Sample Character

Apr 17, 2019 12:05 am
I'm going to run through a sample character so I can see how involved it's going to be and see if I can find way's to refine the process. I'll be keeping it generic and going for the first available standard options and spreading everything evenly so as to quicken it for this trial. I'll also not be bothering with equipment for this test run.

Name: Erik Sample Race: Elf Gender: Male Age: 43

Racial Perks: Artistic, Marksman, Natural Attunement

Profession: Bard
Defining Skill: Busking
Profession Skills: Charisma, Deceit, Performance, Language (Dwarven), Human Perception, Persuasion, Streetwise, Fine Arts, Seduction, Social Etiquette

Profession Abilities: Busking, None Others Yet
Attributes

Intelligence: 7
Reflex: 7
Dexterity: 7
Body: 7
Speed: 7
Empathy: 7
Craft: 6
Will: 6
Luck: 6

Derived Attributes

Stun: 60
Run: 21
Leap: ?4
Hit Points: 30
Stamina: 30
Encumbrance: 70
Recovery: 6
Punch: 1d6
Kick: 1d6+4
Skills

Defining Skill - Busking - 4

Intelligence Skills

Awareness - 3, Business - 0, Deduction - 0, Education - 0, Nordling - 0, Elder Speech - 0, Dwarven - 2, Monster Lore - 0, Social Etiquette - 5 (1 point from homeland), Streetwise - 4, Tactics - 0, Teaching - 0, Wilderness Survival - 3.

Reflex Skills

Brawling - 0, Dodge/Escape - 0, Melee - 0, Riding - 0, Sailing - 0, Small Blades - 0, Staff/Spear - 0, Swordsmanship - 0.

Dexterity Skills

Archery - 5 (2 points from Marksman), Athletics - 3, Crossbow - 0, Sleight of Hand - 0, Stealth - 0.

Body Skills

Physique - 0, Endurance - 0.

Empathy Skills

Charisma - 4, Deceit - 4, Fine Arts - 5 (1 point from Artistic), Gambling - 0, Grooming and Style - 0, Human Perception - 4, Leadership - 0, Persuasion - 4, Performance - 4, Seduction - 4.

Craft Skills

Alchemy - 0, Crafting - 0, Disguise - 0, First Aid - 0, Forgery - 0, Pick Lock - 0, Trap Crafting - 0.

Will Skills

Courage - 2, Hex Weaving - 0, Intimidation - 0, Spell Casting - 0, Resist Magic - 0, Resist Coercion - 0, Ritual Crafting - 0.
Life Path Results

Clothing: Traditional Clothing
Personality: Friendly
Hairstyle: Bald
Affectation: Trophies
Valued Person: Himself
Values: His Word
Feelings on People: People can never be trusted

Homeland - Dol Blathanna
Family - Something happened
Parents - Something happened
Family Fate - Your family was stripped of its title for some reason. You were evicted from your home and left scrambling to survive.
Parental Fate - Father was accused of being Scoia’tael. The people around you give your parents sidelong glances.
Family Status - Merchants. You grew up among travelling merchants. Life was difficult sometimes but non-human crafts are always valuable. Gain 2 Acquaintances
Most Influential Friend - A Raider. Your greatest influence was a raider who taught you that you have the right to take what you need. Gain a Satchel
Siblings - 2


Life Events

Decade - Event

10 - Addident - Lost memories of 6 years from that decade, don't remember much before the age of 10.
20 - Romance - Whores and Debauchery
30 - Enemy - Female, Mage, Turned Down Romantically, I was wronged, The are power 10, they will attack when encountered and their major power is Magic. (Surprise Surprise)
40 - Hunted by the law of an entire town
Apr 17, 2019 12:15 am
Homeland: No roll as elf. Same would be the case for Dwarves. Elderland Origin: Dol Blathanma (+1 Social Etiquette)
*If Human roll 1d10 - Odd = Northern, Even = Nlifgaard.
*>1d10 - If Northern it provides country of birth. If Nilfgaard it shows if from Heart or Vassal State.
*>>If Vassal State roll 1d10 to provide country of birth.

Family: Roll 1d10, if Odd go to Parents, if Even go to Family Fate.
*>Parents: Roll 1d10, if Odd go to Family Status, if Even go to Parental Fate.

