It doesn't appear that anyone from the citadel has ventured outside just yet; it might be a good time to sneak out and find your way to a safe spot to start your distraction from. In speaking with Greybeard, you have memorized a rough map of where convenient tunnel entrances are located. The plan, as you have discussed so far, is to use the tunnels as a getaway route when needed, to pop up at different places around town to create as much of a disruption as possible.
Chapter 3.b.: Distraction
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It doesn't appear that anyone from the citadel has ventured outside just yet; it might be a good time to sneak out and find your way to a safe spot to start your distraction from. In speaking with Greybeard, you have memorized a rough map of where convenient tunnel entrances are located. The plan, as you have discussed so far, is to use the tunnels as a getaway route when needed, to pop up at different places around town to create as much of a disruption as possible.
Yelnar seems nervous, uncertain, yet eager to be on with this.
Ember winks.
He shares the idea of giant Yelnar bringing down meteors on command as his idea for full intimidation distraction as a last resort.
That could work! I've got it! I'll come screaming out of the alleys, pretending there's someone chasing me, cuz I may not be sneaky, but I can lie. Maybe I stole something from you. She winks. And then you two chase me out. The argument that follows would surely buy us some time. And if not, well, Krav, you and I can help the Big Guy look like an actual Big Guy! I just wouldn't want to start with giant hellfire, because I don't know if we can all take down all of these guys if we make it too interesting.
The goal is to provide enough distraction to make them focus externally, without presenting enough threat to make them turtle up in their fortifications.
She drinks a mage armor potion and winks at Yelnar and Krav.
Keep those other potions ready, eh?
And hops off with a smile. As she approaches the Citadel, however, she crinkles her posture and starts crying.
Help! Please! Anyone! The storm is over, please! I was stuck outside! I need help! Help!
Rolls
Bluff - a harmless damsel in distress +8 - (1d20+8)
(8) + 8 = 16
There's a pause before he continues. "But I can't let you in. Boss's orders."
Another short pause, and he adds, "Hang on."
There's a bit of a scuffling sound behind the gate, and one side of it creaks open. A young, wiry fellow with long blond hair pokes his head and shoulders out around the edge and looks to see if anyone's about to ambush him. Seeing only the poor, bedraggled girl, he comes the rest of the way out, leaving the gate cracked just a bit. "I... I can't do nothin' for ya. The storms, they're permanent," he says with a sympathetic look on his face. "This one, I hear it got one of ours too. Not a bleedin' thing we can do."
Sympathetic or not, he stays a safe distance away from Ember.
Rolls
Sense motive
I know you can't. And I wasn't trying to. I was hunting. I couldn't run fast enough.
She pauses to stifle a sob, then looks up and makes eye contact with the blonde.
I just....please. My mother needs to know. Can you please help me find her? You don't need to walk near me. I just...I can't do it by myself. I don't know where she went. We aren't from around here.
She sniffles again and nods, as if she's afraid she already knows his answer. "Um, I'm Emily. My friends call me Em."
Rolls
Bluff: Humanity and Guilt +8 - (1d8+20)
(1) + 20 = 21
REAL Humanity and Guilt: Bluff +8 - (1d20+8)
(8) + 8 = 16
"I... can't leave the gate. They'll... well, you don't wanna know what they'll do. Just that I don't want it to happen to me," he says. "Is... your ma in the tunnels? They always told us to leave the tunnels alone, leave you all be."
He takes another couple of steps toward Ember. "Ain't there an entrance just a couple of buildings down from here?" he says, pointing off in completely the wrong direction. You know from Greybeard that there are no tunnel entrances in that direction.
Rolls
Sense motive
She winces in pain. She's got a couple contingency plans still, and this could help with either of them.
Rolls
Bluff continues - clueless and helpless +8 - (1d20+8)
(10) + 8 = 18
Sense Motive - reach him - (1d20+2)
(9) + 2 = 11
He puts his hand on the hilt of the shortsword at his waist. "Ain't no place for a girl and her ma, here, anyway. You'd best be movin' along. I hope you find her, but I can't be helpin'. Got too much packin' up to do."
He starts to edge back toward the citadel gates.
Rolls
Sense motive
You think I haven’t noticed??
Ember staggers back toward the fake tunnels, breathing heavily.
I just....Thank you.....so much.....for listening to me. I....I don’t feel.......I don’t feel........
She lets out an agonized scream and collapses to the ground. A column of meteors bursts forth in front of where she falls.
