Recommendation -- post your XP spend here...

Sep 30, 2015 3:49 am
Hey all,

I've reviewed a couple character sheets, and it can be a little hard to divine how points were spent during character creation. Since we're all new to FaD (and possibly to FFG in varying degrees), perhaps it'd be helpful if people walked through character creation/point spending in a thread -- you can create a new thread for your character if you want, or follow up as a reply to here. This can help us all learn and make sure we're not missing something or misreading rule (or if we are, that we at least all misread it together!).

So, a potential example might be:

Morality 50, +10 XP
Human - 2 in all abilities, +110 XP
+ 1 rank in each of 2 different non-career skills
Warrior, Sii-cho Knight

Brawn 2->3 = 30 XP
Brawn 3->4 = 40 XP

Athletics rank 1 (career 1/3)
Perception rank 1 (career 2/3)
Cool rank 1 (career 3/3)
Athletics rank 2 ( specialization 1/2)
Lightsaber rank 1 (specialization 2/2)
Resilience rank 1 (race 1/2)
Ranged (Light) rank 1 (race 2/2)

Parry Talent = 5 xp
Toughened Talent = 5 xp
Enhance basic Force power = 10 XP
Move basic Force power = 10 XP
Lightsaber rank 2 = 10 XP

Total XP spent = 30 + 40 + 5 + 5 + 10 + 10 + 10 = 110 XP
Sep 30, 2015 4:32 am
Though we already discussed mine I'll post it here for example sake as well. It was easy to mix up what skills you got for free at games start. Here is my breakdown:

Morality 50, +10 XP
Twi'lek, +100 XP
+ 1 rank in Deception or Charm
Sentinel, Shadow

Agility 2->3 = 30 XP
Agility 3->4 = 40 XP
Cunning 2->3 = 30 XP

Deception rank 1 (race 1/1)
Computers rank 1 (career 1/3)
Deception rank 2 (career 2/3)
Stealth rank 1 (career 3/3)
Skullduggery rank 1 (specialization 1/2)
Stealth rank 2 (specialization 2/2)

Slight of Hand (specialization force skill) = 5 xp
Codebreaker (specialization skill) = 5 xp

Total XP spent = 30 + 40 + 30 + 5 + 5 = 110 XP

[ Note to GM: I changed one of my skills. Knowledge (underworld) with skullduggery. It makes more sense to have skullduggery. ]
Last edited September 30, 2015 4:34 am
Sep 30, 2015 4:41 pm
I have the ins and out for why I went what I did if interested and I can add but that just makes it a long post.
Meta-crunch:
Morality 50, +10 XP option
Mirilian - Starting Stats 2-3-2-1-2-2 +100XP
+ 1 rank in each Cool & Discipline
Seeker, Ataru Striker
Total XP = 110XP

Brawn 2->3 = 30 XP
Cunning 1->2 = 20 XP
Presence 2->3 = 30 XP

Vigilance rank 1 (career 1/3)
Survival rank 1 (career 2/3)
Xenology rank 1 (career 3/3)
Coordination rank 1 ( specialization 1/2)
Perception rank 1 (specialization 2/2)
Cool rank 1 (race 1/2)
Discipline rank 1 (race 2/2)

Conditioned Talent = 5 xp
QuickDraw Talent = 5 xp
Influence basic Force power = 10 XP
Ranged - Light = (5+5) 10 XP Non Career

XP Spent for creation 30+20+30+5+5+10+(5+5) = 110 XP

Update: GM rewarded 10 XP
Spent on Quick Strike Talent
Last edited November 4, 2015 8:20 pm
Oct 1, 2015 12:58 am
Awesome idea to post this stuff and I'm going to take it a step further by posting everything up to the XP spend point.

1. Determine Background
- Comfortable with Tech
- Pragmatic Power
- Fleeing the Empire
2. Morality
- Start at 71. No other gains.
- Mercy - Weakness
3. Species
- Human
- Brawn: 2
- Agility: 2
- Intellect: 2 -> 3 (gain from below)
- Cunning: 2 -> 3 (gain from below)
- Willpower: 2
- Presence: 2
- Wound Threshold: 10 + Brawn
- Strain Threshold: 10 + Willpower
- Starting Experience: 110 XP
- One rank in two different non-career skills.
4. Career
- Consular (Cool, Discipline, Knowledge(Education), Knowledge(Lore), Leadership, Negotiation)
- 1 free rank in three of these.
- Force Rating of 1.
5. Specialization
- Healer - One free rank of Discipline, Knowledge(Education), Knowledge(Xenology), Medicine
- 1 free rank in two of these.
6. Invest XP (110XP)
- 30 Cunning 2->3 (30XP)
- 30 Intellect 2->3 (30XP)

- Perception 0->1->2 (Human non-career skill choice - 10XP)
- Ranged-Light 0->1 (Human non-career skill choice)
- Discipline 0->1 (Consular)
- Cool 0->1 (Consular)
- Negotiation 0->1 (Consular)
- Medicine 0->1->2 (Specialization - 10XP)
- Discipline 1->2 (Specialization - Is this allowed?)

- Surgeon Talent (5XP)
- Physician Talent (5XP)
- Force Power: Heal (15XP)



So, as far as equipment goes, what type of stuff would a consular have?
Last edited October 2, 2015 4:32 pm
Oct 2, 2015 2:15 am
Hmmm, totally missed that I could do that. I suppose I'd want to go with the Heal/Harm tree to match my other stuff. Cost is 15 though, so I'll stick with what I have for now. (Learn as I go).
Oct 2, 2015 2:24 am
I passed on force powers for now because I really wanted to up my base stats. Character creation is the only time you can add points into your base stats. Once those are set they are set.

