Chapter 2: Trollskull Alley

Len

Apr 24, 2019 12:05 am
Renaer, Floon, and Volo wish you well, choosing to depart. Renaer does give you his contact information, attached with a genuine offer: "Give me a chance to pay back my debt some time, alright?"

Still having use of the carriage, you ride to the North District to investigate Trollskull Alley and the titular Manor which are now the owners of. Much to your surprise and Tallulah's lament, Trollskull Alley is right across the street from Lady Haventree's Ulbrinter Manor. "Oh gods, we are going to be neighbours? This can't be happening," she moans out of Xelia's earshot, all the while prying a goblin off of the back of one of the horses. "Can this day get any worse?"

The alley itself is a small commercial hub in the middle of the posh North District, serving the needs of the nobles and successful merchants who live nearby.
[ +- ] Trollskull Alley, Map
Trollskull Manor itself, however, leaves a lot to be desired:
[ +- ] Trollskull Manor, exterior
Opening up the creaky main doors, you discover a spacious yet dilapidated interior. You get a chance to walk it from cellar to turrets:
[ +- ] Trollskull Manor, Map
Apr 24, 2019 12:39 am
Alastriona treads across the dilapidated floor, almost measuring the building's dimensions with her paces. She runs her hand across the countertops and bannisters as she walks through the manor, climbing all the way up to the attic.

When she reaches the garret, Alastriona sets her pack down. She looks at the goblins and gestures for them to do the same.
Apr 24, 2019 1:17 pm
"It doesn't look like much now but it's got potential."
Apr 24, 2019 5:42 pm
Stitches closely examines every room, testing windowsills and rattling door locks, poking suspicious walls and even scrambling up a chimney. After dusting himself off, and satisfied with his peculiar inspection, he drops his heavy pack in the library and places his new spellbook in a prime spot on a bookshelf. he drops his heavy pack outside the library and opens all the windows in the study to air it out. Surveying his new room, he repeats Prince's assessment. "It doesn't look like much now but it's got potential."
OOC:
There aren't enough bedrooms anyway, so Stitches is claiming the library, in tune with his newfound love of books and study. With our first bit of downtime, he'll buy studded leather (selling off his leather armor), a pitcher of wine, and a bedroll and blanket for his new room.
Last edited April 25, 2019 3:37 pm

Len

Apr 25, 2019 8:11 am
The goblins filter into the building in Alastriona's wake, jabbering excitedly in goblin. By their oohs and ahhs, it's easy to tell they are impressed by this abode. "Dirge Mother, your fortress is mighty!" exclaims one of them (it's hard to tell which). They settle themselves into the appointed room, fitting right in with the mess and filth.

The crew discovers the following with their careful exploration of the house:
[ +- ] House Survey Report
As Alastriona and Stitches explore the old house, they begin to note some strange occurrences, especially in the taproom. At first, you think it might be the goblins, or maybe even the cat, but anything that is moved finds itself put back in place eventually, usually when nobody is looking.

Len

Apr 25, 2019 8:29 am
After a while, there is a knock on the door. A grey-haired, handsome half-elf introduces himself as Tally Fellbranch, the owner and chief artisan of The Bent Nail down the street. He couldn't help but notice somebody in the old manor and thought he'd come by and check on the place. His mannerisms are respectful and he addresses each of you as if you were nobles. He tells you he's been in Trollskull alley for a long time, and he seems genuinely excited with the prospect that somebody might restore Trollskull Manor to its former glory.

"I'd be happy to take stock of the damages for you if it pleases m'lords and lady! Estimate the bill of repairs to get this old beauty running again, parts & labour, the whole shebang. No charge for the estimate, of course. Consider it a 'welcome to the neighbourhood' gift." I could get it done before sundown, or another day if it pleases you better."
[ +- ] Tally Fellbranch
Apr 25, 2019 3:27 pm
Stitches is pleased to have a visitor and pulls out a chair for Tally. He grabs the dusty glass off the bar and wipes it clean with his cloak, then rummages for something to pour into it. Finding nothing potable, he settles for a few glugs of clean water from his waterskin and offers it to the man.

"Take stock of the damages," he repeats back in Tally's own voice. "No charge for the estimate, of course." He glances up at Alastriona, as if half expecting her to weigh in. For a few moments, he looks around the room and then seems to remember none of the others are there. "Get it done before sundown," he says, nodding to Tally and motioning to the mess with an outstretched arm.

Len

Apr 25, 2019 7:50 pm
"Excellent, Master Stitches. I'll be back with a few things." As Tally sets his glass down and gets up to leave, the glass mysteriously rises into the air and floats back to the bar. A dirty rag flops out from a cupboard of its own accord, wipes the glass down, and the glass comes back to a rest where it began.

"Oh, Lif old chap, you're still around?" Tally calls out sadly into the air. He turns to Stitches to explain: "Don't be alarmed, a lot of old buildings in this town have a spirit or two. Lif is pretty harmless, usually. This taproom was his life's work. It must torture him to see it like this if he sees it at all. Maybe fixing this place up'll bring a measure of peace to his soul. There's a nice thought, hmm?"

Tally spends the rest of the day inspecting the manor down to its joists. He delivers the bill around supper time.

"Well, it's as bad as I thought. Here's my report. The final bill comes out to 1000 dragons and would take a tenday to get done. And hey, I'd be willing to knock off 50gp, for old Lif's sake. Let me know! Oh and stop by The Bent Nail sometime, if it's made of wood I got it! Shields, staves, bows ... you name it."
[ +- ] Itemized List of Repair Costs
At about the same time, Talulah retrieves the magic items that Remalia Haventree lent you, accounting carefully for everything. She leaves on her way, grumbling. You're left wondering how you're going to pay for such expensive repairs.
OOC:
Anything you'd like to accomplish during this time before we move on to the next day? I believe evilsanscarne has some shopping to do, for example.
Apr 25, 2019 9:47 pm
Alastriona watches the glass rise and settle impassively. Seeing that it was only cleaned and returned from whence it came, the aasimar walks behind the bar and over to the plaque. She takes the dirty rag and wipes the employee's name plate to clean the accumulation of dust and grime, and stares at the name Lif. Grasping her holy symbol and running a thumb across the skeletal hand, Alastriona meditates on her next course of action as a paladin of the Lord of the Dead.

Later, Alastriona stomps up the stairs all the way to the attic, carrying buckets, mops, and a variety of rags. Her armor is doffed, her leathers traded for common clothes, and her dark hair tucked under a protective cloth. With a glare, she shoves the cleaning tools into the goblins' hands and points to the garret and adjoining storage, and shepherds the goblins into the process of a top-down cleanup of the old manor.
OOC:
Alastriona will spend the rest of this time cleaning.
Apr 26, 2019 3:40 pm
"You know, I've grown rather attached to these stylish goggles and cape!" Prince croons at Talulah. "Any chance you'll let us keep them?"
OOC:
Not an icicle's chance in hell, apparently! LOL!
Last edited April 26, 2019 3:41 pm

Rolls

Persuasion - (1d20+5)

(5) + 5 = 10

Apr 26, 2019 5:35 pm
While Talulah is distracted with Prince's protests, Stitches tries to surreptitiously fling his pair of goggles into some nearby bushes to retrieve once the angry tortle is gone.

* * * * *

In the taproom, he watches as the glass levitates and cleans itself. "Nice trick," he says in Butler's voice, staring. Once Tally is gone, he hops over to the bar and examines the glass, turning it upside down to peer at it from all sides, even checking under the bar for anything suspicious. Not finding anything, he eventually tires of the search and sets the glass down.

Upstairs, he tidies a corner of the study and unpacks a few meager possessions, making sure not to place anything under the hole in the ceiling. Pulling a quill and a scrap of parchment from a polished wood case, he scratches a quick shopping list in perfect script, then folds it and tucks it into a pocket.

Outside, he pauses, glancing at the shops in the alley, but then heads for his old haunts in more familiar parts of the city to pick up some supplies. Later that night, back at the manor, he tries a preliminary cleaning of the taproom, testing to see how much Lif will let actually him tidy.

Rolls

sleight of hand - (1d20+5)

(16) + 5 = 21

Len

Apr 26, 2019 11:00 pm
Prince's plea falls on deaf ear holes. "These are the property of House Ulbrinter. I do not possess the authority to alter the terms of your loan. If you wish to borrow them again I suggest you have Lady Xelia make a formal petition." Talulah's snout is high in the air as she makes this pronouncement.

She counts out the items and discovers the missing goggles, which nobody in the room noticed Stiches ditching in the bushes. She demands their immediate return! "You have breached the generous terms offered by House Ulbrinter! This failure will be accompanied by steep consequences! " she fumes.

She clanks out of the house in a huff.
Apr 26, 2019 11:27 pm
Alastriona is too busy cleaning to interact with the tortle or intervene on anyone's behalf, as she moves from room to room starting from the top.
Apr 27, 2019 4:05 am
"It wasn't me, I swear!" Prince says to his friends. "Though I almost wish I'd thought of it. Almost. I imagine the issue of the...misplaced item will put a damper on our good relationship with Lady Remalia."
Apr 28, 2019 4:17 pm
Stitches turns out his pockets, dumping the keys from the Xanathar hideout, a length of string, two candles, a pack of playing cards and a bar of soap onto the ground. He peers around the area for a moment, looks at the others and gives an innocent shrug before packing his belongings back into his tunic and heading inside to continue cleaning.

After dark, he slips outside to the bushes to retrieve his new toy and stows it in his pack.

