Apr 10, 2019 7:08 am
Hey Potential crew,
I'm making this post because there have unfortunately been some problems in this otherwise amazing game recently. We've started with a relatively small group and then added new players to the game in two waves while the game was already in full process. Because of that, we havent had a proper session zero with all players, which has led to some dissonance in expectations for the game and unfortunately also some uncomfortable moments for some players.
I'm making this post to discuss these things so we can move forward with everyone on the same page.
The main problem seems to be differences in expectations for the level of violence and the morality of the characters.
This game, while not exactly Star Trek, is very very closely inspired by TNG, to the point of being a rip-off with the serial numbers filed off. In the show, Starfleet is portrayed as a Lawful Good organization that is partly militaristic but whose main purpose is exploration and diplomacy. Yes, there are bad apples - especially admirals tend to be a little bit more on the untrustworthy side from time to time - but they are a minority. I had this same expectation for spacefleet and most players seem to be sharing this idea.
I know that the situation you are finding yourselves in at the moment is extreme for Star Trek standards and might require more extreme force than the Enterprise usually employs but especially recently there have been more mentions of weapons of mass destruction and war crimes, which are not always handled with the seriousness they deserve, and which are making some players, who have signed up for a TNG style Lawful Good campaign, uncomfortable and detract from the enjoyment of the game.
I am not saying these kinds of tactics can't be employed or considered in the game but they need to be treated seriously and not normalized and described as a normal part of everyday life in spacefleet.
I have also been told that one character is too much of a wildcard, to the point that other characters do not know whether to trust her at all. This is destabilizing the group of PCs, which should be a tight working unit and also making rp less fun for some players.
I would like to use this thread to discuss these issues and to hopefully come to a solution that lets everyone feel comfortable and have fun with this game.
If there are further issues that need to be addressed and resolved that I have failed to mention in this post, feel free to add them as well.
I'm making this post because there have unfortunately been some problems in this otherwise amazing game recently. We've started with a relatively small group and then added new players to the game in two waves while the game was already in full process. Because of that, we havent had a proper session zero with all players, which has led to some dissonance in expectations for the game and unfortunately also some uncomfortable moments for some players.
I'm making this post to discuss these things so we can move forward with everyone on the same page.
The main problem seems to be differences in expectations for the level of violence and the morality of the characters.
This game, while not exactly Star Trek, is very very closely inspired by TNG, to the point of being a rip-off with the serial numbers filed off. In the show, Starfleet is portrayed as a Lawful Good organization that is partly militaristic but whose main purpose is exploration and diplomacy. Yes, there are bad apples - especially admirals tend to be a little bit more on the untrustworthy side from time to time - but they are a minority. I had this same expectation for spacefleet and most players seem to be sharing this idea.
I know that the situation you are finding yourselves in at the moment is extreme for Star Trek standards and might require more extreme force than the Enterprise usually employs but especially recently there have been more mentions of weapons of mass destruction and war crimes, which are not always handled with the seriousness they deserve, and which are making some players, who have signed up for a TNG style Lawful Good campaign, uncomfortable and detract from the enjoyment of the game.
I am not saying these kinds of tactics can't be employed or considered in the game but they need to be treated seriously and not normalized and described as a normal part of everyday life in spacefleet.
I have also been told that one character is too much of a wildcard, to the point that other characters do not know whether to trust her at all. This is destabilizing the group of PCs, which should be a tight working unit and also making rp less fun for some players.
I would like to use this thread to discuss these issues and to hopefully come to a solution that lets everyone feel comfortable and have fun with this game.
If there are further issues that need to be addressed and resolved that I have failed to mention in this post, feel free to add them as well.