Just wanted to have a thread in which to discuss our characters, if that is cool.
Character creation questions
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Just wanted to have a thread in which to discuss our characters, if that is cool.
Rolls
Strength - (4d6)
(3634) = 16
Intelligence - (4d6)
(6246) = 18
Wisdom - (4d6)
(5146) = 16
Dexterity - (4d6)
(1456) = 16
Constitution - (4d6)
(1522) = 10
Charisma - (4d6)
(6413) = 14
Rolls
Str - (4d6)
(5523) = 15
Dex - (4d6)
(6263) = 17
Con - (4d6)
(6545) = 20
Int - (4d6)
(4152) = 12
Wis - (4d6)
(1434) = 12
Chr - (4d6)
(3164) = 14
Rolls
STR - (4d6)
(3222) = 9
DEX - (4d6)
(5345) = 17
CON - (4d6)
(4553) = 17
INT - (4d6)
(1556) = 17
WIS - (4d6)
(6242) = 14
CHA - (4d6)
(2565) = 18
Leaning towards either;
Halfling Thief (S12, I11, W11, D16, C16, Ch13)
or,
Half -Orc Fighter (S14, I11, W11, D15, C17, Ch11)
LOL. Elven Clerics are NPC. That as my first choice. Gesh. Male Human Cleric.
4d6 - ( 5, 6, 1, 2 ) = 14 … 13
4d6 - ( 1, 6, 1, 5 ) = 13 … 12
4d6 - ( 1, 3, 1, 6 ) = 11 ... 10
4d6 - ( 2, 3, 1, 4 ) = 10 … 9
4d6 - ( 6, 5, 6, 3 ) = 20 … 17
4d6 - ( 1, 1, 4, 1 ) = 7 … 6
Rolls
4d6 minus lowest method - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5612) = 14
4d6 : (1615) = 13
4d6 : (1316) = 11
4d6 : (2314) = 10
4d6 : (6563) = 20
4d6 : (1141) = 7
Psonic Roll....LOL.. - (1d100)
(83) = 83
Starting gold. x10 - (3d6)
(241) = 7
Secondary Skills - (1d100)
(1) = 1
4d6 minus lowest method - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 - ( 5, 6, 1, 2 ) = 14 Should be 13
4d6 - ( 1, 6, 1, 5 ) = 13 Should be 12
4d6 - ( 1, 3, 1, 6 ) = 11 Should be 10
4d6 - ( 2, 3, 1, 4 ) = 10 Should be 9
4d6 - ( 6, 5, 6, 3 ) = 20 Should be 17
4d6 - ( 1, 1, 4, 1 ) = 7 Should be 6
Starting gold. x10 - (3d6)
( 2, 4, 1 ) = 7 should be 70
Secondary Skills - (1d100) there are no secondary skills in AD&D 2nd Edition
( 1 ) = 1
Halfling Thief
Rolls
Rolling for hit points (total is halved) - (1d10+1, 1d4)
1d10+1 : (2) + 1 = 3
1d4 : (4) = 4
Rolling for gold (total x10) - (5d4)
(44222) = 14
A Halfling Thief, a Human Cleric and an Elven Fighter/Magic-User!
Could these three characters please post into the adventure as I just want to get started. Could the rest of you please post up your characters so we can get on with the adventure?
Thanks!
Tani
Rolls
HP - (1d8)
(8) = 8
Class: Fighter 1 / Mage 1 * Race: Elf
XP: 0/0
AC: 4
HP: 3/3
STR 13
+100 weight allowance, 1-2 open doors
INT 16
8th level spells, +5 languages: Goblin, Lizardman, Hobgoblin, Kobold, Orcish, Ogrish,
WIS 15
+1 save vs magic
DEX 16
+1 init & ranged, -2 AC
CON 8
60% system shock
CHA 13
+5% reaction adjustment
None recognize him now, but the elf was once a sorcerer of great power, and arrogance filled his heart. He sought lore that was lost and forbidden, until the day his hubris was finally answered. Within the decaying halls of Thel'Anoth waited a wraith who guarded it's old treasures jealously. Neither magic nor blade was enough to stop the creature, and his mithral mail was useless as pieces of his soul were torn out of him. He lay dying, a shadowy claw gripping his heart, his skin bleached to a corpse white; when suddenly the wraith relented. The killing blow quite literally in its grasp, it released and disappeared.
