I can only speak for my self when I say that I have a hard time taking initiative when I don't have any idea of where to go. This is my first Mage game, and it has been a while since I created Stephan, so the rules are not fresh in my mind. I had forgotten the magic investigation rote that he just used, until I was looking over the sheet, to get some idear how to move this story forward. I am relying on you Qralloq to convey the setting as I know very little about Russia in the 1500s or its political intrigues.
So:
1) I don't feel like I have any clues to act on
2) I don't like I know the setting enough to act on
3) I don't feel any chemistry/history/connections between the characters
In total: I don't feel that I have that much to move the story forward
So what to do?
a) Quit and move on
b) Continue and hope for the best
c)
Change something. Lock us into our sanctum, send us 500 years forward in time, something that would put pressure on the whole group. Uniting them against a common problem.
But we have agreed on what to change