In the pink of dawn, you collect precious dew to moisten your lips before quickly breaking your fast, and setting off across the wastes with Jana as your guide. It's not long before you are tailed by a pack of jackals, answering the question of what stole the bodies in the night. The cowardly beasts hound you for miles, but give up the chase as the sun climbs and begins hammering down on the anvil that is the deep desert.
In the night your camp is visited by apparitions of strange creatures that Akh explains are called "fish." The wizard shares something he read, theorizing that all this is ancient seabed. These specters may have been haunting these wastes since the dawn of time.
OOC:
Consume another ration.
On the second day, the rolling dunes give way to soft sand beds that stretch as far as the eye can see. Heat waves dance across the shimmering expanse, occasionally swept by hot, dust-laden wind. You come upon a field dotted with sand funnels, each a dozen feet across, and almost as deep. Soro warns that such pits are dug by huge, voracious, insectile beasts called myrmeleons, that wait for unsuspecting prey to stumble into their traps. The ranger points out an armored head, armed with a pair of fearsome mandibles, half hidden in the sand, lying in wait.
What do you do?