Mar 5, 2019 9:09 pm
Once your choice is made, the Secret Side of the Character sheet will be shared with you
You may Change the name and/or gender (remember Paranoia names work like this First Name - Clearance level - Three letter home sector - Clone#) You may change Tic #1 if you wish (with GM approval) You are required to provide a second tic for your character. Your beginning character has ‘slots’ for two narrow specialties. Don’t select them now; keep these slots open (undefined). During play, when a situation arises that seems to call for a narrow specialty under one of your two available skills, you may ask the GM’s permission to use one of your open slots for that specialty. If the GM lets you put the suggested specialty in that slot, you have used up the open slot and keep that specialty thereafter
Character #1
Tex-R-DBF-1
Male
Service Firm: Housing Preservation Development & Mind Control
Firm Type: Trends Identifier
Clearance:Red
Credits:120
Tic 1:Describes everything in vague terms of color, shape and purpose
Tic 2:
Action Skills & Specialties
Management 09
Con Games 13
Moxie 01
Whistle at a pitch that makes people forget what you just said: 15
Stealth 04
Violence 10
Agility 1
Consume Mind-Bending Chemicals without discernible effect 16
Energy Weapons 14
Fine Manipulation 1
Hand Weapons 14
Thrown Weapons 14
Knowledge Skills & Specialties
Hadrware 08
Electronic Engineering 12
Nuclear Engineering 1
une Com Unit to same frequency as someone you can see 14
Software 02
Wetware 07
Cloning 1
Make Cold Fun into Psychotropic Concoction 13
Outdoor Life 1
Pharmatherapy 11
Psychotherapy 11
open slots for narrow specialties (2)
(Stealth, Software)
Character #2
Brett-R-WYD-1
Male
Service Firm: Production, Logistics & Commissary
Firm Type: Warehouse System Inspector
Clearance:RED
Credits:120
Tic 1:Speaks in long sentences without taking pause or breath
Tic 2:
Action Skills & Specialties
Management 07
Bootlicking 11
Chutzpah 1
Stealth 03
Hide small objects in cheeks without speaking funny 09
Violence 09
Energy Weapons 13
Field Weapons 1
Projectile Weapons 13
Scream So Loud everyone ducks 15
Knowledge Skills & Specialties
Hadrware 07
Bot ops & Maintenance 11
Chemical Engineering 11
Vehicle Ops & Maintenance 1
Weapon & Armor Maintenance 1
Software 06
Bot Programming 10
Hacking 1
Make Docbots Confuse Sleepy-sleepy with Wakey-wakey 12
Wetware 08
Know Where to Poke to make People Sneeze 14
Outdoor life 12
Psychotherapy 1
open slots for narrow specialties (2)
(Management, Hardware)
Character #3
Wyatt-R-VSC-1/b]
Male
Service Firm: CPU
Firm Type: Pocket Protector Refurbisher
Clearance: R
Credits: 120
Tic 1: Easily distracted
Tic 2:
[b]Action Skills & Specialties
Management 10
bootlicking 14
confuse Jackobot FOAD-34 w/ Spurious Logic 16
Con Games 14
Interrogation 01
Chutzpah 01
Stealth 04
Violence 09
Energy Weapons 13
Field Weapons 01
Make Target Dance Like Maniac Without Actually Hitting him with even one shot 15
Projectile Weapons 13
Thrown Weapons 1
Unarmed Combat 13
Knowledge Skills & Specialties
Hadrware 04
Get "Gas Giant" Vending Machine to Dispense Two Sodas for the price of one 10
Software 08
Bot Programming 01
Data Analysis 12
Data Search 12
Operating Systems 01
Wetware 05
Plausibly Explain Other People's Dreams 11
open slots for narrow specialties (2)
(stealth, software)
Character #4
Tammy-O-BWR-1
Female
Service Firm: CPU
Firm Type: Form Facilitators
Clearance: Orange
Credits: 220
Tic 1: Makes up Cusswords
Tic 2:
Action Skills & Specialties
Management 08
Bootlicking 1
Intimidation 12
Moxie 1
Oratory 12
Stealth 04
Filch Office Supplies 10
High Alert 01
Security Systems 08
Violence 07
Energy Weapons 11
