Takeover at Whisper Base
Be sure to read and follow the guidelines for our forums.
The resort primarily hosts Rebel staff and agents -- as employees and "guests". It does occasionally provide a vacation spot for outsiders, and for the past two weeks has been hosting the family of the nephew of an Imperial Moff. You've each been given jobs that brings you occasionally in proximity with the family as part of Cliffview's famed eclusive and luxurious personal service. Because your training remains in-progress, you've been employed as staff in order to hone some of your acting skills. Fortunately, part of the package of the Cliffview is the occasional disappointing meal and sub-par service in order to discourage repeat visitors or getting too popular.
OOC: Feel free to roleplay a little bit here. Once Keleth is ready we can collect the threads, get you guys set up and get you on your way. I can provide more background on Reyniu or The Cliffview as requested. Consider for yourself a job and whatnot -- have some fun.
MISSION OBJECTIVE: DISRUPT GUESTS VISIT
MISSION STATUS: IN PROGRESS
Over the last few days G had been enduring the humiliating set of tasks assigned to him by Commander Rale'tu. Clean this hallway, clean that air ventilation unit, tweak that temperate sensor so it would be out of sync with the main building automated system control... all that did was to is make certain sections of the resort uncomfortable for organics and waste precious resources that the base needs.
R2-G5 liked working with organics, but he was designed to be a self propelled computer specialist and carried enough equipment in miniature form to make most of the other techs on the base envious. He did get plenty of opportunities though to refine his programming when it came to interacting with the guests various accounts while they were off enjoying the amenities of the resort.
This morning he was strolling down the main hall of the resort at snails pace...what does that even mean....he had been told by the Commander during many mornings briefings to "Work the hall at a snails pace...", which usually meant that he was to take his time; dusting the furniture, changing fixtures, escorting guests to their rooms, and keeping tabs on the various recruits as the interacted with the Resorts Staff and guests.
Today though was different. Today he received very specific instructions from the Commander to assist the new arrival, one titled "THE NEPHEW".
Apparently the nephew fancied himself an important person due to some family connections, but to R2-G5 it was clear that the wife was who was in charge when they were checking in. R2-G5 rolled passed the couple at his usual snails pace as he dusted the cushions of some of the seating arrangements nearby. He was not supposed to approach any "Guests" unless specifically called for, part of the service that the Commander wanted him to portray.
"Droid...ooh Droid.... I do say, be a good chap and take our bags." stated the nephew. G stopped what he was doing, set the duster down, and spun around to answer the guest call. The astromech droid traditional rugged exterior had been temporarily modified to provide a visual appearance that he was wearing a tuxedo along with a bow tie, to better serve the welfare of the guests, is how the Commander explained it to him. G had just wished that the color selection was more traditional. Instead of the standard Black and White, he had been painted to deep maroon with white and gold trim. Nobody asked G how he felt about this, made him feel like on of those pimps he had seen in some of those holovids the recruits watch back at the common area.
The nephew handed G his suite key card. He pause a second as he looked over the droid.
"I never understand why these resorts out here refuse to use the more modern butler droids.." he clamored on as his wife waved him off.
"Charles, we are on vacation. You promised me a fun filled trip to an exclusive resort..." she announced with a charming grace as she remove her long sleek gloves from her arms, she turned and leaned into her husband's personal space and gritted her teeth and spoke with a controlled anger, "THis Is not EXClusive..you should be more worried about weather or not I am happy, WHich I am Not." and with that she spun around and waved her husband off again.
"And have what ever that thing is take our bags to the room, I hope for your sake dear that the have a spa..." G and the Nephew each swivel their gaze to each other for a moment before looking back at the woman that has called G a thing.
"Aw the things I do for Love.." stated the nephew as he started at his wife as she strutted off further into the resort.
G did a quick double take with his dome. He stared at the nephew. You sad sad little man he thought to himself.
It is early morning as Brosck wakes. He sits up, stretches at the edge of his bed, then gets up to start exercising. Each exercise, each routine, he thinks to himself "I am the best. I will be known. Brosck is the mightiest. He would workout for hours until a knock from his friend at his door would stop him.
"I think you has worked out enough," his friend said outside the door. "We need to get to our duties."
This was morning ritual has been going on everyday since they were both was sent to this station. He had joined the Rebellion because his friend had talked him into it. The fighting. The glory. The recognition. These were things he was told he can find if he join. So far nothing can came true.
"My duty of doing grunt work." he thought to himself. "Fight the empire by lifting heavy objects."
He snorted to himself as he toweled off and put on his normal padded armor and proceeded to open up the door. Outside is friend greets Brosck with a smile and sandwich.
"You can't be fighting the Empire on an empty stomach." he chuckled. He always was positive. Always smiling.Sometimes that wore on Brosck, however he couldn't be here without him.
"Yeah ... fighting... that would be nice." Brosck grabbed the sandwich and proceeded down the hall. Taking bites from is as his friend would talk about the list of duties that were assigned to them today. Just more of the same menial physical labor. Same as the last day, and the day before that, and the day before that.
They start walking through the lobby and make their way to the back,HIs friend still going over the list as Brosck looks around. HE sees some of the same crew he sees everyday. However He over sees a new Pair of people standing by an R2 unit.
"Charles, we are on vacation. You promised me a fun filled trip to an exclusive resort..." he hears. HIs heart sank. He wants battle. he wants glory. He wants to fight... "When?" he thinks
He is lost in his Thoughts as he stares into space.
"Hey Brosck! Get back here with me buddy! We have a crate to move." His friend shouts from the backdoor snapping Brosck out of his trance.
"Alright i am coming" He says back and then snorts under his breath. "It better come soon"
The young man, smiles and steps forward, "It's 32B. One of the rooms with a double bed."
I smile back, "Indeed. Please follow me." I turn and stride down the hall, and use my keycard to open the appointed door. I step aside and the man enters first, followed by the woman. I enter last.
The man turns to his partner, "This is great! A big double bed and a jet tub. I promised a jet tub, and there's a jet tub!" He almost seems to be pleading with her.
Even though I am standing behind her, I know that her eyes were rolling. I step forward and hand a card to the woman, after all there's no point in dealing with underlings if it's not necessary, "This is my comm code. Please, inquire if there is anything you should need. If I can't tend to it, then I'll be sure to find someone who can".
The woman smiles, takes the card and says, "I'll keep you in mind if there's anything I need." I bow politely and step backwards over the threshold. The door closes and I start down the hall, walking with purpose but to no particular place. I've already been warned once that it's important to look busy, even if there's nothing to do.
As I turn the next corner I see a flash of a scene in my mind. The woman from the room standing over me, wearing nothing but a thin shawl draped over her shoulders. I shake my head to clear the image. Not likely, I murmur to myself. I do, however, make a mental note to keep an eye on her - if she's that disrespectful towards her partner, she might be spy-material.
As usual, all goes according to plan. Brosck is suitably surly and slow to manage the towel service (though he doesn't have to act too much to do so), G5 manages to spill an icy drink all over the Nephew, having "accidentally" bumped into a table and Kael ensures that the meeting is sublime, but alas dessert has just a bit too much alcohol for the Nephew and far too much salt (!!) in his wife's dish. So... The usual fare of not quite good enough to come back.
The following few days the family is off on a cruise hosted by the hotel, leaving you three to focus more on the actual partsnofmyour job. Brosck manages to get some gym time in sparring with a particularly large Trandoshan, G5 is asked to rework the algorithms for the climate control of the guest quarters to be a little more devious and Kael manages to skip out on serious tasks and wins 123 credits in a game of cards with several other, now poorer agents.
The family is due back tomorrow for another three days before their stay at the Cliffview ends.
Working down in the facilities Mechanical Room was a bit of a change to G's normal routine, but a welcome one. Finally able to shed that ridiculous "Bellhop" configuration they had him wearing , allowed him to interface with the resorts various mechanical and computer systems as the Commander had order G5 to establish a series of algorithms that would keep track of certain guests and "indirectly assist them" during their respective stays.
Between modifying the resorts bio scanners, fire suppression, and water reclamation systems, the new programming would also alter various settings associated with the Holovid stations and several other systems used across the resort. Each tweaked to the Nephew and Nephew's Wife unique Bio Signs.
