Apr 15, 2019 2:39 pm
Hey there folks.
I've been on the forums now a couple of days catching up on things and seeing how things operate. I want to run something but I have several ideas and want to focus on one at a time to give them the time they deserve. Of the ideas I have listed below I would like to know which of them garners the most interest and keen to play. All of the 3 games I'll list will be looking for around 4 - 5 players.
Idea 1 - Shadowrun 4th Edition.
The first part of this game will focus on the 1st year in the shadows for our team. My intention is to have players create street level characters and run through the formative jobs of the team, with a large karma boost between each job and some downtime. 3 or 4 big jobs in that first year which will establish the team in the harsh Seattle backdrop. And after that the game will open up in to more of a sandbox as you'll have more latitude to accept and decline jobs with the reputations you'll earn. It'll use the Karma generation system and will start with around 400-450 and gaining around 50-60 per job in the first year. The concepts in play at first will be how you fell into the shadows, why you can't return to a normal life anymore and your journey in becoming runners.
Idea 2 - The Witcher RPG.
I only recently happened across this system but I have enjoyed reading it so far. I know some of the lore of the setting but I am no expert so the first part of the game will likely be kept simple and contained in one of the regions while I read up on it more. My intention is to lean quite heavily on the dark fantasy aspect of the setting and have the group encounter horrifying and dangerous monsters in the midst of regional tensions / war. The play is to provide situations that will make the group rich / famous / powerful - if they are willing to risk everything to get it. The start will be standard character creation including rolling through the lifepath system, cause who doesn't love random rolls, :)
Idea 3 - Marvel.
Marvel is probably my most successful game in tabletop and is a setting I am very comfortable in. The game I have in mind is for some young mutants who are attending the Xavier Institute for Gifted Children and all the drama involved in that. The team will all be mutants and relatively new to that whole world. This is intended to be quite a bit more light hearted than the ideas above and will focus on the relationships that form in and around the group. You'll learn about your powers, juggle ordinary school classes with the more extraordinary ones as well, you'll go on school trips and encounter weird and wacky situations and even fight some bad guys and possible even join the masked crusader / vigilante community that is Marvel's New York. The system will likely be the Marvel Universe system as the sheets here support it, once I work out how to handle the bid and reveal style the system normally utilises in tabletop play.
I've been on the forums now a couple of days catching up on things and seeing how things operate. I want to run something but I have several ideas and want to focus on one at a time to give them the time they deserve. Of the ideas I have listed below I would like to know which of them garners the most interest and keen to play. All of the 3 games I'll list will be looking for around 4 - 5 players.
Idea 1 - Shadowrun 4th Edition.
The first part of this game will focus on the 1st year in the shadows for our team. My intention is to have players create street level characters and run through the formative jobs of the team, with a large karma boost between each job and some downtime. 3 or 4 big jobs in that first year which will establish the team in the harsh Seattle backdrop. And after that the game will open up in to more of a sandbox as you'll have more latitude to accept and decline jobs with the reputations you'll earn. It'll use the Karma generation system and will start with around 400-450 and gaining around 50-60 per job in the first year. The concepts in play at first will be how you fell into the shadows, why you can't return to a normal life anymore and your journey in becoming runners.
Idea 2 - The Witcher RPG.
I only recently happened across this system but I have enjoyed reading it so far. I know some of the lore of the setting but I am no expert so the first part of the game will likely be kept simple and contained in one of the regions while I read up on it more. My intention is to lean quite heavily on the dark fantasy aspect of the setting and have the group encounter horrifying and dangerous monsters in the midst of regional tensions / war. The play is to provide situations that will make the group rich / famous / powerful - if they are willing to risk everything to get it. The start will be standard character creation including rolling through the lifepath system, cause who doesn't love random rolls, :)
Idea 3 - Marvel.
Marvel is probably my most successful game in tabletop and is a setting I am very comfortable in. The game I have in mind is for some young mutants who are attending the Xavier Institute for Gifted Children and all the drama involved in that. The team will all be mutants and relatively new to that whole world. This is intended to be quite a bit more light hearted than the ideas above and will focus on the relationships that form in and around the group. You'll learn about your powers, juggle ordinary school classes with the more extraordinary ones as well, you'll go on school trips and encounter weird and wacky situations and even fight some bad guys and possible even join the masked crusader / vigilante community that is Marvel's New York. The system will likely be the Marvel Universe system as the sheets here support it, once I work out how to handle the bid and reveal style the system normally utilises in tabletop play.