Name: Erik Sample Race: Elf Gender: Male Age: 43
Racial Perks: Artistic, Marksman, Natural Attunement
Profession: Bard
Defining Skill: Busking
Profession Skills: Charisma, Deceit, Performance, Language (Dwarven), Human Perception, Persuasion, Streetwise, Fine Arts, Seduction, Social Etiquette
Profession Abilities: Busking, None Others Yet
Attributes
Intelligence: 7
Reflex: 7
Dexterity: 7
Body: 7
Speed: 7
Empathy: 7
Craft: 6
Will: 6
Luck: 6
Derived Attributes
Stun: 60
Run: 21
Leap: ?4
Hit Points: 30
Stamina: 30
Encumbrance: 70
Recovery: 6
Punch: 1d6
Kick: 1d6+4
Skills
Defining Skill - Busking - 4
Intelligence Skills
Awareness - 3, Business - 0, Deduction - 0, Education - 0, Nordling - 0, Elder Speech - 0, Dwarven - 2, Monster Lore - 0, Social Etiquette - 5 (1 point from homeland), Streetwise - 4, Tactics - 0, Teaching - 0, Wilderness Survival - 3.
Reflex Skills
Brawling - 0, Dodge/Escape - 0, Melee - 0, Riding - 0, Sailing - 0, Small Blades - 0, Staff/Spear - 0, Swordsmanship - 0.
Dexterity Skills
Archery - 5 (2 points from Marksman), Athletics - 3, Crossbow - 0, Sleight of Hand - 0, Stealth - 0.
Body Skills
Physique - 0, Endurance - 0.
Empathy Skills
Charisma - 4, Deceit - 4, Fine Arts - 5 (1 point from Artistic), Gambling - 0, Grooming and Style - 0, Human Perception - 4, Leadership - 0, Persuasion - 4, Performance - 4, Seduction - 4.
Craft Skills
Alchemy - 0, Crafting - 0, Disguise - 0, First Aid - 0, Forgery - 0, Pick Lock - 0, Trap Crafting - 0.
Will Skills
Courage - 2, Hex Weaving - 0, Intimidation - 0, Spell Casting - 0, Resist Magic - 0, Resist Coercion - 0, Ritual Crafting - 0.
Life Path Results
Clothing: Traditional Clothing
Personality: Friendly
Hairstyle: Bald
Affectation: Trophies
Valued Person: Himself
Values: His Word
Feelings on People: People can never be trusted
Homeland - Dol Blathanna
Family - Something happened
Parents - Something happened
Family Fate - Your family was stripped of its title for some reason. You were evicted from your home and left scrambling to survive.
Parental Fate - Father was accused of being Scoia’tael. The people around you give your parents sidelong glances.
Family Status - Merchants. You grew up among travelling merchants. Life was difficult sometimes but non-human crafts are always valuable. Gain 2 Acquaintances
Most Influential Friend - A Raider. Your greatest influence was a raider who taught you that you have the right to take what you need. Gain a Satchel
Siblings - 2
Life Events
Decade - Event
10 - Addident - Lost memories of 6 years from that decade, don't remember much before the age of 10.
20 - Romance - Whores and Debauchery
30 - Enemy - Female, Mage, Turned Down Romantically, I was wronged, The are power 10, they will attack when encountered and their major power is Magic. (Surprise Surprise)
40 - Hunted by the law of an entire town