Ilan Ketur and Emzah: Politics and Factions

May 8, 2019 8:21 pm
OOC:
aside from how I’ve been using the spoilers so far for intelligence proficiencies, I will also use them here to share knowledge that anyone of the correct class would know
The Satrapy of Ilan Ketur
The city of Ilan Ketur is the seat of Gilgamesh, Satrap of Silence. Once a mighty general, Gilgamesh has developed a shrewd political mind and is as ruthless and unforgiving he was once in battle, he now is in trade negotiations and political maneuvering. With control over the fork in Eseru’s Blessing, the river that flows down from the Blackshield Mountains across all the Satrapies to the Ionic Ocean, Gilgamesh has bullied the other Satraps endlessly to make his Satrapy the most powerful in the province.
The city of Emzah, once a mighty Satrapy in its own right, now a vassal to Ilan Ketur. For as long as any man alive can remember there were five satrapies, but Nevud: Satrap of Medicine died suddenly without an heir about thirty-five years ago and Gilgamesh moved in on this vulnerable territory before they could mobilize a defense. He exiled the city’s councilmembers and installed his own puppet government, led by Governor Singor, called Singor Snake-eyes by his detractors. Emzah possesses no exclusive monopoly over any natural resource, but sitting nearly in the center of the Satrapies and Independent Cities makes Emzah and mighty control point. While the people of Emzah chafe at being reduced from a mighty Satrapy to a mere vassal, Gilgamesh’s control over the area has been absolute. There are rumors that with the strength of Emzah under his thumb, Gilgamesh may seek to take over the other Satrapies making himself an emperor, but the stagnation of any military momentum for the last three decades belies these theories.
[ +- ] History

This area is covered with numerous farming communities that swear fealty to Gilgamesh in exchange for protection. The primary threat to the people north of Eseru’s heart (the northern tributary of Eseru’s Blessing) comes from the Windshadow Woods. Home to highly territorial Drow and their uncharted capital of Benadem, a farmer that wanders too far into their territory may not find his way home and everyone knows that raising an axe to a Windshadow tree is certain death. Outside of this danger, the lands under the peace of Gilgamesh are relatively safe from banditry, slavers, and monsters.
[ +- ] Religion
[ +- ] Wizards
[ +- ] Fighters

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