Although technically Sleight of Hand is a force power, but a Specialization one.
Last edited October 2, 2015 2:24 am
Oct 2, 2015 2:46 am
Szemely,

Is your perception to 2 really 20XP + human non-career? Wouldn't it be 2 x 5 + 5 = 15XP? If so that might leave you with 5 XP left over for a 0-1 in a career skill?

Also, medicine from 0 -> 2 - you have 1 from specialization and then it's a career skill so to go from 1 to 2 should just be 2 x 5 = 10 XP. I think that frees up 10XP.

Yes, you can take Discipline to 2 (no skill can be greater than rank 2, but no rule against using your Healer + a bonus skill to get to 2).

So I think you have 15 XP remaining.

Remnant, did I get that costing right?
Oct 2, 2015 4:31 pm
Ah, I see what I did wrong. Was treating the skills like they were characteristics as far as XP expenditure.

For perception I hit rank 1 for "Human", so I think the jump to 2 would only cost 10. Either way, with 15 I will take the Force Power Heal/Harm and then break even (or have 5 left depending on the Perception thing).

Thanks for the help!
Oct 2, 2015 10:03 pm
Because Perception isn't a Career or Specialization skill, I think it costs the extra 5XP (so 10+5). I could be wrong though!
Oct 2, 2015 10:04 pm
Gang -- sorry this is taking time, but good to get our characters sorted. In other news my mom had some surgery earlier this week with some complications. That plus my business travel means I've been a little scattered this week! hopefully we'll get the characters finalized soon and we'll kick it off!
Oct 3, 2015 1:42 am
No worries. Such is the crux of play by post. Even in an extended time format like this life makes it hard to stay on it. I've had similar issues GMing my other games. :)
Oct 3, 2015 12:57 pm
I agree don't rush on our account, I enjoy playing game and all but your life should take priority man. Better to take time for yourself and all of us to figure things out versus we jump in and get confused easily on what's going on.
Nov 4, 2015 6:59 pm
XP expenditure breakdown. I assumed the +10 XP was added on top of the 110 human starter XP. Let me know if I got that wrong.

Edit: I swapped out the Move force power tree for the Enhance tree. Decided it made more sense for the character.

Morality 50, +10 XP
Human - 2 in all abilities, +110 XP
+ 1 rank in each of 2 different non-career skills (Discipline, Lightsabers)
Warrior, Aggressor

Brawn 2->3 = 30 XP
Agility 2->3 = 30 XP
Willpower 2->3 = 30 XP

Brawl rank 1 (career 1/3)
Melee rank 1 (career 2/3)
Survival rank 1 (career 3/3)
Coersion rank 1 ( specialization 1/2)
Ranged (light) rank 1 (specialization 2/2)
Discipline rank 1 (race 1/2)
Lightsabers rank 1 (race 2/2)

Toughened Talent = 5 xp
Intimidating Talent = 5 XP
Enhance basic Force power = 10 XP
Melee Rank 2 = 10 XP

Total XP spent = 30 + 30 + 30 + 5 + 5+ 10 + 10 = 120 XP
Last edited November 5, 2015 12:18 am
Nov 4, 2015 7:04 pm
I don't have my book with me, but this looks good. The only thing I'm uncertain about is Coercion rank 2 -- is that part of the specialization benefit (e.g. you start with rank 1 and then took a spec skill to up it to 2)?
Nov 4, 2015 7:07 pm
falryx says:
I don't have my book with me, but this looks good. The only thing I'm uncertain about is Coercion rank 2 -- is that part of the specialization benefit (e.g. you start with rank 1 and then took a spec skill to up it to 2)?
Typo. Corrected.
Nov 4, 2015 7:08 pm
Coercion is a skill for the warrior specialization, so one of those could be the free choice for that, and then bumped to 2 for the cost. But I'm not quite sure where tuk placed those free ranks. Nevermind. He corrected it. :)
Last edited November 4, 2015 7:09 pm
Nov 4, 2015 8:21 pm
updated my post since not everyone can see character sheets.
Nov 15, 2015 6:16 pm
Sorry for the delay; I'm doing my character work here.
Quote:

Each character should roll 1d10. Subtract from that number any conflict you may have been given by me (I would have done this through a note to you) and add the result to your Morality. Let me know if you have questions.

The following XP rewards are made:

Urik: 10 XP (this is at your discretion - I don't want you to fall too far behind the rest of the party, if you prefer to not take it you may opt not to do so).
Heyop: 10 XP
Dagger: 10 XP + 5 bonus XP for being a reckless/enthusiastic character who was very true to form.
Csillag: 10 XP
Kaveri: 10 XP

Kaveri - please also pick an emotional strength and emotional weakness (CRB Page #50).

Once you guys have had a chance to talk about what you're doing (and I'll give you some room to back-and-forth if you want) I'll lock the thread and open the next phase of the story in a new game thread.
I also had not finished my XP work from character creation, since I'd just used one of the starter set characters, who didn't have morality or talk about starting XP at all. Falryx has helped me with this.

Kaveri had a starting morality of 50, as usual. Then falryx tells me there's the 10 XP that comes with that, plus 10 for halfway, plus 10 for final adventure, for a total of 30 XP. Rolling for morality, emotional strength, and emotional weakness.