Len

Apr 29, 2019 8:52 am
Alastriona conducts a thorough cleaning. Her goblins quickly tire of the task and soon find any and every conceivable reason for slacking off and dragging their feet. However, the cleaning does get done.

Stitches' experiments with cleaning the taproom are meet with nonaggressive interference from the spirit world. Lif seems okay with the tidying and cleaning, which he does not resist in the slightest, but he returns any furniture that gets moved back to its original spot. Not immediately, but slowly over the course of the day, usually when nobody is looking.

Stitches ventures out into the larger Trollskull alley to acquire improved armour, and finds the Steam and Steel foundry. Smoke and steam billow from the many windows around this indoor forge where metal weapons, armour, and tools are made. Stitches discovers that the forge is owned and operated by a married couple: a fire genasi named Embric and a water genasi named Avi. You mostly deal with Avi, who is laid back and speaks plainly, while Embric's hammering and cursing ring out in the background in equal measure.
[ +- ] Embric's Curses
The pair of smiths have a wide variety of metal wares on display, from finely wrought jewelry and precise clockwork mechanisms to stalwart armour and deadly weaponry. Their quality is excellent and their prices fair (as per PHB). They even offer a trade-in price of 5 gp for Stitches' old leather armour, to round out the price of studded leather to an even 40 dragons.

When Stitches goes to recover the Goggles of Night, he finds them gone! However, within a few minutes, he realizes that one of the goblins has picked it up. He finds them trying to pry the lenses out, and when they confront him, they toss it back and forth between them trying to keep it away from Stitches. However, they are no match for Stitches speed and not terribly invested in the goggles with their "stupid glass". They relinquish the prize quickly.
Apr 29, 2019 2:20 pm
As they arrive at their new home butler leaves most of the rest of the party to things, leaving the borrowed items with Talulah. He quickly heads upstairs finding his way into the peak of the turret before settling down with his dulcimer and beginning to play a mournful tune as he looks out over the city as the sun sets
Apr 29, 2019 4:53 pm
Alastriona gives disappointed glares at the goblins when they slack off. However, once the cleaning has been completed, she smiles and places a hand upon each goblin head for a job well done.

Without rest, Alastriona dons her traveling clothes and armor in practiced form. She knots her weapons and slings her shield over her back, leaving the rest of her equipment in her new garret bedroom. Finally, she takes the sack with the severed head and prepares to make a direct non-stop journey for the grave district, pausing only to show her companions the City of the Dead on her map.

Her purpose is clear. The dead must find peace, and lacking any means of identification the aasimar will take the body part to the Temple of Kelemvor. Alastriona trusts that the priests, who once gave her shelter and communion, will know what to do.

Len

Apr 30, 2019 3:27 pm
The sun rises on Trollskull Manor, and the party awakens to the sound of small green feet scampering about on the roof.

ALASTRIONA
[ +- ] City of the Dead
Alastriona sets off to the City of the Dead. The size of an entire city ward, this is no drab cemetery. It is a great park of grassy hills, tended flower beds, artfully placed clusters of trees and bushes, beautiful sculptures, astounding architecture, and gravel paths that wend intriguingly through it all. Long ago, Waterdavians largely abandoned the practice of burying their dead, instead entombing them in mausoleums. For centuries, the major mausoleums here have each been connected to an extradimensional space where the dead are taken, mourned, and interred.

Those who can afford it memorialize the departed with sculptures, making the City of the Dead an open-air museum that features some of the most stunning, haunting, mournful, and downright eerie statues ever crafted in marble or bronze. Nobles and wealthy merchants have competed to erect the grandest markers for their dead, leading to a wide variety of styles and concepts created by artists at the height of their skills.

One of the cemetery’s most impressive attractions is the Warriors’ Monument. This intricate, sixty-foot-high sculpture depicts a circle of women and men striking down trolls, orcs, hobgoblins, bugbears, and barbarians, all of which are falling backward and outward around the warriors. Above all of them, a flying griffon rider spears a skeletal knight whose breastplate bears the symbol of Myrkul, god of the dead. But this statue is also a fountain, and the wounds on these combatants gush water.

Alastriona makes her way to the monastery where monks and priests dedicated to Kelemvor venerated the god of death. She finds the grey-robed wrapping up their prayer mats as they finish their morning ritual of praying in the shadow of Mount Waterdeep, the site where Kelemvor and Midnight ascended to godhood long ago. Their prayer is timed to mark the Driftmarch, the moment when the hundreds of driftglobes that watch over the City of the Dead by night float back into the city.

As the glowing globes begin their migration, one of the priests sees Alastriona and approaches. He pulls back his grey hood to reveal a dark-skinned and grey-haired armoured warrior, Sir Ambrose Everdawn. The aging human knight is finishing his legendary watch; every night he patrols the City of the Dead, warding away grave robbers and worse.

He bows to you and softly acknowledges you by speaking your name, but then says no more words. The silence invites you to make your petition.

Len

Apr 30, 2019 4:44 pm
TROLLSKULL MANOR Part I
As everyone else begins their day, a paper messenger bird similar to the one that Stitches found on Kara-Turan Beauty arrives and flies right into Xelia's hands. It is unmarked with no name attached, and as you unfold it the words are completely incomprehensible. After a moment, however, the ink magically begins to flow across the parchment and form into words into pictorial Draconic script. It reads:

Dear Matron,

I hope this note finds you well! My little birdies around the city have told me that the young man you rescued has been telling everyone of your daring undercity escapade. Quite the heroic display, even if half of what he says is true. I believe this city is in need of good people who are willing to get their hands dirty and do the right thing. You once told me it is up to those living to make sure that change is for the better. If that is something you truly believe, I have arranged a meeting for you, and any members of your team.

Oh, and a final trifling matter, I found my castellan planning a covert strike on your new residence. Something about one of the borrowed items gone missing? Let us smooth over this misunderstanding as soon as possible.


A small envelope is attached. Unwinding the red string, you pull forth a pebble from the paper satchel. After touching it, it forms itself into a silver pin emblazoned with the symbol of a harp. In addition, there are tickets for an opera titled The Fall of Tiamat at the Lightsinger Theatre in the Castle Ward.
[ +- ] Harper Pin

Len

Apr 30, 2019 4:56 pm
TROLLSKULL MANOR Part II
Another message arrives at Trollskull Manor. Yagra Stonefist, who fought by your side at the Yawning Portal against Krentz and the Beauties, knocks on your door, nearly shaking it off its hinges. She delivers a straightforward proposal to you:

"Hey, I never properly congratulated you on your victory at the Battle of the Bards. What a show! Hey, we Zhents are a practical bunch, we're not going to waste any time with anyone but the best. We disbanded Black Wyrm, and we're looking to sign you. We won't take no for an answer. The Zhentarim are looking to back a winner, and you're clearly heads and tails above the competition.

Why don't we sit down and discuss this? My employers have cleared their lunchtime appointments. Come on by - your talent and our resources can make a big difference. Plus, we understand the Great Game is known to you now. All the better to bring you into the fold, get you on-side with the winning team. What do you say?"
Apr 30, 2019 5:10 pm
"Hohoho we're being headhunted! Maybe now we can up our fee!" Prince chortles just out of Yagra's hearing.
Last edited April 30, 2019 5:11 pm
Apr 30, 2019 6:51 pm
THE TEMPLE OF KELEMVOR
Alastriona removes her mailed gloves and falls to one knee, head bowed in supplication to the honoured warrior. Still on her knee, she brings out and unwraps the cloth sack to reveal the severed head. With measured motions, Alastriona taps the closed index and middle fingers of each hand together twice (gesture), followed by a shake of her head and a double motion with her right hand of her fingers, palm towards the head (gesture).

No name.
May 1, 2019 6:09 am
Xelia affixes the new pin to her blouse, beneath her right clavicle. When all the young ones are home, she calls them to a meeting and gently (but firmly) reminds them of their responsibilities to do right by her (and by extension the band) and treat their new ally and friend Lady Remi's possessions with respect. "Whoever "finds" the missing goggles will leave them on this table here prior to our noon meeting. I trust you'll all work together to make sure this happens. You're dismissed." Confident that the goggles will turn up, she walks the length of their new home, looking over the list of necessary updates, and jotting down notes on how to not only restore the home, but turn it into something more.

Len

May 2, 2019 5:46 am
THE TEMPLE OF KELEMVOR
Sir Everdawn regards the head impassively. He speaks to Alastriona in Celestial, choosing his words ponderously.

"Wise are you to seek guidance on this matter, Alastriona. There are many levels of justice. Kelemvor's justice is the most fundamental - we preserve the integrity of the Veil at all costs. But, whenever possible, we should also consider the city's justice and the individual's justice. The city watch will want to know who killed this man and why."

"The problem with taking the head to the watch is they might have questions, and may not be able to accept your silence. I can send somebody to accompany you if you wish. The city morgue is in the Castle Ward, over yonder by Ahghairon's Tower."


Sir Everdawn points across the city vista. In the shadow of Mount Waterdeep, a white marble tower with a green copper roof rises above most of the buildings in the city.
May 2, 2019 6:22 am
Chuckling to himself, Prince finds himself a hiding place to stake out the table and find out who the offending party is.

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

May 2, 2019 4:37 pm
THE TEMPLE OF KELEMVOR
Still knelt upon the floor, Alastriona's throat hums into sound, and from her lips comes the lilting and melodic tones of the divine language. "By your command, M'lord," she says in Celestial, "I will honor the city's justice. I humbly ask for Kelemvor's grace to be at my side, to speak the words of the mortal realm to whomever should listen."