The elf crawled his way free. He was helpless, his power and magic stripped from him, but no more creatures challenged him as he left. Shame scorched him then, a sick ember burning in his gut. He could not return to his people, or even his name as the creature he had now become. He traveled to the lands of Men, calling himself Gwylihim, "Shattered One." Here, he hoped, he could rebuild what had been taken from him.
At quiet times, he reflects. Mercy is not a trait often known among the creatures of death. Why would such a being spare him? Did something else intercede on his behalf? At times, he fears that he might never find the answers; other times, he fears what it may mean if he does.
Class: Fighter 1 / Mage 1 * Race: Elf
XP: 0/0
AC: 4
HP: 3/3
STR 13
+100 weight allowance, 1-2 open doors
INT 16
8th level spells, +5 languages: Goblin, Lizardman, Hobgoblin, Kobold, Orcish, Ogrish,
WIS 15
+1 save vs magic
DEX 16
+1 init & ranged, -2 AC
CON 8
60% system shock
CHA 13
+5% reaction adjustment
None recognize him now, but the elf was once a sorcerer of great power, and arrogance filled his heart. He sought lore that was lost and forbidden, until the day his hubris was finally answered. Within the decaying halls of Thel'Anoth waited a wraith who guarded it's old treasures jealously. Neither magic nor blade was enough to stop the creature, and his mithral mail was useless as pieces of his soul were torn out of him. He lay dying, a shadowy claw gripping his heart, his skin bleached to a corpse white; when suddenly the wraith relented. The killing blow quite literally in its grasp, it released and disappeared.
The elf crawled his way free. He was helpless, his power and magic stripped from him, but no more creatures challenged him as he left. Shame scorched him then, a sick ember burning in his gut. He could not return to his people, or even his name as the creature he had now become. He traveled to the lands of Men, calling himself Gwylihim, "Shattered One." Here, he hoped, he could rebuild what had been taken from him.
At quiet times, he reflects. Mercy is not a trait often known among the creatures of death. Why would such a being spare him? Did something else intercede on his behalf? At times, he fears that he might never find the answers; other times, he fears what it may mean if he does.
Character Name: Cootufy
Race: Halfling. Class: Thief
Alignment: Chaotic Neutral
Age: 34 Height: 3ft. 2.5in. Weight: 71 lbs.
Hit Points: 6
STR: 12
- Hit Adj: Nrm / Dmg Adj: None / Wt Adj: +100 / Open Doors: 1-2 / Bend Bars: 4%
INT: 11
-
WIS: 11
- Magical Adj: None
DEX: 16
- Reaction/Attacking Adj: +1 / Defense Adj: -2
CON: 16
- Hit Point Adj: +2 / System Shock: 95% / Ressurect Survival: 96%
CHR: 13
- Max. Hench #: 5 / Loyalty Base: Nrm / Reaction Adj.: +5%
Saving Throws;
Paralyze/ Poison: 13 (Race/Con poison only +5)
Petrify Poly: 12
Rod, Staff or Wand: 14 (Race/Con +5)
Breath Weapon: 16
Spells: 15 (Race/Con +5)
So far in the party we have:
Cootufy, a (Halfling) Thief; Brocken Mountainsword, a (Human) Fighter, Cordon Baringer, a (Human) Cleric and Gwylihim, an (Eleven) Fighter/Magic-User.
Question: Does the party wish me to create an NPC to tag along or are you all ok? Either that or ask some of your Gamer Plane friends to join in.
Just going over the rules on weapon proficiency (p. 36/37 PHB), is the rule on proficiency applied to a general weapon type, or more specific, e.g. is the proficiency in long swords, or just swords?
Just going over the rules on weapon proficiency (p. 36/37 PHB), is the rule on proficiency applied to a general weapon type, or more specific, e.g. is the proficiency in long swords, or just swords?
ALL PLAYERS ... please ensure that you include your WEAPON PROFICIENCY in your Character Sheet. Just edit the original post of your Character Sheet.
Stat Rolls:
Stat 1 - 15
Stat 2 - 15
Stat 3 - 11
Stat 4 - 15
Stat 5 - 15
Stat 6 - 12
Rolls
Stat 1 - (4d6)
(5641) = 16
Stat 2 - (4d6)
(5614) = 16
Stat 3 - (4d6)
(4423) = 13
Stat 4 - (4d6)
(1555) = 16
Stat 5 - (4d6)
(6316) = 16
Stat 6 - (4d6)
(3354) = 15
Edit: adding strength and wisdom rolls.