Kaveri is apparently a Hunter specialization of the Seeker class. This means that she has a few career skills that were not listed in the starter set version of her character sheet: Knowledge (Xenology), Piloting (Planetary and Space), which just means that she gets a discount on spending XP to gain these skills later.

I'm not really sure how the specialization talent tree works: do I have to choose one of the four "top" items as the start of the tree, and can then only move down, following the "path" or "branch" of that one tree? For instance, Kaveri's tree is on page 56. It looks like I could choose Rapid Recovery, Hunter, Expert Tracker, or Toughened. If I pick Hunter, does that mean I am in that track, and cannot subsequently pick Rapid Recovery? Or does it just mean that I could pick Toughened (5), and then, in order to take Toughened a second time, I would have to either take Rapid Recovery (5) first, or take Hunter (5) AND Expert Tracker (10) to "unlock" that second Toughened?

Rolls

Morality change - (1d10)

(6) = 6

Emotional strength, weakness - (1d100, 1d100)

1d100 : (74) = 74

1d100 : (12) = 12

Nov 15, 2015 8:13 pm
Talent trees allow you to buy any skill at the top rank at any time. A skill further down may only be purchased if one or more of the upstream skills have been purchased. So, for example you could buy all four top skills at (I believe) 5xp apiece for 20XP. Or you could buy two at the top and one of the second rank (for 10XP) with the same 20 XP spend.

Make sense?
Nov 15, 2015 8:14 pm
I'm away from my books and operating on memory. If that doesn't help I'll post again tonight!
Nov 16, 2015 3:39 am
Okay. In the CRB seeker:hunter is on 88.

Spaceseeker, reviewing your scenario you have it right at the end. You can take Toughened Rank 1 (5) and then take Rapid Recovery (5) and Toughened Rank 2(10). Your total spend would be 20xp. You could take Hunter Rank 1 (5) and Expert Tracker Rank 1 (10) and Toughened Rank 2 (10) if you wanted. This would have your total spend be 30 xp. You could easily add another rank of expert tracker for just 5 xp.

Make sense?
Nov 16, 2015 4:44 am
I should stop making page references; I have the beta rulebook, rather than the final version.

OK, thanks for the verification. Here's what I'm selecting:
Rapid Recovery (5), Hunter 1 (5), Expert Tracker 1 (5), Toughened 1 (5), and Hunter 2 (10).
Nov 16, 2015 5:15 am
Acknowledged!

Time for me to read up on 'em.
Nov 16, 2015 5:24 am
On strength and weakness, spaceseeker, you should pick 74 or 12. The strength and weakness are coupled to make the most sense. On the other hand if the way you rolled works for you, let's do that. So:

Ambition/greed
Love/jealousy
Ambition/jealousy
Nov 16, 2015 7:52 am
Ah, I see! I'll go with Ambition/Greed, because I am currently playing a character in another game where the love angle is a big complication. I'm also playing a greedy character in yet another game, but that hasn't come into play so much yet.

Now I just need to figure out what Kaveri's Ambition is...
Nov 16, 2015 2:57 pm
FYI: I declined the XP for Urik. He didn't really participate in any of the action, and I feel like he belongs at the level he is for now.

I'm not worried about falling behind. I think Urik should be a bit behind everyone both on an RP level (he's quite young) and on a practical game level (he missed the action, so no XP yet).
Nov 16, 2015 4:23 pm
Idk, he stomped Malefax's corpse quite handily.
Nov 16, 2015 8:48 pm
I ended up spending 15XP to raise Csillag's Medicine Skill from 2 to 3.
Jan 28, 2016 9:22 pm
Of the 20 xp we just got, I spent 10 of it to get my Well Rounded skill. That lets me add in two new career skills. I added Ranged (Light) and Piloting (Space) to my list. I then raised each of the ranks of those from 0 to 1, which was my other 10 XP.

20 xp spent total.
Jan 29, 2016 1:00 am
I'm going with:
Spending 05 XP Rank 1 Athletics
Spending 05 XP Rank 1 Coordination
Spending 10 XP Rank 1 Dodge Talent
Spending 15 XP Rank 2 Quick Strike Talent

All XP used at this point.
Jan 29, 2016 2:46 pm
He question, could I retcon my last XP spend? I just realized I can spend XP to get into a new career specialization. I was thinking of expanding out. Or is it too late at this point?

If I still can I'm just going to sit on my 20 XP for now, I need another 10 to get into what I want. I want to go for the Seeker: Ataru Striker. I would need to spend 30XP to get the non-career specialization.

I mostly want to be able to use a lightsaber decently, so I need to work towards the Ataru technique so I can use my Agility for Lightsaber instead of Brawn. A build more suitable to my characters stats.
Last edited January 29, 2016 2:52 pm
Jan 29, 2016 4:23 pm
AS is pretty sweet, but since we don't have Light Sabers and skills he's still a really good first striker
Jan 29, 2016 5:08 pm
Mostly since we are working towards lightsaber I want to work my way towards that, otherwise even when I get one it will be pretty useless in my hands since my Brawn is so incredibly low. I'm great with guns, and eventually I'm going to still do the upgrade I tried to do here where I can bump two skills, so I could up my lightsaber skill too.

I'm trying to actually plot out a slight build shift for this character to at least make me capable with the lightsaber at some point. Probably still a shoto, hopefully two if we can work it out eventually.