The aasimar goes on to explain, "This person was found beneath the street, in a place marked by the agents of Xanathar. Alongside them was the winged serpent here. I have seen the likeness of this creature on heraldry, though I am unfamiliar with the name."

Len

May 3, 2019 7:10 am
THE TEMPLE OF KELEMVOR
"Another victim of the war between the Xanathar's Guild and the Zhentarim then. Undoubtedly Kelemvor has already judged his soul; the City Watch may find this is a missing piece of the puzzle. We will attend to his burial rites once they are done."

Sir Everdawn calls over a woman dressed in simple grey robes. She is bald and covered in burn scars from long ago. Everdown makes introductions between you two in Celestial. "Wynne, guide Alastriona to the city morgue and act as her translator."

Wynne nods. "By your command, m'Lord." She takes a deep breath and dons a white porcelain mask.

https://media-waterdeep.cursecdn.com/attachments/thumbnails/4/339/850/191/9005.png

Wynne leads you to what she describes as a "dray," a towering horse-pulled public carriage. It is a long, glassed-in carriage with bench seating with additional open-air seating on its roof. Wynne deposits a few nibs in a fare taker's box as you board from the back. She invites you to pick a seat, then joins you and tries to make some conversation in Celestial from behind her mask.

"Are you one of the Doomguides? I've heard stories about the Doomguides ever since joining the temple, but I have yet to meet these legendary holy warriors devoted to Kelemvor's teachings."
May 3, 2019 4:29 pm
THE TEMPLE OF KELEMVOR
Alastriona stares at the city through the glass. "I do not have that honor," she replies in Celestial. "Sir Everdawn and the others have given me guidance, but I possess neither title nor purpose in service to Kelemvor."

After a bit of awkward silence, she adds, "Perhaps they are watching us. Weighing our actions upon the scales until they deem us fit to bear the mantle. We ought to aspire to those expectations; perhaps even surpass them."

Alastriona's lack of expression mirrors the porcelain mask of her companion, though her eyes belie her own self-doubt in such words.
May 3, 2019 6:14 pm
In the single clean corner of his musty room, Stitches lays out sketch paper, charcoal, and measured lengths of string. He places the goggles in a shaft of sunlight streaming through the filthy window and begins to draw, penciling 1:1 diagrams of the lenses from multiple angles. He checks each of its dimensions with the string, noting them in the proper location: the width of the eyepieces, the angle of the bridge of the nose, the thickness of the strap. Included are entries on color, shading, and reflectiveness. Satisfied he has what he needs, he packs up his supplies, wraps the goggles in a spare bit of tissue paper, and heads downstairs.

He places the package on the table and pats it once to say farewell, making no bid to conceal his actions. Then he heads outside, turning left at the apothecary to visit Steam and Steel. Returning the genasis' greetings back at them, he gets down to business. He unrolls his sketches, points to the print of the goggles, and rubs his fingers together while making the sound of clinking coins.

He has no money to spare now, so with their quote fixed in his mind, he waves goodbye and heads back to the manor for the meeting. out shopping for a new outfit.
Last edited May 6, 2019 4:32 pm

Len

May 4, 2019 5:35 pm
STEAM AND STEEL
Stitches arrives at Steam and Steel and finds they've been up for hours. Avi the water Genasi greets Stitches with a smile and looks over the diagrams drawn with the hand of an expert forger.

He presents a calm demeanour with reassuring smiles and a refreshing lack of pretense. "Hey, these look just like a special order item we do. Lets you see in the dark, right? Nice drawing skill, by the way. You really did the bevels justice here. And, I hope you don't mind me saying that the avian motif would really suit you. You know, we've actually had a customer default on an order of these recently and we'd be really pleased to find a new buyer. They paid half up-front already, and then we never heard from them again. So, I'd be happy to sell all three for them to you at half price."

Embric the fire genasi emerges from the back, and gives his husband a hug, sending a small cloud of steam rising into the air. He speaks in gruff but honest tones. "Hard to run a profitable business in this city with a partner like Avi!" He gives Avi a hearty slap on the back, and adds "But, easy to build a happy life."

"Embric's just joking. Profit isn't our goal; we just want to make a living doing the work we love!"

"Speak for yourself, Avi! I'll buy us that mansion in Sea Ward yet, mark my words!

The two genasi thank Stitches for his patronage. Avi checks over Stitches' new armour to make sure it is still fitting right before he leaves, and send him away with a wave.

Len

May 4, 2019 6:48 pm
THE CITY MORGUE
Wynne and Alastriona cross the city fairly quickly in the dray and make their way deep into the Castle Ward. Here, the streets are spotless, barristers and magistrates move swiftly between appointments, and soldiers march in unison. The two pass beneath the grand landmark of Ahghairon's Tower, the first ruler of Waterdeep; and Piergeiron's Palace, the administrative center of the city and the seat of Open Lord, the ruler of Waterdeep, Laeral Silverhand.
[ +- ] Castle Ward
Clustered near these grand buildings are City Watch barracks and offices. Wynne guides Alastriona to the morgue, where a dwarven clerk greets her. After you present the head, the clerk takes a statement from Alastriona with Wynne translating.
OOC:
CancerMan, how much of the story do you want to give in Alastriona's statement? The watch will want to know the specifics about where you found the head and probe for details about what you were doing down there, but not that strongly.
May 4, 2019 8:03 pm
THE CITY MORGUE
Alastriona speaks of the urgency in rescuing a friend and associate, kidnapped against his will. She says she tracked Floon's movements to the sewer system, where she found him in chains under the heel of a green human. The aasimar fought them in order to rescue Floon, and unfortunately she was forced to slay the kidnappers, which included a tattooed human, a short dark-skinned human, and a tiny four-legged human with their brain on the outside.

After freeing Floon, she discovered the sack with the severed head and winged serpent. Once Floon was returned safely home, Alastriona visited the Church of Kelemvor to seek peace for the unknown individual, and is now at the morgue.

She makes no mention of the others.

Len

May 5, 2019 4:14 am
THE ZHENTARIM MEETING
Prince and Butler make their way back to the Yawning Portal, where Yagra has set up a meeting between the two of you and a handsome elf named Davil Starsong.
[ +- ] Davil Starsong
"Gents, real pleasure to met you. Have a seat. Let me get right to it - Raspberry Barret blew my mind. Best show in Waterdeep history. I'm telling you, you killed it. You know you did. Incredible. Hey, what do you drink? No no, you're money's not good here. This is 100% on the Black Network."

He orders anything you request. If you request something too cheap, he'll insist on something nicer. Bonnie returns with drinks. She's not her usual chatty self, and treats Butler and especially Prince with a cold shoulder.

"Okay, we're interested in signing you to an exclusive deal. We're willing to pay you 10 suns* a show. On top of that, a lucrative signing bonus for the whole group - 30 suns*." He opens a small, ornate wooden chest with a crushed velvet interior cradling the 30 beautiful platinum coins.

"In exchange for this generous sponsorship, you agree to represent the Zhentarim exclusively in the Battle of the Bards competition from here on in, wear the appropriate attire during the show, speak well of your employer. Easy money, am I right? But wait, there's more."

"We recognize you are men and women of many talents. We know you can handle yourselves, and honestly, we could use some help. Do you know who started this whole war between the Zhents and Xanathar's Guild? Yeah, turns out it was neither of us. A foreign Zhentarim operation that has infiltrated Waterdeep and carelessly sparked this war. My colleagues and I want to end the violence and restore the peace - and stamp out the competition. We have a few missions lined up that you'd be perfect for. The spoils of war will be all yours as compensation for a job well done, with one or two exceptions. Just some particular items we've lost and we're looking to regain."


"Hey, and if you thought that was great, I've saved the best for last. Once you're in the Black Network, you're family! And we treat our family very well. My friend Istrid can get you a fair loan - and that's no easy feat these days. My buddy Skeemo's got magic if that's your thing - serious mojo. My beautiful colleague Tashlyn can get you the best weapons money can buy, and some strong arms to swing 'em if you need some extra manpower. And we also work with the renowned Ziraj the Hunter should you need to feed the fishes in Waterdeep harbour."

"Is this an amazing deal or what, fellas? Of course, we'd have to ask you keep this arrangement exclusive - moonlighting with our competition will be frowned on. But you play me straight and I'll play you straight. What do you say, is this the beginning of a beautiful friendship?"

* - A sun is a platinum piece. 1 platinum sun = 10 gold dragons
May 5, 2019 12:06 pm
THE ZHENTARIM MEETING
Butler frowns as Bonny departs and gives Prince a quizzical look before glancing back at their host. Perhaps she doesn't like the company we're keeping he thinks to himself before turning his attention back to Davil. He listens to the deal layed out before them with growing surprise. At the mention of wearing only approved outfits he casts another glance at Prince trying to gauge his reaction. As Davil finishes he leans back, enjoying the taste of the very expensive Sembian brandy that Davil recommended before responding "That sounds like quite the offer....surprisingly generous if anything. If I might ask what makes you think we're worth it? Seeing us play one gig hardly seems like it warrants it"
May 6, 2019 9:09 pm
A bell jingles as Stitches opens the door to Piatran's Clothiers, a tidy, one-room shop in the Trade Ward. The kenku opens and closes the door a few more times, listening closely to the chime before shutting it for good and glancing around at the wares. He gently brushes his hands against the silk shirts, brocade, and fine woolen suits on display, careful not to upset any of the wooden mannequins.

