Runekyndigs Witcher

Apr 21, 2019 1:19 pm
Early Childhood (No Modifiers)
You were taken to become a witcher when you were young, between 4 and 6 years old. You had some normal memories to aid you when taking the Trial of the Grasses.

The Gryphon School (+2 Vigor Threshold)
You were trained at Kaer Y Seren along the coastal side of the Dragon Mountains. Your training was heavily focused on fighting any number of opponents and using your limited magical power to its greatest potential.

Stolen Knowledge (+1 Witcher Diagram)
While training at your School you snuck into the libraries of the keep and copied one of the secret witcher diagrams, smuggling the information out with you.

Passable Mutations (No Modifiers)
The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.

Worked for a Nobleman (Silent's Mage)
For a time you worked for a nobleman. The pay was good, but it was strange and aggravating to have to hide most of your actions to avoid shaming the family by bringing their secrets to light.

Looking For Work
The hard life of a witcher continues. You spend a lot of time on the road, lamenting the efficiency of your kind and the extinction of monsters. You travel constantly and never settle down.

Life Events
Danger Potential 22+10+10 - rolled twice on events, age = 42
non-neutral roll 40% (no danger)
Benefit
Explored a Ruin (rolled 5)
You had to hunt a monster through a large and complex ruin. Along the way you found something useful. Roll 1d10. 1-2: elven enhancement, 3-4: elven messer, 5-6: dwarven enhancement, 7-8: gnomish hand crossbow, 9-10: dwarven cloak.

non-neutral roll 92% (danger)
Enemy (alive)
A Female Mercenary. They Cheated me. Their power is Physical and they are Hunting Revenge

Ally (alive)
Female Bounty Hunter that I Hired Them for Something and we are now Friends
Last edited April 21, 2019 1:51 pm
Apr 21, 2019 7:28 pm
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/bfedbdb8-325f-4e74-adcc-0f92b0f49cb1/db8h4qx-c4d88c55-a74d-4240-a78c-0f3023fd119a.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2JmZWRiZGI4LTMyNWYtNGU3NC1hZGNjLTBmOTJiMGY0OWNiMVwvZGI4aDRxeC1jNGQ4OGM1NS1hNzRkLTQyNDAtYTc4Yy0wZjMwMjNmZDExOWEuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.tLERB495gHGcKEhJELTMRp-3QY3zu2TsUbNDxKrfQwU

The amulet is this one
https://ic.pics.livejournal.com/lenz_store/73680756/156996/156996_original.jpg
Last edited April 21, 2019 8:01 pm
Apr 21, 2019 8:16 pm
I'll make my last rolls here
Starting coin

Rolls

Starting coin 2d6*50 coin - (2d6)

(23) = 5

Apr 21, 2019 9:22 pm
I have submitted my sheet as it is tonight. It's still a work in progress, but its to keep the GM in the loop
Apr 22, 2019 7:43 am
Name: [Insert Name] of Willoghby, near Vizima
Race: Human Witcher
Gender: Male
Age: 42

Racial Perks:
Enhanced Senses Due to their heightened senses, witchers take no penalties from areas of dim light and gain an inherent +1 to their Awareness skill, as well as the ability to track things by scent alone.
Resilient Mutation After all of the mutations required to become a witcher, they are immune to diseases and are able to use mutagens.
Dulled Emotions Thanks to trauma and mutation, a witcher’s emotions are dulled. Witchers do not have to make courage checks against Intimidation, but they have a -4 to their Empathy Stat. This cannot bring Empathy below 1.
Lightning Reflexes After intensive training and mutation, witchers are much faster and more agile than humans. They gain a permanent +1 to their Reflex and Dexterity that can raise both stats above 10.


====Profession================================
Profession: Witcher
Defining Skill: Witcher Training
Most of a Witcher’s early life is spent within the walls of their keep, studying huge, dusty tomes and going through hellish combat training. Many have argued that the Witcher’s greatest weapon is their knowledge of monsters and their adaptability in any situation. When in a hostile environment or difficult terrain, a Witcher can lessen the penalties by half their Witcher Training value (minimum 1). Witcher Training can also be used in any situation that you would normally use Monster Lore for.

Attributes
Intelligence: 6
Reflex: 10
Dexterity: 7
Body: 7
Speed: 8
Empathy: 1
Craft: 6
Will: 7
Luck: 6

Derived Attributes
Stun: 70
Run: 24
Leap: 4
Hit Points: 35
Stamina: 35
Encumbrance:
Recovery: 7
Punch: 1d6+2
Kick: 1d6+6


====Skills================================
Defining Skill: Witcher Training - 10

Intelligence Skills
Awareness - 12, Deduction - 10, Common Langue (native), Elder Speech - 7, Streetwise - 8, Wilderness Survival - 8

Reflex Skills
Dodge/Escape - 14, Riding - 12, Swordsmanship - 16

Dexterity Skills
Athletics - 9, Stealth - 9

Body Skills

Empathy Skills

Craft Skills
Alchemy - 9, Crafting - 8,

Will Skills
Spell Casting - 13, Resist Magic - 11, Intimidation - 9

Primary Weapon

Witcher’s steel sword, Weapon Accuracy - 0, Damage - 4d6+4, Type - P/S, Reliability - 15, Hands - 2, Effect - Armor Piercing Meteorite, Concealability - N/A, Enhancement - 2, Weight - 2,5

