Nov 29, 2019 3:31 pm
Post 1: Making of a Lady
(Alea'ana, Archdruiddess of Moon and The Lady of the Eleven)
After the Covenant started to crumble, she became a beacon of hope in uncertain times.
Those tribes who suffered the most came into her united leadership, trying to find someone, or maybe something, that could keep them safe and lead them through the expected invasion. The good news was that the invasion never came but Alea'ana didn’t rest and her lessons as a druid and a warrior were reflected in her leadership. The cold blooded logic from her snake blood shone as strategic development were undertaken, the companies restructured and trained as her mistletoe blood and druid experience allowed her to build long lasting relationships with the tribes and the spirits of the land. Rallied by the need of survival and lead by the young druiddess, the elves soon became a significant power within the Old Lands, both military and economic. Working under lphas-el, Archdruid of the Land, the elven mercenaries were even more desirable in these uncertain times and the influx of coin was put to communal use and development of the lands and crafts. Roads were built and markets created, so goods could come in and used to develop the Marches. It was clear she would be an Archdruidess someday, but it was still a surprise when she was promoted to that position, after the previous Archdruid of the Moon step down and left into an exile back to the long lost east. There was some sort of disagreement between the Archdruids and her predecessor was suddenly taken by some old racial nostalgia about the old elven lands… Stranger still was her quick election to Lady of the Eleven just as the Margrave was noticing the elves as important allies within his realm. The formation of the Confederation's Council was an important milestone and she and lphas-el were to join the council. This was until she was elected and the head of the elven tribes and Zet’arin took her place as she had to deal with the growing unrest from the Lizardfolk and Sahuagin who feared their swamps would be destroyed…
Post 2: Out of the Den
(Coya, the raider)
He ran and he ran until his skin was safe outside, under the burning sun. What was happening? First the earth shakes, then the sun doesn’t set and now the ground collapses? The small tunnels he called his den were completely destroyed! All those hours or hard raiding, pillaging and robbing were for nothing. And now, even the imperial road was blocked! The fall of the Covenant was a tragedy, less merchants, people fleeing from the trading post, the roads were just a horror… how could one live of others like this? What would he do now? The desert sands stretched to infinity and he had nothing. But wasn’t he a survivor? Surviving it is! Nothing like a good plan he thought to himself as he started his long wandering through its vast emptiness.
Maybe it was some smell carried by the faintest of winds, or maybe a small sound only he could make out, but someone, he managed to find out some old desert ruins. Not that there weren’t a lot of ruins in that area. He has even heard rumours of an entire nation to some forest from where the sun rises that was built by adventurers pillaging ruins! Maybe he should have joined them when he still had a chance… But would they accept one such as him? A creature of the sands? Probably not… those civilized humanoids never liked his people that much. But here was a new place to explore. If he was lucky, it would have plenty of treasures buried and food… Oh how starved he was! Can you believe how little is there to hunt in this desert? What does one have to do to find food in this place? Suddenly he hears steps. Someone else is here! He grabs his knife and moves silently until a… elf? Yes, an elf is just there, standing in front of him.
"Oh! Blessed Avencia! If it isn’t one of the Coyotl People! Just what I needed!" He was found! And, unknown to him, his life would change...
Post3: His dark writing
Event: You catch up with the thieves who stole the artifact. They do not have it anymore, and refuse to speak (or perhaps they actually can't) of who hired them, but they have correspondence in a strange dwarven writing that doesn't follow normal dwarven syntax.
(Durwar, The Appraiser of arts)
Trapped. Ahah! The dwarf was in a good mood and that meant there would be beer aplenty! The thieves were so desperate not to be caught that they fell on their own trap. After the collapse of the tunnels, the three thieves that survived were forced out in the open. Clearly, they were not expecting the widespread damage that they caused. But once they set foot above ground, they had no where to hide and it was a matter of time before they were all caught. Three Zet’arins were now in the catacombs under high security. Theses ones did not dissolve into ash apparently! Everyone was very impresses to find, empirically and reproducibly, that they bleed. However, their blood is a green paste of strange magical properties. Clearly something to study if we’re to understand what is going on. But, since they are not talking, there will be plenty of more samples for the intellectual mages to experiment with. They are so stubborn, that Lutr, the Head Inquisitor and Lord of the House Greenvale, is considering the possibility they are under some form of muting enchantment. Maybe they are, maybe they’re not. But it was the other finding he was just being informed that was bothering him… It appears that the thieves were found in possession of what could only be instructions. But this correspondence was in a strange language made of symbols that could be dwarven, but the sentence structure was senseless. He had a quick glance at the writings and his face became sombre. He turns to the messenger to speak "Ay boy. This is either some sort of code in dwarven that we need to break or… and I hope I’m wrong… something darker from old dwarven legends…" he says as he remembers his grandmother’s tales about some evil dwarves that were expelled to the underworld long ago, after the End of Times...