Most items would run normally for the other guests, but the same item would behave just a little different when they where in proximity or direct contact with the item. Organics seem to get very touchy when Warm water goes ice cold in the refreshers, or when they hail a cab and the destination programmed into the caller, mysterious gave the driver another location.
Each nuisance was designed to effect only it specific guest and only piratically to keep the guest on their toes.
OOC: Establishing the Algorithms - Devious Nuisances
I believe that this would be a simple check based on access / tools / permission
+1 Boost for having specific access codes from the Commander to modify the system, not trying to break in.
+1 Boost able to get detailed scans of guests during previous encounter, easier to tailor to their specific Bio Scans
Rolls
Establish the Algorithoms
1 Success, 7 Advantage
Total: 1 Success, 7 Advantage
Last to arrive is a Mon Calamari, who appears to be recently arrived at The Cliffview. The rest of you (Kal, G5, Brosck and Kael) have seen one another around the resort and may have shared some friendly words. The hotel's "General Manager" invites you all to join him at a conference table adjacent to his office. You know him as Jorit Valkrik -- but you're not sure if that's his real name or an alias he uses in his role of General Manager.
"Thank you for reporting so quickly." He presses a few buttons on the table. "Excellent, we are now secure. AI Command have identified a unique target of opportunity in the Onderon system and have requested a special forces team to take advantage of the situation." He turns and smiles, somewhat like a predator. "It would appear that Moff Dardano has built a secret listening post deep in the jungle of Onderon in order to spy on one of his rivals... an Admiral Corlen. We've decided that this is a perfect opportunity to send a team to infiltrate and take over the base. This will give us a secret listening post in the critical Japrael system -- close to the Core Worlds. Before I get into any more details, any questions about the broad mission objectives?"
"I WILL TAKE THE WHOLE BASE DOWN MYSELF!" He shouts very loudly with a cletched fist. "finally" he thinks. To others they would feel akward since no one else is saying anything but just staring at him but not Brosck. He wants it to be know he is ready.
Joritn without saying a word eyes at Brosck to sit down again, which after 5 seconds he does.
"well i could. " he mutters under his breath.
Again there is silence in the room. Again Jortin makes an eye motion for Brosck to sit down. Again... With a loud sigh Brosck sits down.
He smiles.
"Perfect for SpecFor, right?"
"Overall, your objective is to capture the base so that we may use it -- and ensure that no one escapes to warn Moff Dardano that his base has been overrun."
With the sudden motion from the Klatoonian startled G5, as he hastily move in reverse to avoid the large arm swing gestures of Brosck as he announced his stead fast confidence in himself. Afterwards G5 moved back forward slowly while eyeing over the excited alien.
Joritn without saying a word eyes at Brosck to sit down again, which after 5 seconds he does.
"well i could." he mutters under his breath.
Upon hearing that, the droid took two awkward side steps away from the Klatoonian and issued a soft sign, "wwhrr" as he looked at Brosck and the rest of the rooms participants.
"What should I bring? What should I bring?" he thinks to himself as he scans his room. His eyes focus on one piece of equipment. HIs vibro Knuckles.
"YES! I WILL TAKE THE BASE ONLY USING THESE!" he shout as he makes his way out the hallway. He shouts to no one in particular but trying to get the attention of anyone that passes. He says this all with a big smile.
Thinking quickly, I enter the code for 'the nephew's' private line into my comm device, and continue to evade her steady advance. This may be a bit beyond the 'Cliffview' experience I think as smile back and edge her on, "I'm not following you."
The comm 'clicks' quietly as the line opens, and she presses, "My husband has been a disappointment, and I've always fancied Zeltrons." The line had been open and, as I hoped, the nephew heard the comment. His voice fills the empty space, "Hello? Who's there?"
She recognizes the familiar voice as I unclip the device "What's going on?. Colour drains from her face and she steps away from me as I step forward, holding the device out like a ward, "Where are you?". I smile, toss her the device, and as she reflexively catches it, slip around her and dash into the hallway.
It's not a vision if it doesn't, sort of, come true! I'm good to go though.
When the link was completed, G5 spun around to face the General Manager, and with that quickly retracted his 3rd wheel snapping to attention and extending one of his manipulator arms in a quick and smart salute, before re-extending the 3rd wheel to scamper off after the others, while whistling softly to himself as he transited down the hallway.
Each character should record two (2) strain to represent the slog through the jungle and it's impact on your physical and emotional state.
You step out of the humid, insect-ridden jungle and into the relative cool of the base's garage. This garage serves as an entrance to Whisper Base and for the first time since your ship delivered you to Onderon and departed, the hum of machinery drowns out the sounds of the jungle. Your task here is simple enough: cut the comm line, disable the base's lone shuttle, and then overcome the Imperials in the base without letting the commander -- a Lieutenant Sarev -- escape to report the base lost. Simple, but by no means easy.
The smell of machine oil hangs in the air all around the garage. You see a number of speeder bikes, as well as a pair of AT-STwalkers. There are several crates in the room, as well as a number of fuel tanks. A large metal door on the other side of the bay, sealed by a complex lock, leads into the base itself.
You find the comm line you've been told to cut and slice through it, severing Whisper Base from the outside world with a hiss and a spray of sparks. Soldiers from the base will soon investigate the disturbance. Fortunately, this is part of the plan -- taking one of their code cylinders will let you get past the locked door without raising an alarm.
What do you do to prepare for their arrival?
Using Foresee - if I get any Light Points I'll spend 1 to get a vague hint about the immediate future. If I get no Light Points I won't spend anything!
Rolls
Foresee
1 White Force Point
Rolls
Stealth (Agility 2 + Boost)
3 Advantage, 2 Threat
Total: 1 Advantage
OOC: Brosck would like to be within one movement of the entrance but under cover. he will already have his vibro knuckles on . i will also make a stealth roll same as Kael difficulty.
Rolls
Stealth
4 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 1 Advantage
A large metal door on the other side of the bay, sealed by a complex lock, leads into the base itself. With that G5 whistles softly to the group as he speeds of to the closest AT-ST where a shameless Imperial tech has left a data pad attached to it for routine maintenance.
OOC
- I would like to spend 1 destiny point for the Data Pad being attached to the AT-ST.
- This will allow access to a computer hack to activate and control systems of the AT-ST.
- I will hide in plain sight as accessing the Data Pad should appear like I am performing maintenance.
Rolls
Stealth Check +1 Boost
2 Advantage, 1 Failure
Total: 1 Failure, 2 Advantage
Computers Check +1B for data Pad
3 Success, 1 Failure, 2 Threat
Total: 2 Success, 2 Threat
Confirmed other actions -- sorry for the delay getting back to you Keleth -- pausing to let you choose an action.
OOC: GM adding difficulty dice. Calling this 'average' since it's basically sabotaging the door.
Net result: 1 failure, 2 threat.
Rolls
Mechanics
1 Success, 1 Advantage, 1 Threat
Total: 1 Success
Difficulty dice - 2
2 Failure, 2 Threat
Total: 2 Failure, 2 Threat
As Brosck, Kal and G5 slide into position -- G5 doing a very passable impression of a droid performing maintenance on an AT-ST, you hear the sounds of hard boots on a pourstone floor and the idle chatter of Imperial soldiers coming from behind the door into the base. "It’s probably just a cannok chewing on the --"
They stop, looking at Moro near the door fiddling with the controls, they see Kael attempting to hide behind some boxes with a blaster out and say, "Hey! Wait a minute!" The leader points, "Get them! Lock the door!" Five troopers pile through the door, the leader standing at the entrance, with two troopers apiece bee-lining for each of Moro and Kael.
Kal Artha finds himself in an excellent position to surprise the Imperials and takes two boost dice on his next action.
The Imperials are engaged with Moro and short range to the rest of you.
Notes:
* All characters please roll Vigilance for initiative.
* Kal Artha - since you didn’t specific what happens with your advantage, you get two boost dice on your next action.
Rolls
Vigilance for initiative (NPCs)
1 Success, 5 Advantage
Total: 1 Success, 5 Advantage
I rolled 1 Advantage on my botched Stealth roll (what can you do with those things anyway?).. I threw some boost dice in the roll because I misunderstood what was going on.