Witcher’s silversword, Weapon Accuracy - 0, Damage - 1d6+4, Type - P/S, Reliability - 10, Hands - 2, Effect - Silver (3d6) , Concealability - N/A, Enhancement - 2, Weight - 1,5

Armour
Double Woven Gambeson
Location - SP - Damage
Head - ?? - ??
Torse - 13 - ??
R.Arm - 13 - ??
L.Arm - 13 - ??
R.Leg - ?? - ??
L.Leg - ?? - ??
Armour Notes:: + Dwarven Enhancement



====Equipment================================
Name - Notes - Weight
Alchemy set - - 3
A horse - - ???
Witcher medallion - - ???
A bedroll - - 1,5
A dagger - - 0,5
Saddle - (No penalties for Riding) - 5
Potion formulae x2 ???
Oil formulae x2 ???
Decoction formulae ???
1 Witcher Diagram ???

Encumbrance: 70
Weight Carried: 10,5 + 5 (saddel)
Penalties: 0

Crowns Remaining: 4

Valuables: [List Valuables, including gift from most influential friend]

Components

Component 1 (weight)
Component 2 (weight)
Component 3 (weight)
...


====Magic================================
Vigor: 4
Stamina
Current: 35
Used: 0

Focus: ??
Vigor Modifier: ??
Notes: [Insert Focus Notes]


Basic Signs
Yrden (Mixed)
STA Cost: Variable
Effect: Yrden creates a large magic circle on the ground around you. Anything that steps into that circle takes a negative to SPD and REF (equal to the number of STA you spent) until they exit the circle. Any incorporeal creatures that enter the circle become corporeal.
Range: 3m Radius
Duration: 5 rounds
Defense: None

Quen (Earth)
STA Cost: Variable
Effect: Quen creates a shield that blocks one attack that you fail to dodge or block for every point of Stamina spent. This shield can block multiple attacks in the same round.
Range: Self
Duration: Until exhausted
Defense: None

Aard (Air)
STA Cost: Variable
Effect: Aard shoots a wave of telekinetic force, staggering creatures with a 10% chance of those affected being knocked prone. The percentage rises by 10% for each point of STA spent.
Range: 2m Cone
Duration: Immediate
Defense: Dodge or Magical Shield

Igni (Fire)
STA Cost: Variable
Effect: Igni throws out a wave of sparks and fire which does 1d6 damage per STA point spent and has a 50% chance of lighting anything it hits on fire.
Range: 2m Cone
Duration: Immediate
Defense: Dodge, Block, or Magical Shield

Axii (Water)
STA Cost: Variable
Effect: Axii stuns an opponent until they can make Stun save at -1. For every 2 points of additional STA you spend past 1, the Stun save becomes harder by 1 point. Range: 8m
Duration: Until Shaken Off
Defense: Resist Magic or Magical Shield


====Life Path Results================================
Early Childhood (No Modifiers)
You were taken to become a witcher when you were young, between 4 and 6 years old. You had some normal memories to aid you when taking the Trial of the Grasses.

The Gryphon School (+2 Vigor Threshold)
You were trained at Kaer Y Seren along the coastal side of the Dragon Mountains. Your training was heavily focused on fighting any number of opponents and using your limited magical power to its greatest potential.

Stolen Knowledge (+1 Witcher Diagram)
While training at your School you snuck into the libraries of the keep and copied one of the secret witcher diagrams, smuggling the information out with you.

Passable Mutations (No Modifiers)
The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.

Worked for a Nobleman (Silent's Mage)
For a time you worked for a nobleman. The pay was good, but it was strange and aggravating to have to hide most of your actions to avoid shaming the family by bringing their secrets to light.

Looking For Work
The hard life of a witcher continues. You spend a lot of time on the road, lamenting the efficiency of your kind and the extinction of monsters. You travel constantly and never settle down.

Life Events
Danger Potential 22+10+10 - rolled twice on events, age = 42
non-neutral roll 40% (no danger)
Benefit
Explored a Ruin (rolled 5)
You had to hunt a monster through a large and complex ruin. Along the way you found something useful. Roll 1d10. 1-2: elven enhancement, 3-4: elven messer, 5-6: dwarven enhancement, 7-8: gnomish hand crossbow, 9-10: dwarven cloak.

non-neutral roll 92% (danger)
Enemy (alive)
A Female Mercenary. They Cheated me. Their power is Physical and they are Hunting Revenge

Ally (alive)
Female Bounty Hunter that I Hired Them for Something and we are now Friends
Last edited April 24, 2019 8:43 pm
Apr 23, 2019 1:15 am
Looks pretty complete. Maybe I'm missing something or the forum's not displaying properly but I can't see any of the rolls for this characters lifepath. Where did you roll this out to determine the results?

Also, as minor points, as all statistical alteration to attributes from race are applied after points are spent, your Empathy is reduced to 1 with that allocation. Also, Witcher Training is a skill so must have ranks assigned to it from the base 44 points. Of those 44 points you appear to be 2 over but on the pickup skills you appear to be 6 under.
Apr 23, 2019 3:27 am
I did most of the rolls by hand

I'll redo the skills and attributes. Missed the part of the Witcher profession skill. I think I saved the spreadsheet ;)
I might have messed up the expensive skills
Apr 24, 2019 8:43 pm
I have updated the sheet

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