Character Creation
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Apr 30, 2019 2:57 am
Please describe your character, including background, motivation for leaving home and any of your immediately apparent character traits
Apr 30, 2019 4:56 am
Thanks for letting me in Sandelfon. I don't have all the details together (especially backstory wise), but I'm thinking of playing a Goblin Grave cleric. Kicked out of her tribe for meddling with signs of death, they now wander looking for shrines and ancient relics belonging to a mysterious god of death, wanting to learn more.
What kind of world of are we dropping our characters into? Or any details regarding current events which would motivate us to be at a particular location? I should also ask what the pantheon is like.
What kind of world of are we dropping our characters into? Or any details regarding current events which would motivate us to be at a particular location? I should also ask what the pantheon is like.
Apr 30, 2019 1:39 pm
So, I don't have the books, so I am not sure what is or isn't in the books, but I was thinking tiefling warlock, follower of the Raven Queen.
Apr 30, 2019 7:13 pm
Hey Somebox! Glad to have you! Sounds like a cool character. As I said in the game details, a goblin is fine, but you might have to convince the group why you fit in and many towns won't look kindly upon your type. I've written up the pantheon (still want to add some demigods) in the lore dump. If the goddess of death there isn't so much what you're looking for, I'd be happy to incorporate a demigod/dess as a potential usurper.
I'm going to add more of the general world info to the lore dump in the next few days, but its generally a iron-age setting with a Mesopotamian feel. Magic of all sorts isn't unheard of, and most people will be exposed to it in some capacity over the course of their lives (e.g. a moderately sized town might have a permanently enchanted well of water purification, but unlikely to have a resident wizard). There might be local unrest, disasters or trouble, but the continent is for the most part civilized and settled (...for now).
Hey Blacknightrising90! It sounds like you're building a hexblade (Clippy.png). I'm going to add a bit of info for the Raven Queen to the lore dump soon, but she might be a little different than you've had in other campaigns. Please let me know if anything I put in isn't what you wanted for your character. As with Somebox's goblin, you might find that a party of humans might be reluctant to take in a tiefling and some townsfolk might not take kindly to a devilfolk. Things might actually end up easy for the former if everyone in the party picks something unusual/monstrous to start with.
Everyone, feel free to upload a character sheet once you've got something you like!
I'm going to add more of the general world info to the lore dump in the next few days, but its generally a iron-age setting with a Mesopotamian feel. Magic of all sorts isn't unheard of, and most people will be exposed to it in some capacity over the course of their lives (e.g. a moderately sized town might have a permanently enchanted well of water purification, but unlikely to have a resident wizard). There might be local unrest, disasters or trouble, but the continent is for the most part civilized and settled (...for now).
Hey Blacknightrising90! It sounds like you're building a hexblade (Clippy.png). I'm going to add a bit of info for the Raven Queen to the lore dump soon, but she might be a little different than you've had in other campaigns. Please let me know if anything I put in isn't what you wanted for your character. As with Somebox's goblin, you might find that a party of humans might be reluctant to take in a tiefling and some townsfolk might not take kindly to a devilfolk. Things might actually end up easy for the former if everyone in the party picks something unusual/monstrous to start with.
Everyone, feel free to upload a character sheet once you've got something you like!
Apr 30, 2019 7:31 pm
blacknightrising90 says:
Not Quite hexblade. I generally go pact of the tome.Apr 30, 2019 7:33 pm
It's UA. Here. I've used it a bunch.
Apr 30, 2019 11:38 pm
Is this fine for a background? I'm thinking a female Human Bard.
URBAN BOUNTY HUNTER
Before I became an adventurer, my life was already full of conflict and excitement, because I made a living tracking down people for pay. Unlike some people who collect bounties, though, I wasn’t a savage who follows quarry into or through the wilderness. I was involved in a lucrative trade, in the place where I live, that routinely tests my skills and survival instincts. What's more, I wasn’t alone, as a bounty hunter in the wild would be: I routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help me succeed.
As a member of an adventuring party, I might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives- but on the other hand, I can take down much more formidable targets with the help of my companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 80 gold.
FEATURE: EAR TO THE GROUND
I’m in frequent contact with people in the segment of society that my chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city I visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
D8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust.
Those who seem the fairest often have the most to hide.
6 I don't pay attention to the risks in a situation.
Never tell me the odds.
7 The best way to get me to do something is to tell me I can't do it.
8 I blow up at the slightest insult.
D6 Ideals
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
D6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made.
That will never happen again.