Also, I should have looked through the Shadow skill tree to start, didn't realize it was pretty much just hiding and hacking based. Not really much fun actionable skills in that tree. So this will give me a "fun" skill tree to work with too.
Last edited January 29, 2016 5:15 pm
Jan 29, 2016 5:59 pm
I need to pore over the rulebook a bit, but I'm thinking of taking some sort of technical specialization. We don't have much of that, and I've got a notion that Urik would be digging around and learning a lot as we repair and upgrade the temple. He may have some interest in a slightly more elaborate lightsaber too.

Aggressor is a great combat specialization, but I'd like him to have a little more versatility. Some computers and mechanics might go a long way on that front.

Oh man, I didn't do this on purpose, but I just realized that I basically built out a young Kylo Ren. Rage and angst...oops XD
Jan 29, 2016 6:18 pm
We've now been canonized. Too bad Urik is going to fall to the dark side.
Jan 29, 2016 6:26 pm
I recently read the Sith Code for the first time.

Peace is a lie, there is only passion
Passion gives me strength
Strength give me power
Power gives me victory
Victory breaks my chains
The Force shall free me


First time I read it, I got chills. It scares me because its a credo I could get behind. So, depending how Urik's life goes, he may fall to the dark side. Compassion vs. Hate. Right now, Hate is most dominant in his heart. He still hates Malefax. But, now that the object of that hate is dead, the hate has turned inward, and he hates himself. This is part of why he's so attached to that sword. It has become talismanic. It is the physical representation of his parents' death, his hatred for the responsible party, and his own guilt, which has become internalized self-hate.

We'll see where it all goes...
Last edited January 29, 2016 6:28 pm
Jan 29, 2016 6:29 pm
Strangely that seems like a very motivational quote. If only they would realize their code doesn't actually advocate killing innocents they may not be such bad dudes.
Jan 29, 2016 6:36 pm
PhantomNimbus says:
Strangely that seems like a very motivational quote. If only they would realize their code doesn't actually advocate killing innocents they may not be such bad dudes.
Right, so that has become a dilemma for me in my thinking about the light and dark sides of the force in general. In the films, all we see is the depths of horror the dark side send people to; Anakin to Darth Vader, the infiltration and betrayal of Darth Sidious, the horrible practices of the Empire.

But there are canon worlds, like Dathomir, where force users wield the dark side and have a functioning society. Now, that society has its problems; constant conflict, tribal wars, slavery, ritual killing, etc. For that matter, the Empire is a functioning society, just an authoritarian one. Not that I advocate any of that, but it lends a bit more depth to the "good guys vs. bad guys" ideal of the original trilogy.

The Force Awakens has placed an interesting spin on things too. Kylo talking about feeling "the call to the Light Side" and trying to resist it. Curious to see where that all goes in future films/canon.
Jan 30, 2016 4:24 am
Heads up for DM. I already reverted my character sheet. So I still have 20xp. Dropped the skills and talent.
Jan 30, 2016 5:14 am
I'm going to hold of expending mine for now. Saving up for the future.
Jan 30, 2016 5:25 pm
Friar_Tuk says:
I'm going to hold of expending mine for now. Saving up for the future.
After looking through the book a bit I'm going to do the same for Csillag.
Jan 30, 2016 9:57 pm
I should have done the same sooner. :)
Jan 31, 2016 9:59 pm
PhantomNimbus says:
He question, could I retcon my last XP spend? I just realized I can spend XP to get into a new career specialization. I was thinking of expanding out. Or is it too late at this point?
Absolutely you can retcon your spend.
Jan 31, 2016 10:02 pm
PhantomNimbus says:
Also, I should have looked through the Shadow skill tree to start, didn't realize it was pretty much just hiding and hacking based. Not really much fun actionable skills in that tree. So this will give me a "fun" skill tree to work with too.
Something to keep in mind -- your Force power is 1. In order to get more Force dies (and more power) you need to have a non-lightsaber specialization. So Shadow will enable to to increase your power in the Force, whereas something like Ataru Striker will just help you with combat foo.

Turns out both are super important, just for different reasons. :)
Jan 31, 2016 10:03 pm
I always thought the part of the 'prophecy' of the 'balance' in the Force was meant to be just that. That supposedly a way to use some of the emotion -- plus the calmness of the jedi -- would work together to create someone who was truly badass and not evil and who hadn't tried to disconnect their emotions.
Feb 1, 2016 12:29 am
Remnant says:
I'm going with:
Spending 05 XP Rank 1 Athletics
Spending 05 XP Rank 1 Coordination
Spending 10 XP Rank 1 Dodge Talent
Spending 15 XP Rank 2 Quick Strike Talent

All XP used at this point.
After consideration and noticing my error I can't buy rank 1 if I already have rank 1 pf Coordination so I would not like to spend XP on it since I already have it.
Feb 1, 2016 6:07 am
falryx says:
PhantomNimbus says:
Also, I should have looked through the Shadow skill tree to start, didn't realize it was pretty much just hiding and hacking based. Not really much fun actionable skills in that tree. So this will give me a "fun" skill tree to work with too.
Something to keep in mind -- your Force power is 1. In order to get more Force dies (and more power) you need to have a non-lightsaber specialization. So Shadow will enable to to increase your power in the Force, whereas something like Ataru Striker will just help you with combat foo.

Turns out both are super important, just for different reasons. :)
I guess the double specialization should help me out then in the long run. :)
Feb 1, 2016 4:57 pm
A question for the group regarding mechanical party balance: I was thinking of taking the Artisan Specialization, but it will cost me 20 XP just take it as its in a different career (why I was saving it for now).

