House Rules

Feb 14, 2019 6:13 am
Mainly involving Dice Pool Interpretation. I expect you all to interpret the results of your own dice pools except in certain circumstances. If you have any questions then please let me know.

Combat will be run as one combat round per 24 hours. It will not be run in initiative order. Please make a cool/vigilance roll and add it to your first combat post.
Apr 5, 2019 1:02 am
I just wanted to bumb this thread to draw your attention to the house rules regarding combat. Once combat begins you have 24 hours to make your post (except during the weekends, which I will run as a single combat round, so please make a post on either Saturday or Sunday.)

If you do not take your turn within 24 hours, your round will he skipped. No hard feelings or anything, you can still feel free to jump in during the next round. I do this to ensure that we don't have to wait on one player which really slows the game down. Anyway, I just wanted to make this clear. If you have any questions then fire away :)
Apr 5, 2019 1:21 am
Can we assume that if someone misses that they took the Aim action? RL happens sometimes and at least they wouldn't be penalized, that way.
Apr 5, 2019 1:47 am
They can even take two Aim maneuvers if they accidentally skip a round.
Apr 5, 2019 4:03 am
Again, I'm not seeking to penalise anyone. This is solely to keep the story moving. Usually, I will narrate some kind of indecision on the part of the player who misses their turn. I'm not giving any bonuses. No aim actions. No extra maneuvers. Try to take your turns. If that doesn't happen. Then just accept it and move on. Try not to look at it in terms of a penalty. Try to see it as a technique that I have chosen to use to maintain the flow of the story. As I said before, if you miss a round here or there, no harm no foul, just join in the next round.

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