Rolls
Vigilance
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Vigilance
4 Advantage
Total: 4 Advantage
Someone wanna post an action? I'll follow up with NPCs and handle the rest of you. Round 1. :)
The Imperials (dubbed Alderaan, Bespin, Corellia, Dantooine and Yavin (the leader)) spring into action. Yavin draws a light blaster pistol and waves it around, providing instruction to the four sentries, confident that the odds are stacked quite heavily in his favor.
Alderaan and Bespin watch the slippery Mon Calamari dodge behind some boxes and decide to soften him up with some blaster fire. They both draw their light pistols and fire. Alderaan's blast catches Moro's retreating form before he's able to get behind cover. Moro takes 6 - 2 (soak) = 4 wounds. Bespin's shot follows shortly thereafter, it skims off of a crate before hitting Moro, slightly rotating the crate to give him advantage on his next shot at the Mon Calamari. Moro takes 6 - 2 (soak) = 4 wounds for a grand total of 8 wounds.
Corellia and Dantooine draw their weapons, and fire at Kael's not-completely-hidden form. Both of them land shots that land on the rebel with a hail of sparks and light. Kael takes 6 + 9 - 3 - 3 = 9 wounds.
Players: You turns. For ranged attacks -- the difficulty is Easy (one purple die). Brosck -- you'll be engaged, I suspect, so will have an Average difficulty (two purple dice).
Rolls
Bespin fires at Moro
2 Success, 3 Advantage, 1 Failure
Total: 1 Success, 3 Advantage
Corellia fires at Kael
2 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 1 Success, 1 Advantage
Dantooine fires at Kael
4 Success, 1 Threat
Total: 4 Success, 1 Threat
Alderaan fires at Moro
2 Success, 1 Failure, 1 Threat
Total: 1 Success, 1 Threat
Maneouver = Stim Pack
Action = SHOOT!
Rolls
Shooting (I'm bad at this - 2 Agi, no Skill)
1 Success, 2 Advantage, 2 Threat
Total: 1 Success
"Finally I can prove myself!" he thinks and gets ready to attack, but before he can he see one Imperial command the others to fire and watches as the Calamarian get shot allot. His other teammate Kael gets hot but seems unaffected and shoots. back.
"No you can not be outdone!" his thoughts yell at him.
He moves out from his hiding spot and yells a as a battlecry. "MY NAME IS BROSCK!!!"
Occ: Brosck seeing the only worthy oppent at the time will be the one that looks like the leader he will move to engage him with his vibroknuckles.
+1 damage 1 pierce 1 Viscous plus extra wound for feral strength.
For my advantage I would like to put a boost die into the dice pool for the next person
Rolls
Viibro Knuckle vs Yavin
5 Success, 1 Advantage, 3 Failure
Total: 2 Success, 1 Advantage
Rolls
Vigilance Check
2 Advantage
Total: 2 Advantage
Rolls
Ranged heavy at yavin
4 Success, 3 Advantage, 2 Failure
Total: 2 Success, 3 Advantage
The expected access to the AT-ST was not available, and the guards have appeared to ignore G5's presence, the droid extends his third wheel and scoots across the floor of the garage to the nearby fuel storage tanks.
With a large shrill of Beeps and Whistles, an active arc welder sparking in the air, a manipulator arm firmly grasping the Fuel Valve, , and another waving to everyone with whimsical manner.
The startled gaze of the other Imperials was all the time G5 needed to open the valve and ignite the volatile fluid as it spewed forth a torrent of heat and flame that consumed the guards from behind.
OOC
- Move to Fuel Tank (1st Maneuver - Engaged Range)
- The Beeps and Whistles are intent to get everyone's attention. (Maneuver/Incidental)
- The wave was to get the team to take cover. (Maneuver/Incidental)
- With Yavin Engaged with Brosck, i do not see them in the area of effect.
- Open Valve (Maneuver/Incidental)
- Ignite Fuel Spray ((Maneuver/Incidental)
- Custom Flamethrower Attack - Mechanics per GM
- I think that the fuel spray would be rather large, but those behind good cover would be protected
- those not behind good cover, not so much.
- Not sure how you want to handle this action
Kal also pops up, and lands an aimed shot -- nudging his weapon in time to hit Alderaan rather than the much-pummel Yavin. The shot slams the Imperial sentry up against the internal wall, his blaster skittering to the floor. In the background, the Astromech pops out a third wheel and hauls around ... and occasionally ... through the blaster fire towards the fuel tanks near the Imperials.
Alderaan: dead
Bespin: Full Health
Corellia: Full Health
Dantooine: 2 wounds remain
Yavin: dead
G5 - since moving significant distance will consume one round -- I'll leave it be. Absent a change in narrative from you I'll continue to assume you have queued actions as described in your post.
Kal -- can you help me understand the 3 boost dice? I get 1 from Brosck and 1 from aiming -- not sure on the third (surprise, perhaps?). I'm cool with it, but just want to make sure I have a solid understanding of your thinking. It doesn't cause a problem since it's not critical to the outcome.
Next round. 1 Player - NPCs - Other Players.
Kal Artha finds himself in an excellent position to surprise the Imperials and takes two boost dice on his next action.
The Imperials are engaged with Moro and short range to the rest of you.
[i]Notes:
* All characters please roll Vigilance for initiative.
* Kal Artha - since you didn’t specific what happens with your advantage, you get two boost dice on your next action
Kal Artha finds himself in an excellent position to surprise the Imperials and takes two boost dice on his next action.
The Imperials are engaged with Moro and short range to the rest of you.
Notes:
* All characters please roll Vigilance for initiative.
* Kal Artha - since you didn’t specific what happens with your advantage, you get two boost dice on your next action
G5 interacts with something up against the wall and begins beeping and waving with one of his arms to catch the attention of the rest of the party. With a satisfied beep and a whistle he manages to both redirect and open the valve of some sort of fuel tank which promptly begins to spew onto some of the Imperials.
Due to his clever computation of the force of the ejecting fluid, the local gravity, the wind conditions enhanced by Brosck's athletic swings of his vibro knuckles and the location of the Imperials, he manages to thoroughly douse each of the sentries while keeping Brosck dry as a bone.
With one more beep of warning, the arc welder sparks and a fumy and wet encounter with fuel turns into an inferno, much to the dismay of the Imperials. They are on each on fire -- and drop their blasters as they exclaim loudly and flap their arms. Well, except for Dantooine he goes up like a tiki torch on Endor and falls into a pool of burning fuel. Corellia and Bespin spend their turn escaping the jet of flame and rolling around trying to put out the fire.
Bespin manages to put out his fire -- he's now prone out towards the entrance to the base -- still short distance from the party. Corellia is still aflame and rolling around, not far from Bespin.
Rolls
Bespin puts out his fires...
1 Success, 3 Advantage, 2 Threat
Total: 1 Success, 1 Advantage
Corellia puts out his fires...
2 Success, 1 Advantage, 4 Failure
Total: 2 Failure, 1 Advantage
"THAT IS ONE FOR ME!" He yells as he hears laser fire going off. He then feels a hot blast of air against his back.
"What the.." he turns around to see the imperials are lit on fire by the droid.
" I WILL NOT BE OUTDONE BY A DROID!!!" he yells as he moves up to the Imperial that is prone and punches down on him. Hearing the crack of the imperials skull a smile creeps over his face.
"THAT IS TWO!!"
OCC: I added a boost because he was prone
+1 damage 1 pierce 1 Viscous plus extra wound for feral strength.
ADVANTAGE: I would do a crit since the knuckles crit on a 2 but that guy is toast. I would like to recover 2 strain and third advantage goto next player .
Rolls
Vib Knuckles vs Bespin
5 Success, 3 Advantage, 1 Failure
Total: 4 Success, 3 Advantage
Bespin is down. And Corellia is on fire and somewhat distracted.
Extending his scanner mast while moving about the garage looking for a scomp link to access, G5 scans the surroundings to catalog the garage schematics and to see if anything else is on its way.
OOC:
- Using Scanner to additional determine if life signs are nearby along with general layout of garage, schematic-wise - Action
- what is the difficulty
- request 1 boost for scanner
- PERCEPTION: 1Y / 2G
- Maneuver about the garage maintaining light cover - 1st Maneuver
- request 1 setback due to light cover if attacked
Move into engagement with Corellia, shoot. I added a difficulty, but not sure if it's needed this close!