D6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a "tell" that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
URBAN BOUNTY HUNTER
Before I became an adventurer, my life was already full of conflict and excitement, because I made a living tracking down people for pay. Unlike some people who collect bounties, though, I wasn’t a savage who follows quarry into or through the wilderness. I was involved in a lucrative trade, in the place where I live, that routinely tests my skills and survival instincts. What's more, I wasn’t alone, as a bounty hunter in the wild would be: I routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help me succeed.
As a member of an adventuring party, I might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives- but on the other hand, I can take down much more formidable targets with the help of my companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 80 gold.
FEATURE: EAR TO THE GROUND
I’m in frequent contact with people in the segment of society that my chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city I visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
D8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust.
Those who seem the fairest often have the most to hide.
6 I don't pay attention to the risks in a situation.
Never tell me the odds.
7 The best way to get me to do something is to tell me I can't do it.
8 I blow up at the slightest insult.
D6 Ideals
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
D6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made.
That will never happen again.
D6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a "tell" that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
Last edited April 30, 2019 11:43 pm
May 1, 2019 4:45 am
Looking over my options I've actually changed my mind and think I want to use Firbolg instead, as they look like lots of fun. The motivation for wandering the lands to help put the dead at rest whether it natural or an abomination. Going this route gives me a good backstory as Volos says most Firblog adventurers do so because they are exiled. The exact reason is perhaps they found a hidden shrine dedicated to Din Napisti, though they didn't understand this at first. Taking a talisman of the goddess the rest of her tribe was terrified of what she had done, branding her an outcast.
With no family to call her own she has to forge her own path, which is admittedly tough. Taking the far traveler background. Maybe Genecortess's character discovered them (perhaps a bounty over a strange creature) at some point. I'm definitely up for any suggestions regarding the matter.
With no family to call her own she has to forge her own path, which is admittedly tough. Taking the far traveler background. Maybe Genecortess's character discovered them (perhaps a bounty over a strange creature) at some point. I'm definitely up for any suggestions regarding the matter.
May 1, 2019 4:08 pm
Canaed Seighin, a human wizard from a small village in a northern land. After a raider attack took his parents, he left his homeland in search of ways to grow stronger and protect those who could not protect themselves. He found a wizard school and began studying in earnest, growing from the little his mother had taught him. Canaed was already 17 when he joined the school, much older than most students there. Now, 14 years later, he is ready to move on. He seeks more arcane knowledge that will allow him to defend those who need it and help him create better protective magics. He intends to compile a tome of his own about protective magics and return to the school someday to teach new students.
Personality:
Canaed is a friendly, outgoing person. While his past motivates him, he does not generally talk about it unless necessary. He wants to see others smile and will often crack jokes, even in less than opportune times. He takes his studies seriously and will get lost in a tome for hours, researching. He has a bad habit of getting distracted by the promise of finding forgotten lore or hidden knowledge.
Physical description:
Hair: Dark Red, kept cut short in a stylish fashion, with a large handlebar mustache and anchor goatee.
Eyes: Green
Skin tone: Fair, with freckles from years in the sun.
Height: 6'3"
Weight: 230lbs
Build: Muscular.
Dress: Likes to wear well tailored clothes, usually with dark materials with blue or green accents. Has wizard robes for when they are required but only when required.
If I need to adjust anything let me know.
Personality:
Canaed is a friendly, outgoing person. While his past motivates him, he does not generally talk about it unless necessary. He wants to see others smile and will often crack jokes, even in less than opportune times. He takes his studies seriously and will get lost in a tome for hours, researching. He has a bad habit of getting distracted by the promise of finding forgotten lore or hidden knowledge.
Physical description:
Hair: Dark Red, kept cut short in a stylish fashion, with a large handlebar mustache and anchor goatee.
Eyes: Green
Skin tone: Fair, with freckles from years in the sun.
Height: 6'3"
Weight: 230lbs
Build: Muscular.
Dress: Likes to wear well tailored clothes, usually with dark materials with blue or green accents. Has wizard robes for when they are required but only when required.
If I need to adjust anything let me know.
Last edited May 1, 2019 4:14 pm
May 1, 2019 7:55 pm
@Blacknightrising90- I'm not super into it, but I could be willing to give it a try. On a scale of 1-10 how set are you with that character (with 1 being "eh" and 10 being "its a deal breaker")?
@everyoneelse- Sounds great! Also, if there are any vital character/background details you want me to know that you don't want broadcast to the whole group, please PM me!
