Mar 25, 2019 1:30 am
Valoe #1

Powers: Superhuman speed, strength, and stamina. Near invulnerability. Teleportation.
Warden #2

Powers: Power Nullification. Also equipped with a power suit to aid in the apprehension of criminals and villains.
Peace #3

Powers: Supersonic flight. Super Speed. Pretanatural senses. Tactile telekinesis, he can lift anything he can touch and as long as he sees the attack coming in, he can keep it form harming him.
Psyke Surfer #4

Powers: Psychokinetic control of water.
Gun Bunny #5

Powers: Advanced technological motorcycle that can transform into various high powered weapons.
Kid Contour #6

Powers: Hard Light Projections. He draws 3D images with his pen and the image acts as he directs. Current suspected limit is 3 "drawings" at once.
U.F.O. Girl #7

Powers: Creates "anti-gravity" or "heavy-gravity" fields and beams that she can manipulate at will.
El Toro Caliente #8

Navigator #9

Powers: Holtzman Effect - Creates teleportation portals by folding space around her. At close range she appears to stretch to. Is also able to open micro portals that allow her to affect her personal gravity and walk, run, or even sit or sleep in orientations other than standard Earth Gravity would allow.
Vitrius#10

Kraken #11

Powers: Interdimentional portal in stomach allows for a beast of unfathomable origin to fight for Kraken. It seems to answer his will most of the time, attacking only those who Kraken directs it to. The beast can consume matter of nearly any make, and this somehow translates into increased strength for both the monster and the human it share symbiosis with.
Jade Dragon #12

Powers: Ki energy projection, allows air-walking and destructive melee strikes. Enhanced durability.
Echo #13

Powers: Superhuman speed, strength, and stamina. Near invulnerability. Teleportation.
Warden #2

Powers: Power Nullification. Also equipped with a power suit to aid in the apprehension of criminals and villains.
Peace #3

Powers: Supersonic flight. Super Speed. Pretanatural senses. Tactile telekinesis, he can lift anything he can touch and as long as he sees the attack coming in, he can keep it form harming him.
Psyke Surfer #4

Powers: Psychokinetic control of water.
Gun Bunny #5

Powers: Advanced technological motorcycle that can transform into various high powered weapons.
Kid Contour #6

Powers: Hard Light Projections. He draws 3D images with his pen and the image acts as he directs. Current suspected limit is 3 "drawings" at once.
U.F.O. Girl #7

Powers: Creates "anti-gravity" or "heavy-gravity" fields and beams that she can manipulate at will.
El Toro Caliente #8

Navigator #9

Powers: Holtzman Effect - Creates teleportation portals by folding space around her. At close range she appears to stretch to. Is also able to open micro portals that allow her to affect her personal gravity and walk, run, or even sit or sleep in orientations other than standard Earth Gravity would allow.
Vitrius#10

Kraken #11

Powers: Interdimentional portal in stomach allows for a beast of unfathomable origin to fight for Kraken. It seems to answer his will most of the time, attacking only those who Kraken directs it to. The beast can consume matter of nearly any make, and this somehow translates into increased strength for both the monster and the human it share symbiosis with.
Jade Dragon #12

Powers: Ki energy projection, allows air-walking and destructive melee strikes. Enhanced durability.
Echo #13
