Sep 28, 2015 6:07 am
After playing in a game of "All Outta Bubblegum" here on Gamer's Plane, I love it so much that I forced it on a bunch of people at my weekly Game Night a week ago. I loved that so much that I'm thinking of running a game of it here.
The cycle is complete.
Anyone interested?
To refresh your memory, "All Outta Bubblegum" is a reference to the 80s science fiction movie "They Live" (in particular this part), which is so full of one liners and catch phrases that have been reused again and again in the intervening years (like the "Kick Ass and Chew Bubblegum," which was referenced in Duke Nukem 3D years later).
It's a simple system which uses a d10 and forces players to choose between being able to perform mundane actions or being able to perform superhuman feats of badassery.
This is the game, in its entirety:
All Outta Bubblegum - the RPG
This game is copyright 2001, Michael "Epoch" Sullivan and Jeffery Grant.
Characters in All Outta Bubblegum have one stat -- Bubblegum. It's technically a number which varies from 0 through 8, though the designers highly, highly recommend that you don't do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is, let's be blunt, proobably the only time you'd even consider playing this game.
Bubblegum always starts out at 8.
Resolution
Any action which does not fall under the broad category of "kicking ass" is resolved by rolling a d10. If the number rolled is equal to or less than the amount of bubblegum the character has left, then the character succeeds in his task.
Any action which falls under the broad umbrella of "kicking ass" is also resolved by rolling a d10. However, in this case, you wish to roll greater than the amount of bubblegum that you have left.
Losing Bubblegum
Whenever you fail a non-combat roll, you lose a stick of Bubblegum. You may also sacrifice a stick of Bubblegum before the roll to ensure success. Bubblegum also rates your damage. If someone else succeeds in a roll of asskicking against you, you lose one stick of bubblegum.
Zero Bubblegum
When you lose your last stick of bubblegum, you are officially all outta bubblegum. You may no longer attempt any kind of non-asskicking activity. Simple devices like, say, the handles of doors confound you (eerily enough, you have no problem field-stripping a .50 caliber machinegun to clear a jam in 15 seconds flat). However, you automatically succeed in any asskicking-related activity. you are a nearly unstoppable ball of bubblegum-less fury. When someone else succeeds in an asskicking roll against you, they roll a d10. If they roll a 10, you are knocked out. If they roll a 1 through 9, they've only succeeded in making you, if possible, even more angry.
However, bear in mind that it's relatively easy to trap a zero-bubblegum person in a situation he's totally incapable of dealing with.
The cycle is complete.
Anyone interested?
To refresh your memory, "All Outta Bubblegum" is a reference to the 80s science fiction movie "They Live" (in particular this part), which is so full of one liners and catch phrases that have been reused again and again in the intervening years (like the "Kick Ass and Chew Bubblegum," which was referenced in Duke Nukem 3D years later).
It's a simple system which uses a d10 and forces players to choose between being able to perform mundane actions or being able to perform superhuman feats of badassery.
This is the game, in its entirety:
All Outta Bubblegum - the RPG
This game is copyright 2001, Michael "Epoch" Sullivan and Jeffery Grant.
Characters in All Outta Bubblegum have one stat -- Bubblegum. It's technically a number which varies from 0 through 8, though the designers highly, highly recommend that you don't do anything so banal as write down a number, and, instead, pass out actual sticks of bubblegum to the players. This will also help when you play All Outta Bubblegum drunk, which is, let's be blunt, proobably the only time you'd even consider playing this game.
Bubblegum always starts out at 8.
Resolution
Any action which does not fall under the broad category of "kicking ass" is resolved by rolling a d10. If the number rolled is equal to or less than the amount of bubblegum the character has left, then the character succeeds in his task.
Any action which falls under the broad umbrella of "kicking ass" is also resolved by rolling a d10. However, in this case, you wish to roll greater than the amount of bubblegum that you have left.
Losing Bubblegum
Whenever you fail a non-combat roll, you lose a stick of Bubblegum. You may also sacrifice a stick of Bubblegum before the roll to ensure success. Bubblegum also rates your damage. If someone else succeeds in a roll of asskicking against you, you lose one stick of bubblegum.
Zero Bubblegum
When you lose your last stick of bubblegum, you are officially all outta bubblegum. You may no longer attempt any kind of non-asskicking activity. Simple devices like, say, the handles of doors confound you (eerily enough, you have no problem field-stripping a .50 caliber machinegun to clear a jam in 15 seconds flat). However, you automatically succeed in any asskicking-related activity. you are a nearly unstoppable ball of bubblegum-less fury. When someone else succeeds in an asskicking roll against you, they roll a d10. If they roll a 10, you are knocked out. If they roll a 1 through 9, they've only succeeded in making you, if possible, even more angry.
However, bear in mind that it's relatively easy to trap a zero-bubblegum person in a situation he's totally incapable of dealing with.