@everyoneelse- Sounds great! Also, if there are any vital character/background details you want me to know that you don't want broadcast to the whole group, please PM me!
May 2, 2019 12:02 am
@blacknight then i'd rather you just pick something else. Maybe a different time
May 2, 2019 2:49 am
Starting Gold 120gp +80gp = 200gp
Last edited May 2, 2019 2:49 am
Rolls
5d4x10 - (5d4)
(42114) = 12
May 2, 2019 2:22 pm
Looks good. Also, feel free to spend money on any of the PHB trade goods/kits you expect your character would want and reasonably have access to (keep in mind reasonable carrying capacity).
May 3, 2019 1:07 am
Perhaps an area where we can post what our character look like & what gear other can see. Perhaps general attitudes and such.
May 3, 2019 5:32 am
Had some time to grind my character to (I think) completion. To go along with what Gene is saying I keep my characters public in case anyone wants to look for whatever reason.
Physical Description:
Hair: Blond, covers almost half of her face with its volume and length.
Eyes: Olive Green, with a gentle look to them.
Skin tone: Pale green.
Height: 7'5''
Weight: 330 Lbs.
Dress: Simple traveler clothing with a cloak over her armor.
I'll omit the backstory and let anyone who's interested read it at their leisure. Trissrie has an unconventional speech pattern in common due to her limited exposure with more civilized folks. At heart she wants to do good and follow the mysterious direction of Din Nipisti.
Physical Description:
Hair: Blond, covers almost half of her face with its volume and length.
Eyes: Olive Green, with a gentle look to them.
Skin tone: Pale green.
Height: 7'5''
Weight: 330 Lbs.
Dress: Simple traveler clothing with a cloak over her armor.
I'll omit the backstory and let anyone who's interested read it at their leisure. Trissrie has an unconventional speech pattern in common due to her limited exposure with more civilized folks. At heart she wants to do good and follow the mysterious direction of Din Nipisti.
May 3, 2019 4:54 pm
@blacknightrising
[ +- ] Barbarian
• Ancestral Guardian
• Berserker
• Storm Herald
• Totem Warrior
• Zealot
• Berserker
• Storm Herald
• Totem Warrior
• Zealot
[ +- ] Bard
College of Glamour (Xanathar's Guide to Everything, page 14)
College of Lore
College of Swords (Xanathar's Guide to Everything, page 15)
College of Valor (Player's Handbook, page 55)
College of Whispers (Xanathar's Guide to Everything, page 16)
College of Lore
College of Swords (Xanathar's Guide to Everything, page 15)
College of Valor (Player's Handbook, page 55)
College of Whispers (Xanathar's Guide to Everything, page 16)
[ +- ] Cleric
Tempest Domain (Player's Handbook, page 62)
Trickery Domain (Player's Handbook, page 62)
Forge Domain (Xanathar's Guide to Everything, page 18)
Grave Domain (Xanathar's Guide to Everything, page 19)
Knowledge Domain (Player's Handbook, page 59)
Life Domain
Light Domain (Player's Handbook, page 60)
Nature Domain (Player's Handbook, page 61)
Trickery Domain (Player's Handbook, page 62)
Forge Domain (Xanathar's Guide to Everything, page 18)
Grave Domain (Xanathar's Guide to Everything, page 19)
Knowledge Domain (Player's Handbook, page 59)
Life Domain
Light Domain (Player's Handbook, page 60)
Nature Domain (Player's Handbook, page 61)
[ +- ] Druid
Circle of Dreams (Xanathar's Guide to Everything, page 22)
Circle of the Land
Circle of the Moon (Player's Handbook, page 69)
Circle of the Shepherd (Xanathar's Guide to Everything, page 23)
Circle of the Land
Circle of the Moon (Player's Handbook, page 69)
Circle of the Shepherd (Xanathar's Guide to Everything, page 23)
[ +- ] Fighter
Samurai (Xanathar's Guide to Everything, page 31)
Cavalier (Xanathar's Guide to Everything, page 30)
Champion
Eldritch Knight (Player's Handbook, page 74)
Arcane Archer (Xanathar's Guide to Everything, page 28)
Battle Master (Player's Handbook, page 73)
Cavalier (Xanathar's Guide to Everything, page 30)
Champion
Eldritch Knight (Player's Handbook, page 74)
Arcane Archer (Xanathar's Guide to Everything, page 28)
Battle Master (Player's Handbook, page 73)
[ +- ] Monk
Way of the Open Hand