Rolls
Strength = 12
Wisdom= 13
Intelligence = 13
Dexterity = 15
Constitution = 17
Charisma = 10
Rolls
Intelligence - (4d6)
(5532) = 15
Dexterity - (4d6)
(6254) = 17
Constitution - (4d6)
(6562) = 19
Charisma - (4d6)
(5223) = 12
Strength - (4d6)
(2552) = 14
Wisdom - (4d6)
(2165) = 14
Rolls
Health Roll - (1d10+3)
(6) + 3 = 9
Starting Gold - (5d4)
(13431) = 12
CHARACTER: Rolf McKilly
1st level Human Fighter
STRENGTH 12
Hit Probability: Normal
Damage Adjustment: Normal
Weight Adjustment: +100
Open Doors On A: 1-2
Bend Bars/Lift Gates: 4%
INTELLIGENCE 13
Additional Languages: 3
WISDOM 13
Magical Attack Adjustment: None
DEXTERITY 15
Reaction/Atacking Adjustment: 0
Defensive Adjustment: -1
CONSTITUTION 17
Hit Point Adjustment: +3
System Shock Survival: 97%
Resurrection Survival 98%
CHARISMA 10
Max. Number of Henchman: 4
Loyalty Base: Normal
Reaction Adjustment: Normal
ARMOR CLASS 4 (Scale Mail 5, Dexterity -1)
BASE MOVE
HIT POINTS 9/9
BASE-TO-HIT AC: (including attack adjustments), AC/"To Hit" d20)
Melee Weapons: Longsword, Speed Factor 5, AC/Adj.: 2/20, 3/19, 4/17, 5/16, 6/15, 7/14, 8/13, 9/11, 10/9, Damage: S-M 1-8, L 1-12
Ranged Weapons: Short Bow, Fire Rate: 2, Range: S5 M10 L15, AC/Adj.: 2/24, 3/22, 4/18, 5/16, 6/15, 7/13, 8/11, 9/10, 10/9
Proficiencies: Short Bow, Heavy Crossbow, Long Sword, Bec de Corbin,
Non-Proficiency Penalty: -2
SAVING THROWS
Paralysis, Poison or Death Ray: 16
Petrification or Polymorph: 17
Rod, Stave or Wand: 18
Breath Weapon: 20
Spell: 19
LANGUAGES
Common, Chaotic Good, Elf, Goblin, Orc
EQUIPMENT - WEIGHT IN GP
Scale Mail
Small Helm
Short Bow
Quiver, Arrow (20 cap) Arrows x 20
Long Sword
Low soft Boots
Belt
Leather Backpack
Hooded Lantern
Oil flask
Belt Pouch Large
Belt pouch Small: 5 GP 5 sp
Iron Rations: 3 weeks
Water Skin
Base To-Hit score.
Saving Throw values.
The weights of items.
What a Helmet is for.
How to calculate my base movement.
Could someone please help me with these parts?
Base To-Hit Score: p74 (or here)
Saving Throws: p79 (or here)
EDIT: I'm hoping it's not a breach of copyright to point to a google search result...?
Weapon weights are in the table on p37 of the PHB. Armor weights are on p27 of the DMG, other item weights are on p225 of the DMG.
But I'm absolutely not an expert. Just enjoying wading through these old rules.
Rolls coming up:
Rolls
Roll1 - (4d6)
(3255) = 15
Roll2 - (4d6)
(5464) = 19
Roll3 - (4d6)
(4612) = 13
Roll4 - (4d6)
(2153) = 11
Roll5 - (4d6)
(3314) = 11
Roll6 - (4d6)
(3426) = 15
Given the current balance of the party, I was leaning towards a first line combatant type. I would have loved to qualify for a ranger, but I'd need one attribute to be higher. I hesitate between a half-elven fighter/cleric, or a straightforward human fighter, but I think I'll pick the former, because the additional healing and spell-casting my prove useful over time, even if limited at higher levels.
