Great start, everybody! Obviously there's going to be a bit of a learning curve, but I say that's part of the fun!
Depending on what RPGs you're accustomed to, the idea of players having narrative control can be a little alien.
Remember when I asked you stuff during character creation, and you had total control over the story of your PC's background? Well, SOMETIMES I'll give you free rein with plotlines as well! Unlike in most other games, the DW GM doesn't hold all the cards.
So when I asked, "Xian Feng, the headman can't be trusted. Why not?" I was giving somebox total license to say, "He's secretly on a rival clan's payroll, and he's sabotaged this herd." Such knowledge could be totally unkown to the PCs, or it could be a rumor one or several of you have heard. In any case, it would be canon. A fact. And I would have to build from there.
Contrast this with D&D 5E where the DM knows all the things, and you slowly uncover them with things like Perception, Knowledge, and Insight checks. But I do get to plant secret knowledge for you to discover too, and the appropriate DW moves are Spout Lore, and Discern Realities. And special class-based moves like the Immolator's
Give Me Fuel, Give Me Fire, which is triggered
here.
Being handed the reins takes some getting used to, and I understand sometimes it's not fun being put on the spot, so here's how we'll do it. When I ask you a question like that you can do 1 of 2 things:
1) Take the opportunity to control the narrative. Make something up.
2) Use an appropriate Move, and I'll either supply the information based on the roll, or just ignore the roll and give you all the info.