Way of Shadow (Player's Handbook, page 80)
Way of the Sun Soul (Xanathar's Guide to Everything, page 35)
Way of the Drunken Master (Xanathar's Guide to Everything, page 33)
Way of the Four Elements (Player's Handbook, page 80)
Way of the Kensei (Xanathar's Guide to Everything, page 34)
Way of Shadow (Player's Handbook, page 80)
Way of the Sun Soul (Xanathar's Guide to Everything, page 35)
Way of the Drunken Master (Xanathar's Guide to Everything, page 33)
Way of the Four Elements (Player's Handbook, page 80)
Way of the Kensei (Xanathar's Guide to Everything, page 34)
[ +- ] Paladin
Oath of Devotion
Oath of Redemption (Xanathar's Guide to Everything, page 38)
Oath of Vengeance (Player's Handbook, page 87)
Oath of the Ancients (Player's Handbook, page 86)
Oath of Conquest (Xanathar's Guide to Everything, page 37)
Oath of Redemption (Xanathar's Guide to Everything, page 38)
Oath of Vengeance (Player's Handbook, page 87)
Oath of the Ancients (Player's Handbook, page 86)
Oath of Conquest (Xanathar's Guide to Everything, page 37)
[ +- ] Ranger
Beast Master (Player's Handbook, page 93)
Gloom Stalker (Xanathar's Guide to Everything, page 41)
Horizon Walker (Xanathar's Guide to Everything, page 42)
Hunter
Monster Slayer (Xanathar's Guide to Everything, page 43)
Gloom Stalker (Xanathar's Guide to Everything, page 41)
Horizon Walker (Xanathar's Guide to Everything, page 42)
Hunter
Monster Slayer (Xanathar's Guide to Everything, page 43)
[ +- ] Rogue
Arcane Trickster (Player's Handbook, page 97)
Assassin (Player's Handbook, page 97)
Inquisitive (Xanathar's Guide to Everything, page 45)
Mastermind (Xanathar's Guide to Everything, page 46)
Scout (Xanathar's Guide to Everything, page 47)
Swashbuckler (Xanathar's Guide to Everything, page 47; Sword Coast Adventurer's Guide, page 135)
Thief
Assassin (Player's Handbook, page 97)
Inquisitive (Xanathar's Guide to Everything, page 45)
Mastermind (Xanathar's Guide to Everything, page 46)
Scout (Xanathar's Guide to Everything, page 47)
Swashbuckler (Xanathar's Guide to Everything, page 47; Sword Coast Adventurer's Guide, page 135)
Thief
[ +- ] Sorcerer
Storm Sorcery (Xanathar's Guide to Everything, page 51)
Wild Magic (Player's Handbook, page 103)
Shadow Magic (Xanathar's Guide to Everything, page 50)
Divine Soul (Xanathar's Guide to Everything, page 50)
Draconic Bloodline
Wild Magic (Player's Handbook, page 103)
Shadow Magic (Xanathar's Guide to Everything, page 50)
Divine Soul (Xanathar's Guide to Everything, page 50)
Draconic Bloodline
[ +- ] Warlock
The Great Old One (Player's Handbook, page 109)
The Hexblade (Xanathar's Guide to Everything, page 55)
The Archfey (Player's Handbook, page 108)
The Celestial (Xanathar's Guide to Everything, page 54)
The Fiend
The Hexblade (Xanathar's Guide to Everything, page 55)
The Archfey (Player's Handbook, page 108)
The Celestial (Xanathar's Guide to Everything, page 54)
The Fiend
[ +- ] Wizard
War Magic (Xanathar's Guide to Everything, page 59)
School of Necromancy (Player's Handbook, page 118)
School of Transmutation (Player's Handbook, page 119)
School of Abjuration (Player's Handbook, page 115)
School of Conjuration (Player's Handbook, page 116)
School of Divination (Player's Handbook, page 116)
School of Enchantment (Player's Handbook, page 117)
School of Evocation
School of Illusion (Player's Handbook, page 118)
School of Necromancy (Player's Handbook, page 118)
School of Transmutation (Player's Handbook, page 119)
School of Abjuration (Player's Handbook, page 115)
School of Conjuration (Player's Handbook, page 116)
School of Divination (Player's Handbook, page 116)
School of Enchantment (Player's Handbook, page 117)
School of Evocation
School of Illusion (Player's Handbook, page 118)
May 3, 2019 6:01 pm
Barrott Calvert is a soldier. That's all he knows. He joined the military as soon as he could. He eventually grew tired of the formality of the military and decided to become a traveling mercenary. If Barrott's armor is removed, you can see dozens of scars across his body. He stands 6'1 and 175 lbs. His hair is black and his eyes burn with a black intensity.