I'm wondering if anyone is optimized (or planning to optimize) as a pilot? There's a Starfighter Ace specialization under Warrior, which I could take now and gain some benefits from. Whadda you guys think? Want the moody teenager driving? I feel like its good to have one party member who is really good at piloting. There's so many places where it can come up.
Feb 1, 2016 5:48 pm
I thought they were 20 in your career specialization and 30 for the non career specializations (this being the first they get more expensive after that). I'm not really sure what everyone is thinking of doing with their character in truth. I was actually looking at two other non career specializations after I move through a few more of the talents in my tree.
Feb 1, 2016 5:52 pm
You're correct, typo. I'm thinking I'm gonna go for the Ace specialization next. Should be fun. I've got Kylo's moody emo attitude down, now I just need to build out Anakin's pilot skills and I've got all my well intentioned light-side-turned-dark-side character archetypes covered ;)
Feb 1, 2016 6:11 pm
I spent the 20 XP to take the Starfighter Ace. Please let me know if anybody had dibs on the piloting role. It seemed like nobody was particularly keen to jump on it when the ship thing was brought up.
Feb 2, 2016 4:29 am
Check with Spaceseeker -- as it's Kaveri's ship she'd have to be comfortable having some kid drive it. ;)
Feb 2, 2016 4:31 am
falryx says:
Check with Spaceseeker -- as it's Kaveri's ship she'd have to be comfortable having some kid drive it. ;)
For sure. Door is still open, as taking the specialization does nothing for me mechanically. I'll just pull it off the table if Spaceseeker want to claim the pilot roll and save my xp as originally planned.
Feb 2, 2016 8:32 am
I'm already plotting outside my career to gain stealth and hacking bonuses from Shadow, as well as the agility based light saber fighting form of the Atrau striker. It's a lot of me upcoming XP, but it should be worth the split and give me a useful melee attack with my light saber once we can craft them. 30 just to get into the new career and specialization is kind steep but I also will get a few new career skills that should compliment everything once I can put some points into them.
Feb 2, 2016 12:09 pm
There's a lot of different options especially when you consider outside your career path, I don't think I'll be finishing my career spec anytime soon myself though plus I wanted to buy into my force talent tree and open up some others. I've been looking at the Mystic's Seer and/or the Guardian's Soresu Defender for synergy but I don't know if Falryx will let us use splat books if he doesn't have them I might find a more interesting option there, Keeping the Peace is out for Guardians but the Seeker splat book comes out end of July (Savage Spirits). There's a lot of choices regardless of what you want to do... maybe they'll be dropping one for the Mystic also. It was so easy to buy the 5 & 10 XP spec tree talents... now it's all complex and dynamically strategic... DX
Feb 2, 2016 6:22 pm
I'm okay using extended rulebooks. It's safe to assume I have them, or can easily acquire them under duress. :) Pretty sure I have Keeping the Peace, as an example.
Feb 2, 2016 6:29 pm
Tell me if Power Nexus is something I should purchase...
Feb 2, 2016 6:37 pm
I'll definitely buy it. Seems like a must-have for a Force user campaign sourcebook.
Apr 27, 2016 4:10 am
Hey, so I've accumulated a good pool of XP and finally made my hopeful tweaks to Dagger. I had a good number of XP to spend so I bought my way into the Ataru Striker tree under Seeker. Since this wasn't within my career it was 30 XP. I had enough left over to purchase Jump Up in the Ataru Striker tree, as well as the Ataru Technique, so my lightsaber attacks now use my Agility modifier, instead of Brawn. That was 15 more XP.

When I took Ataru Striker I also gained Athletics, Coordination, Lightsaber, and Perception as career skills. I then used my remaining 5 XP to bump my Lightsaber (Agility) skill from 0 to 1.

I'm finally capable in close quarters combat!
Apr 27, 2016 2:29 pm
Falryx approved me to trade in the Ace Specialization for the Shii-Cho Knight Specialization. It makes more sense for how Urik is developing. Depending on how the party dynamics work out moving forward, I may still invest in Ace or at least some Piloting ranks.

This time around, I saved my 10xp. Add that to my 20xp to get 30 total to spend.

I spent:
5 to take the Toughened Talent from the Shii-Cho tree (+2 Wounds)
10 to take 2 ranks of the Parry Talent from the Shii-Cho tree (take 2 Strain to reduce damage of melee attack by 2+ranks in Parry)
10 for the Sense Advantage Talent from the Aggressor tree (Once per session, add 2 black to one NPC skill check)
5 to take one rank in Lightsaber.

Urik is shaping up into a strong, aggressive fighter with a new motivation. His previous motivation was Revenge, but Dagger killed Malefax, so that revenge was denied Urik. He has refocused and now wants to rid the Galaxy of those like Malefax; he wants to hunt Dark Force Users. This went in a slightly different direction than I was planning, but I'm pretty happy with it.
Apr 27, 2016 2:35 pm
Remnant says:
Tell me if Power Nexus is something I should purchase...
I've got this book, by the way. I think it's super helpful to me as a GM, but I don't think it adds value to a player. There's a couple more character races in it (none of them particularly speak to me). The new equipment is all either artifacts (e.g. something players probably shouldn't get) or non-Force items (e.g. it doesn't have a bunch of new lightsaber mods, etc.). And there aren't any new powers or insights into the Force, per se.