Family Fate: 1d10, leads to Parental Fate
Parental Fate: 1d10 - 1-4 Father, 5-8 Mother, 9-10 Both Leads to Family Status

Family Fate: Your family was stripped of its title for some reason. You were evicted from your home and left scrambling to survive.
*>Parental Fate (Which Parent): Father
*>>Parental Fate: Father was accused of being Scoia’tael. The people around you give your parents sidelong glances.

Family Status: Roll 1d10, leads to Most Influential Friend
Family Status: Merchants. You grew up among travelling merchants. Life was difficult sometimes but non-human crafts are always valuable. Gain 2 Acquaintances

Most Influenctial Friend: Roll 1d10, leads to Siblings
Most Influential Friend: A Raider. Your greatest influence was a raider who taught you that you have the right to take what you need. Gain a Satchel

Siblings: Roll 1d10.
Siblings: 2

Rolls

Family - (1d10)

(2) = 2

Family Fate - (1d10)

(5) = 5

Parental fate (Which Parent) - (1d10)

(3) = 3

Parental Fate - (1d10)

(1) = 1

Family Status - (1d10)

(3) = 3

Most Influential Friend - (1d10)

(6) = 6

Siblings - (1d10)

(8) = 8

Apr 17, 2019 12:30 am
Life Events

Roll 1d10 for every full decade alive and consult table. 1-4 Fortune or Misfortune, 5-7 Allies and Enemies, 8-10 Romance

Roll 1 - Fortune or Misfortune - Misfortune

Accident - Roll 1d10. 1-4: You were disfigured. Change your social standing to feared, 5-6: You were healing for 1d10 months, 7-8: You lost a 1d10 months of memory from that year, 9-10: You suffer from horrible nightmares (7 in 10 chance each time you sleep).

Roll 2 - Romance - Whores and Debauchery
Roll 3 - Allied and Enemies - Enemy

Female, Mage, Turned Down Romantically, I was wronged, The are power 10, they will attack when encountered and their major power is Magic. (Surprise Surprise)

Roll 4 - Fortune or Misfortune - Misfortune

Hunted by the Law - Roll 1d10. 1-3: It’s just a few of guards, 4-6: It’s an entire small town, 7-8: It’s a major city, 9-10: A whole kingdom is after you

Fortune or Misfortune: Roll 1d10 to determine which. Even = Fortune, Odd = Misfortune. Then roll 1d10 to determine Result.

Allies and Enemies: Roll 1d10 to determine which. Even = Ally, Odd = Enemy.
*>If Ally Roll 1d10 for Gender, 1d10 for Position, 1d10 for How you met, 1d10 for How close you are and 1d10 for where they are now.
*>If Enemy Roll 1d10 for Gender, 1d10 for Position, 1d10 for The Cause, 1d10 for who was wronged, 1d10 for How Powerful they are, 1d10 for How far it has escalated and 1d10 for What is their Power.

Romance: Roll 1d10. 1 A Happy Love Affair, 2-4 A Romantic Tragedy, 5-6 A Problematic Love, 7-10 Whores and Debauchery
*>If Romantic Tragedy Roll 1d10.
*>If Problematic Love Roll 1d10.

Rolls

Decade 1 - (1d10)

(4) = 4

Decade 2 - (1d10)

(10) = 10

Decade 3 - (1d10)

(7) = 7

Deacde 4 - (1d10)

(3) = 3

Fortune or Misfortune - (1d10)

(7) = 7

Romance - (1d10)

(10) = 10

Allies and Enemies - (1d10)

(1) = 1

Fortune or Misfortune - (1d10)

(5) = 5

Misfortune - (1d10)

(8) = 8

Misfortune - (1d10)

(6) = 6

Enemy (Read in Order) - (7d10)

(410681053) = 46

Accident - (1d10)

(7) = 7

Hunted - (1d10)

(4) = 4

Years of memory loss - (1d10)

(6) = 6

Apr 17, 2019 12:54 am
Personal Style and Values

Roll 1d10 for each, rerolling a 5 or 6 on the last one. 7 Rolls in total but you may choose Clothing and Hairstyle if you like. I'll roll it here though.

Clothing - Traditional Clothing
Personality - Friendly
Hair Style - Bald
Affectations - Trophies
Valued Person - Yourself
Values - Your Word
Feelings on People - People can never be trusted

Rolls

Style and Values (Read in order) - (7d10)

(6861535) = 34

Feeling on People reroll - (1d10)

(3) = 3

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