May 3, 2019 11:34 pm
Laura Lambburg. Bard. Female. Human. (Can heal and use thieves' tools.)
Laura is that tall (6') sexy lady that you just can't help but want her to talk to you. She is a green eyed beauty with slight longer straight black hair. She sports a tan complexion and is rather lean. She appears to be in her late teens or early twenties in age.
When at work, she is commonly wearing studded leather and has a defensive shield too. There is a rapier to her side and a dagger in her boots that says she is no common person. There is a lute over her back and sometimes a shawm in her mouth playing.
Some know that she works as a bounty hunter and sometimes does shows for extra cash. A few even know that she does some magic too.
Laura is that tall (6') sexy lady that you just can't help but want her to talk to you. She is a green eyed beauty with slight longer straight black hair. She sports a tan complexion and is rather lean. She appears to be in her late teens or early twenties in age.
When at work, she is commonly wearing studded leather and has a defensive shield too. There is a rapier to her side and a dagger in her boots that says she is no common person. There is a lute over her back and sometimes a shawm in her mouth playing.
Some know that she works as a bounty hunter and sometimes does shows for extra cash. A few even know that she does some magic too.
Last edited May 4, 2019 12:02 am
May 4, 2019 4:27 am
Perhaps Laura might have seen the female Firblog wanderer. Laura by chance also speaks Giant. That or the friendly male human wizard, Canaed Seighin, that has traveled. And there is the scarred up male human, Barrott Calvert, soldier.
Last edited May 4, 2019 4:35 am
May 4, 2019 4:22 pm
Was thinking where my character came from and all and realized that there is no map or anything of a guide.
May 5, 2019 1:28 am
Yeah sorry about that. Its all coming together still and I've been unusually busy at work. It might take a few more days before we can really get started. As for gathering the party, I was thinking that a mysterious client has asked Laura/Lambs to collect a few people (alive) and bring them back to the capital city of Ilan Ketur, where they will collectively be offered the job of a lifetime. The people on this list: Barrot, Trissrie, Canaed and Lambs herself. Although this might not be the usual type of job Lambs would take, the offering of 800GP is significantly higher than Lambs would normally get for a non-assassination mission, but only if she comes back with all three targets. Such high pay usually means that there is some hidden danger to the job as well, but Lamb's underworld contacts have assured her that this client is good for it.
OOC:
if that works for everyone, we can either start after all of you are gathered and ready to go back to Ilan Ketur, or we can RP each meeting to get a feel for what it would take to convince each character to come accept this enigmatic invitation. Again, its going to take a few more days for me to get the geography, cosmology and politics up and then I think we can polish off any last character details and get started.May 5, 2019 3:26 am
Laura (Called Lambs in the business) gladly accepts as most know she does have a thing for gold and 800 is more than enough to get her attention. She immediate sets out to gather up the three while figuring out how much weight 800 gold coins would be.
Laura takes goes to her contacts and begins locating all she can on the three. (Using Ear to the Ground feature.) She will have some hand written invitations for them to meet her in a locale tavern. At the locale tavern she will have a reserved table for them.
Invitations read.
Surprise Mistress requests your presences at the paper unicorn (made up name) at 10pm on (future date). Be prepared to travel and the gold will make it worth your time.
Signed Lambs
Laura takes goes to her contacts and begins locating all she can on the three. (Using Ear to the Ground feature.) She will have some hand written invitations for them to meet her in a locale tavern. At the locale tavern she will have a reserved table for them.
Invitations read.
Surprise Mistress requests your presences at the paper unicorn (made up name) at 10pm on (future date). Be prepared to travel and the gold will make it worth your time.
Signed Lambs
Last edited May 5, 2019 3:34 am
May 5, 2019 4:55 pm
So I wonder if our area here is tropical/jungle, Temperate, arid/desert, cold, or artic area. Choices to be made. LOL... Mwaa ha ha.
May 5, 2019 11:24 pm
OOC:
I'm fine either way, if you think we should do individual meetings to grab extra time for writing lore thats fine with me.May 6, 2019 6:54 pm
OOC:
I'm good with either the individual introductions or with the starting as a group. With this level of freedom doing the individual recruitment would give us a chance to introduce ourselves and give Sandelfon more time to finalize everything before actually starting the campaign.May 7, 2019 12:25 am
Okay then I'm going to set up the scenario in a new thread. I want to stress the idea that if I make any decisions you aren't happy with for your character (or anything else that really bothers you), please let me know asap. I'm going to set it up how I think makes sense based on what you've all described so far, but your character should make the choices that make sense to you.