Rolls
Bluff - Distraction 2: Meteor Booglaloo +8 - (1d20+8)
(16) + 8 = 24
"Orien's beard!" he stammers out. He opens the gate and yells out to someone (or someones) unseen inside. "Hey... um... I think we've got one out here! One of... them! She just BLEW UP! Boom! Go get Jacira, she's going to want to see this!"
He strides into the area and yells "EMILY! MY VENGEANCE IS AT HAND! NOT EVEN THE STORM WILL STOP ME! YOU AND YOUR MOTHER WILL DIE A HORRIBLE DEATH AT MY HANDS!"
Yelnar begins striding towards Ember as menacingly as he is able.
Rolls
Intimidate - (1d20-1)
(7) - 1 = 6
"What the..." he stammers, and tentatively draws his shortsword. He calls back to his comrades inside again, "Okay, everyone get out here... there's... well. I think you're going to just need to see it for yourself."
He advances away from the gate, and starts toward Yelnar. "Hey! You... you leave her alone! She ain't done nothin' to you!"
He looks down at his weapon, back at Yelnar's weapon, and decides holding his ground a safe distance away is the better part of valor while he waits for reinforcements.
He continues striding towards Ember. hoping she will bolt so that he can "chase" her.
"You.....YOU!!! The demon in the market, in my dream! You’re the one who trapped me in the storm! Gods save me!!!"
She’s trying to smooth over the story, and she hopes this works. She runs weakly, but as quickly as she can afford to, crying madly and shouting improvised threads of prayers. She makes it a point to run away from the actual tunnel entrances.
Rolls
Bluff +8 : damsel in distress - DAMSEL IN DISTRESS!!! - (1d20+8)
(12) + 8 = 20
Tough words, but the uncertainty in his voice makes it far less intimidating than he’d probably like. Still, he nudges his two partners and they head as a group toward Yelnar, advancing carefully but with purpose.
He breaks into a trot after saying this.
And she’s actually kind of enjoying it.
"Torm!" she yells toward the guards. "What the hell are you..."
Suddenly, her body shudders, like her skin is crawling. She's looking directly at Ember with a hard, flat expression.
Yelnar is hoping some of them overtake him so he can attack them from behind.
Yelnar, she mutters, grabbing his hand. He’d recognize the protection cantrip if anyone has cast it on him before. She runs her had through her hair, casting it on herself as well
Run.
She fires her crossbow at Jacira and sprints.
Noticing the pathetic shot out of the corner of her eye, she groans and looks skyward.
You made me like this, Ocassa! What do you want??
Rolls
Crossbow +2 - (1d20+2)
(4) + 2 = 6
Hopefully damage - (1d8)
(8) = 8
Diplomacy +4 : really hard praying - (1d20+4)
(12) + 4 = 16
Rolls
Initiative I’m so sorry Yelnar... +2 - (1d20+2)
(10) + 2 = 12
Being slower than Ember because of his armour, Yelnar will double move. If they make a narrow tunnel entrance he'll turn and fight if the Crows pursue.
Rolls
Initiative - (1d20+2)
(8) + 2 = 10
Jacira will go first, then Ember and Yelnar, then the guards.
Rolls
Jacira - (1d20+1)
(16) + 1 = 17
Guards - (1d20)
(9) = 9
That was a dumb prayer. Ocassa isn’t listening. But you know what she gave you. Use it.
She’s not close enough.
Of course she is. For the big one.
I need to make sure I can’t miss.
She looks back at Jacira and fires again.
Rolls
Sense Motive - How screwed am I? +2 - (1d20+2)
(15) + 2 = 17
Attack +2 - (1d20+2)
(3) + 2 = 5
Damage hopefully - (1d8)
(4) = 4
So 12 to hit normally, 14 if it is a charge (and in that case I'd take a -2 AC for the next turn)
Rolls
Attack with Ludicrous Speed Battleaxe! - (1d20+5)
(7) + 5 = 12
On a hit, I shall damage zem! - (1d12+6)
(2) + 6 = 8
One arrow is faster than the others, and takes Jacira in the shoulder. A voice from the building shouts, "That's for Alia! That's for my WIFE, you cold-blooded harpy!"
The other takes her in the leg, and causes her to stumble back and growl in pain. A ragged cheer can be heard from inside the building. She's bleeding badly, but she still stands. If anything, she looks even more furious now, her lips drawn back in an animal snarl. There's little thought left in her wide eyes, her pupils dilated so far her eyes appear black.
Or... maybe they are black.