Rolls
Execution (ranged light)
3 Success, 1 Advantage, 1 Threat
Total: 3 Success
G5 - difficulty will depend on the proposed reach of the scan - if you're keeping it to just the bay, it's pretty open and accessible to your scans (easy difficulty). If you're trying to get deeper into the base, it will be significantly harder due to the construction of the base (hard difficulty).
Tactical combat has ended.
OOC
- 1st Maneuver - back to tank, the error needed to be corrected quickly.
- Action - isolated fuel leak safely.
- scanning put on hold until the above is complete
He will then grab them by the wrist and start dragging them to a bush or cover to hide them.
"I don't know why the rebels have such trouble with the Empire.. "He thinks to himself. He looks over at his group shaking his head.
Re-extending his scanner mast while moving about the garage looking for a scomp link to access, G5 scans the surroundings (max range) to catalog the garage contents, Garage schematics and to see if anything else is on its way.
OOC:
- Using Scanner to additional determine if life signs are nearby along with general layout of garage, schematic-wise - Action
- Max Range on Scanner - Hard Action
- request 1 boost for scanner
- PERCEPTION: 1Y/2G/3P/1B
- Maneuver about the garage - 1st Maneuver
The sensor sweep revealed nothing as the bases construction obstructed R2-G5s attempt to extract any useful information. G5 attempted to boost the gain on the transceiver array, but pushing the relays any harder would only burn out the system.
"Beedee Boop, Boop beep bop ddoap" he announce to the team as he retracted the mast. When the team stared at him blankly...riiigghht they don't speak binary... he stopped and projected the layout of the garage and a catalog of all the contents detected using his Specialized Interface - Holo V Audio/Visual Translator unit. Nice bit of hardware. The image didn't show anything but static beyond the garage, as a red icon showed that the surround material could not be penetrated by the droid. "woooo..." let out the droid in his own disappointment.
OOC
- take 1 strain for pushing sensor system to limits
Rolls
PERCEPTION - Sensor Suite Package (hand scanner)
3 Success, 3 Failure, 1 Threat
Total: 1 Threat
Brosck finishes dumping his two bodies slightly out in the jungle after ripping off rank insignia from the sentries he bested as G5 communicates his failed attempt to scan deeper into the base.
You have taken the garage without alerting the rest of the post, and now have a foot in the door of Whisper Base. With a code cylinder secure from the squad leader you can use it to open the base door.
He glances at the limp bodies and gives a snort. "If this is all they have then we will take this base in no time. " he then leans over grabs the wirst of one, the ankle of the other, and proceeds to drag the bodies behind him to the pile he started.
With that G5 closed down the projection and rolled over towards the group settling in to a position near Moro. "whipitd beedy bop..ba ba bo" voiced in agreement.
He then turns quickly eyeing Kael and storms up to him. He gets close and meets him face to face with a serious expression and snorts.
A few more seconds pass and his serious expression tuns into a grin.
" I LIKE THE WAY YOU THINK!" He shouts and slaps Kael on the back. "I ACCEPT YOUR CHALLENGE!" He then turns to the doorway and starts to clomp through happily.
OOC
- Stay towards the rear
- Engaged Range of Moro
- Short Range of Kael
The droid looks something like an old Commando droid -- from the latter stages of the Clone Wars. Despite its combat-oriented beginnings, it doesn't seem particularly threatening with the mop and bucket, nor is it making any moves towards the nearby alarm console that you spot. It has a dark silver chassis pockmarked by rust, and a restraining bolt is fastened to its chest.

Obviously, without the gun and with the mop and bucket.
"Greetings. Please Proceed." he hears Kael say and watches him step out of the way.
Brosck rolls his eyes and also steps out of the way to give the driod room.
The facial expression given off by Kael catchest R2-G5's attention.
Positively brilliant idea he thought to himself, let make friends with the droid.
Wheeling up to the mop bearing droid, and through a serious of quick chirps, beeps, and whistles G5 strikes up a conversation with the metallic counterpart.
"Greetings unfamiliar non-organic being, this unit is new to this posting and my orders are to service the shuttle pad and assist in any maintenance and technical support issues this base may require." G5 tells to the droid.
Then quickly adds to the conversation, "I how ever have not received a copy of the base layout so i may perform my assigned duties...can you assist this unit?"
R2-G5, please roll a deception roll with a red and purple difficulty to convince the droid that you are, in fact, new recruits.
OOC
- add 1 boost since it is one droid trying to convince another droid
- we also have the code cylinders from the floor bacon...i mean guards
Rolls
Deception - Convince Droid that the group are new recruits.
1 Success, 2 Advantage, 1 Failure, 2 Threat
Can I do this? How can I do this?
Rolls
Mechanics
1 Success, 4 Advantage, 2 Threat
Total: 1 Success, 2 Advantage
OOC: this is just Brosck being Brosck.
"Buuurrr BEeep Da do," as he rolled past Brosck and headed into the depths of the base. Moro was right that droid wasn't think straight, no sense in pushing our luck.
OOC
- moves into the base and then extends Sensor Suite Mast to scan the compound at max range
- looking for life signs and any other places he could find scomp link access.

You have entered at the eastern door from the bay into the corner of a long corridor. Straight ahead, the corridor leads a short way to a T while off in the distance to the left, you catch glimpses of troopers at the far end standing guard. There's enough beams and support columns and whatnot around that you're able to quickly skirt across the corridor (casual like) without causing undo suspicion to some guards who aren't paying close attention.
You collectively recall that you need to ensure that the path of escape (the shuttle on the landing pad) is disabled before you attempt to take over the base, or your mission will no doubt fail.
"Bedr Bedr Be" whistled G5 as he put propriety numbers on the map.
Priority One - Communications - Disable / Prevent any Outgoing Signals
Priority Two - Disable Shuttle - Prevent Escape from Base
Priority Three - Command and Control - Take Control of Base
Note 1 - Main Generators can be overridden and deactivated cutting power to the Base and Major Systems, unless backup power is avail.
G5 highlights the various routes as the other team members voice their concerns, and then displays a countdown to emphasis the need for haste.
OOC
- the priorities and note are what make sense to G5
- a base comm relay will need large amounts of power to broadcast, receive, encrypt and decypt
- the generator might let us control base systems for a while to isolated our required route from base personnel
- doing this is a one way door, once done its only a matter of time before they know we are here
- 3 team is recommended: 2 teams of 2 and a solo
- 2 for Shuttle
- 2 for Comms
- 1 for Generator
- Would like to make a Warfare Check [1Y/3G] to assist in planning, request 1 boost for map, 1 boost for plan
He pushes himself off the wall and walks up to the group. " Figure something out already. brosck wants to hit more! "
OOC: i think the personally taking out the generator would be the best. It is the closest and with no power (or less with the back up) would make it easier. Brosck cant say that because he is jot that smart
As the team members contemplate the display, G5 sees the hesitation and puts icon on the map showing the 3 groups moving simultaneously to each priority objective.
Priority One - Communications - Disable / Prevent any Outgoing Signals
- Team 1 Moro/Kael and Team 2 Kal/Brosch takes Comms
Priority Two - Disable Shuttle - Prevent Escape from Base
- Team 2 moves to secure/disable Shuttle, Team 1 Moro/Kael provides covering fire from Communications
Priority Three - Command and Control - Take Control of Base
- Team 1 and 2 regroup to take on Command and Control
Note 1: Main Generators can be overridden and deactivated cutting power to the Base and Major Systems, unless backup power is avail.
- G5 to take on Main Generator to manipulate power grid and base functions as required during all phases.
After a few moments the droid deactivates the map and extends a small manipulator arm into the space in the middle of the group and holds it there awaiting the response from his teammates.
"THURp Be DUnk DATA DATa dee" chirps G5... which loosely translates, "They sent the best, now lets be the Best..."
OOC
- the manipulator arm is for a huddle break
- if no response to the extended arm, G5 will proceed to Main Generator Room, bickering the whole way softly to himself
- if there is a break response, head to main generator room as outlined above
GM EDIT: Adding difficulty dice. This is a pretty typical 'small imperial base' so difficulty is average. That said, it's a pet project, so adding a setback die for any quirks the sponsor has added to it. Roll remains a success.