Sep 18, 2019 5:37 pm
I am thinking of creating a half-elven monk. However, in my head I envision less of a monastic spiritual martial arts enthusiast and more of a soldier that prefers unarmed combat.
Sep 18, 2019 6:55 pm
As I read through the world, I'm thinking of placing my character's origin at the independent city of Serak Bethra. The presence of high elves can readily explain my character's half-elven heritage.
I might be incorrect in my assumptions, but I was thinking that when exporting myrrh, chances are that armed guards might be prohibited from entering certain areas, so a secondary security force might be put into place by having soldiers specialized in unarmed combat (Soldier background, Monk class). My character could have been a handmaiden to a guild representative, acting as both servant and bodyguard.
Perhaps I am now wandering the world after dishonoring myself with failure to protect a shipment, or maybe just something simple as conduct unbecoming of the guild security team. Now I'm trying to make ends meet by selling my skills as a mercenary. I'm willing to work with the world to see how I can be at the village of Juniper when the party arrives.
I might be incorrect in my assumptions, but I was thinking that when exporting myrrh, chances are that armed guards might be prohibited from entering certain areas, so a secondary security force might be put into place by having soldiers specialized in unarmed combat (Soldier background, Monk class). My character could have been a handmaiden to a guild representative, acting as both servant and bodyguard.
Perhaps I am now wandering the world after dishonoring myself with failure to protect a shipment, or maybe just something simple as conduct unbecoming of the guild security team. Now I'm trying to make ends meet by selling my skills as a mercenary. I'm willing to work with the world to see how I can be at the village of Juniper when the party arrives.
Last edited September 18, 2019 6:56 pm
Sep 19, 2019 12:36 am
My understanding is level 2, with a human bard (Laura) and a firbolg grave cleric (Trissrie).
Sep 19, 2019 3:51 am
I'll play a mercenary crossbowman. A Fighter and/or Rogue (I'll see how I'll level him up in the future to fit best with the team). For the race, I'm torn between human (variant), wood elf or maybe tabaxi...
Last edited September 19, 2019 12:02 pm
Sep 19, 2019 4:21 pm
Azita Tarrokh, the half-elf monk. Details of her backstory are still pending, but I envision her from Serak Bethra. Joined the military to try and better her life, make a difference in the world, and learn to fight. For reasons unknown, she was discharged and moved to the mainland to find her way. The details that are pending are what she did in the military and why she was discharged.
Sep 19, 2019 4:35 pm
Unnamed Human Mercenary Scout (Rogue/Fighter), he has not joinned any company so far.
@CancerMan: Did we serve together maybe ?
@GeneCortess: Did we do a job together since I became a mercenary ?
@CancerMan: Did we serve together maybe ?
@GeneCortess: Did we do a job together since I became a mercenary ?
Sep 19, 2019 7:03 pm
@Sandelfon: would that be ok for my starting equipment ?
chain shirt
heavy crossbow (wtih 40 bolts)
daggers (2x)
thieve's tools
cartographer's tools
explorer pack
a few gold coins in a pouch (1d10?)
chain shirt
heavy crossbow (wtih 40 bolts)
daggers (2x)
thieve's tools
cartographer's tools
explorer pack
a few gold coins in a pouch (1d10?)
Sep 19, 2019 7:07 pm
Regarding serving together, that depends on whether my assumptions of Serak Bethra are correct, and it implies you are from that city as well. I can see us working together after Azita was discharged, certainly.
Sep 20, 2019 3:13 am
[ +- ] Jayne Cobb aka Ballista

Sep 20, 2019 7:04 am
Kyrin, was a regular member of his tribe until he had a terrible nightmare. He saw his forest burn all around him. The flames spread until they encompassed the entire world. He saw death and destruction whereever he turned. Then his dream froze. Time began to flow backwards. He watched as the flames receeded. People began to play again. Then they froze. Looing in the distance he saw the flames. He walked towards them and time began to flow again. The flames receeded again. He continued walking towards the flames. He walked for what felt like months. He walked through distant lands and saw things he had never seen before. After a while he came to a ruined fortress cut of pure obsidian stone. The flames went into the fortress and disappeared.