An old, rail-thin human man greets him, a look of slight confusion spreading across his face. Stitches reaches into his pouch and pulls out a fistful of gold dragons, hold them up to the man's face, and points to three-piece suit. The man chuckles. "Well, I've never dressed a kenku before. It will be nice to try something new for a change."

In a few short hours, Piatran has taken Stitches' measurements and made adjustments to a dark frock coat, a double-breasted shawl-collared waistcoast, and fitted trousers, along with several linen shirts and a small selection of cravats. A top hat and polished wooden cane complete the look.

Piatran puzzles over the shoes for a few minutes, before retreating to a back room. He returns with the footwear now widened, with three holes in the toe and one hole in the heel for Stitches' talons to poke through. The craftsmanship is too fine to have been completed by hand in that amount of time, but the old man makes no indication of how he accomplished the feat.

Stitches marvels at himself in a full-length, three-part mirror. He'd avoided tails and stuck with a dark gray, nods to the practicality required by his profession, but he thought he looked quite dapper. He also sticks his fingers in the additional pockets and compartments he requested be sewn into the lining, learning their locations for quick access.

Doffing his new hat, he gives a low bow to his new tailor and adds two more dragons to the pot in gratitude. After carefully packing up his new outfits, he heads back to Trollskull Manor to get ready for the opera.

Len

May 6, 2019 10:14 pm
THE HARPER MEETING
Xelia and Stitches make their way to the Lightsinger Theatre in the Castle Ward. Within its gilded is a taste of high society. You see wealthy patrons in elegant formal wear being waited upon by their entourages and a small army of servants works efficiently to distribute refreshments. Some of the wealthiest patrons are golden constructs waited upon by golden mechanical servants. Much to their owners' delight, the constructs are causing a good deal of hubbub and envy among their peers.
[ +- ] Mechanical Servants
As the play is about to begin, you make your way to your reserved box seat, which you have all to yourselves. As the curtain rises, you are treated to an incredible display. A live orchestra sets the mood and an elaborate production begins. You witness some of the Sword Coast's best actors dressed in elaborate costumes bring to life the tale of the rise and fall of Tiamat. Off-stage mages add a frightening degree of realism with illusionary magic. Even for an experienced theatre-goer, this opera is something else!

As intermission arrives, a fat, wheezing visitor with a glorious moustache and regal atire arrives at your box. He demands to see your admission slips, but it quickly becomes apparent that he isn't interested in tickets, he's interested in the Harper pin. He takes it from you and introduces himself.

"So you're Renaer's rescuers, hmm? Always a pleasure to meet some fresh young adventurers!" He offers and gives a crushing handshake. "They call me many names. I liked The Old Wolf the best, but seems like Mirt the Moneylender is what stuck. It is what it is. And you are?"
[ +- ] Mirt the Moneylender

Len

May 7, 2019 12:12 am
THE CITY MORGUE
While Alastriona gives her statement, another joins the group in the crowded office - a woman in her mid-thirties with dark skin and cobalt eyes. The Dwarf's eyes nervously dart to her from time to time, but she observes impassively, steadying herself against a long duskwood staff engraved with runes and veins of silver.

After recording Alastriona's statement, the dwarf takes the bag containing the head from Alastriona's possession, tags it with today's date (Kythorn 11, 1492 DR), and takes it out, leaving Wynne and Alastriona alone with the woman. She twirls her staff and takes the dwarf's seat. She looks Alastriona square in the eyes. Wynne begins to translate but then stops abruptly as an invisible translator speaks from some unknown place, her voice stern like iron.

"The Watch keeps the streets clean, but they don't go below very often. The things that go on underneath our streets would make everyone run for the hills if they knew the half of it. Once you open that can of worms, there's no end to that disaster. No, that job is for me and my operation, the Grey Hands - consider it a private security force. We do the jobs the Watch won't, or can't."

"Renaer spoke highly of you - you specifically, but also of your friends. I'm looking to fill out our roster. Shitty pay, dangerous work. Honestly, I can't think of a good reason to join us. Except this: if you're like us, and you feel compelled to do something about the rot underneath this city, you can become a part of something bigger. Make an impact."
[ +- ] Vajra Safahr

Len

May 7, 2019 12:19 am
THE ZHENTARIM MEETING
Davil Starsong speaks frankly with Butler.

"There's the gig, and then there's your involvement in other matters. I believe you are familiar with 'The Great Game' already. Neverember's Enigma. You and your associates are players, pretty good ones from what I've heard, and we want you on our side. And, we certainly don't want you playing for another team. Playing for our team will bring us both prosperity. Despite what you may have heard, The Zhentarim is simply that; a network of mutually beneficial relationships working to enrich one another."
May 7, 2019 4:38 am
THE CITY MORGUE
Alastriona hesitates, her eyes flitting to Wynne as though uncertain of who ought to speak.

"I..." the aasimar begins in the language of the divine, a slight frown on her lips as she regards the woman seated across from her. "Do I know you? Are you a Doomguide?"
May 9, 2019 8:09 pm
A rich kenku is a rare sight, so Stitches draws a few stares in his ensemble. With no retainer accompanying the duo, though, they are soon ignored. He pays rapt attention to every note of the opera, drinking in the addition to his repertoire, a far more skillful performance than most he'd had the opportunity to memorize.

After Mirt's introduction, Stitches stretches the fingers of his right hand to get the blood back into them. He eyes the big man up and down before responding with a brief burst of painful cackling—a bit of his real name—and pointing to his chest.

He shifts to the gruff voice of Talulah, the tortle. "You said a friend in need directed you here. Who? And why?"
May 11, 2019 7:30 am
Prince has hardly been paying attention to what Davil has been saying, lost as he has been in the elf's beautiful green eyes and full, sensual lips. He recovers from biting his own lip and fixes the Zhent with a smoky stare. Out of the corner of his eye he sees Bonny flinch. There's trouble there. He'll have to deal with that later. "I agree, that is a very attractive offer. Of course, we'll have to discuss it with our associates. But I must admit it's very tempting to just give in right here and now!"

Len

May 12, 2019 1:12 am
THE CITY MORGUE
The woman and the unseen translation continues.

"A Doomguide? I am Vajra - well, I guess that's not true. I am of Vajra Safahr, that is fair to say."

The young women sees you don't recognize the name.

"The Blackstaff? The High Wizard of Waterdeep? Girl, you are really new around these parts, aren't you? Anyway, you can think of me as one of her many twin sisters. So listen, if you want to take me up on this offer, come by Blackstaff Tower in the Castle Ward. We'll put you to work right away. We're especially interested in that Mindflayer Floon's been telling everyone about. Not many can say they've stared down a Mindflayer and lived to tell the tale."
May 12, 2019 2:15 am
THE CITY MORGUE
"Mindflayer? Which one of the humans was this mindflayer?" Alastriona asks. Her eyes widen, and she pulls out the blood-stained and folded paper from within her clothes. "This one? You are not the first to show interest in this human."

The aasimar tucks the paper away. "Whatever you said before is full of emptiness, and I dislike the way it makes you sound like a hawker selling sewer piss," Alastriona says bluntly. "However, you do have my attention. If working with you brings me closer to this human, I will visit you at your black tower."

She looks to Wynne, and nods.

Len

May 12, 2019 2:52 am
THE LIGHTSINGER THEATRE
Mirt seems to love the sound of his own voice.

"Right down to business, that's how I like it. Alright, look. Our mutual friend sends her regrets, but she can't be personally meeting every adventurer in town that plays on our team. People would start thinking something's up! Me on the other hand, I meet with all sorts, from paupers to princes. Nobody would think twice of me paying a visit to the pair of you, especially in my own theatre!"

"As for the why, well, you must have impressed our mutual friend. So much so, she wants to recruit you. And we could use some extra hands. I have lived in this city for a long time, and I can tell when times are changing. Something is happening, and it's attracting a lot of attention - the wrong kind of attention. A lot of people have died already. I mean, so far it has been mostly the Zhent's people and Xanathar's people, but eventually, it's good people are going to start suffering. Floon and Renaer are proof enough of that."

"We've got a few missions that you'd be perfect for. Interested?"
May 12, 2019 7:57 am
THE ZHENTARIM MEETING
Butler nods in agreement as Prince talks "Yeah, afraid we can't talk for the rest of our group and I'm guessing you wouldn't want to take on half the group if the other half were off working for someone else"

Len

May 14, 2019 8:40 pm
THE ZENTARIM MEETING
Davil knows how beautiful he is, and he takes Prince's innuendos as merely a statement of that fact. He seems intent on keeping to business, however.

"By all means, share our offer with your compatriots. We'd prefer to have all of you, but if you can't come to a consensus we can find positions for those of you who have the wisdom to take us up on this generous offer. You'd have to sever ties with them permanently, as per our exclusivity contract of course.

Be careful out there."


With the tip of his hat, Davil Starsong takes his leave.

Len

May 14, 2019 9:29 pm
THE CITY MORGUE
The simulacrum laughs at Alastriona's blunt rebuke. "There are celestial words for 'sewer piss?' I never imagined there being plumbing on Mount Celestia. Really takes the sparkle out of the afterlife. We'll see you around, Alastriona."