Rolls
Warfare - Battle Plan (GM to add Difficulty Roll)
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
Difficulty dice
2 Failure
Total: 2 Failure
" I knew this droid was good for something! " he says as he sees a lil arm come out of the droid. Not knowing what the droid wants he just slaps the back of the droid hard enough to tip it over but not enough to topple it. " Good job!" and walks away to the sounds of what would be swearing in binary.
Brosck walks up to Kal looking at him with a toothy smile, "Let's go and take down this pitiful base with much greatness. "
""%%#$# VERT ^$%u*@* hhst %#$", hissed the droid as he spun around and extended his 3 leg for additional stability.
He just knew that he should have kept his distance.
An internal display within G5 chassis started to compile the overall dimensions of Brosck, and a quick calculation showed that the droid needed to keep him at least 1.75m away from him at all times. This was noted in the droids daily log and emphasized within his safety programming along with the addendum if that didn't work, just make sure he wasn't the closest one too him.
With a beep and a whistle, G5 seems perfectly happy based on the plan and the remaining four of you move deeper into the base slipping past the corridor to the mess hall (the door to the mess hall is shut, so there's not a significant risk of being discovered). Pausing just outside the communications room to peer around the corner, you spot the hatch that leads to your next destination. Next to it are four guards in Imperial uniforms. Perhaps the occupants of the base have been alerted somehow to your presence? Or perhaps the commander of the base, Lieutenant Sarev, is just a bit on the paranoid side. Either way, you'll need to get past these guards to reach the launch pad where you can disable the shuttle to prevent anyone's escape.
G5 sends a signal to the group stating that he is accessing the power grid momentarily.......
OOC
- plug in and determine actual access to the power systems of the base.
OOC: GM -- adding 2 difficulty dice for an task to plug in and login... this will not provide you with detailed levels of access, but get you in the proverbial front door. 1 success, 2 advantage - you're in. How do you want to spend the advantage?
Add 2 boost to common pool for next action.
Rolls
Computers - Interfacing with the Main Generator Room
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Difficulty dice
1 Threat
Total: 1 Threat
"Ditty ditty da tipta dooo" states the droid as one of his secondary processors finished a review of the base plans now in his memory banks.
"teek ta dissss getaa donk pa" with a touch of excitement as G5 relayed additional information about the access hatch to the landing pad that should allow Team 2 to avoid any confrontation at the main entrance.
"Beee de de da ta", also followed with a reminder that there should be guards out to the landing pad
Brosck walks up to Kal looking at him with a toothy smile, "Let's go and take down this pitiful base with much greatness. "
" Sounds like a plan. " looks at Kal "I bet I get more trophies with my fist than you with your pea-shooter. ". He chuckles and focuses on the landing area.
G5 starts to access the system to determine probable locations, there must be a laundry or a storage room where uniforms could be found. He double checks the Garage inventory, maybe there are some Technician Overalls or something as well.
OOC:
- +2 Boost from Common Pool
- I am searching for location of Uniforms of any Imperial Kind: Officer, Enlisted, Technician, Contractor, Army , Navy, Flight
GM Dice Add - this is a base and is not particularly sensitive information - so just 'average' difficulty. Net result - 6 success and 2 advantage.
DICE POOL:
- spend 2 advantage to add 1 boost to my next skill check
Rolls
Computer Check - Searching for Uniforms
7 Success, 4 Advantage
Total: 7 Success, 4 Advantage
Difficulty dice
1 Failure, 2 Threat
Total: 1 Failure, 2 Threat
The droid focuses in on the set of Officer's Quarters as they are the closest to the group, wandering around much longer and someone is bound to notice.
OOC:
- Determine which of the 2 Officer's Quarters are empty, if any are.
- +1 Boost from previous roll
DICE POOL:
- How is the gm spending the threat?
Rolls
Computers Check - Access Door Logs / Internal Monitoring System
5 Success
Total: 5 Success
GM Difficulty - Talents have no affect on this roll
3 Threat
Total: 3 Threat
"Hzzz data kandi ta bedee bedee", notified G5 to the group
If we do get back in three minutes, we'll pretend to be escorting you to the shuttle bay for transport off world. Once we get Moro onto the landing pad, you can do whatever you like with the guards."
At that, I turn and head towards the target room, hoping Kal is following along with me.
Rolls
Charm vs Brosck (just in case the player wants to see dice results ;) )
4 Success, 2 Advantage
Total: 4 Success, 2 Advantage
At the end of Kael's explanation Brosck lifts uo his hand and opens his mout to same something when Kal interupts "Yeah, it would be unfair if you got all the kills while I was gone. Make sure to be quiet till we get back so our contest isn't unfair. Ok?"
He turns to Kal and blinks at that statement.
After thinking about it he just folds his arms and leans up against the wall purely frustrated and begins to count.
"1... 2... 3..."
Rolls
Willpower not to go on ahead without the group
2 Threat
Total: 2 Threat
Hacking the door will be a hard action (3 purple). If you get someone to do it remotely, it'll include a setback die.
"Be DE de dat de Bah" squelched the droid. Hacking a door remotely from this terminal was not going to be easy.
OOC
- Hack the door remotely
- BYPASS SECURITY (1) / PASSIVE : remove 1 SETBACK/RANK - from SKULDUGGERY / COMPUTER
- used only to bypass security device
- used to open a locked door
- notify team when door is unlocked
Rolls
Computer Check - Hack Security Lockout on Door
1 Success, 5 Advantage, 1 Triumph, 2 Failure, 2 Threat
Total: 1 Failure, 3 Advantage, 1 Triumph
G5 is fairly confident he got something open -- but, it's really not clear if he managed to provide entry into the officer's quarters. A quick check of the video feed and the room remains empty of Kal and Kael and the door continues to look firmly shut.
"We could just run in there and just battle. " he says to Kal as a form of a thank you, and turns to get ready for the deception.
Spinning thru the various processes G5 chattered on to the other members "gee dunk data dat dat dible be do", as a reminder that all was quiet as far as base personnel.
"Gzzz cha decki decki gi gi fzzz" chipped G5 as he relayed the new facts about the Lambda Class Shuttle.
OOC
- maintain surveillance on base staff and droids
- monitor communication with team members
- prepare to access files if required on behalf of team members
He will keep his head down thinking his happy thoughts that will soon become reality.
Was angling for Charm, trying not to lie and all that, and plead for accommodation. But, I also half expected to get called on Deception anyway. Not my best skill, but let's see! Deception 1, Cunning 3 + boost from racial ability
Rolls
Deception
1 Success, 2 Advantage, 5 Threat
Total: 1 Success, 3 Threat
Check for convince them to go first 3 Difficulty 2 Setback; -1 Setback from Kill With Kindness (1), +1 Boost from racial, 4 Presence, 2 Charm
Rolls
Charm!
6 Success, 3 Advantage, 2 Threat
Total: 6 Success, 1 Advantage
The landing pad is, apparently, a large platform cut into the mountainside. inside the chamber sits a slightly battered-looking Lambda-class shuttle, surrounded by heavy crates. The vessel looks like it is currently offline, and there are no other guards on the launch pad. You recall that your orders are to disable the shuttle to prevent the command staff -- or anyone else -- leaving the base when you take control of it.
What can I roll to figure out a weakness in the shuttle? Namely something to disable the engines and the communications.
Can Kael get a boost from me for being menacingly mean loking?
Willpower 1, Coercion 0, +2 Boost... here goes failure!
Rolls
Coercion
1 Success, 5 Advantage, 1 Failure, 3 Threat
Total: 2 Advantage
Rolls
Initiative
2 Success
Total: 2 Success
Can I use that 2 Advantage to recover 2 Strain?
Rolls
Cool (pr)
3 Success, 1 Advantage
Total: 3 Success, 1 Advantage
Rolls
Cool (Initiative)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Initiative Check - Structured Time
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Wampa's attempt to disarm Kael fails miserably -- as Kael sees the attempt coming and cleverly moves his gun out of the way. However, he either moves with exceptional grace or is miserably lucky with how he's overcompensated on his effort -- and as a result gyrates in a way that makes it most difficult to land a hit...
OOC:
* Initiative is: all players, then NPCs.
* Wampa has Ranged Defense 1 for one round.