Kyrin woke up in a cold sweat. He told his parents the news and they told the elders of the tribe. They told Kyrin, his dream was a vision of the future, and he must find the source of this evil and defeat it Then they took him to a great tree in the center of the glade. There was a small pool at the base of the tree . They told him to drink from the pool and he did so. He had another strange dream. He felt his spirit enter the tree and he watched as the spirit of the tree entered his body. Then he watched in horror as his body got up and walked out of the clearing.
With a jolt he woke up. He was back in his own body but he flet changed. He felt a deeper connection with nature and the forest. His abilities began to develop. When he felt strong enough, he said goodbye to his tribe and left in search of his vision. He asked every village he came across if they had heard of an old obsidian fortress or anything else from his vision. So far, noone has...
Kyrin woke up in a cold sweat. He told his parents the news and they told the elders of the tribe. They told Kyrin, his dream was a vision of the future, and he must find the source of this evil and defeat it Then they took him to a great tree in the center of the glade. There was a small pool at the base of the tree . They told him to drink from the pool and he did so. He had another strange dream. He felt his spirit enter the tree and he watched as the spirit of the tree entered his body. Then he watched in horror as his body got up and walked out of the clearing.
With a jolt he woke up. He was back in his own body but he flet changed. He felt a deeper connection with nature and the forest. His abilities began to develop. When he felt strong enough, he said goodbye to his tribe and left in search of his vision. He asked every village he came across if they had heard of an old obsidian fortress or anything else from his vision. So far, noone has...
Sep 20, 2019 1:46 pm
Cancerman- I liked your backstory for Serak Bethra and the Myrrh. I think you can run with that and with deadpool's additions.
Arina also liking the fire story. The wood elves actually live pretty near to Juniper village, where the rest of the party is now, so you might find yourself there as your first stop on your journey.
Arina also liking the fire story. The wood elves actually live pretty near to Juniper village, where the rest of the party is now, so you might find yourself there as your first stop on your journey.
Sep 20, 2019 4:42 pm
deadpool_qc, I saw Azita more as a bodyguard and handmaiden to Guild officials or ambassadors than a scout, reflected in the selection of skills (Acrobatics, Athletics, Deception, Insight, Intimidation, Persuasion). However, scouting is definitely something that she could have been trained for, even if it were supplemental. I have included that aspect in her backstory:
[ +- ] Backstory
Azita was born near the city of Serak Bethra. She does not know who her parents were, as she was found abandoned in a cave by a coastal fisherman and brought home to a rundown shack in a small fishing village. Despite her meager surroundings, she had a modest lifestyle and several friends, and her childhood was generally happy.
Her adoptive parents and close friends knew her to be honorable and loyal, seeking to protect those she loved. However, she was also headstrong and stubborn, and often got into fights with strangers over minor transgressions. In order to curtail her troublesome tendencies and channel that energy into something more productive, Azita enlisted in the military arm of the Guild of Incense.
Though she lacked the strength and fortitude to master anything beyond simple weapons or a short blade, Azita's stubborn determination and commitment to teammates made her an ideal candidate as a bodyguard. She passed through basic and proceeded to specialized training, with supplementary education as a forward scout.
Guild officials hoped that her experience in unarmed combat would serve well in areas that forbade armed escorts, thereby securing shipments of myrrh across the land. Azita focused on using her body as a weapon, as well as leveraging her weaknesses into strengths; if she could not be bigger or stronger, she could be faster and strike where it was most effective.
While Azita proved a capable student, she often could not overcome her temper and restorted to violence whenever she felt her honor had been impugned. Her instructors tried to instill more discipline, tried to reason with her about maintaining composure, and sometimes it would work. Sometimes.
One day, for reasons she has kept private, Azita was discharged from service. She caught a ride across the water to the mainland, and took her first steps towards her own destiny.
Her adoptive parents and close friends knew her to be honorable and loyal, seeking to protect those she loved. However, she was also headstrong and stubborn, and often got into fights with strangers over minor transgressions. In order to curtail her troublesome tendencies and channel that energy into something more productive, Azita enlisted in the military arm of the Guild of Incense.
Though she lacked the strength and fortitude to master anything beyond simple weapons or a short blade, Azita's stubborn determination and commitment to teammates made her an ideal candidate as a bodyguard. She passed through basic and proceeded to specialized training, with supplementary education as a forward scout.
Guild officials hoped that her experience in unarmed combat would serve well in areas that forbade armed escorts, thereby securing shipments of myrrh across the land. Azita focused on using her body as a weapon, as well as leveraging her weaknesses into strengths; if she could not be bigger or stronger, she could be faster and strike where it was most effective.