She takes her leave, and Wynne looks at Alastriona, speechless.
May 14, 2019 9:38 pm
THE ZHENTARIM MEETING
As Davil leaves Butler finishes the drink he bought them and stares hard at the direction he went. Without turning his head he speaks to Prince "That seemed like far too good an offer not to have serious hidden strings attached. On the plus side it definitely seems like we’re onto something if the Zhents are willing to throw that much at us"
Last edited May 14, 2019 9:39 pm
May 14, 2019 11:29 pm
THE CITY MORGUE
Alastriona watches the Vajra leave, then turns to Wynne. Studying the mask as though able to read the expression beneath, she explains with a shrug, "'Sewer piss' was spoken in Abyssal."

She covers her head with her shawl and continues, "I wish to return to the temple, unless there is something you need to do in this ward. Perhaps in the dray, you can tell me about these Grey-Handed?"
May 15, 2019 1:20 pm
THE ZHENTARIM MEETING
"Hidden strings attached to hidden strings, no doubt," Prince replies, also staring in the direction Davil went, but for entirely different reasons. "And no doubt, our friends have been made similarly lavish offers by the other factions. Shall we head back to Trollskull then?"
Last edited May 15, 2019 1:21 pm
May 15, 2019 8:44 pm
Stitches stares greedily at the pin as Mirt takes it back. As the large man talks, he cocks his head, seeming to concentrate on listening. He thinks back to the gaping hole in his roof and the expensive repairs needed for the manor. Rubbing his fingers together, he makes the sound of clinking coins.

Len

May 15, 2019 9:25 pm
THE LIGHTSINGER THEATRE
Mirt looks at Stitches with a smile. "Clink clink indeed. Honestly, the Harpers don't pay. Their work depends on their members being "good" people wanting to do things for the "right reasons." It's a critical flaw, in my mind. But, there are a lot of people who are sympathetic to the Harpers and once you become a member in good standing, there are a fair number of places you flash you pin to get a good discount. Potions, gear, etc. As well as access to Remalia's armoury on an as-needed basis. I remember that stuff being pretty important to an adventurer at the start of their career, although I must say my memories of those years are pretty fuzzy."

"Oh that reminds me, Remalia said your people misplaced something?"

"As for gold, hard currency, I've been out of the moneylending business for some time now. For the life of me I don't know why I ever quit! Honestly, I'm missing it bad - the thrill of the hunt for that perfect investment, reaping the payout while others lament why didn't they see the potential. It's almost as thrilling as adventuring! The Caselanters filled that void pretty tightly when I dropped out of the game, but I'd be interested in making some investments again if the offer was good."
May 16, 2019 9:38 am
THE ZHENTARIM MEETING
Butler picks up whatever remains of the drink on the table and nods "Yeah lets, would be good to see what offers the others have been propositioned with"

Len

May 16, 2019 6:54 pm
Once Wynne regains her self, she tells you that you were speaking to one of the many faces of Vajra Safahr, the Blackstaff, which means the highest wizard of Waterdeep.

"I was not prepared for how brazenly you spoke to her. She is one of the most powerful mages in the whole wide circle of the world!"

On the ride back to the temple, she explains what she knows about Vajra Safahr. "Vajra Safahr is relatively new to this position, holding the Black Tower now for what now, maybe 10 years? It is known that her bloodline is that of the original Blackstaff going back many generations, but she was a controversial pick at the time. She is a sorcerer, not a wizard, so she makes a strange choice for High Wizard. Furthermore, her predecessor who appointed her was her lover, and so the rumours of whether she truly deserved it will always follow her.""

"Rumour has it she doesn't get along well with the Open Lord, Laeral Silverhand, though I don't know how true that is."


In response to asking about the Grey Hands, Wynne explains the following:

"The City Watch and the City Guard are excellent for keeping the day-to-day peace, but there are forces in the world that are well beyond them. The Grey Hands are a special unit of exceptional people, adventurers mostly, that are the first line of defence against such forces. Their elite unit is called Force Grey, and their ranks are drawn from The Grey Hands. Their storied history is well-recorded in this city. Both the Blackstaff commands The Grey Hands and Force Grey, and I believe it is a great honour to be selected for duty with them."

The dray draws near to the City of the Dead.
May 16, 2019 11:28 pm
Stitches pulls the wrapped goggles out of a bag and tosses them to Mirt unceremoniously. He repeats the big man's word, "misplaced," and gives a shrug.

After scratching his chin for a moment, he begins pantomiming a story, sprinkling it with a few key phrases. He begins with Volo's admission back at the Yawning Portal that he has no funds, followed by the reveal of the deed to Trollskull Manor. The kenku motions unrolling a scroll, complete with the sound of heavy parchment.

He adds dripping water, howling wind, and the batter of broken shutters, shivering and rubbing his arms to show how cold it is inside, and the terrible state of the place. He follows with a litany of the necessary repairs from Tally, and quotes Prince's grand plans to host shows and a lounge.

Stitches finishes with Mirt's own voice. "That perfect investment, reaping the payout while others lament why didn't they see the potential." A final rub of his fingers and the sound of clinking coins completes his performance. He looks up at Mirt expectantly.
Last edited May 16, 2019 11:29 pm
May 17, 2019 12:47 am
ALASTRIONA & WYNNE
"Thank you," says Alastriona, appreciating the information. "You have given me some considerations about these Force Grey Hands, and their place in Kelemvor's domain."

She steps off the dray once they've arrived at the City of the Dead. "Please give my regards to Sir Everdawn," she says with a nod, parting from Wynne with the respect due to the faithful. Alastriona makes a meditative journey back to Trollskull Manor.
May 18, 2019 3:02 am
Xelia carefully watches the interaction between Mirt and her compatriot as they discuss the meeting's agenda. She nods as Stitches returns the goggles. "It was a simple misunderstanding. Now, what is it one must do to be considered a Harper in good standing? Does one participate in several of these 'missions' you speak of? What more can you tell us of them?"

Len

May 19, 2019 12:46 am
THE LIGHTSINGER THEATRE
"Volo hasn't changed a bit, I see." Mirt listens carefully to Stitches' replay. He makes known his appreciation of the efficiency of the Kenku manner of speaking as he double checks the figures on a scrap of paper he pulls from some hidden pocket in his costume.

"Well, adventurers starting a lounge in the North Ward will certainly make things interesting. I remember that place from before it went downhill. It was a well run, comfortable spot to down an ale. But the owner was never able to overcome its history. You see, before it was a bar, it was an orphanage, but not a normal orphanage. It turned out it was a front for a Hag who would fatten up the children and eat them.
It was Durnan's Red Sashes who drove the hag out, back when he was younger and that damned hole didn't have such a strong pull on him. But I'm talking too much, as old men are wont to do. Whiskey?"


He produces a flask and cups for all three.

"I'd be willing to go into business with you. Tally knows his craft as good as anyone in this city, and liquor is a business adventurers tend to do well at, as long as they don't drink it all themselves. I'd be willing to foot the repair entire bill, and that gets me my name on the deed and 50% of the profits, for all time."

"Missions?" He turns to Xelia. "Yes, of course, forgive me! Getting back into the game is most intoxicating. Yes, the Harpers are looking to keep this gang war between the Zhents and the Xanathar's from getting any worse. Problem is, as it grinds on they seem to be getting more desperate, taking more dangerous risks. Already the Zhentarim is fracturing. Someone new is muscling in on their territory, but from within the organization itself. And the Xanathar's Guild is getting bolder every day. When you get desperate you stop playing by the rules, and then innocent people die. So, as Harpers, you'd be helping us gather information, throwing them off balance, and making sure they don't do something truly stupid. Like this:"

He pulls out another piece of paper, this one with a drawing of a bald man with facial tattoos.

"The Zhents are meeting with him tomorrow. He's a former Red Wizard from Thay, but there ain't no such thing as a former Red Wizard. Dealing with that kind of monster is the kind of rules the Zhents used to play by. He's got a gang and they're looking to recruit him. We want you to scuttle the deal."
May 20, 2019 6:07 pm
Alastriona eventually returns to the manor. If no one is home, she does not question the disappearance of anybody, trusting their actions as much as they've evidently trusted hers. She does, however, check on the goblins.

Whatever mischief the goblins might be undertaking, Alastriona tolerates so long as it does not negatively impact the building or the group. Should they cross the line, there will be severe reprimands that will include physical labor such as cleaning, gardening, or repairs.

Len

May 20, 2019 10:40 pm
ALASTRIONA, BUTLER, AND PRINCE
A strong sea breeze buffers today's heat, which makes the journey back easier. Wynne thanks Alastriona for her company. "It was a pleasure to meet such a remarkable person. Sir Everdawn will be sleeping right now, but come nightfall he will be continuing his search for a necromancer that has been raising the dead within the City of the Dead's limits. So far, the vile monster has eluded his detection, and I'm sure he would appreciate your help - and your friends if you can bring them."

Alastriona returns home around the same time that Prince and Butler do. The three of you find Vatra waiting on a pair of dowdy old wizards with precise prounciation.

"Ah, do come in! We were just explaining the rules and regulations of the Watchful Order of Magists and Protectors! Are any of you casters of spells, weavers of The Weave? We are here to inform you that by Waterdhavian law, you are required to register with the Watchful Order of Magists and Protectors so that we may call upon your services in times of need, and so that you might call upon ours. We will need all the names of all spellcasters who call this their home."

When you get a chance, you check in on the goblins and see that they have some looted nearby clothesline and are parading about in clothes, dresses and hats and overalls that are twice their size. They are having a great time of it, laughing heartily. The clothesline is hanging out the window, flapping in the wind, with a puffy-sleeved white shirt acting like a kite in the breeze.
May 20, 2019 11:49 pm
Alastriona gives the wizards an odd look, but she does not bother with any pause in her stride as she brushes past them.