I've used it extensively to model the tests you guys are going through, but as a player -- I don't think it's worth the $$ unless you intend to GM Force and Destiny one day.
Apr 27, 2016 2:40 pm
falryx says:
I've used it extensively to model the tests you guys are going through, but as a player -- I don't think it's worth the $$ unless you intend to GM Force and Destiny one day.
Agreed. I own it as well, but I bought it specifically for a couple GM reasons. I am running a game here on GP that is a sort of Indiana Jones themed game. None of the PCs are force users, but the NPC they work for is an archaeologist searching for lost Jedi artifacts. I will also likely be running an F&D campaign for my face to face group in the future.
Apr 29, 2016 6:55 pm
Purchasing Additional Specialization outside my career Mystic Seer -30XP. Rank 1 Light Saber -5XP.
Apr 29, 2016 6:57 pm
Remnant says:
Purchasing Additional Specialization outside my career Mystic Seer -30XP. Rank 1 Light Saber -5XP.
Intriguing! Heyop goes Mystic is an interesting twist!
Apr 29, 2016 7:04 pm
Well they did say learn to use the Force... This specialization works the best I think from the ones available for what I figure he would move towards.
Apr 30, 2016 4:54 am
I mostly just looked for what allowed me to use agility for my light saber. :)
May 5, 2016 3:06 pm
Spending 10xp to take the first rank of Control for the Enhance force power tree. This allows Urik to take the Force Leap action and leap to any location in short range.

Spending 5xp to take the first rank of Control tree allowing Urik to use the Enhance power on Resilience checks.
May 5, 2016 3:25 pm
Spent 10 xp in the Ataru Striker Tree. 1 Rank in Parry, and Quick Draw.

Still have 5 XP left I'm looking into spending at some point.
Dec 29, 2016 7:09 pm
Hi all. Thanks for having me.

I'll be putting a character together tonight, but was wondering if you had any suggestions or if the group had any holes (skill wise) that might need to be filled.
Dec 29, 2016 7:13 pm
Csillag is Human Consular with a Healer specialization if that helps. She's very good at getting knocked unconscious during combat.
Dec 29, 2016 8:05 pm
I'm toying with Sluissi Guardian Armorer. Gives us a mechanic but a secondary fighter too. He could even do some rudimentary slicing in a pinch. With a high enough intellect he could even revive the healer when she gets plunked on the head mid-fight.

I assume we are not in possession of lightsabers, is that correct? Just wondering so I can allot skill points more wisely.
Dec 29, 2016 8:07 pm
Csillag has a light saber that she built as part of the adventure to this point. So far it hasn't gotten any use.
Dec 29, 2016 8:28 pm
The three remaining characters each have a lightsaber as a result of stuff we've done over the past year or so (has it been that long?!)
Dec 29, 2016 8:41 pm
September of 2015 was when you created the starter adventure threads so yeah.
Last edited December 29, 2016 8:42 pm
Dec 29, 2016 9:15 pm
Long running game! Love it.

I want to have my character fit in as seamlessly as possible. Last thing I want is to disrupt the good thing you've got going. So, should I assume my guy has a lightsaber when he meets the crew or should he work toward it? I'm happy with whatever works for the story.

Also, any feedback on my initial build would be helpful too. Don't hesitate to suggest something better. I'm by no means married to it.
Dec 30, 2016 5:48 am
I am a hot shot pilot/ataru master. so I can fly and fight
Jan 3, 2017 4:37 pm
Tsavo. Your basic character looks solid.

Have you read through any of the game threads so far? If not, I'll recap some important points and we can use those as touchstones to figure out how you join this crew. :)
Jan 3, 2017 7:32 pm
I started to, but didn't get far. I'd love a recap if it's not too much to ask.

Thanks!
Last edited January 3, 2017 7:32 pm
Jan 3, 2017 8:27 pm
It's not to much to ask by any stretch.

Basically -- the group is here on Spintir due to a call for help from an old mentor of theirs (Hethan Romund). Their journey took them to the Dawn Temple - an abandoned jedi temple - where they rescued their mentor (and killed her tormentor). They've spent a bit of time tidying up the Dawn Temple -- but discovered that the temple requires 3 holocrons to operate at full capability. 1 holocron was in place, another was recovered and the team are on the hunt for the 3rd.

Between the 2nd and 3rd holocron, the team ventured to Phemis to find a small cache of lightsaber crystals. They endured tests of the Force and got out after a fight with a bunch of Imperials. Mal, the latest addition to the team, had also been on Phemis for the same reason, but had been caught and presumed to be part of the party -- so he was imprisoned on the ship as the Imperials laid their trap.

Everyone's back on Spintir -- the 3rd holocron was located and Dagger, being the impetuous one he is -- basically wandered in with his lightsaber. The team was doing well, only to come across another group of people who appear to be after the same artifact. Many stun blasts fly...

...and that's where we currently are.
Jan 3, 2017 8:36 pm
Very cool! Thank you.

Looking forward to lending a helping hand.
Last edited January 3, 2017 8:37 pm
Jan 3, 2017 8:58 pm
So the question that comes to mind -- is Joka on Spintir? If so, why? Does he know Hethan Romund (and was he just late to the party)? Or is there some other tie?

I think working out the details will help us flesh out the appropriate XP/equipment for Joka.
Jan 3, 2017 10:01 pm
I'm open to whatever makes the most sense for the group and the story. I'm happy to fit in and develop from there.

