As Professor Sprout leads Caroline out into the entrance hall, through a door and down into a corridor, smells of spices and baking pastries waft up from further down the hall. The Hufflepuff Common room must be close to the kitchens, there's even an ambient warmth down there.
Sprout turns to Caroline, smiling, but her face falls at Caroline's question. She looks slightly deflated at the thought. "Oh, I don't think so, dear..."
Sprout leads Caroline to a nook on the right hand side of the corridor where a dozen enormous barrels are stacked, laying on their sides so their tops face out into the hallway. Sprout points to a barrel top--two from the bottom, middle of the second row. "To enter, tap five times to the time of 'Helga Hufflepuff.'" Sprout demonstrates, "tap, tap, tap-tap-tap." The barrel top swings open and Sprout clambers through the tunnel.
"WELCOME TO HUFFLEPUFF!" Dozens upon dozens of voices cry out as Caroline enters, but then there are some frustrated calls of surprise. Decorating the coziest room Caroline has ever seen, a roaring fire warming the space despite the rain from the huge circular windows above, are what looks like close to a hundred portraits of witches and wizards from every walk of life, every imaginable dress. In the bigger portraits, groups of them hold signs that, altogether, say exactly what they just cried out.
"What's the deal, Pomona?" calls out one witch. "Did we only get a single student this year?!"
"Early arrival," Sprout replies, looking to Caroline, a concerned look on her face.
Sprout leads Caroline past huge, snug-looking armchairs and couches down a tunnel to a large, circular door with five names on it, including her own, Millie's and Summer's. Inside are five four-poster beds with enormous, plush patchwork quilts. Warm copper lamps illuminate the cozy little room. Caroline's trunk lies at the foot of her bed. Sprout shrugs, still gazing at Caroline with a concerned look on her face. "Welcome to Hufflepuff, dear."
*
The welcoming feast ends much less eventfully than it began, and McGonagall, after returning from a side room, dismisses everyone but the first year students, bidding them to wait for the prefects to lead them to their dormitories.
The Ravenclaw and Gryffindor first-years begin to head upwards in the same direction, but eventually split off. Merlin waves to Rafaella as the Ravenclaws take a staircase, then another, that winds up into the tallest tower. Rafaella follows her prefects to a portrait of a fat lady, who asks for a password. The Ravenclaws, on the other hand, find themselves answering the riddle of a bronze knocker in the shape of an eagle.
Exhausted from the trials of the day and sleepy with their full stomachs, it's all the students can do but to change into their pyjamas and climb into bed.
*
A steady drizzle seems to blanket Hogwarts and not let up over the next few weeks. The time flies by as the first-years find themselves overwhelmed with their classes and coursework. There's Charms with excitable Professor Flitwick, Potions with slick and doddering Professor Slughorn, Herbology with kindly Professor Sprout. The most tedious is History of Magic with Professor Binns, the only ghost teacher, who floats into class droning on about 12th-century goblin rebellions, and doesn't seem to realize or particularly care when students are there at all. Twice a week the first-years spend the evening in the Astronomy tower with Professor Sinistra, drawing up star charts and following the trajectory of planets, which is as curious as it is finicky. The most terrifying class is Transfiguration with Professor McGonagall, who transformed from a cat on the first day of class. She brooks no shenanigans, and seems to spot troublemaking Rafaella from a mile away. After a handful of troublesome instances, she corners Rafaella after class.
"Ms. Souza, if you do not take your course work seriously, I'll assign extra lessons under the supervision of Professor Murdock," McGonagall leans in, smirking. "I understand your
stepmother wants nothing more than to see you succeed. She's promised she'll do
anything she can to help you." She somehow has picked up that the idea of more time with Murdock is a threat to Rafaella.
Flying lessons are one of the most hotly anticipated courses, although Madam Hooch spends the first few weeks on textbook work, with the promise of getting on brooms the only thing keeping most of the students going. Defense Against the Dark Arts is one of the more exciting courses, and Professor Grey is one of the more dynamic teachers--she wastes no time on introductions and has students practicing basic shield charms on the first day of her course. While she's amicable and excited to help students learn, she's tougher on the Ravenclaws and Hufflepuffs, and he seems particularly hard on meeker students--poor Merlin seems especially nervous under her sharp eye. She seems to adore Rory and Rafaella, and dotes points on them.
The caretaker, Filch, and his cat Mrs. Norris seem to despise students, especially the first years, and chase them around the halls, finding rule-breaking that doesn't seem to actually exist. Occasionally the first years see Professor Hagrid and the ruddy-faced boy traipsing in and out of the entrance hall, or eating and laughing together at the staff table, or working with the upper years in Care for Magical Creatures down on the school grounds.
Although it doesn't allow for much time, Rafaella gets to see Caroline during Herbology, and she gets to see Bex, Ava and Merlin during Astrology. The Ravenclaws get to see Caroline during Potions. Beyond that, the first-years see each other in the halls, or at meals, but there's a culture at Hogwarts of sticking to the respective Houses. Merlin pines for the five to spend time together like they did on the train, and worries incessantly about Caroline.