To the goblins, Alastriona does not stop their play of the catwalk and allows them their fun. However, when it seems as though they are about to tire of their game, Alastriona directs them to wash the clothes and return them to the line.

In the meantime, she waits for Xelia to return.
May 21, 2019 12:50 pm
As the man is talking Butler makes a point of yawning before turning to Prince and Vatra and saying "Give me a shout when the others get back" before he follows Alastriona out of the room.
May 22, 2019 3:40 pm
Stitches strokes the bottom of his beak and makes the sounds of coins again to show he is considering the offer. He stares at the image of the tattooed man for a while. If Mirt allows it, he will fold it up and take it. If not, he will make a copy to keep. When Xelia is done with Mirt, he settles in for the rest of the opera, again listening carefully to every note.

When it is over, he suggests they head back to the manor to meet the others, where he repeats Mirt's offers verbatim for the rest to hear. He also includes the bit about their home once being a front for a hag. The news about Durnan's history with the manor interests him, too.

Len

May 24, 2019 4:52 pm
The two dowdy wizards march off in a huff, making a bit of noise about being disregarded.

"But it's the law! The law I say, Rupert!"

The party regroups in short order and lays the details of the various offers on the table.

Offer Summary: (Money is for party, not per player)

The Zhentarim Offer
* 300gp up front
* 100gp per show
* Access to Zhent resources
* Must represent Zhents in a good light, do positive PR
* Exclusive deal - can't work for others
* Work towards helping the Zhents win the Grand Game
* Work towards winning the Zhent power struggle in favour of Davil Starsong's side

The Harper Offer
* Work for the betterment of the city, keeping the Zhents and Xanathar Guilds off-balance and limiting their war
* Discounted resources at Harper-friendly vendors, access to magic items
* Loan from Mirt tied to offer: Mirt becomes co-owner (1/7), pays all renos (1000gp), gets 50% of profits. Terms still negotiable.

The Grey Hands Offer
* Membership in the prestigious Grey Hands organization and their resources
* Leads for tracking down the Mindflayer

What do your characters think about these choices?
May 24, 2019 5:32 pm
Alastriona patiently listens to the others speak. When others look at her for opinion, she points to the pin on Xelia's blouse, points to Xelia, and gives the thumbs-up sign.

The aasimar then touches her own nose, takes her grey shawl and wraps it around her hand, before touching it to her sternum.
May 28, 2019 10:01 am
"The Zhents' offer is tempting, but the exclusivity clause is a deal-breaker for me, and I'm sure you'll all agree. I'm intrigued by the Harpers offer but mainly because of the side deal with this Mirt fellow." Prince doesn't say anything, and he's thinking about Bonnie as well.
Last edited May 28, 2019 10:01 am
May 28, 2019 10:47 am
Butler thinks for a little while before answering "I'm in the same frame of mind about the Zhent's - too many strings attached for my liking. Are the Harpers and Grey Hands offers mutually exclusive or can we take both?"
May 31, 2019 4:37 am
OOC:
Prince negotiates with Mirt.

Rolls

Persuasion with advantage - (1d20+5, 1d20+5)

1d20+5 : (5) + 5 = 10

1d20+5 : (9) + 5 = 14

Bardic Inspiration from Xelia - (1d6)

(3) = 3

Len

May 31, 2019 4:03 pm
The party retires for the evening, with a clear direction chosen. Rats or bats or something worse have nested in the building somewhere and their scritching claws are active all through the night.

In the morning, they meet Mirt in his own magnificent mansion carriage. A full breakfast is served, and you get down to business. Prince lets him know that he is no fool, and Mirt is impressed with Prince's swagger.

"Ha! Had you taken my first offer, I would've taken you for idiots or thieves! Now I know you're serious. The fifty percent in perpetuity is too steep."

He outlines a new plan:

* He takes 1/4 of the tavern's profits until his 1000gp is paid back. Then his share goes to an equal 1/7th profits.
* Should the property be sold before his 1000gp is paid back, he is entitled to the remaining amount owed to him from the sale of the property.
* Should the party members die, or leave Waterdeep for more than five years, 100% ownership transfers to Mirt.
* If Mirt dies (and he chuckles at that thought), he bequeaths his portion of the tavern to the surviving members.
* Money will transferred today for Tally to get started on the repairs immediately.

"Do we have an agreement?" He thrusts his palm out to shake on it.

Len

May 31, 2019 4:41 pm
OOC:
Feel free to respond to the offer at your leisure. Regardless, he lets the matter rest and gets down to harper business
"Onto other matters!" he roars.

He hands each of you a Harper Pin.

"Welcome to the family! So here's your first mission. Yesterday I told you that the Zhentarim are meeting with a 'former' Red Wizard tonight. He goes by the name 'Metoth Ankhalab' and runs a gang of four thugs. Probably want his services We want you to scuttle the deal." He pauses for dramatic effect. [b]"You could murder the bastard, and the world would be better for it, but technically he hasn't broken any laws (yet) and that'll get the Zhents nerves up even higher. Better if you can make the deal fall apart somehow. Rumour has it he won't work for The Xanathar, so at that point, we're hoping he'll pack bags and move on down the Sword Coast. You catch my drift?"
May 31, 2019 7:47 pm
AT THE MANOR
Alastriona assigns the goblins the task of ridding the manor of any rats or bats.

As the party gets ready to meet with Mirt, Alastriona excuses herself and points to the direction of the Blackstaff Tower. She intends to visit the Blackstaff and inquire about the Grey Hands.

Len

May 31, 2019 9:53 pm
The goblins both fear and love their Dirge Mother and therefore obey (at least while she's watching).

Alastriona (and anyone else who wishes to join her) makes her way to the Blackstaff Tower, the temperature of the city still bearable in the morning. The journey though the North Ward and Castle Ward is clean and orderly. Eventually she finds the famed tower which rests at the foot of Mount Waterdeep. It is made from a smooth black stone and surrounded by a 20-foot high wall. It has few windows and only appears three stories tall.
[ +- ] Blackstaff Tower
At the gate, the guards seem to know who Alastriona is, or at least know she's welcomed. Two middle-aged humans escort her into the tower, which turns out to be vastly larger on the inside than the outside, although still made of the same black rock. You notice your breath is visible in the tower's frosty air. Vaulted ceilings, ebon statues, and strange apparatuses abound.

The guards escort her up twelve floors the tower and eventually bring her to great oak door. The guards knock curtly, and the door swings open of its own accord. Within you find Vajra Safahr, the High Wizard of Waterdeep speaking with another Vajra Safahr in a small, ornate sitting room. A fire roars in a hearth, keeping the cold at bay.

One of the Vajras takes its leave without even so much as acknowledging Alastriona. The remaining Vajra turns to the Aasimar and weaves a spell.

"Sit. Tea?" she speaks in Celestial.
Jun 1, 2019 4:31 pm
Stitches watches forlornly as Alastriona leaves to go talk to the wizard, but he perks up after Mirt arrives. After conferring quietly with the others, he grasps the big man's outstretched hand to accept the deal for the tavern.

His eyes grow wide again as Mirt hands out the pins, and he takes extras for anyone not present. After polishing his own with his cloak, he fastens it to the inside of a vest pocket, hidden away from view but still accessible. Listening carefully as Mirt lays out the mission, he whistles audibly at the mention of a Red Wizard, though his fingers twitch a bit.

After thinking for a moment, Stitches pulls a dagger, a bit of string, the ring of keys, and an arrow from his pockets and pack and lays them out on the table. With a wave of his hand, he motions to the paltry pile of gear before looking up at Mirt and replying in the man's own voice. "There are a fair number of places you flash your pin to get a good discount. Potions, gear, etc. As well as access to Remalia's armoury on an as-needed basis." For emphasis, he repeats "on an as-needed basis," then motions to the assembled party to indicate this is one of those times.
Last edited June 1, 2019 7:19 pm
Jun 2, 2019 12:08 am
BLACKSTAFF TOWER
Alastriona waves away the tea, but does take the indicated seat. She stares at Vajra, narrowing her eyes a bit as the spell takes effect.

"What do you know of the tentacled human?" she asks, straight-forward in her desire to get down to business.

Len

Jun 3, 2019 4:18 pm
MIRT'S CARRIAGE
"A fine toolset for this mission. I imagine you'll need your sharp wit more than a sharp knife to pull this one off." However, Mirt reveals some sources that harper agents can draw upon:

* Common and uncommon potions and scrolls available at 25% discount (off of PHB price), honoured by Rishaal the Page-Turner at Book Wyrm’s Treasures and Fala Lefaliir at Corellon’s Crown, both conveniently located in Trollskull Alley.
* Uncommon magic items may be offered for each mission, may also be requested.
* A harper rescue team may be dispatched for you if you are in imminent danger.
* Access to secrets and other useful bits of information.
* Access to Harper safehouses upon request.

He hands over a pair of stones carved with weird faces to Stitches and shows how they are used "Useful things in a pinch. Saved my hide more than a few times. They are called 'Sending Stones.'"
[ +- ] Sending Stones
Mirt gives you a few more details on the mission.

* Metoth Ankhalab is staying with his gang in a third-floor apartment (room #227) that overlooks the City of the Dead. On the ground floor of the building is a tavern called "The Dead Phoenix" where the meeting is supposed to take place after night falls.
* The goal is to sour relations between the Zhents and Metoth to make sure they do not form an alliance.
* Metoth tends to stay in his apartment during day, and his four gang members come and go at all hours.
* The apartment to the left of Metoth's has recently been vacated.
* All apartments have fire escape access to a tight alley behind the building.