That said, I can think of a few possibilities for consideration. If he knows Hethan Romond, I'd assume it to be as a former student. Maybe, in that case, he was drawn back to Spintir by the force due to the distress surrounding his former mentor, and the nature of the events surrounding the temple and the holocrons.

If he doesn't know Hethan Romond, perhaps he has been tracking the adversarial group knowing them to be after a holocron, or other force artifacts, but not for good reasons. As a Guardian he might see it as his responsibility to protect the force from people such as these by preventing them from getting their hands on any Jedi artifacts.

Just some initial ideas. Not married to any of them, and happy to entertain others that anyone else might have.
Jan 3, 2017 10:04 pm
if he's playing a force sensitive bounty hunter type, we can work out why he's chasing the other guys pretty easily
Jan 3, 2017 10:18 pm
He's a guardian armorer...

Some thoughts:

(1) he could be the buyer for the adversarial group. although not very 'jedi' it could nonetheless get the job done (and liberate a force artifact from Imperial hands).

(2) he could be tracking the adversarial group having investigated the buyer and trying to intercept the job (or perhaps follow them back to the buyer).
Jan 4, 2017 12:01 am
Given the choice, I prefer Joka to be working against the adversarial group more overtly. Tracking, investigating, intercepting, thwarting all sounds good. Acting as a buyer is less preferable. I'm open to it, but just weighing in. Giving money to these cretins, even if it does good by removing an artifact from their possession doesn't sit well.

But it works.
Last edited January 4, 2017 12:01 am
Jan 4, 2017 12:14 am
Careful... :) two of the cretins have characters in this group too. ;)
Jan 4, 2017 12:15 am
Ah, I misunderstood the nature of the adversarial group hahaha. Apologies to all.

I was under the impression that the group was fighting a crew of NPCs. Sorry.

In that case, I'm happy with either of the scenarios you spelled out previously.
Last edited January 4, 2017 12:16 am
Jan 4, 2017 12:24 am
The other group is basically a non-lethal bounty-hunting group. I'm experimenting with cross-campaign interaction. It'd work better if I didn't have people on both sides of the fence, but it's still going well enough that I won't swear off it.
Jan 7, 2017 9:40 pm
Sorry for not posting sooner. Had some family problems I've been dealing with. I'll be on here now. Looking forward to gaming with you guys.
Jan 8, 2017 10:57 pm
No worries! Welcome aboard.
Jan 8, 2017 10:57 pm
Abel and Tsavo -- do you guys wanna give a quick overview on background you imagine for your characters?
Jan 9, 2017 1:30 pm
Growing up, typical of many Sluissi, Joka loved to tinker. Engines were fun, but his true passion lay with gadgets. He loved playing with modable armor and weapons. He wasn't the destructive or violent type, it was just that those devices held a certain allure. Like the kid who loves playing with toy soldiers but thinks war is stupid.

At a young age he was discovered to be force sensitive.
OOC:
Not sure if I should include any formal training in his backgrounbd so I'll leave that part out. Happy to fill in this section of his history with whatever works best for our story. Formal training, informal training, or just wandering the galaxy in search of guidance and understanding.
As he grew in both ability and experience, he discovered the wider galaxy and discovered its propensity for cruelty as well as kindness, horror as well as beauty. He found within himself a need, more so than a desire, to protect those who could not protect themselves.

Normally a calm, rational, and slow to judge person, Joka learned that brutality, bullying, and dominance over the weak quickly triggered the anger within him that he usually managed to master.

His focus on his craft helped him create a reason to travel and keep him in credits. He loved the praise he would sometimes receive for a job well done. It wasn't an ego thing, he just gained a great deal of satisfaction from a job well done. Knowing others liked the work he did brought him genuine joy. If the galaxy were a calmer, safer place for the innocent, he would happily settle somewhere and open a shop. Or, maybe travel doing odd jobs along the way in the hopes of seeing more of what the galaxy had on offer. There were some quite remarkable places to behold!

But the force kept guiding him back to the weak and those who would abuse them. It was in that capacity that he found himself most often engaged in recent months/years. (Which, in whatever way makes sense for the group, brings him on a path to run into the group at the jedi temple).
OOC:
Let me know if there isn't enough there. I'll happily add whatever is needed.
Jan 13, 2017 10:46 pm
Marc was raised as a prince on the world of Corulag. His father, King Paul Remillard is an Imperial Dark Adept while his mother, Teresa was a Nightsister. Marc's mother, the Nightsister Seer Teresa foresaw potential that her son could save their planet. She performed dangerous rituals on her son, infusing the essence of two powerful Bardottan Sphere artificats into him to increase his powers in the Force and began training him in the art of Battle Meditation. Teresa planned for Marc to one day command the forces of Corulag in wars of conquest to expand her power. After Marc drew the attention of the Emperor, Teresa received a Force Vision that her plans would come to naught and that Marc would be twisted into one of Emperor Palpatine's dark creatures. Nez, Marc's secret mentor in the way of the Iron Fist has been trying to steer Marc away from the Dark Side. Nez is captured after initiating Marc into way of the Iron Fist. Marc enlisted the aid of Lana, a waitress that he met while Nez was attempting to arrange passage for them off world. Marc manages to rescue Nez but then Lana betrays Marc. Queen Teresa intervenes, helping Marc in escaping from the Emperor's agents, intending to flee with him and setup a base of power outside the reach of the Empire. However, Teresa is wounded in the battle to get away. Marc and Nez escape on the royal yacht, taking the captured Lana with them. Teresa dies from her wounds on board the vessel as the group escapes Corulag. Marc decides to gather power and return to Corulag to overthrow his father King Paul and end his tyranny.