Ranges of note:
* Wampa: engaged with Moro, Kael, and Brosck. Short range to Kal.
* Tauntaun: short range toMoro, Kael, Brosck and Kal
Rolls
Opposed Brawn Rolls for Disarm
3 Advantage, 4 Failure
Total: 4 Failure, 3 Advantage
Rolls
Slicing (Computers)
1 Success, 2 Advantage, 1 Failure
Total: 2 Advantage
OOC: I'll use the advantage to give the next person a boost.
Rolls
Shooting tauntaun
1 Success, 3 Advantage, 2 Threat
Total: 1 Success, 1 Advantage
knuckles melee +1 dam crit 2 engaged pierce 1 vicious
Feral attack +1 damage
Rolls
Vib knuckles to Wampa
5 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 4 Success, 1 Threat
Flipping thru a database filled with various ship specifications and drawings only took a moment for G5 to isolate a Lambda Class Shuttle Mechanical and Electrical Schematics.
"Mezzt tee dzz whirrrr begonk..." the droid stated to Moro, reminding him that the shuttle is an independent system when it came to slicing, but the schematics would help quickly access the features that he was trying to access.
[color="green"]OOC
- I believe that i can not directly access the shuttle systems from my location
- I believe that this would be a cooperative skill test
- 2y Morro
- 2y 2g G5
- combined would be 2Y2G, i'll roll the 2 G
Rolls
Computer Check - Cooperative w/Morro
3 Success
Total: 3 Success
Kal's blaster carbine slams into Tauntaun who falls backward, his own carbine skittering across the hangar while Brosck's fist comes out of no where and hits Wampa like a rancor who has been on a diet. Brosck accompanies this stellar hit with a powerful bellow, and Wampa collapses in a heap to the ground.
The moment pauses -- and you look at each other. G5 -- you notice a request for reinforcements to investigate a disturbance in the hangar scroll across the high profile traffic feed. It appears you'll have company soon.
OOC: Moro succeeds on his roll, but will need another round to complete his disabling of the shuttle. We'll stay in 'round time' to help you guys choose actions/set up how you see fit.
Rolls
Quick roll.
"So it's a tie..."He snorts with a smile. He then walks over to grab both troopers by the ankles and drag them to the shuttle to hide the bodies.
OOC: Moro succeeds on his roll, but will need another round to complete his disabling of the shuttle. We'll stay in 'round time' to help you guys choose actions/set up how you see fit.
"Thzzpzp bibi ttthhZZZpzPt" he asks Moro as G5 just doesn't understand why organics are so... what do they call it...gung ho.
He notifies them that additional troops maybe on there way and that they need to disable the shuttle.
"Beep bep beded bep", continues G5 as he explains how he might be able to slow the ascent of the lift long enough for the team dispose of the bodies and retreat down the access chute before the new troopers are on the scene.
OOC:
- convey the message that more company is on its way
- prep the turbo lift sequence to the landing pad to "run slow"
- play the sw equivalent of elevator/lift music while the new arrivals ride the lift to the landing pad level.
- delay the travel time 4 rds, 1 to travel to new arrivals, 1 rd to open lift, 1 rd to ride lift, 1 rd to open lift
- this would allow team 3 rds to accomplish there clean up and disappear from the scene
OOC2
- With the sequence revised, everything will appear normal but run a little slow
- The music played could be an alien version of "I'm a Barbie Girl...in a Barbie World...", softly of course (Google it)
- Its a Local Favorite too
- notify team that the action has been taken to delay the reinforcements.
Rolls
Computers - Hacking the Turbo lift Operating Sequence
3 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 1 Success, 1 Advantage
G5: please roll a hard computers check. The wasn't, originally, a turbolift to the pad -- but based on the awesome scene you've created -- there is now. :)
I'd like to use my advantages to his a control panel in the turbolift, opening the doors quickly and taking away their cover. Then the remaining 2 to give a boost to whoever needs it.
Rolls
Shooting with 2 aims
1 Success, 5 Advantage, 2 Failure
Total: 1 Failure, 5 Advantage
The forgotten setback
1 Failure
Total: 1 Failure
Rolls
Ranged (Agi 2, no skill)
1 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Advantage
Aiming!
1 Advantage
Total: 1 Advantage
Kal's Boost (if I must take it)
2 Advantage
Total: 2 Advantage
Rolls
Gunnery (remind me why I'm doing this?)
1 Success, 1 Failure, 3 Threat
Total: 3 Threat
Boosts
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Aim
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
When the smoke clears, no Imperials are moving. G5 notices that the turbolift shaft is reporting a major malfunction.
" Amateurs. " he laughingly snorts as he cracks his knuckles and starts moving to the lift. "I better show them how it is really don..." and before he can finish his sentence the turbolift erupts in laser fire stopping Brosck in his tracks. The troopers inside... Dead and smoking. Brosck turns to where the bolts came from to see a waving Calamarian smiling and giving him the thumbs up from the cockpit of the shuttle.
At this moment he turns away with a deflated look on his face.
The light blinking at the panel snapped G5 out of the tantrum, as he rolled back up to the interface. Turbolift AH-001 was showing a malfunction warning light on its control board.
"Bzz Dooda" squelched the droid, the binary equivalent of "No Shit" in basic.
G5 quickly extended a manipulator arm forward and brought to rest on top of his "eye" and just shook his dome from side to side. Then reclaiming the arm, the droid just tapped his dome on the panel with a slow soft metallic thud several times.
Recognizing the new danger, G5 starts cycling thru the security feeds to see what the base inhabitants might be doing, and works to disable the warning light from any terminal that might see the signal remotely.
OOC-1
- monitor base personnel whereabouts
- monitor base communications
- disable AH-001 Turbolift warning light
OOC-2
- Bypass Security-1 - Removes Setback equal to Rank
New Dice pool Total = 2 Success and 1 Threat
Rolls
Computer Check - Disable AH-001 Warning Light
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Computer Check - Difficulty
2 Failure, 2 Threat
Total: 2 Failure, 2 Threat
Rolls
Perception (Cun 2, Rank 1)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Difficulty for Kael's search
1 Threat
Total: 1 Threat
Brosck is yelling and waving his hands while looking at the small, very small, very confining option.
"This is a bad idea... i mean i could help... Errr!" Brosck is arguing with no one now since the other 2 disappeared Down the ladder.
He sighs and makes his way to the exit. He gets to ladder and starts to make his way down also.
With the shuttle -- and the lift -- and several troopers -- disabled, your mission is now to take command of the base by taking control of the command center. Recall if you will, your map:

How would you like to proceed?
"GOT ... To ... Get... Out... I ... Cant... Breath!" with the last word he claws his way out of the crawl space. Breathing deep breaths. Bent over, one hand holding a wall. His breath almost weezing.
The two watch as he whipes the sweat from his brow. Slowly his breathing gets back to normal. Then he takes one deep breath and lets it out slowly. Then when he is all level he turns around and faces the 2.
"What?" he says to his staring comrads like nothing had happen. Then he asks "so Whats the plan. I have a big need to thrash something."
The crowd was going wild as was G5 when he realized that his team mates were finally on the move again. G5 searched the security grid for images of the Command Center to see what the team might be up against.
"TZZPZZTT gederrr gguurl" squawked the droid as he ended the transmission and started combing the video footage of the command center
OOC
- Determine opposition along proposed route
- Determine the opposition in the Command Center
- turn off the Cyberball match
Rolls
Computers Check - Tapping Security Feeds
3 Success, 5 Advantage, 3 Threat
Total: 3 Success, 2 Advantage
That said, he is able to see a group of three Stormtroopers guarding the entrance to the command center. Another group of three "bucketheads" is on a patrol through the corridors of the base.
With an evil little droid chuckle G5 starts processing the paperwork for the surprise birthday party that needs to be held in the command center in the next 15min.
OOC
- OVERALL: Create a surprise birthday party to be held in the command center for the highest ranking officer there.
- Work orders for several droid from the galley to use what ever available
-- drink cart, cake cart, several kitchen droids, and server droids singing happy birthday, making party noises
- Notify Team that a "distraction" is on its way
Rolls
Computers
1 Success, 2 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
With an evil little droid chuckle G5 starts processing the paperwork for the surprise birthday party that needs to be held in the command center in the next 15min.
