Jun 4, 2019 7:06 am
"Werewolves in the mist!" You've heard these dreaded words spoken again and again by farmers, merchants, and adventurers alike. The hamlets east of Daggerford have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and mayhem, slaughtering adults and stealing children before retreating back into the woods. Others have tried to combat the werewolf menace, with little success.
While inexperienced you have gathered together to provide what aid you can to those under the shadow of this menace, either out of the kindness of your own heart or because you are fulfilling a task set before you. Either way you are here in the hamlet of Bowshot just to the south of Daggerford. Bowshot and the surrounding thorps have been the center of the werewolf activity recently and experienced hunters are trackers are combing the forests looking for signs or tracks to reveal the whereabouts of their lair.
You have been tasked with keeping the people of Bowshot safe from the possibility of attack on this the last night of the full moon. Currently you sit in the Howling Moon inn in Bowshot discussing plans for the upcoming night.
While inexperienced you have gathered together to provide what aid you can to those under the shadow of this menace, either out of the kindness of your own heart or because you are fulfilling a task set before you. Either way you are here in the hamlet of Bowshot just to the south of Daggerford. Bowshot and the surrounding thorps have been the center of the werewolf activity recently and experienced hunters are trackers are combing the forests looking for signs or tracks to reveal the whereabouts of their lair.
You have been tasked with keeping the people of Bowshot safe from the possibility of attack on this the last night of the full moon. Currently you sit in the Howling Moon inn in Bowshot discussing plans for the upcoming night.
[ +- ] Lord's Alliance
A Lords' Alliance operative from Waterdeep named Eravien Haund comes to Daggerford bearing news that alliance agents have not only captured one of the werewolves but also conducted a thorough interrogation before putting the creature out of its misery.
He informs you of the following information:
The werewolf pack has almost a dozen members.
The leader of the pack is a man named Kiril.
The werewolves come from a distant land called Barovia, a land of which no-one has heard.
The werewolves worship a deity called Mother Night.
The werewolves leave and return to Barovia through some kind of ancient portal.
Eravien Haund believes the portal is the key and represents a danger to the entire Sword Coast, not just Daggerford. He asks characters associated with the Lord's Alliance to seek out and destroy the portal if possible. He provides each associate who agrees to this a spell scroll of magic weapon.
He informs you of the following information:
The werewolf pack has almost a dozen members.
The leader of the pack is a man named Kiril.
The werewolves come from a distant land called Barovia, a land of which no-one has heard.
The werewolves worship a deity called Mother Night.
The werewolves leave and return to Barovia through some kind of ancient portal.
Eravien Haund believes the portal is the key and represents a danger to the entire Sword Coast, not just Daggerford. He asks characters associated with the Lord's Alliance to seek out and destroy the portal if possible. He provides each associate who agrees to this a spell scroll of magic weapon.
[ +- ] Harpers
A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic. "We strive to protect the powerless," he says. "If the children kidnapped by the werewolves are still alive, I would see them safely returned."
The party may have up to 6 weapons silvered. Each can be one melee weapon or 20 pieces of ammunition. In addition Harper associates are provided with a spell scroll of remove curse.
The party may have up to 6 weapons silvered. Each can be one melee weapon or 20 pieces of ammunition. In addition Harper associates are provided with a spell scroll of remove curse.
OOC:
The silvered weapons provided here will replace the silver dagger or arrows I suggested in the character creation, no be in conjunction with those weapons.[ +- ] Emerald Enclave
You don't need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the gods of nature agree, for they've sent good weather and preserved the monsters' tracks.
Associates of the Emerald Enclave will receive a point of inspiration for each werewolf killed.
Associates of the Emerald Enclave will receive a point of inspiration for each werewolf killed.