The sun rises on Trollskull Manor, and the party awakens to the sound of small green feet scampering about on the roof.
ALASTRIONA
Alastriona sets off to the City of the Dead. The size of an entire city ward, this is no drab cemetery. It is a great park of grassy hills, tended flower beds, artfully placed clusters of trees and bushes, beautiful sculptures, astounding architecture, and gravel paths that wend intriguingly through it all. Long ago, Waterdavians largely abandoned the practice of burying their dead, instead entombing them in mausoleums. For centuries, the major mausoleums here have each been connected to an extradimensional space where the dead are taken, mourned, and interred.
Those who can afford it memorialize the departed with sculptures, making the City of the Dead an open-air museum that features some of the most stunning, haunting, mournful, and downright eerie statues ever crafted in marble or bronze. Nobles and wealthy merchants have competed to erect the grandest markers for their dead, leading to a wide variety of styles and concepts created by artists at the height of their skills.
One of the cemetery’s most impressive attractions is the Warriors’ Monument. This intricate, sixty-foot-high sculpture depicts a circle of women and men striking down trolls, orcs, hobgoblins, bugbears, and barbarians, all of which are falling backward and outward around the warriors. Above all of them, a flying griffon rider spears a skeletal knight whose breastplate bears the symbol of Myrkul, god of the dead. But this statue is also a fountain, and the wounds on these combatants gush water.
Alastriona makes her way to the monastery where monks and priests dedicated to Kelemvor venerated the god of death. She finds the grey-robed wrapping up their prayer mats as they finish their morning ritual of praying in the shadow of Mount Waterdeep, the site where Kelemvor and Midnight ascended to godhood long ago. Their prayer is timed to mark the Driftmarch, the moment when the hundreds of driftglobes that watch over the City of the Dead by night float back into the city.
As the glowing globes begin their migration, one of the priests sees Alastriona and approaches. He pulls back his grey hood to reveal a dark-skinned and grey-haired armoured warrior, Sir Ambrose Everdawn. The aging human knight is finishing his legendary watch; every night he patrols the City of the Dead, warding away grave robbers and worse.
He bows to you and softly acknowledges you by speaking your name, but then says no more words. The silence invites you to make your petition.