The Eleven Marches

Sep 16, 2019 6:54 pm
Covenant’s Gate: An historical borderland fortress from the early days of the Covenant, grown into a cosmopolitan capital of the empire due to its location both at the center of the Old Lands and the Old Imperial Road.

Current Territory

https://lh4.googleusercontent.com/73KTgvNaDlEH_rbB4ANLLQgVER1kthqLcBfxSG8Sm_WHhj6kI4uPHBKAL0Y=w2400

Current Population: 40,000
Sep 16, 2019 7:00 pm
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map

Week 0: Background
Week 1: Royal Precession, 76? PI(Post-Imperial)
Week 2: Northern Sun, 76 PI
Week 3: Southern Sun, 76 PI
Week 4: Clouded Sun, 76 PI
Week 5: Northern Sun, 77 PI
Week 6: Southern Sun, 77 PI
Week 7: bonus + Clouded Sun, 77 PI - Fall/Winter
Week 8: Northern Sun, 78 PI - Winter/Spring
Week 9: Southern Sun, 78 PI - Summer
Week 10:CRISIS Shrouded Sun, 78 PI - Fall/Winter
Week 11:CRISIS Shrouded Sun, 78 PI - Fall/Winter
Last edited December 23, 2019 1:05 pm
Sep 16, 2019 7:14 pm
You really don't need to START with food, but one food feeds 20 provinces, so you will need a food before you reach that point or you'll have unrest.
Sep 16, 2019 7:16 pm
btw, just to make sure, it is the Eleven Marches, yes, as in 11. I only ask since you have elves, want to make sure it wasn't a typo.
Sep 16, 2019 7:21 pm
[ +- ] Factbook
[ +- ] History
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[ +- ] Culture
[ +- ] Hierarchy
[ +- ] Mercenaries
[ +- ] Original People notes
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Last edited December 13, 2019 9:07 am
Sep 16, 2019 7:26 pm
Falconloft sent a note to CESN
Sep 16, 2019 7:57 pm
Falconloft says:
btw, just to make sure, it is the Eleven Marches, yes, as in 11. I only ask since you have elves, want to make sure it wasn't a typo.
ahah, it was 11 yes, but it was also based on the random finding that in german 11 is elf ;)
Sep 16, 2019 8:10 pm
I'll drop livestock in favour of all precious things as it fits better and gives me the culture I need :D

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Last edited September 16, 2019 8:14 pm
Sep 17, 2019 1:27 pm
Made those changes.

Rework:
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Falconloft sent a note to CESN
Sep 17, 2019 3:58 pm
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Last edited September 17, 2019 3:59 pm
Sep 17, 2019 4:34 pm
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Sep 17, 2019 5:50 pm
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Sep 18, 2019 8:48 am
is art a raw resource? Even thought that +1 culture is very attractive, I'd think art to be a bit more refined :D
Last edited September 18, 2019 8:49 am
Sep 18, 2019 1:21 pm
It is a basic resource. Art is valuable, but it tends to be small amounts of it in comparison to everything else. Because of that, even though it is probably taking multiple pieces (paint, canvas, etc), those pieces are so small that one workforce could legitimately be split into several subgroups to make the components for art.
Sep 18, 2019 2:02 pm
interesting addition to the resources ...
so, making Jewelry for +1 wealth and +1 culture needs 1 gemstone and 1 precious metal. That will be 3 workforces.
But, if I have art and precious metals, that would be 2 workforces to get +1 culture and +1 wealth, as per their uses.
This means that I can save 1 workforce to get the same effects. Probably this will need to be balanced ;)

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I also noticed Cloth is gone from the basic resources and is not manufactured, but is a required component.
Last edited September 18, 2019 2:09 pm
Sep 18, 2019 4:16 pm
I fixed the missing cloth and the balance, I think. Have a look now.

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Sep 18, 2019 4:55 pm
Also, population isn't a mechanical stat. It's just there to give you an idea of how big you are because of the type of land you're on.
Sep 18, 2019 8:42 pm
Ok 👍 that makes sense. I was going to ask what happened when you conquered another realm’s capital, if you chose their resources or it was random, but I think your trade post answered that :) by the way, we get +1 workforce from development or expansion, right?
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