Len

Jun 3, 2019 4:37 pm
Blackstaff Tower
"Mind Flayer," Vajra corrects.

Vajra fetches an ornate wooden bowl from a shelf. She draws forth a silver strand from her forehead, places it in the bowl, and presents it to Alastriona. Should she look into the bowl, she will learn the following facts Mind Flayers instantaneously.
[ +- ] Mind Flayer
"This Mind Flayer is called Nihiloor and has been working with The Xanathar. We do not know what its plans are, but we do know it has used Intellect Devourers to infiltrate the power structures of the city, even our own organization. No amount of scrying magic has revealed his location to us."

She summons an illusion of a man before you.
[ +- ] Illusion image of Meloon Wardragon
"This is Meloon Wardragon. He was an honoured member of Force Grey for seven years. The city owes him many debts for his service. He has been retired from active service for a year now, but recently he has been acting strangely. We suspect he has come under the influence of Nihiloor."

"This is where you come in. Meloon has befriended members of your own team, especially the fire genasi Vatra. Use this connection to get to Meloon. Meloon leads us to Nihiloor, then we kill Nihiloor."
Jun 4, 2019 12:15 am
BLACKSTAFF TOWER
Alastriona tears her vision away from the bowl, closing her eyes and tilting her head to the side as if willing away a headache. "I do not understand," she says as she reopens her eyes to look upon Vajra. "If Wardragon was once a member of your Force, why do you not speak to him yourselves?"

Len

Jun 4, 2019 1:08 am
BLACKSTAFF TOWER
"For one, he avoids us and possesses anti-scrying magic. That won't stop us for long, but forcing a meeting has not worked well in other instances. When we cornered a harvested Watchhand, it suspected it had been found out and destroyed itself. If Wardragon has been harvested, we want to observe him without alerting him. Wardragon seems to like young adventuring teams, especially yours. So, we are asking you and your team to fall into his trap and see what he reveals."
Jun 4, 2019 4:19 am
BLACKSTAFF TOWER
"So you ask me to only observe?" says Alastriona. "I can accomplish that much, I suppose; Wardragon oft visits The Yawning Portal and will not be difficult to find. If he is already familiar with those I accompany, so much the easier. However, I cannot abide a lie to Vatra about my purpose, and the omission of this intent is just as deceptive."
Jun 4, 2019 1:59 pm
MIRT'S CARRIAGE
Butler leans back whilst Mirt gives them the rundown thinking. "Perhaps our first step should be to check out the Dead Phoenix so we get a bit of a better lay of the land. Can you tell us anything about it?" he asks Mirt.

Len

Jun 4, 2019 10:07 pm
BLACKSTAFF TOWER
"Nobody is asking you to lie. Conduct your operation as you wish; you know your people better than I. But take his bait. Hopefully, he reveals some information or leads you somewhere that gives us our next clue."

"Presumably, if he goes this far, he may attempt to harvest your team. He might be old, but he is yet formidable. He carries Azuredge, a magical weapon forged by Ahghairon, Waterdeep's founder. However, he is no longer worthy of the blade. If you call the weapon's name, it will forsake him and come to any of you. We will, of course, cover the cost of any necessary resurrections."

Len

Jun 4, 2019 10:19 pm
MIRT'S CARRIAGE
"The Dead Phoenix is run by a goliath named Hector. Lots of off-the-books gambling, a big fighting pit. They spread a rumour around that they have a secret passage to Undermountain but its a lie. Just some old catacomb that leads into the City of the Dead under the wall. He charges some coins to go in and more to come out. How original!"
Jun 5, 2019 6:26 am
BLACKSTAFF TOWER
Alastriona sits in silence, staring at the Vajra with obvious contemplation. There is a shift of leather and chain as she sits back in the chair, regarding the woman with a look one might have for a bottle of wine that's been aged far too long.

"Very well," she says at length, and with a creak of wood she stands to her full height. "I will observe Wardragon until he attempts to bring us under the mind flayer's sway."

Alastriona opens her mouth to say more, but stops. She tilts her head and considers her next words, before saying, "This magic you use. What is it? Your lips work in ways that are different from the sounds that I hear. You are not speaking Celestial, yet I understand you as if you do."
Jun 5, 2019 7:54 am
MIRT'S CARRIAGE
Butler chuckles slightly "Well despite the certain 'cliche' elements of their operation the gambling angle gives us an in to get a view of the lay of the land in there. I think it's time to go and loose a bit of money."
Jun 8, 2019 6:33 pm
"Sounds like fun! That's our in. Any ideas how we might derail this deal though?"
Jun 9, 2019 2:13 am
After pocketing his gear, Stitches ponders Prince's request for a long moment. He holds up a single finger before barking orders in the voice of the dragonborn officer of the City Watch. "Civilar Sheshtandeliath. Stay clear of the alleys tonight. There'll be more blood on the streets before dawn. Constable!"

Then he holds up a pair of fingers. From a hidden sheath, he pulls the silvered dagger he looted from Krentz's men. He places it on the table and points to the eye motif, a sure sign of the Xanathar.

Len

Jun 9, 2019 6:06 am
CancerMan says:
"This magic you use. What is it? Your lips work in ways that are different from the sounds that I hear. You are not speaking Celestial, yet I understand you as if you do."
A glimpse of the more lighthearted Vajra that you saw yesterday shines through: "That's magic for you. Lets you break the rules if you can pay the price."

The lightheartedness fades, and she turns away.

"Thank you for your assistance. You may leave now."
Jun 9, 2019 6:59 am
BLACKSTAFF TOWER
Alastriona stands, considering the non-answer. With a nod and a swirl of her chain mail skirt, she turns away from Vajra and sees herself down the twelve flights of stairs, heading for the exit and a reunion with her companions.
Jun 9, 2019 8:45 pm
"Start some shit while disguised as the Xanathar's goons? Bold plan. I like it!"
Jun 9, 2019 9:18 pm
Stitches claps his hands and points at Prince, then holds up one finger.

After a moment, he holds up two before grabbing a small potted plant in the corner of the carriage. He places it on the table by the silver dagger. "Rumour has it he won't work for The Xanathar," he says in Mirt's voice. He points to the plant, then to the dagger, then says "Zhentarim" in Mirt's voice. He repeats the order again: plant, dagger, Zhentarim.

He also picks up the speaking stones and examines them, turning them over in his hands and clapping his bill a few times. Then he offers not one, but both of them to the others.
Last edited June 9, 2019 9:22 pm

Len

Jun 10, 2019 3:03 am
Mirt snorts at hearing his own voice spoken by someone else. "Alright, sounds like a plan is coming together. I'll get out of your hair ... and feathers ... and let you get to it. Anything else you need?"

Mirt listens to any further requests and then gets on his way.
Jun 10, 2019 6:07 am
Prince bows to the old rogue and turns to his companions. "Plant, dagger, Zhentarim. Plant a Xanathar dagger on one of the Zhents. Not as much fun as a masquerade, but far less dangerous, and at least equally effective. Stitches, you are a mastermind!" Prince claps the kenku on the back. "Let's do our recon and plan out how we're going to do this."

Len

Jun 10, 2019 6:56 am
The party returns to the manor and sees that the goblins have been busy. The goblins have strung a line of twenty rat carcasses with broken necks across the entry way to greet you as you return. Eins, Zwei, Drei, and Vier are grinning ear-to-ear with pride. This was a job they clearly enjoyed.

After everyone gathers Vatra and Xelia elect to stay behind to work with Tally to get the repairs underway. The others depart for the Dead Phoenix.
OOC:
Will set the stage for the Dead Phoenix tomorrow!

Len

Jun 10, 2019 3:27 pm
After tying up loose ends, you travel across the spotless and orderly streets of the North Ward to the Dead Phoenix. The building looks like a cyclopean stone slab with a typical Waterdhavian apartment complex built on top of it. You enter the building via a public lobby. Stairs lead up to the "Shady Acres" apartments and down into the stone to the Dead Phoenix.

The Dead Phoenix is dim and quiet at this time of day. The place is mostly lit with phosphorescent purple and green Underdark fungus, and looks like a dungeon with a bunch of tables and chairs set up. Passages lead off in different directions. There is a "Dark Lounge" for people to enjoy their drinks with only dark vision, a "Miner's Hall" with heavy wooden tables and huge granite stones to whack with pick-axes. A portcullis blocks access to another passageway that promises access to Undermountain. A stair leads deeper below ground to a "sewer patio" for those who appreciate a different kind of ambiance. A circular fighting pit is set in the center of the main room, although it has been boarded over and covered with tables and chairs up for now.

A hunched over goliath ignores you from behind the bar. There is some noise coming from the Dark Lounge, but otherwise the place is pretty dead.
Jun 10, 2019 3:35 pm
"This joint is aptly named. I'll give 'em that."
Jun 10, 2019 3:44 pm
Xelia sees the group off. "These bones are too old for stealthy reconnaissance. Perhaps I’ll join you once your plans are decided. Do keep your heads down, dears."
Jun 10, 2019 4:08 pm
TROLLSKULL MANOR
Alastriona smiles her approval of the goblins' work and leaves the trophies up like one might display a child's drawing. As she prepares to join the group, she also leaves the goblins in the care of Xelia; she demonstrates with a bending of a knee that the tabaxi has complete authority.

