wondering, it wouldn't be the same without those guest Kharacters. Although these guys aren't my main focus, and won't be readily available from the start, they will make their way into the game at some point.
From Mokap and Meat, to Shao Kahn and Liu Kang, I am going to do my best to make sure they all have their place.
Oh, and in case you're wondering, it wouldn't be the same without those guest Kharacters. Although these guys aren't my main focus, and won't be readily available from the start, they will make their way into the game at some point.
[ +- ] Expansions
This is deep into the future, but I figured I'd include it nonetheless.
After everything is said and done, I plan on adding to the game. My main plan would be to make an Injustice Expansion being the easiest for me to port. Of course this will probably only be done if the Kritical Kombat RPG is popular to at least a few.
And maybe, even more so down the road, possibly expand into other areas of fandoms. A huge one for me would be Marvel, and then some other video game IPs (Not necessarily fighting game IPs either).
After everything is said and done, I plan on adding to the game. My main plan would be to make an Injustice Expansion being the easiest for me to port. Of course this will probably only be done if the Kritical Kombat RPG is popular to at least a few.
And maybe, even more so down the road, possibly expand into other areas of fandoms. A huge one for me would be Marvel, and then some other video game IPs (Not necessarily fighting game IPs either).
Last edited January 18, 2019 10:51 am