Post3: Peace for our time
Event: Clouspire is furious with the loss of Terminus port. The war stops in a tense truce as the marches find more about the imperial heir
(Zari, The Master of the Guilds)
The north see was fully under the Confederacy’s control. With the triton alliance, they were now the undisputable trade power in the region. These make the guilds very happy. The horrors of the war and the tales of undead meant little to the businessmen in the cities. Materials were many and plenty, there was more work than craftsmen and training was barely meeting the demands. The guilds hadn’t been this busy for years! The flow of coin and resources, the big investments and the development of framing, industry and crafts was widespread through the realm. It was so, that the guilds even created a clearing house, where finances were arranged to facilitate the booming economy. War was good, and those Terminus traitors were getting what they deserved. So it was to be expected that Cloudspire’s interference would cause an outrage amongst the guilds.
Of course it was up to him to navigate the political traps and try to find a way to keep the guilds happy, while avowing the complete obliteration of the Confederacy. The council agreed on a simple plan. Terminus aggression could be overlooked, but those ash armies were trouble. Prolonging the war would let the Confederacy determine exactly what happened there, which seemed to be exactly what Cloudspire was trying to hide. They couldn’t seriously think the retaliation was unprovoked, could they? Anyway, diplomatic missions were sent to Rivellesk, the League Cities and Valseria, hoping to form an alliance that could consolidate peace in the area once and for all. The armies would be raised, and the mercenary companies mobilised. Total war was coming and the Confederacy would be prepared this time. Spies were sent to weaken Terminus positions and identify the best strategies. Spies were sent to find dissidents in Cloudspire and undermine the heir’s authority. And the frontiers with Cloudspire developed. The Confederacy could take the two of them, but they would be exposed to the unpredictable Unilith, unless they found some allies. For now, they retreated and waited, they appeased their enemies, knowing fully well that war was inevitable. But today, it was peace for our time...
(Alea'ana, Archdruiddess of Moon and The Lady of the Eleven)
After the Covenant started to crumble, she became a beacon of hope in uncertain times.
Those tribes who suffered the most came into her united leadership, trying to find someone, or maybe something, that could keep them safe and lead them through the expected invasion. The good news was that the invasion never came but Alea'ana didn’t rest and her lessons as a druid and a warrior were reflected in her leadership. The cold blooded logic from her snake blood shone as strategic development were undertaken, the companies restructured and trained as her mistletoe blood and druid experience allowed her to build long lasting relationships with the tribes and the spirits of the land. Rallied by the need of survival and lead by the young druiddess, the elves soon became a significant power within the Old Lands, both military and economic. Working under lphas-el, Archdruid of the Land, the elven mercenaries were even more desirable in these uncertain times and the influx of coin was put to communal use and development of the lands and crafts. Roads were built and markets created, so goods could come in and used to develop the Marches. It was clear she would be an Archdruidess someday, but it was still a surprise when she was promoted to that position, after the previous Archdruid of the Moon step down and left into an exile back to the long lost east. There was some sort of disagreement between the Archdruids and her predecessor was suddenly taken by some old racial nostalgia about the old elven lands… Stranger still was her quick election to Lady of the Eleven just as the Margrave was noticing the elves as important allies within his realm. The formation of the Confederation's Council was an important milestone and she and lphas-el were to join the council. This was until she was elected and the head of the elven tribes and Zet’arin took her place as she had to deal with the growing unrest from the Lizardfolk and Sahuagin who feared their swamps would be destroyed…
Post 2: Out of the Den
(Coya, the raider)
He ran and he ran until his skin was safe outside, under the burning sun. What was happening? First the earth shakes, then the sun doesn’t set and now the ground collapses? The small tunnels he called his den were completely destroyed! All those hours or hard raiding, pillaging and robbing were for nothing. And now, even the imperial road was blocked! The fall of the Covenant was a tragedy, less merchants, people fleeing from the trading post, the roads were just a horror… how could one live of others like this? What would he do now? The desert sands stretched to infinity and he had nothing. But wasn’t he a survivor? Surviving it is! Nothing like a good plan he thought to himself as he started his long wandering through its vast emptiness.