While Azita proved a capable student, she often could not overcome her temper and restorted to violence whenever she felt her honor had been impugned. Her instructors tried to instill more discipline, tried to reason with her about maintaining composure, and sometimes it would work. Sometimes.
One day, for reasons she has kept private, Azita was discharged from service. She caught a ride across the water to the mainland, and took her first steps towards her own destiny.
[ +- ] Personality Traits
Background: Soldier
Feature: Military Rank (likely Specialist)
Personality Trait: I'm always polite and respectful.
Ideal: Responsibility. I do what I must and obey just authority.
Bond: I would still lay down my life for the people I served with.
Bond: My honor is my life.
Flaw: I obey the law, even if the law causes misery.
Flaw: Violence is my answer to almost any challenge.
Feature: Military Rank (likely Specialist)
Personality Trait: I'm always polite and respectful.
Ideal: Responsibility. I do what I must and obey just authority.
Bond: I would still lay down my life for the people I served with.
Bond: My honor is my life.
Flaw: I obey the law, even if the law causes misery.
Flaw: Violence is my answer to almost any challenge.
[ +- ] Appearance
Azita has a lean build, with average muscle and little fat. Her hair is close-cropped at the sides, revealing a mild point to her ears, and a wild bob of black locks spill from the top of her head. Scars criss-cross her face, layered over rough skin and a crooked nose that seems to have endured both weather and fist. Her eyes are the color of sea foam at twilight.
She is dressed in a thick jerkin of supple brown leather with the sleeves ripped off, exposing tattoos of military insignias and company logos surrounded by flames. Strips of dirty cloth wrap around her wrists and extend across the back of her hand, where calloused knuckles crack their way to short nails. Her pants are a dark blue and a bit too big, indicative of a mismatched wardrobe and lack of care or funding, and her shoes are road-weary enough to be cobbled of dirt and mud. Two thin metal plates hang from a chain around her neck.
She is dressed in a thick jerkin of supple brown leather with the sleeves ripped off, exposing tattoos of military insignias and company logos surrounded by flames. Strips of dirty cloth wrap around her wrists and extend across the back of her hand, where calloused knuckles crack their way to short nails. Her pants are a dark blue and a bit too big, indicative of a mismatched wardrobe and lack of care or funding, and her shoes are road-weary enough to be cobbled of dirt and mud. Two thin metal plates hang from a chain around her neck.
Sep 20, 2019 5:04 pm
@CancerMan: Sorry, I had missed that part... Don't feel obligated to add the scouting part. We could simply say that we worked together on protection duty. You could have been in charge of close range protection and me of the long range protection/driver/scout.
Sep 20, 2019 5:06 pm
Just working in tandem is enough, and I'm sure there's cross-training so that every escort understands what the others do.
Sep 20, 2019 5:40 pm
Lol, I have a tendency of overcomplicating things, sorry.
So to keep it simple, we're friends from the army and we sometimes worked together.
So to keep it simple, we're friends from the army and we sometimes worked together.
Sep 21, 2019 11:42 pm
Im good with acquaintances but Kyrin is a very open fellow and quite friendly. He would happily tell yoj anything and everything. If either of your characters are similar, they could be friends. No pressure though. If your characters are more reserved that's fine too.
Sep 22, 2019 2:27 am
@Arina: Jayne could fill that spot. I can see him very serious on the job but carefree otherwise. Maybe you hired Jayne to scout for you, and they could quickly have become friends over a few beers...
Sep 22, 2019 6:10 am
Kyrin would definitely need a guide. He's not exactly made of money though. He would be interested in investigating any ruins in the local area. Or any knowledge of seers or dream interpreters, historians and keepers of lore. Think Jayne could fill that role?
Last edited September 22, 2019 6:11 am
Sep 22, 2019 2:52 pm
Bah, Jayne was bored when Kirin found him, so he probably showed him the local ruins for a few beer. He doesn't know much about history or dreams but with his cartographer's skills he will be glad to help you decipher any maps or find any landmarks you have dreamed of.
Sep 22, 2019 5:21 pm
So it seems natural that Jayne, Kyrin, and Azita would travel together to seek fortune, or at least enough to eat for the day. Would the new trio have heard about problems in Juniper?
Sep 23, 2019 4:50 am
Kyrin could send them in that direction anyway. He is on a mission to explore the world, so he could easily have suggested they head that way.
Sep 24, 2019 2:34 pm
Alright. I'm going to try to get you guys set at the beginning of next week (things are a little nuts for me this week).