THE DEAD PHOENIX
The aasimar follows the party into the quiet interior. From the common room, she peers down the tunnel towards the Dark Lounge to see what might be going on.

Rolls

Perception - (1d20+2)

(3) + 2 = 5

Len

Jun 11, 2019 5:22 am
Small waterfalls cascade down the walls of this dark room into slimy pools. Two Drow are playing a game of dice and sipping wine in the dark. They look up from their game, none too pleased to be disturbed.
Jun 11, 2019 7:54 pm
Butler looks round the place as they walk in before turning to Prince and saying slightly louder than normal "Hey what gives, I thought you said this place was fun?"

Len

Jun 11, 2019 8:07 pm
The Goliath looks up from the bar with a scowl on his face. He looks in your direction, and anyone who looks back sees that his eyes have only white in them.
Jun 11, 2019 8:34 pm
Butler just shakes his head "Well at least we can get a drink" he says before heading to the goliath behind the bar. "Whats good to drink here then?"

Len

Jun 11, 2019 9:13 pm
The Goliath is slow to respond, still eyeing you with that empty gaze. Eventually he speaks in a quiet, rumbling voice like distant thunder. "Gorgondy wine, from Lantan, is a favourite down here. Ever try it, little one?"
[ +- ] Goliath Tavernkeeper
Jun 11, 2019 9:36 pm
Butler grins at the figure "Can't say that I have, I'm always up for trying something new though" he says whilst slapping a few coins down on the bar

Len

Jun 11, 2019 9:48 pm
He pours a shot of bright pink fizzy liquid for Butler. "Anyone else?" he asks.

When you take a drink, something peculiar happens. Suddenly the bar disappears and you find yourself somewhere else entirely, but very familiar. Looking around, you see a younger version of yourself.
OOC:
Make a charisma saving throw, DC 10. If you succeed, share a happy memory from your past that you watch unfold before your very eyes. If you fail, share a tragic or terrifying memory instead.
Jun 11, 2019 9:51 pm
Alastriona ignores the goliath, boldly staring into the Dark Lounge whilst remaining near the party.
Jun 11, 2019 9:51 pm
OOC:
Charisma you say....crap....

Rolls

Charisma Save - (1d20-1)

(2) - 1 = 1

Jun 11, 2019 10:21 pm
Butlers head jerks in surprise, he sees himself back in the old days riding with his company. He smiles as he hears the banter he remembers only so well but then a creeping sense of dread begins to settle on him. This is the day he remembers so very, very well. he keeps watching, unable to stop himself as he sees the men and women he server with, as he sees everyone including Peren slaughtered one by one. As Peren's dying scream tells him to run again his vision shifts back to the bar. He reaches a shaky hand to his forehead before muttering an obscenity. "Ok, that was....unique. You got anything less horrifying as a chaser?"

Len

Jun 11, 2019 11:56 pm
"Bad one? You need to develop a tolerance. Be glad I only gave you a shot."
OOC:
For each bad memory you gain a +1 bonus to your next charisma save against Gorgondy wine.
"How about some Samman ale? Kegs just arrived from Graklstugh two nights ago. Bitter and dark like a bad memory, but strong enough to make you forget it."

Len

Jun 12, 2019 12:04 am
Meanwhile, the drow grow impatient with Alastriona. "You in or out?" they call out to her.
Jun 12, 2019 3:07 pm
Prince tries the Gorgondy wine as well. The pink fizzy drink tickles his throat, and he can't suppress a soft giggle. He's 16, lying in the hayloft with Jamal, the huntsman's son, a boy two years his senior. They talk about seeing the world together, going on adventures, someplace nobody knows them. It seems an impossible dream - leaving would break Alexander's mother's heart. The king, on the other hand, would probably be glad to be rid of his recalcitrant son. But this day, in this moment, one can dream.

Prince shakes his head as the memory fades away, resists the urge to drink another shot. "I'll try that Samman ale now. Hit me."
Last edited June 12, 2019 4:28 pm

Rolls

DC 10 CHA save - (1d20+5)

(8) + 5 = 13

Jun 12, 2019 4:47 pm
Alastriona just stares, as though she hasn't heard the drow speak (or does not realize that she is the intended subject). After a few moments, she turns her gaze away to what the bartender is serving.
Jun 13, 2019 11:05 pm
Butler takes a moment to steady himself, looking still really shaken before he responds to the Goliath "Yeah....bad doesn't quite cover it. I'll take one of the ales". As the goliath passes him the drink he nods in thanks before downing it in one swift move. Looking slightly more steady he simply says "Yeah, another one of those should do the trick"

Len

Jun 13, 2019 11:40 pm
The Goliath pours brown Samman ales into pewter steins for all who wants one.

"You just here to wet your throat?" he asks.
Jun 14, 2019 8:48 am
"Not originally but after that..." Butler says in response and shudders slightly at the still sharp memories. "We had heard this was a good place to go for a game of something but it looks a bit quiet in here at the minute"

Len

Jun 15, 2019 2:17 am
"There's a game of dice going down on in 'The Swamp,'" says the big barkeep, pointing toward the sewer patio. "Group of Lizardfolk rangers from up north. Every few months they come to hunt the in the sewers of Waterdeep, as if the Mere of Dead Men ain't dangerous enough for them. Their tab is getting pretty long, so I hope they clean your clocks."
Jun 15, 2019 4:54 am
Alastriona nonchalantly checks her bag and pockets, then shrugs as she does not find whatever it was she was looking for.
Jun 15, 2019 7:44 pm
Butler chuckles "Well if my luck with that drinks any indication they should have relieved me of my purse in fairly short order. Still, a games a game, I’ll go take a look." he slides a few coins over to the barkeep for the drinks with a couple of extra silvers as a tip and heads to the ‘swamp’

Len

Jun 15, 2019 10:22 pm
You head down a wide set of stone stairs and down a long, thin tunnel which eventually opens up into an expansive sewer complex. Despite the smell, the locale is surprisingly posh with its vaulted ceilings and tranquil waterfalls. There is a second bar down here (currently closed) and plenty of seating, including private rooms. Tunnels lead off into the sewer system.
[ +- ] The Swamp
Currently, the place looks pretty empty with the exception of three lizardmen crowded around a big round wooden table rolling dice. They look up to see who is arriving.
Jun 15, 2019 11:03 pm
Whilst normally Butler may have been a bit more cautious before approaching a table of Lizardmen the booze running through his system at the moment loosens him up a touch so with a big grin he approaches their table "Room for a little one lads?". As he approaches he casts a look about for anything that looks like it might be another entrance into the area.

Rolls

Perception - (1d20+2)

(14) + 2 = 16

Jun 15, 2019 11:17 pm
Alastriona follows Butler, acting as backup through mere presence. Her eyes look in other directions, sweeping the tunnels as they go.

Rolls

Perception - (1d20+2)

(16) + 2 = 18

Len

Jun 16, 2019 12:24 am
"Honest Waterdhavians are always welcome at our table. Welcome. I am Jazaka, and this is Kroga and Saraza, all of the Snapjaw tribe," the Lizardfolk declares proudly in a hissing voice. Jazaka has an eye patch and is heavily scarred.

"The game is Dragon Dice." They pull out a bag of bone dice that must weight more than a pound. "Buy rolls for a gold apiece, up to ten. Everyone rolls and adds up their dice, highest score wins with pot. But roll any ones and you automatically lose. Knife toss to decide ties. Nobody wins, pot carries over to the next game"

Then, Jazaka leans closer and rumbles:

"If you cheat, you forfeit your life."
OOC:
Anyone else want in?

As an additional rule, sleight of hand check vs. their passive perception to reroll 1 die. You can do this a number of times equal to your Int modifier.

Len

Jun 16, 2019 12:26 am
Alastriona observes a rowboat and still waters down the tunnel.
Jun 20, 2019 8:59 am
Prince doesn't go down into the Swamp (ew!) nor any of the special rooms. He stays at the bar, chatting up the bartender. "How long's this place been dead - I mean, open? I'm looking to go into the liquor business myself."
Last edited June 20, 2019 9:00 am
Jun 20, 2019 9:13 am
IN THE SWAMP
Butler grins at the Lizardfolk "Sounds straightforward enough, lets play" he says whilst putting his purse in front of him.

Len

Jun 20, 2019 1:09 pm
The goliath responds like a wisened elder telling a sacred tale. "I have been the keeper of this bar for twelve years. Bronze, the keeper before me, carved this place from the stone by his own hand and kept it for many years past. I know not how many. Here's your first tip on running a liquor business: don't give the drinks away for free. By the way, you and your friends owe 2 gold for the Gorgondy and another gold for the Samman pitcher."

Below, the Lizardfolk place their bets in a secret inside heavy, upturned jade cups. They extend a cup to Butler to place his secret wager and will reveal theirs when he is ready. Everyone will then collect their dice and roll.
OOC:
1 gp per die, max 10. Winner takes all.
Jun 20, 2019 2:39 pm
Butler digs a few coins out of his pouch, hiding them under his cup. As it comes time to reveal he lifts it up showing 5 gold dragons.
OOC:
What dice are we rolling for this?
Jun 20, 2019 2:55 pm
Prince coughs up the gold and orders another Samman. "Start a tab, my friend. I'll be here a while yet. Cheers!"
Jun 24, 2019 8:23 pm
OOC:
Here we go then....I'm pretty happy with that roll I think lol
Last edited June 24, 2019 8:24 pm

Rolls

Gambling..... - (5d6)

(55346) = 23

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