Maybe it was some smell carried by the faintest of winds, or maybe a small sound only he could make out, but someone, he managed to find out some old desert ruins. Not that there weren’t a lot of ruins in that area. He has even heard rumours of an entire nation to some forest from where the sun rises that was built by adventurers pillaging ruins! Maybe he should have joined them when he still had a chance… But would they accept one such as him? A creature of the sands? Probably not… those civilized humanoids never liked his people that much. But here was a new place to explore. If he was lucky, it would have plenty of treasures buried and food… Oh how starved he was! Can you believe how little is there to hunt in this desert? What does one have to do to find food in this place? Suddenly he hears steps. Someone else is here! He grabs his knife and moves silently until a… elf? Yes, an elf is just there, standing in front of him.
"Oh! Blessed Avencia! If it isn’t one of the Coyotl People! Just what I needed!" He was found! And, unknown to him, his life would change...
Post3: His dark writing
Event: You catch up with the thieves who stole the artifact. They do not have it anymore, and refuse to speak (or perhaps they actually can't) of who hired them, but they have correspondence in a strange dwarven writing that doesn't follow normal dwarven syntax.
(Durwar, The Appraiser of arts)
Trapped. Ahah! The dwarf was in a good mood and that meant there would be beer aplenty! The thieves were so desperate not to be caught that they fell on their own trap. After the collapse of the tunnels, the three thieves that survived were forced out in the open. Clearly, they were not expecting the widespread damage that they caused. But once they set foot above ground, they had no where to hide and it was a matter of time before they were all caught. Three Zet’arins were now in the catacombs under high security. Theses ones did not dissolve into ash apparently! Everyone was very impresses to find, empirically and reproducibly, that they bleed. However, their blood is a green paste of strange magical properties. Clearly something to study if we’re to understand what is going on. But, since they are not talking, there will be plenty of more samples for the intellectual mages to experiment with. They are so stubborn, that Lutr, the Head Inquisitor and Lord of the House Greenvale, is considering the possibility they are under some form of muting enchantment. Maybe they are, maybe they’re not. But it was the other finding he was just being informed that was bothering him… It appears that the thieves were found in possession of what could only be instructions. But this correspondence was in a strange language made of symbols that could be dwarven, but the sentence structure was senseless. He had a quick glance at the writings and his face became sombre. He turns to the messenger to speak "Ay boy. This is either some sort of code in dwarven that we need to break or… and I hope I’m wrong… something darker from old dwarven legends…" he says as he remembers his grandmother’s tales about some evil dwarves that were expelled to the underworld long ago, after the End of Times...
Post3: Peace for our time
Event: Clouspire is furious with the loss of Terminus port. The war stops in a tense truce as the marches find more about the imperial heir
(Zari, The Master of the Guilds)
The north see was fully under the Confederacy’s control. With the triton alliance, they were now the undisputable trade power in the region. These make the guilds very happy. The horrors of the war and the tales of undead meant little to the businessmen in the cities. Materials were many and plenty, there was more work than craftsmen and training was barely meeting the demands. The guilds hadn’t been this busy for years! The flow of coin and resources, the big investments and the development of framing, industry and crafts was widespread through the realm. It was so, that the guilds even created a clearing house, where finances were arranged to facilitate the booming economy. War was good, and those Terminus traitors were getting what they deserved. So it was to be expected that Cloudspire’s interference would cause an outrage amongst the guilds.
Of course it was up to him to navigate the political traps and try to find a way to keep the guilds happy, while avowing the complete obliteration of the Confederacy. The council agreed on a simple plan. Terminus aggression could be overlooked, but those ash armies were trouble. Prolonging the war would let the Confederacy determine exactly what happened there, which seemed to be exactly what Cloudspire was trying to hide. They couldn’t seriously think the retaliation was unprovoked, could they? Anyway, diplomatic missions were sent to Rivellesk, the League Cities and Valseria, hoping to form an alliance that could consolidate peace in the area once and for all. The armies would be raised, and the mercenary companies mobilised. Total war was coming and the Confederacy would be prepared this time. Spies were sent to weaken Terminus positions and identify the best strategies. Spies were sent to find dissidents in Cloudspire and undermine the heir’s authority. And the frontiers with Cloudspire developed. The Confederacy could take the two of them, but they would be exposed to the unpredictable Unilith, unless they found some allies. For now, they retreated and waited, they appeased their enemies, knowing fully well that war was inevitable. But today, it was peace for our time...