Pummel Lower Clearance Citizens with Neurowhip 13
Knowledge Skills & Specialties
Hadrware 07
Bot Ops and Maintenance 11
Chemical Engineering 1
Repair Apartment Scrubot 13
Software 05
Financial Systems 13
Scrubot Programming 11
Vehicle Programming 1
Wetware 05
Psychotherapy 9
Suggestion 1
open slots for narrow specialties (2)
(management, Wetware)
Character #5
Chuck-O-VKJ-1
Male
Service Firm: Armed Forces
Firm Type: Vulture Squadron Commandoes
Clearance: Orange
Credits: 300
Tic 1: Estimates Value of Objects aloud
Tic 2:
Action Skills & Specialties
Management 07
Congames 11
Hygiene 1
Stealth 07
High Alert 11
Lurk in Ambush While Wearing Camouflage paint 13
Shadowing 1
Violence 05
Energy Weapons 9
Fine Manipulation 1
Throw 50-Pound Rock 14
Thrown Weapons 9
Vehicular Combat 9
Knowledge Skills & Specialties
Hadrware 09
Vehicle Ops & Maintenance 10
Weapons and Armor Maintenance 10
Software 10
Assess Value of Warbot Mem Chips 11
Wetware 7
Bioweapons 9
Estimate Time Until Injured Citizen Dies 11
Psychotherapy 1
open slots for narrow specialties (2)
(Management, Hardware)
Character #6
Eve-R-SWB-1
Female
Service Firm: Production, Logistics, & Commissary
Firm Type: Freight Conveyance Engineers
Clearance: Red
Credits: 110
Tic 1: Always Cleaning Things
Tic 2:
Action Skills & Specialties
Management 06
Bootlicking 10
Chutzpah 1
Hygiene 10
Oratory 1
Smile Innocently 12
Stealth 07
Concealment 1
Surveillance 11
Violence 08
Crawl Onward Despite Life-Threatening Injuries 14
Energy Weapons 12
Hand Weapons 12
Knowledge Skills & Specialties
Hadrware 07
Weapons and Armor Maintainence 11
Nuclear Engineering 1
Software 08
Access Local PLC Warehousing Database 11
Data Analysis 9
Operating Systems 1
Wetware 06
Cloning 1
Put Just Enough Drug Into Bouncy Bubble Beverage That You Can't Taste The Difference 13
Suggestion 11
open slots for narrow specialties (2)
(Stealth, Hardware)
You may Change the name and/or gender (remember Paranoia names work like this First Name - Clearance level - Three letter home sector - Clone#) You may change Tic #1 if you wish (with GM approval) You are required to provide a second tic for your character. Your beginning character has ‘slots’ for two narrow specialties. Don’t select them now; keep these slots open (undefined). During play, when a situation arises that seems to call for a narrow specialty under one of your two available skills, you may ask the GM’s permission to use one of your open slots for that specialty. If the GM lets you put the suggested specialty in that slot, you have used up the open slot and keep that specialty thereafter
Character #1
Tex-R-DBF-1
Male
Service Firm: Housing Preservation Development & Mind Control
Firm Type: Trends Identifier
Clearance:Red
Credits:120
Tic 1:Describes everything in vague terms of color, shape and purpose
Tic 2:
Action Skills & Specialties
Management 09
Con Games 13
Moxie 01
Whistle at a pitch that makes people forget what you just said: 15
Stealth 04
Violence 10
Agility 1
Consume Mind-Bending Chemicals without discernible effect 16
Energy Weapons 14
Fine Manipulation 1
Hand Weapons 14
Thrown Weapons 14
Knowledge Skills & Specialties
Hadrware 08
Electronic Engineering 12
Nuclear Engineering 1
une Com Unit to same frequency as someone you can see 14
Software 02
Wetware 07
Cloning 1
Make Cold Fun into Psychotropic Concoction 13
Outdoor Life 1
Pharmatherapy 11
Psychotherapy 11
open slots for narrow specialties (2)
(Stealth, Software)
Character #2
Brett-R-WYD-1
Male
Service Firm: Production, Logistics & Commissary
Firm Type: Warehouse System Inspector
Clearance:RED
Credits:120
Tic 1:Speaks in long sentences without taking pause or breath
Tic 2:
Action Skills & Specialties
Management 07
Bootlicking 11
Chutzpah 1
Stealth 03
Hide small objects in cheeks without speaking funny 09
Violence 09
Energy Weapons 13
Field Weapons 1
Projectile Weapons 13
Scream So Loud everyone ducks 15
Knowledge Skills & Specialties
Hadrware 07
Bot ops & Maintenance 11
Chemical Engineering 11
Vehicle Ops & Maintenance 1
Weapon & Armor Maintenance 1
Software 06
Bot Programming 10
Hacking 1
Make Docbots Confuse Sleepy-sleepy with Wakey-wakey 12
Wetware 08
Know Where to Poke to make People Sneeze 14
Outdoor life 12
Psychotherapy 1
open slots for narrow specialties (2)
(Management, Hardware)
Character #3
Wyatt-R-VSC-1/b]
Male
Service Firm: CPU
Firm Type: Pocket Protector Refurbisher
Clearance: R
Credits: 120
Tic 1: Easily distracted
Tic 2:
[b]Action Skills & Specialties
Management 10
bootlicking 14
confuse Jackobot FOAD-34 w/ Spurious Logic 16
Con Games 14
Interrogation 01
Chutzpah 01
Stealth 04
Violence 09
Energy Weapons 13
Field Weapons 01
Make Target Dance Like Maniac Without Actually Hitting him with even one shot 15
Projectile Weapons 13
Thrown Weapons 1
Unarmed Combat 13
Knowledge Skills & Specialties
Hadrware 04
Get "Gas Giant" Vending Machine to Dispense Two Sodas for the price of one 10
Software 08
Bot Programming 01
Data Analysis 12
Data Search 12
Operating Systems 01
Wetware 05
Plausibly Explain Other People's Dreams 11
open slots for narrow specialties (2)
(stealth, software)
Character #4
Tammy-O-BWR-1
Female
Service Firm: CPU
Firm Type: Form Facilitators
Clearance: Orange
Credits: 220
Tic 1: Makes up Cusswords
Tic 2:
Action Skills & Specialties
Management 08
Bootlicking 1
Intimidation 12
Moxie 1
Oratory 12
Stealth 04
Filch Office Supplies 10
High Alert 01
Security Systems 08
Violence 07
Energy Weapons 11
Pummel Lower Clearance Citizens with Neurowhip 13
Knowledge Skills & Specialties
Hadrware 07
Bot Ops and Maintenance 11
Chemical Engineering 1
Repair Apartment Scrubot 13
Software 05
Financial Systems 13
Scrubot Programming 11
Vehicle Programming 1
Wetware 05
Psychotherapy 9
Suggestion 1
open slots for narrow specialties (2)
(management, Wetware)
Character #5
Chuck-O-VKJ-1
Male
Service Firm: Armed Forces
Firm Type: Vulture Squadron Commandoes
Clearance: Orange
Credits: 300
Tic 1: Estimates Value of Objects aloud
Tic 2:
Action Skills & Specialties
Management 07
Congames 11
Hygiene 1
Stealth 07
High Alert 11
Lurk in Ambush While Wearing Camouflage paint 13
Shadowing 1
Violence 05
Energy Weapons 9
Fine Manipulation 1
Throw 50-Pound Rock 14
Thrown Weapons 9
Vehicular Combat 9
Knowledge Skills & Specialties
Hadrware 09
Vehicle Ops & Maintenance 10
Weapons and Armor Maintenance 10
Software 10
Assess Value of Warbot Mem Chips 11
Wetware 7
Bioweapons 9
Estimate Time Until Injured Citizen Dies 11
Psychotherapy 1
open slots for narrow specialties (2)
(Management, Hardware)
Character #6
Eve-R-SWB-1
Female
Service Firm: Production, Logistics, & Commissary
Firm Type: Freight Conveyance Engineers
Clearance: Red
Credits: 110
Tic 1: Always Cleaning Things
Tic 2:
Action Skills & Specialties
Management 06
Bootlicking 10
Chutzpah 1
Hygiene 10
Oratory 1
Smile Innocently 12
Stealth 07
Concealment 1
Surveillance 11
Violence 08
Crawl Onward Despite Life-Threatening Injuries 14
Energy Weapons 12
Hand Weapons 12
Knowledge Skills & Specialties
Hadrware 07
Weapons and Armor Maintainence 11
Nuclear Engineering 1
Software 08
Access Local PLC Warehousing Database 11
Data Analysis 9
Operating Systems 1
Wetware 06
Cloning 1
Put Just Enough Drug Into Bouncy Bubble Beverage That You Can't Taste The Difference 13
Suggestion 11
open slots for narrow specialties (2)
(Stealth, Hardware)