May 24, 2019 4:27 am
[ +- ] 1. City Gate
This single stretch of wall holds the only formal gate into the town. It is old and crumbling and rumor says that it predates the town of Saltmarsh altogether.
[ +- ] 2. Barracks and Jail
The town of Saltmarsh is so small that its barracks also serves as the jail. The jailer is a seasoned warrior named Kraddock Stonehorn.
[ +- ] 3. The Wicker Goat
The Wicker Goat is the oldest tavern in town and is owned by Lankus Kurrid. It is a favorite of the dwarven miners and the town guard, but is open to all.
[ +- ] 4. Eliander’s House
This is the home of Eliander Fireborn. It is a fairly large home, overlooks the sea, and contains the largest library in the area.
[ +- ] 5. Mining Company Headquarters
This building was once a mansion, but was purchased by the crown to serve as headquarters of the local mining company. There are many rumors that there is a treasure vault hidden beneath the building.
[ +- ] 6. Keledek Tower
This three-story tower is home to the town’s resident sage and wizard, Keledek the Unspoken.
[ +- ] 7. Faithful Quartermasters of Iuz
This trade organization is run by the tiefling Captain Xendros. They purchase large quantities of fish from the town and don't cause any trouble. They are also known to be able to acquire rare and valuable items for the right price.
[ +- ] 8. Empty Net
Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates. It is owned by Kreb Shenker and is avoided by the town guard unless they are called.
[ +- ] 9. Green Market
A strip of open land that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge.
[ +- ] 10. Sharkfin Bridge
This single large bridge spans the river, with shops and homes along its length. The bridge predates the village and is large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, but it doesn't seem to have any lasting effect.
[ +- ] 11. Kester’s Leather Goods
Kiorna Kester runs this tannery, where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions from it.
[ +- ] 12. Hoolwatch Tower
This 60-foot-tall tower was the first defensive building of Saltmarsh, and it still serves as an armory and lookout as well as the official base of the town guard. There is a board hanging outside that occasionally has jobs for adventurers posted on it.
[ +- ] 13. The Snapping Line
This popular inn and tavern is built from the planks and hulls of half a dozen decommissioned fishing ships. Its decor is predictably nautical in theme, and its sleeping rooms are plain but comfortable renditions of a ship’s cabins. The Snapping Line is run by a young woman named Hanna Rist and they specialize in what they call Claw Wine, a spirit made from lobster meat.
[ +- ] 14. Council Hall
This large brick building contains the offices of the town council and the chamber where they meet to discuss the town business. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which is blown to announce the beginning of a council session or other significant events.
The town has a sturdy but weather-beaten platform and gallows in front of the hall for use in the event of an execution.
The town has a sturdy but weather-beaten platform and gallows in front of the hall for use in the event of an execution.
[ +- ] 15. Weekly Market
Built around the first well dug for the fishers in the town’s early days is a large market square where merchants of all descriptions gather on the first day of each week to sell their wares. A wide variety of goods can be found here.
[ +- ] 16. Primewater Mansion
Gellan Primewater maintains a large mansion right on the docks, allowing him to oversee his ships from his upstairs window.
[ +- ] 17. The Dwarven Anvil
A blacksmith shop run by a master human smith named Mafera and her son Jasker. It is clearly of dwarven origins and no one is really sure how a human woman came to be in possession of it.
[ +- ] 18. Fishmongers’ Plants
The large fish-processing buildings in this area reek of prosperity (and fish).
[ +- ] 19. Oweland House
The Oweland family has owned this sprawling mansion for generations. It is a mix of old and new construction and is constantly being expanded.
[ +- ] 20. Solmor House
This complex is owned by Anders Solmor and consists of four buildings: the main living quarters for the Solmor family and three buildings for housing the servants, employees of their fleet, and storage.
[ +- ] 21. Mariners’ Guildhall
The mariners’ guild serves all the towns along the coast, providing a bunk and a meal for sailors passing through. Sea captains in search of a crew stop here, as do others seeking news from afar.
[ +- ] 22. Ingo the Drover’s House
This is the home of Ingo the Drover.
[ +- ] 23. Carpenters’ Guildhall
Run by a snobby gnome named Jilar Kanklesten, the carpenters’ guild has plenty of work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail.
[ +- ] 24. Crabber’s Cove
Just east of the docks, built along the shores of a secluded bay, are a handful of buildings known collectively as Crabber’s Cove. The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Since then, thousands of crabs have taken up residence in the crumbling remains.
[ +- ] 25. The Leap
The Leap is an outcropping of rock nearly a hundred feet above the churning water below. Several stone benches stand near this precipitous edge, and a few stone markers sit in the tall grass nearby.
Traditionally, the people of Saltmarsh leap from the cliffs into the water below when a loved one drowns at sea. The jump is usually not fatal; the water below the Leap is free of rocks, and it is a short swim back to dry land.
Traditionally, the people of Saltmarsh leap from the cliffs into the water below when a loved one drowns at sea. The jump is usually not fatal; the water below the Leap is free of rocks, and it is a short swim back to dry land.
[ +- ] 26. Temple of Procan
Services at this long-standing sea god’s temple are well attended. The congregation is led by a one-legged former whaler: Wellgar Brinehanded.
[ +- ] 27. Saltmarsh Cemetery
The town’s cemetery is well-kept, but many of its graves are little more than memorial stones laid for those who died at sea. It is tended by the gravedigger Krag.
[ +- ] 28. Winston’s Store
This store is run by a halfling named Winston and deals with all sorts of basic goods and supplies. They are even known to have maps of the area for sale.
[ +- ] 29. Sea Grove of Obad-Hai
Open to the air and set in a grove outside town, the sea-grove is a gathering place for seagulls, sailors, and swamp folk, as well as an information market for traders and trappers. Ferrin Kastilar, a local druid, tends to the grove with his bullfrog companion Lorys
[ +- ] 30. Standing Stones
Two enormous runestones stand on this island. Local legend says that in ages past, a siren was chained to the stones here and sacrificed by an evil human tribe as an offering to the sea. Since then, the fishing in the region has flourished.