SWFFG: Adventures before the Clone Wars.

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May 15, 2019 11:26 am
Hi! I have an idea for an FFG game, but as I’m not a very good gm, I’m hoping I could get someone to join and be the GM? The idea is mainly about a party of jedi adventuring through the galaxy before the clone wars. I’m thinking that each player can have 2 pcs, one master and one padawan, who will be matches with other player’s padawans and masters respectively. Thinking of having 5 players atm.
May 16, 2019 2:19 pm
Well, I know myself and a couple friends I have would be interested in Jedi RP but . . . not with FFG. Maybe if it was any other system like either of the d20 or the WEG or a hack from another system.
May 16, 2019 10:24 pm
Oh i see... Never played those systems before tbh. Are they good?
May 16, 2019 10:36 pm
I played WEG back in the day. It's a good system, a little dated in the regard that it had a way too long skill list that tends to yield/favor hyper-specialists.

Never played Saga (d20), but it's basically D&D 3E skinned with the Star Wars universe and Jedi.

I think both are widely considered to have broken Force Users (which for WEG I can confirm, for Saga - I would imagine the best Gish you ever could have hoped for). Some ppl think that's appropriate given the lore of the Star Wars universe, some don't want that kind of distance in their rpg.
Last edited May 16, 2019 10:36 pm
May 17, 2019 12:25 am
Force users in SAGA -could- be broken but just as much as any other class. The original d20 was pretty busted where force users could spam powers but SAGA changed it to having to spend Feats to get 1/encounter uses of force powers. Jedi in that game had to have high Con, Int, Wis, Cha and Dex to really compete with non-force users on the regular. There was one or two save or die powers but if you saved once the Jedi couldn't use that power again that encounter unless they spent Feats to get extra uses.

I'm not saying it's a perfect system though. When I run it I have four major rule changes as house rules, but it is pretty well balanced. I have some fond memories of WEG, but it is true that force users in there were hilariously OP, like it almost seemed intentional.

FFG, for me, has been one of those systems that the more I look into it the more I am absolutely convinced it went through exactly 37 minutes of playtesting. There are numerous builds online that people have made with under Knight level play that can basically shut down a Nemesis level enemy in one round by using mean words. And yeah, you can house rule that but in order to get things to not be easily broken you need a -lot- of rule changes.
May 17, 2019 1:33 am
WEG was the third or fourth system I ever played after D&D (AD&D2E), and Shadowrun 2E. So after the sameness of D&D for years, and the craziness of Shadowrun, WEG was a revelation. Definitely have a lot of fondness for the system, but after checking out REUP a couple years ago I could see how broken it's Jedi were, although I don't remember breaking them when we played it originally. Still aspects of the D6 System appeal to me...

As for FFG ... I love the Scathing Tirades builds! But the book Nemeses are absolutely under-statted, so if you're not comfortable creating your own NPCs, yea, you're gonna be disappointed with what is supposed to be the pinnacle of difficulty in combat according to the book.

Like any system though, you probably shouldn't put your BBEGs up against the party, solo. Having ran and played in several multi-year FFG campaigns, I've never found a need to change a single rule though, so can't identify at all with what you're saying there.
May 17, 2019 2:56 am
The Scathing Tirade is a good example, because generally, if you can be the party's best damage dealer with a non-combat 'support power' while also being able to specialize in non-combat skills and you can spam it while behind cover without penalty while the 'combat specialists' get to feel neutered in combat? Yeah, that's a problem. I have other, huge, issues with the system but it really breaks down to this: When I ran SAGA I realized that my 6 players had found ways to ridiculously cheese out their characters on things like hand to hand, ranged combat, stealth, slicing and even being a jack of all trades but . . . they each found their -own- way and each of them specialized at their own thing.

I'm glad that you haven't run into problems with in your campaigns but I'm opposed to getting involved with it anymore than I absolutely have to. But if anyone is interested in running Star Wars that isn't FFG, feel free to send me a message, I know a few more players who feel the same.
May 17, 2019 1:05 pm
Here's a nice discussion about Scathing Tirade. Seems a lot of folks misunderstand how it works. It's not quite as overpowered if played as intended, and GMs are perfectly within their rights to use narrative tactics to curtail its overuse. (I say this as a Politico in Cep's SW game here... :)

That said, I throw no shade at anyone who wants to start a Star Wars game in another system.
May 17, 2019 2:01 pm
I do not mind trying out another star wars system, if someone would be willing to host a game :)
May 23, 2019 2:24 am
Back to the OG post. I find the idea pretty cool. I would be down to GM but I would need a GM refresher and then some time to plan the story. Do we have players interested. And sorry but I would use the FFG as I have no desire to learn the other systems.
May 23, 2019 12:38 pm
DM_Apexwolf says:
Back to the OG post. I find the idea pretty cool. I would be down to GM but I would need a GM refresher and then some time to plan the story. Do we have players interested. And sorry but I would use the FFG as I have no desire to learn the other systems.
If you're running it mate I'd be interested :)
May 23, 2019 6:55 pm
I'd totally be down for more Star Wars. Consider me when you are ready to run.
May 24, 2019 1:45 am
I am new to the site, and came here specifically for Star Wars games. So if this comes about, I would definitely be interested.
May 24, 2019 2:21 am
I will admit that I am particularly interested in getting to RP a Jedi Padawan. My wife and I (who is also on this site) were in a game that focused on it but it sadly came to an end. If it was Jedi focused and set before the Clone Wars then yeah, we could give the FFG system another chance.
May 24, 2019 6:35 am
I have never played this system but happy to learn and who wouldn’t want to be a Jedi!
May 24, 2019 2:20 pm
What would people say to a more cooperative experience? OP brought up the idea of each player playing both a Padawan and a Knight/Master to pair with other people's characters.

I once put together a PBP game that was essentially 'generic anime highschool' and we had a lot of success with a very similar model. Not everyone played teachers but we split up the GMing duties by having doing a sort of round robin thing. One player would create the setting (summer vacation camping, museum field trip, day at school) and handle all the NPCs that would be a part of that setting. Another player would create the twist. (Bear in the woods that ruined all the food, evil artifact mixed in with the museum pieces that made the place haunted). And the two would each handle part of the duties for a smaller, self contained story, collaborating with each other to flesh out details.

It did eventually spiral out of control and fall apart but that was, like, four years into it, but that's actually a pretty good run, IMO. I'm going to make one and then see who filters in. I would rather have it in Feng Shui 1e than FFG, though.
Last edited May 24, 2019 2:25 pm
May 24, 2019 3:29 pm
I'd like to play if you still have room for players, but I've never played this system before either
Last edited May 24, 2019 3:29 pm
May 24, 2019 5:17 pm
https://gamersplane.com/games/1807/

Here you go kids. Feng Shui is super easy to learn. I literally picked it up in 10 minutes.

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