As they get settled in, the first years become better acquainted with their roommates. Rafaella always has a rapt audience with Harmony, Maisie, Ellen and Maddie, who are constantly trying--and often failing--to one up her hijinks. The Ravenclaw boys, Aaron, Avery and Billy, along with Merlin, of course, spend time in their dormitory studying--the rooms are laid out so each boy has their own private nook if the common room is too noisy, although they'll occasionally pop out into the small library of books that lines every inch of the common room walls that's not the signature huge arch windows.
OOC:
Ava's roommates:
Rosalie Shaw - Young English witch from outside of London.
Cora O'Donnell - Young Irish witch from Dublin.
Sadie Dunn - Young Scottish witch from the coast of Kirkcaldy.
Emily Cook - Young English witch from Leeds.
Bex's roommates:
Merlin
Aaron Arenstein - A young English Muggle-born wizard from Bristol.
Avery Chambers - A young English wizard from Liverpool.
William "Billy" Taylor - A young Irish wizard from Galway.
Rafaella's roommates:
Harmony West - A English young witch from outside of London.
Maisie Keevan - A young Irish witch from outside of Belfast.
Ellen Willis - A young Scottish witch from outside of Glasgow.
Maddie Burton - A young, Muggle-born English witch from London.
Caroline's roommates:
Millie Francis
Daphne Palmer - Young, Muggle-born English witch from Brighton.
Summer Bell - Young, Muggle-born English witch from Brighton. Dark-skinned.
Phoebe Booth - Young English witch from Manchester. Her father’s a wizard and her mother’s a Muggle.
The only one who has trouble adjusting to her House life is Caroline. The side of her that aches to be Slytherin is mortified to find herself living with not one but two Muggle-born girls, Summer Bell and Daphne Palmer. While not mean to her, exactly, they do their best to pretend she's not there. Millie, the tall girl with glasses, is a little more proactive in her animosity. She seems ready to snap at the slightest sense of rudeness from Caroline, and has made it perfectly clear that she thinks Caroline isn't worthy of being in Hufflepuff, and that she'd prefer to see Caroline expelled. This, plus her outburst during the welcoming feast, means Caroline gets a cold reception even among the droves of warm and friendly students in her common room.
The only friendly face among the Hufflepuffs is her fifth roommate, Phoebe Booth, a chubby young witch from Manchester with curly brown hair and huge green eyes. Phoebe is incomprehensibly and unflappably affable. She takes teasing and insults in stride, she scolds rudeness and intolerance but seeks to talk it out instead of letting it fester. She seems to have given herself the role of dormitory mother, tackling interpersonal problems big and small. Whether Caroline likes it or not, Phoebe is an utter ray of sunshine in her life. She's also extraordinarily exhausting.
Phoebe makes sure Caroline's getting through her homework alright, makes sure she's getting enough to eat, makes sure she's kept abreast of the latest House gossip. She seems able and wiling to take any amount of abuse as long as its in the service of her caring, and she seems to have made it her unsolicited mission to help Caroline integrate into Hufflepuff, whether Caroline wants to or not.
"Hop to, Scrivener!" Phoebe calls out joyfully, throwing their room's blinds open. "We've got History of Magic in an hour! Got to get some breakfast into you!"
OOC:
So here we go! You have some time to interact with your fellow students, teachers and roommates. For Bex, Quidditch tryouts are coming up, so let's RP that out. For the others, let me know if you have any goals or anything you want to look into.
Social turn order:
Bex
Caroline
Ava
Rafaella
GM
Further to my posts on Relationships, and because I want to give you some opportunities to refresh some Cool points, you should also start thing about your character's "Drive"! Your character's drives are definitely emerging naturally, but mechanically it's good to let me know so I can start awarding you Refreshes! See below:
DRIVE
To be teen detectives, you have to really, really want to stick your nose where it doesn’t belong. You can’t play it smart, you can’t turtle up and ignore the problem, you can’t let things slide. Your Drive keeps you from behaving like a risk-averse game piece, and lets you act like a
lead character in a dramatic crime show or novel.
Your Drive is your fundamental personal quality that drives you into mystery solving: Hates Not Knowing, Friendship, Lovesick, Sense of
Justice, etc. Pick your Drive and write it down on your sheet.
Examples:
Jessica’s Drive is Fairness. She wants good people to succeed and bad people to fail.
Tyler’s Drive is Family Code. He’s trying to live up to his parents’ expectations.
Amanda’s Drive is Risk Taker. If her life doesn’t change radically, she’ll hate it as she gets older. Solving mysteries is the only way she knows to change things for the better.
Elizabeth’s Drive is Subconscious Curiosity. She doesn’t know why she wants to know everything, but she really does. It’s part of what makes her such a good socializer, and what gets her into trouble with her Clique.
The GM gives you 1 or 2 Cool points for obeying your Drive, depending on how well you roleplay it and on how idiotic it would be to do the thing you’re doing under normal circumstances. If you really put your heart into an entirely stupid activity to fulfill your Drive, you might get 3 Cool points.
Conversely, if you ignore your Drive because it might be stupid or dangerous to act on it, the GM will penalize you 2 or 3 Cool points, depending on how much the Drive eats at you for not doing it.