OOC
- OVERALL: Create a surprise birthday party to be held in the command center for the highest ranking officer there.
- Work orders for several droid from the galley to use what ever available
-- drink cart, cake cart, several kitchen droids, and server droids singing happy birthday, making party noises
- Notify Team that a "distraction" is on its way
- Moro has 2y, i have 2g,2y there fore adds 1 boost for assisted skill check
- spend 1 destiny point to upgrade 1 g to 1y
- spend the three advantage to get the commander to actually enjoy the suprise as we manage to serve some of his favorite food
Rolls
Assisted Computer Check with Moro
3 Success, 6 Advantage, 2 Failure, 3 Threat
Total: 1 Success, 3 Advantage
Several minutes later -- among assurances from Moro and G5, Kael and Moro and Brosck see a small procession of three droids wander by with a chipper "good day". They are presumably on their way from the mess hall and head down the long corridor to the command center. Two of them are pushing carts along -- one laden with drinks, the other with various flavored Imperial Protein Packs and some candles next to a covered dome -- this must be the surprise the droids have pulled together.
You're too far away to hear the exchange the droids have with the troopers at the door. There is some back and forthing-however, as the troopers gesture at the carts and the droids wave their arms around in a friendly manner. Eventually the troopers shrug and seem to give up -- opening the door and passing the droids in. You believe you can hear the sound of a party horn as the droids swing into a rendition of "Happy Birthday." One of the three troopers follows the droids in and the door shuts behind him, cutting off the sound -- and the scene.
I turn and jog urgently around the corner and towards the guards. When I get near them I stop and start talking fast, "You gotta help. Blaster fire in the hanger. Killed a couple guards and they are bunkering down. We need to go now"
Rolls
Charm (presence 4, charm 2, +racial boost)
3 Success, 5 Advantage, 2 Failure, 3 Threat
Total: 1 Success, 2 Advantage
"How much glory is in hiding" he thinks to himself.
Rolls
Stealth
1 Success, 3 Advantage, 3 Failure, 1 Threat
Total: 2 Failure, 2 Advantage
Boost from kael
1 Advantage
Total: 1 Advantage
Rolls
Sneak
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Rolls
Cool (pr) + Boost
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
Rolls
Vigilance (Initiative)
2 Advantage
Total: 2 Advantage
Initiative Boost
1 Advantage
Total: 1 Advantage
Rolls
Vigilance
1 Success, 4 Advantage
Total: 1 Success, 4 Advantage
"Well i didnt wana hide anyways. LET'S DO THIS!!!"
Rolls
Vigilance
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Rolls
Cool Check - Initiative
2 Advantage
Total: 2 Advantage
Rolls
Ranged (Light)
1 Success, 2 Advantage, 2 Failure, 2 Threat
Total: 1 Failure
"I am glad he missed you" he ignites his knuckles and moves toward the troopers. "THAT LEAVES MORE FOR BROSCK TO CONQUER!!
He will be attacking The closest trooper.
knuckles melee +1 dam crit 2 engaged pierce 1 vicious
Feral attack +1 damage
Rolls
Its clobbering time!
4 Success, 1 Failure, 1 Threat
Total: 3 Success, 1 Threat
Rolls
Trooper fires.
1 Success, 1 Advantage, 1 Threat
Total: 1 Success
Rolls
Light Blaster
2 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 2 Advantage
OOC
To mask the sound of combat in the hallway from Command and Control
- play happy birthday and party music loud in Command and Control
- with the door closed and the music playing with staff singing, should be adequate to mask the noise.
Elsewhere in the base, G5 is able to spot another trio of Stormtroopers making the around. These have just walked past the mess hall and are soon to pass his own hideaway in the generator room -- presumably back down to the long corridor in which his friends are blasting away. The generators provide a low level hum that may mask some of the blaster fire, but they're bound to hear something soon.
Moro's attack is at close range (resulting in 2 success, 2 advantage) and his light blaster puts a nice black mark into the trooper's armor. He grunts with the hit -- which clearly does some damage and penetrates his armor a bit, but his posture suggests he's planning on getting another shot off soon.
Rolls
Gimme that gun Athletics
3 Success, 5 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 4 Advantage
Rolls
Light Blaster
2 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Setback didn't add
Everyone always says stormies can't aim, guess I'm just playin' the role I think to myself as the carbine shot goes wide...
Rolls
Agility 2 (no skill)
2 Advantage, 1 Threat
Total: 1 Advantage
"Beeee der Beee der Bee der" squealed G5 in to the teams comm channel, as he relayed the arrival of reinforcements coming around the corner any moment now.
Quickly G5 scrambles to jam all Internal Imperial frequencies used by the base. Well if they did't know they were here, the Imperials would know any moment now.
OOC1
- verify door is still locked
- comm the team, reinforcements are enroute
- jam all internal Imperial Base Communications
- spend a destiny die to upgrade roll
OOC2
- -1B for Codebreaker
- -1P for Codebreaker
- +1Y for Destiny
- -25% Time for Talent
- +1 Strain for Threat
The lines of code zipped along at a frantic pace as G5 labored to complete the task before the reinforcements could sound the alarm.
Whew...as he wiped the imaginary sweat from his dome. The small wisp of smoke comes from the gap between his chassis and his lovely top. They integrated circuits had to work overtime.
Rolls
Computer/Break Internal Communications
4 Success, 2 Advantage, 1 Triumph, 3 Failure, 2 Threat
Total: 1 Success, 1 Triumph
Computers / Break Internal Communications w/Destiny
3 Success, 2 Advantage, 3 Threat
Total: 3 Success, 1 Threat
"Oooooooh that was your 2nd mistake, and now you will pay..." he says to the Stormtrooper. With that he grabs his arm with the knife itn it and then punches towards his elbow snapping it in the opposite dorection it should go. Brosck lets go and watching as the trooper screams in pain as his arm dangles uselessly.
Rolls
Brawl to dislocate the trooper arm
3 Success, 3 Advantage, 2 Triumph, 2 Failure, 2 Threat
Total: 1 Success, 1 Advantage, 2 Triumph
The trooper does give a quick shout, but the pain quickly overwhelms him and he falls to the ground, unconscious. Kael, Brosck and Moro are left in the middle of that long corridor. Kael and Brosck are holding standard-issue stormtrooper rifles and Moro has his pea-shooter out.
You have a handful of seconds before a small squad of stormtroopers come around the corner. What do you do?
"I told you they had no chances against Brosck!" he announces and with whip of his arm he tosses the limp body aside.
"We should take on the whole Empire!"
Scrambling thru the base's protocols, with the fervor of wild metallic rancor, G5 isolates the subroutines for the automated waxing agent dispersal program for the section of the hallway that the troopers are in.
He sets the nozzle discharge pressure for extra high and summons the cleaning droids, all the while muttering to himself.
OOC
-activate subroutine to coat the floor area in-front of, and in-back of the patrol with a heavy coating of floor wax.
---Some one keeps those Imperial Black floors shiny
---The intent is to have the troopers lose there balance and slip trip and fall to the floor as the get coated with floor wax
---The cleaner droids come to "polish the floor" and if the troopers are there they get polished too
- Squawk and squeal at the incomprehensible gibberish to the team members
G5 leans in to the screen as he finishes accessing the subroutine...with a slow series of chirps he extends one of his small manipulator arms out and hovers over a big shiny red button..."DAWANKA DAh ditt Yonk", exclaimed the little droid.
With a gleefull squeal, G5, the Auto Wax System, and the team cleaning droids engage the Storm Trooper Patrol within the now coated section of the hallway...
OOC
-I picture this in slow motion to the musical theme song of the original Bad News Bears, as the eloquent dance of trooper wax and droid ensues in most comic fashion
Rolls
Computer - Activating Sub-Routine - Auto Wax
3 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 1 Success, 1 Threat
It's a comic display that makes the day a little more surreal -- making some of you, if not each of you, wonder where the heck the Rebellion picked up G5, anyway -- the first trooper of the squad goes down, having stepped on one of the polishing bots. It squeals and zooms out of the way, tripping him and causing the two behind him to go down in a pile of white armor and clattering rifles.
Rolls
Coordination for troopers.
2 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 1 Threat
Rolls
Charm (Pre 4, Charm 2)
1 Success, 4 Advantage, 1 Triumph
Total: 1 Success, 4 Advantage, 1 Triumph
Rolls
Difficulty dice.