Rolls
Arrow 1 (Greybeard) - (1d20+1)
(17) + 1 = 18
Arrow 2 (Townsfolk archer 1) - (1d20)
(4) = 4
Arrow 3 (Townsfolk archer 2) - (1d20)
(12) = 12
Greybeard arrow damage - (1d8)
(4) = 4
Townsfolk archer 2 damage - (1d6)
(6) = 6
As he raises his sword arm to slash at Yelnar, the axe takes him in the side and bites deep through his meager leather armor. Blood spills from his body, and he crumples to the ground with a confused look on his face.
The others pause, their companion’s sudden death making them far less certain about moving in. They settle into defensive stances and do not press the attack. "Come on, just let her have the girl. Everyone will be better off," one of them says to Yelnar, pleading.
She's a little saddened by the blonde's death. He was almost a decent human being.
What's wrong with her?
Ember catches Jacira's vision. Black eyes. Not a good sign in her family. Probably not a good sign here, either. Her tone softens, though her skin prickles with energy.
............What's wrong with her?
She takes a single step forward. Not enough that she can't run. But enough that she can still fire.
Take the shot.
Just a minute. I'll need to aim.
You know what shot I mean.
What did they do to you? That's magic in your eyes. I thought your kind hated magic.
Rolls
Diplomacy +4 - (1d20+4)
(19) + 4 = 23
Shiloh looks up at Krav, and then takes a step forward, leaving behind a perfect duplicate of himself. Then both Shilohs step forward again, and leave another set of duplicates of themselves. Then the Shiloh duplicates suddenly burst forward, and with every step the number of rats keep growing and growing until a squirming, roiling mass of hundreds of rats explode out of the doorway of the building, flashing their teeth menacingly, claws scratching at everything in their path, as if overcome by desperate and overwhelming hunger!
As the mass of creatures pours out into the open area, Krav yells out "GET INSIDE!"
Then he notices the swarm of rats heading his way.
Aaaah! The rodent tide has found me!
Giant Yelnar then starts running away from the rats.
She shrieks, dropping her mace as she tries vainly to bat the animals away. But for everyone she dislodges, it takes a bit of flesh with it, and another just arrives to take its place. Before long, she's crumpling to the ground, the fight slowly leaving her body until she lies motionless on the ground.
The guards turn, lowering their weapons as they stare in horror at what's just happened to their leader. "Forget this," says one, his voice nearly over the edge of panic. "I'm not sticking around for this!" He runs off, in as opposite a direction of the rats and the citadel both as he can find. His companion, walking away backward, eyes wide, turns and follows suit. Soon, they're both gone.
Krav looks down at what little remains of Jacira. We should go. Those guards are surely going to report what they've seen, he says with a somber look on his face. It's hard to determine if he's saddened by or indifferent to the carnage that just happened. After a moment of silence he turns away and steps back into the building.
But what about the others? And do they have Yelnar's mom? And what were they going to do to me? And how can you do that?
Rolls
Search the bodies (and blondie) +0 - (1d20)
(2) = 2
Jacira carries nothing of value you can find. Her mace is nearby where she dropped it, but even her armor and clothing have suffered the ill effects of the rat swarm. Her eyes have returned to their normal color, if you check that. She seems oddly at peace, even for the unpleasant manner of her demise.
"I guess we better go do some more distracting."
He heads back towards the keep, looking to distract more folks.
He glances down again once more at the remains of Jacira. Anything of significance Ember?
Pretty, isn't it?
Shut up.
She's clearly bothered that she hasn't found any answers.
Are you sure, Yelnar? Maybe they're going back? We could loop around through the tunnels to try to catch them. I think the people out front will recognize us now.
Yelnar points to what’s left of Jacinda as he says that one.
These freaks are using magic to fight magic......
Rolls
Perception +1 now yay - (1d20+1)
(3) + 1 = 4
Knowledge (Arcana) +5 maybe? - (1d20+5)
(14) + 5 = 19
As Ember watches, Jacira's skin begins to crumble. There is little time left to study her.
Krav makes a mental note of the apparent hypocrisy, and also tries to figure out what the hell is going on.
Rolls
Knowledge Nature - (1d20+4)
(5) + 4 = 9
Knowledge Geography - (1d20+3)
(10) + 3 = 13
It was a shell. They used her body as a shell. So hell-bent on finding mages that they were willing to burn her, too.
Her face falls.
Yelnar.....we need to get back to the tunnels. I don't have a good feeling about your mom....
She doesn't move yet, however.
Are you sure? She'll probably justify it somehow.
Eventually that girl is gonna have to face death.
Make sure you're on the right side when she does.....