Cynara (Zutami)
female half-elf
Fighter / Cleric of Istus
Lawful Neutral
STR 13 [weight allowance +100, Open door 1-2/6, 4% bend bars]
INT 12
WIS 15 [+1 on mind-affecting spell/effect saves, bonus spells 2 (lvl1) / 1 (lvl2)]
DEX 10
CON 10 [70% shock survival, 75% resurrection survival]
CHA 13 [5 mx henchmen, +5% reaction]
Current XP (needed): 0 (1500) / 0 (2000)
Combat Stats
Armor class 4 (chain and shield)
Maximum movement 90' (chainmail)
Saving throws
HP 5 [F/C: 9/1, ]
Languages: Common, LN, elvish, gnome, halfling, goblin, hobgoblin, orc, gnoll
Racial and class features
- not limited by cleric weapon limitations
- 30% resistance to sleep and charm spells
- infravision 60'
- 1 in 6 chance of autodetecting secret doors
- 2 in 6 chance of detecting secret doors (3 in 6 for concealed doors)
- turn undead
Weapon proficiencies
(Fighter 4 / Cleric 2)
Ftr: Longsword, Spear, Morning star, Short bow
Clr: Staff, sling
Equipment
Starting gold: 130 (spent 129gp, 8sp, 5cp)
Current currency: 1sp, 5cp
(Weight Allowance: 450 / 800/ 1150/
Chain mail (75gp, 300cn)
Small shield (10gp, 100cn)
Longsword & scabbard (15gp, 60cn) [SF 5, 1-8/1-12]
Spear (1gp, 50cn) [10', SF 7; 1-6/1-8, can be set against charge]
Short bow (15gp, 50cn) [RoF 2; Range 5/10/15]
24 arrows (2gp, 48cn) [Dmg 1d6/1d6]
Quiver (12sp, 30cn)
Belt (3sp, 3cn)
High, soft boots (1gp, 30cn)
Clerical robes (6sp, )
Cloak (5sp, )
Leather backpack (2gp, 20cn) [contains 3 cu. ft.; 300cn]
Large beltpouch (1gp,10cn) [contains 1/2 cu. ft.; 50cn ]
Large sack (16sp,20cn) [contains 4 cu. ft.; 400cn]
Waterskin (15sp, 5-50cn)
Tinderbox (1gp, 2cn)
Rope, 50' (4sp, 75cn)
5 torches (5cp, 100cn)
Spindle shaped wooden holy symbol (7sp, )
Spell-casting
Can cast 3 1st-level spells per day
Bless, CLW, CLW
Background
Illegitimate daughter of a bakluni mother, and of a (now-deceased) elven sell-sword, Cynara has been on the road for a number of years. Her mother was the scion of a wealthy family of traders from the caliphate of Ekbir, who during her early years accompanied and later led trade expeditions from the Dramidj Ocean to Ket and beyond. Soraya fell in love with an elven sell-sword who had been charged with her protection during one such very long trade expedition, and the fruit of their unlawful tryst was the child Cynara. The father fled soon after the pregnancy was discovered, as much out of fear of retribution as out of indifference towards his offspring. Shunned by her maternal family, and deprived of any rights by the caliphate's laws, Cynara was nonetheless protected for many years by her mother. She bears no family name, and was not admitted into the household as a relative, but was tolerated by the disappointed and spiteful grandparents whose considerable wealth bought her as fine an education as could be hoped. Soraya's later marriage to an Ekbirian notable, around Cynara's teen years created a wedge between them; hoping both to protect her daughter, but also to distance her from the new family, Soraya dispatched her illegitamate daughter to a nunnery of the Ladies of Fate, where Cynara began the lengthy training in the priestly devotions of Istus. Wanderlust, curiosity about her origins and about the wider world eventually led the newly minted acolyte to seek adventure abroad. She served as a caravan guard and trained as a fighter on the two-year long pilgrimage to the Central flaeness. At the borders of the Gnarley forest, she discovered that her father had never returned to his village in the woods, and was reputed dead as a wealth-seeking mercenary in skirmishes along the Wild Coast, a meaningless end to a valueless life (or so it seemed to Cynara). Finding herself alone, and in need of a purpose, Cynara spent weeks in feverish prayer. At one point she heard of troubles brewing in the Village of Homlett, and considered this a call to action from her goddess.
Does this work, Tani?
Rolls
Hit points (ftr, clr) - (1d10, 1d8)
1d10 : (9) = 9
1d8 : (1) = 1
Starting gold - (5d4)
(44131) = 13
After I've dug up my 40 year old AD&D First Edition books I'll try to put something more complete together but I've got eye surgery on Monday so there may be some delay.
Rolls
Sttength - (4d6)
(1125) = 9
Dexterity - (4d6)
(6115) = 13
Constitution - (4d6)
(2244) = 12
Intelligence - (4d6)
(1326) = 12
Wisdom - (4d6)
(4561) = 16
Charisma - (4d6)
(2522) = 11
Can I kill this guy and start over?
Rolls
Starting gold, Hit points - (5d4, 1d10)
5d4 : (12343) = 13
1d10 : (5) = 5