1 Success, 1 Advantage, 1 Failure
Total: 1 Advantage
Kael and the troopers get situated and head into the garage -- where the droid has been quietly tidying things up -- but evidence of blaster shots remain visible.
"So you think we should go in there and ruin the party?" he chuckles as he lifts his fist and ignites his knuckles.
Should I reach it without interference from my 'companions', and remain relatively isolated, I kneel down and say quietly "My fish-man friend removed your restraining bolt not long ago. These numbskulls with me will surely put that restraining bolt back in if they find out it's been removed, and they'll put a blaster bolt in my head if they find out I'm not one of them. Is there anyway you, and maybe G5 together, can make the stuff in the garage malfunction... maybe explode?"
OOC
- Answer Garage Droid Ping
- Greet politely, determine what it wants
"The meatbag here in a stormtrooper outfit has asked if we can create a distraction among the vehicle units or other items in this garage. I am not particularly versed in subterfuge -- more of wielding a blaster rifle. Should I just shoot these stormtroopers? Do you have other ideas? I would much prefer not to engage against these odds, but I will."
As this passes over the network -- Kael hears none of it.
"The meatbag here in a stormtrooper outfit has asked if we can create a distraction among the vehicle units or other items in this garage. I am not particularly versed in subterfuge -- more of wielding a blaster rifle. Should I just shoot these stormtroopers? Do you have other ideas? I would much prefer not to engage against these odds, but I will."
As this passes over the network -- Kael hears none of it.
"YHhth YkMMjuJ NNhBb SdShLgf tttgvvc"stated G5
"why not just point out into the forest and say they went that way, and this one needs to finish cleaning up the mess they made, once they are gone this units can come help you clean up the garage so we can get you to maintenance for a much deserved oil bath and a wax"
- convince droid to continue with its normal routine
2B stands says loudly to Kael and the patrolling troopers, "After causing serious damage to the garage bay, the arrival of this one has startled the miscreants and they ran into the forest." He points for emphasis, "This one was unable to give chase or report this because this one's orders are precise about cleaning up the bay prior to reporting status. This one is ... pleased (this word seems a bit of a challenge for the droid) ... that you have arrived to assist."
Brosck and Moro reach the door to the command center and look at one another. They are able to hear strains of a party -- perhaps the occasional party favor. It sounds like the folks within are thoroughly distracted. Moro looks at Brosck and shrugs -- never particularly skilled with a weapon, he's uncertain that a frontal assault is the best plan.
He turns around quickly and growls, "You are going to do what????" .
"GGsscsf POO rtthr XXXzzztp", askes G5 to Moro, "Do you have the required Knockout gas?
- determine location of proper vent
- determine what subroutine needs to be altered to achieve the routing required
- execute plan only if Moro clearly indicates he has the gas required
Looking thru the base plans G5 trys to determine if the environmental controls can be manipulated in this way as the base is located on a planet with breathable atmosphere and the garage was open...G5 shook his dome, his standard OYE VEY salute.
- No offense to anyone, just G5s behavior, i love the opportunity for comic banter
-BYPASS SECURITY: remove 1 SETBACK/RANK - from SKULDUGGERY / COMPUTER - used only to bypass security device
-in this case the alarms and safety/security protocols
- 1 threat : suffer strain from the efforts required to re-purpose the duct work
- 1 triumph: to negate the chance of anyone being informed by an alarm/warning light or noise due to the party going on in the control room
Rolls
Computers - Gasing the Locals
1 Success, 4 Advantage, 1 Triumph, 5 Threat
Total: 1 Success, 1 Threat, 1 Triumph
"I think I've taken care of the troopers for now -- but I bet there's a back door." he states over the comms.
Moro and G5 manage to find the environmental controls. There are safeguards that would prevent the CO2 scrubbers from either going offline, or redirecting their output back into the base. It appears, however, with some clever hacking it could be done. You are not certain if any efforts to "gas" the command room will work on the stormtrooper within, however.. so Brosck may yet have a chance to pummel someone... again.
"What are we waiting for?? For them to die of old age?? Enough of this! We came to take over this base! Let us take it over now! " with that Brosck turns towards the room while igniting his knuckles. "I hate waiting!"
Rolls
Computers
2 Success, 1 Advantage, 1 Triumph, 3 Threat
Total: 2 Success, 2 Threat, 1 Triumph
Immediately, the CO2 scrubbers start redirecting their output into the command center -- raising the level of CO2 to toxic levels abruptly. After what seems, to Brosck, like ever, Moro taps at the controls to return the atmosphere within to normal. Finally, the door opens wide. There are some confused droids looking around and more than a few Imperials with cake messily adorning their uniforms as they were overcome and knocked unconcious by the atmosphere within.
The final stormtrooper sits, slumped, against the inner corridor.
"THIS... DOES... NOT... COUNT!!!!" he yells as he kicks the slumped over trooper at corridor. He is breathing hard he turns to Moro and then turns around again to not show he is pouting.
This is not fair, how can I prove myself if this is the way they battle??? he thinks to himself despairingly. He finally comes to the acceptance of what happened and pushes over another trooper sitting face first into a plate with cake on it and sits down. He is drumming his fingers while looking around then glancing occasionally at the leftover cake on the table. Then looks around again and then finally swipes his finger on the frosting and puts it into his mouth and tastes it.
Brosck's smile retuns to his face again.
The droid catalogs the slicing techniques used by Moro for future analysis as he contemplates how the Mon Calamorian was able to succeeded where he had failed, then G5 catches a glimpse of the Klatoonian's tantrum and was amused at how easily his temperament was swayed by cake....note to self as G5's secondary processors started to download various recipes for Cake under the new folder heading "Dog Treats".
Rolls
Ooh a piece of a cake.
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Blinded by food
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
Rolls
Perception
1 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 1 Threat
Rolls
Perception - is that Bunta Berry Blast?!?
1 Success, 4 Advantage, 2 Threat
Total: 1 Success, 2 Advantage
Rolls
2 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 3 Advantage
G5 and Kael, however, remember that there three stormtroopers outside the base likely looking for a way to get back in or.. failing that a way to contact someone outside of the base -- or off-planet -- that something is amiss.
"Finally an idea that doesn't invole sneaking around. I Like this IDEA!" he announces.
The troopers are more than likely aware that something is amiss since experiencing the waxing incident, being duped by one of their one, and being locked out of the garage access.
G5 evaluates the various floor plans for access points and takes a head count of all personnel and droids present on the base...conscious, or unconscious...activated or deactivated....
In order of priority
-What is the current activity external to the base?
-What is the current activity internal to the base?
-What is the headcount or roster for the base?
-What is the equipment manifest for the base?
Rolls
Computers - Information Retrival
4 Success, 1 Advantage, 1 Triumph, 4 Threat
Total: 4 Success, 3 Threat, 1 Triumph
Rather than heading towards the communication array, they work their way up the hillside to an external access vent. It's part of the air system and they're able to work their way in with their blasters quite effectively. G5 considers for a few milliseconds and then begins to work the ventilation system to his advantage. Strong gusts of air buffet the stormtroopers as they reach an intersection and they proceed down the easier path which, unfortunately, leads them right into the flimsy covering of the vent for the garbage compactor where they fall into a really, particularly glorious smell and mess.
Tittering to himself, G5 ensures that the external access hatch of the compactor is fully locked down.
This task in hand, G5 scans the remainder of the base. Outside of the unconscious control staff and the confused birthday droids, there are no other beings in the base. It appears to the R2 unit that the base is now under their complete control.
Being Brosck he stomps over and pushes the troopers that in his way. He gets to his goal and then grabs the cake with his hand and scarfs it down!
He turns around and bellows "AAAAAAH THE SPOILS OF BATTLE!!! This is mission will be remembered! " with that we smiles at the rest of the group as he smashes the plate to the ground.
The droid strolls thru the base corridors towards his new destination. Command and Control. One could almost swear, if they were actually listening, that the droid was quite proud of himself based on the soft chirps and whistles come forth from its VOX. One could only be described as... humming.
Beyond that I think we've wrapped this little adventure up. I'll keep the game open for another week or so, then archive it unless folks want it to stick around longer for some reason.