OOC: I have a 14 page back story with much more detail, but I figured I'd summarize.
Last edited January 30, 2017 5:02 am
Jan 16, 2017 7:04 pm
ok -- any reason for the two of you to have crossed paths and put together any kind of friendship? It'll be easier if I introduce you as a duo rather than as two singletons, but I can come up with the latter if you don't think there is room for alignment in backstory prior to arriving on spintir.
Jan 16, 2017 8:45 pm
I hate to say it, but although Marc's backstory is certainly interesting, I can't see a way in which Joka would have associated with any of it. Not trying to be difficult, but there is a lot of Dark Side and power seeking.

If it's a lot more work coming up with reasons for us to be there separately, I'm happy to make some suggestions. I just don't want to tread on your story/plans.
Jan 21, 2017 3:59 pm
Ok.. my sense is Marc will have had some contact with Hethan Romund and has come to her seeking advice. This gives him a reason to be on Spintir -- though he doesn't know where she is precisely.

Joka -- I may swing you in some of the fun happening downtown.
Jan 28, 2017 11:28 pm
As we go through adventures and level up, I'll flesh Marc out more fully. He's not going to be very good at much starting out right now but he'll build up to it. I just don't have enough xp right now to give him the skills as a Makasi Duelist to be a face type character and have him good at, well anything else, too much MAD. I switched him to a Niman Disciple and built him with a Light Side Darth Maul theme. I don't want to be a drag on the group and from what I've seen so far, there's not a tremendous amount of social stuff going on so far in the past two adventures. I'd like to enhance his brawling abilities for storyline purposes (for the Way of the Iron Fist), I'd really want to try use hand to hand fighting in melee combat, only falling back onto lightsaber skills when I have to or maybe blend the two styles if that's possible. I know that doesn't help the group much so if that's going to upset anyone I'll put it on the back burner. It's going to be a while before he can do much with the Force but he'll help in whatever way he can and once we get more xp, he'll get stronger.
Last edited January 31, 2017 10:10 am
Jan 30, 2017 6:13 am
So yeah, I didn't put any points into ranged heavy, (didn't match my backstory) so my method of ranged support is going to be spray and pray :)
Jan 30, 2017 8:35 pm
Future Plans: Marc will work down the Niman Disciple tree, then Mystic Seer (this is to honor his mother), then the enhance tree, trying to get to the Enhance: Brawl power, so he can put some "Force" behind his punches. I know that Brawl is kind of a weak skill when you are dealing with blasters and melee weapons that can punch right through you, but I'm just trying to have fun here. Depending on how long we play, Marc would like to find an old temple of the Way of the Iron Fist and restore it, hoping to turn Darksiders toward the Light. I know that's WAY down the road though :)
Last edited January 31, 2017 10:30 pm
Feb 1, 2017 12:55 am
Note: I've asked Abels and Tsavo to get their characters to +45XP from base and with a lightsaber. This should make them on par with Mal.
Feb 1, 2017 8:47 am
So, Baron Aiken uses Darth Tyrannus's old lightsaber and a Shoto lightsaber, which is why he was willing to give up his double-bladed lightsaber to Marc (of course, he made Marc earn it). Nez modified Marc's new lightsaber but encourage Marc to continue following the Way of the Iron Fist, incorporating lightsaber skills with hand-to-hand combat.
Feb 1, 2017 11:38 pm
I've adjusted my character:

Toughened (5 xp)
Gearhead (5 xp)
Grit (10 xp)

Force: Move
Force: Sense

I added a "Basic Lightsaber". I assume that's correct. Should I change it to "Lightsaber"?

I banked 5 xp for later.
Feb 2, 2017 12:27 am
OOC:
Tsavo, can you repair Droids?
Feb 2, 2017 12:38 am
My guy's a solid mechanic. He doesn't have talents which specifically make him better than any other mechanic at droid repair, but sure I guess.
Feb 2, 2017 2:09 am
Good, I have a hunting droid. He's not for combat, he's to help hunt. I don't have anything except a couple of emergency repair patches to keep him up and running. His name is Helvar and he's been in my character's life for, well, I guess since his earliest memories so he's pretty attached to him.
Feb 2, 2017 7:58 pm
Tsavo says:
I've adjusted my character:

Toughened (5 xp)
Gearhead (5 xp)
Grit (10 xp)

Force: Move
Force: Sense

I added a "Basic Lightsaber". I assume that's correct. Should I change it to "Lightsaber"?

I banked 5 xp for later.
Acknowledged -- either way re: Lightsaber works for me. Ultimately it's the stats (rather than the name) that'll matter.
Feb 2, 2017 8:30 pm
falryx says:
Tsavo says:
I've adjusted my character:

Toughened (5 xp)
Gearhead (5 xp)
Grit (10 xp)

Force: Move
Force: Sense

I added a "Basic Lightsaber". I assume that's correct. Should I change it to "Lightsaber"?

I banked 5 xp for later.
Acknowledged -- either way re: Lightsaber works for me. Ultimately it's the stats (rather than the name) that'll matter.
Yeah, and the stats are a good bit better on the Lightsaber. That's why I asked. I didn't want to presume and just take it.
Feb 2, 2017 10:35 pm
yah -- the basic one which is "ok" but not awesome is the way to go.

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